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Update test scene for dynamic compilation

This commit is contained in:
Dean Herbert 2020-04-24 08:57:01 +09:00
parent 712331a2fe
commit dba737105e

View File

@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{ {
typeof(DrawableBarLine), typeof(DrawableBarLine),
typeof(LegacyBarLine),
typeof(BarLine),
}).ToList(); }).ToList();
[Cached(typeof(IScrollingInfo))] [Cached(typeof(IScrollingInfo))]