mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Add Hit class, make TaikoHitObject abstract.
This commit is contained in:
parent
5138890530
commit
db8bf8a78f
35
osu.Game.Modes.Taiko/Objects/Hit.cs
Normal file
35
osu.Game.Modes.Taiko/Objects/Hit.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Game.Database;
|
||||||
|
|
||||||
|
namespace osu.Game.Modes.Taiko.Objects
|
||||||
|
{
|
||||||
|
public class Hit : TaikoHitObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The hit window that results in a "GREAT" hit.
|
||||||
|
/// </summary>
|
||||||
|
public double HitWindowGreat = 35;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The hit window that results in a "GOOD" hit.
|
||||||
|
/// </summary>
|
||||||
|
public double HitWindowGood = 80;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The hit window that results in a "MISS".
|
||||||
|
/// </summary>
|
||||||
|
public double HitWindowMiss = 95;
|
||||||
|
|
||||||
|
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||||
|
{
|
||||||
|
base.ApplyDefaults(timing, difficulty);
|
||||||
|
|
||||||
|
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
||||||
|
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
||||||
|
HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -7,28 +7,13 @@ using osu.Game.Modes.Objects;
|
|||||||
|
|
||||||
namespace osu.Game.Modes.Taiko.Objects
|
namespace osu.Game.Modes.Taiko.Objects
|
||||||
{
|
{
|
||||||
public class TaikoHitObject : HitObject
|
public abstract class TaikoHitObject : HitObject
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// HitCircle radius.
|
/// HitCircle radius.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const float CIRCLE_RADIUS = 64;
|
public const float CIRCLE_RADIUS = 64;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The hit window that results in a "GREAT" hit.
|
|
||||||
/// </summary>
|
|
||||||
public double HitWindowGreat = 35;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The hit window that results in a "GOOD" hit.
|
|
||||||
/// </summary>
|
|
||||||
public double HitWindowGood = 80;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The hit window that results in a "MISS".
|
|
||||||
/// </summary>
|
|
||||||
public double HitWindowMiss = 95;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The time to scroll in the HitObject.
|
/// The time to scroll in the HitObject.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -37,7 +22,7 @@ namespace osu.Game.Modes.Taiko.Objects
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this HitObject is in Kiai time.
|
/// Whether this HitObject is in Kiai time.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Kiai;
|
public bool Kiai { get; protected set; }
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
@ -50,10 +35,6 @@ namespace osu.Game.Modes.Taiko.Objects
|
|||||||
|
|
||||||
if (overridePoint != null)
|
if (overridePoint != null)
|
||||||
Kiai |= overridePoint.KiaiMode;
|
Kiai |= overridePoint.KiaiMode;
|
||||||
|
|
||||||
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
|
||||||
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
|
||||||
HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -54,6 +54,7 @@
|
|||||||
<Compile Include="Objects\Bash.cs" />
|
<Compile Include="Objects\Bash.cs" />
|
||||||
<Compile Include="Objects\DrumRoll.cs" />
|
<Compile Include="Objects\DrumRoll.cs" />
|
||||||
<Compile Include="Objects\DrumRollTick.cs" />
|
<Compile Include="Objects\DrumRollTick.cs" />
|
||||||
|
<Compile Include="Objects\Hit.cs" />
|
||||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||||
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
|
<Compile Include="Objects\Drawable\DrawableTaikoHit.cs" />
|
||||||
<Compile Include="Objects\TaikoHitObject.cs" />
|
<Compile Include="Objects\TaikoHitObject.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user