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Invoke RevertResult
on parent DHO when nested DHO is reverted
The behaviour described above was removed in
812a4b412a
, thus henceforth
contradicting `RevertResult`'s xmldoc. As it is relied on by some
external rulesets, bring it back to unbreak them.
This commit is contained in:
parent
0cc92ce5f9
commit
db86ced4b4
@ -239,6 +239,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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OnNestedDrawableCreated?.Invoke(drawableNested);
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OnNestedDrawableCreated?.Invoke(drawableNested);
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drawableNested.OnNewResult += onNewResult;
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drawableNested.OnNewResult += onNewResult;
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drawableNested.OnRevertResult += onNestedRevertResult;
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drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState;
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drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState;
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// This is only necessary for non-pooled DHOs. For pooled DHOs, this is handled inside GetPooledDrawableRepresentation().
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// This is only necessary for non-pooled DHOs. For pooled DHOs, this is handled inside GetPooledDrawableRepresentation().
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@ -312,6 +313,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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foreach (var obj in nestedHitObjects)
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foreach (var obj in nestedHitObjects)
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{
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{
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obj.OnNewResult -= onNewResult;
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obj.OnNewResult -= onNewResult;
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obj.OnRevertResult -= onNestedRevertResult;
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obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
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obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
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}
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}
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@ -376,6 +378,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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OnRevertResult?.Invoke(this, Result);
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OnRevertResult?.Invoke(this, Result);
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}
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}
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private void onNestedRevertResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnRevertResult?.Invoke(drawableHitObject, result);
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private void onApplyCustomUpdateState(DrawableHitObject drawableHitObject, ArmedState state) => ApplyCustomUpdateState?.Invoke(drawableHitObject, state);
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private void onApplyCustomUpdateState(DrawableHitObject drawableHitObject, ArmedState state) => ApplyCustomUpdateState?.Invoke(drawableHitObject, state);
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private void onDefaultsApplied(HitObject hitObject)
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private void onDefaultsApplied(HitObject hitObject)
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