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Merge pull request #14337 from frenzibyte/hidden-hud-blocks-skinnable-load

Fix gameplay HUD load being delayed if initially hidden
This commit is contained in:
Dan Balasescu 2021-08-16 13:46:35 +09:00 committed by GitHub
commit dba5af4a06
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2 changed files with 19 additions and 8 deletions

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@ -12,6 +12,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -142,6 +143,22 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("return value", () => config.SetValue(OsuSetting.KeyOverlay, keyCounterVisibleValue));
}
[Test]
public void TestHiddenHUDDoesntBlockSkinnableComponentsLoad()
{
HUDVisibilityMode originalConfigValue = default;
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddStep("set hud to never show", () => config.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
createNew();
AddUntilStep("wait for hud load", () => hudOverlay.IsLoaded);
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
AddStep("set original config value", () => config.SetValue(OsuSetting.HUDVisibilityMode, originalConfigValue));
}
private void createNew(Action<HUDOverlay> action = null)
{
AddStep("create overlay", () =>

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@ -57,8 +57,6 @@ namespace osu.Game.Screens.Play
private Bindable<HUDVisibilityMode> configVisibilityMode;
private readonly Container visibilityContainer;
private readonly BindableBool replayLoaded = new BindableBool();
private static bool hasShownNotificationOnce;
@ -72,7 +70,7 @@ namespace osu.Game.Screens.Play
private readonly SkinnableTargetContainer mainComponents;
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements };
private IEnumerable<Drawable> hideTargets => new Drawable[] { mainComponents, KeyCounter, topRightElements };
public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
{
@ -84,13 +82,9 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
CreateFailingLayer(),
visibilityContainer = new Container
mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
{
RelativeSizeAxes = Axes.Both,
Child = mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
{
RelativeSizeAxes = Axes.Both,
},
},
topRightElements = new FillFlowContainer
{