1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 16:07:25 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into changelog-retouch

This commit is contained in:
Andrei Zavatski 2020-02-23 00:54:54 +03:00
commit db7f29cc0e
5 changed files with 12 additions and 12 deletions

View File

@ -1,8 +0,0 @@
---
name: Mobile Report
about: ⚠ Due to current development priorities we are not accepting mobile reports at this time (unless you're willing to fix them yourself!)
---
**PLEASE READ** ⚠: Due to prioritising finishing the client for desktop first we are not accepting reports related to mobile platforms for the time being, unless you're willing to fix them.
If you'd like to report a problem or suggest a feature and then work on it, feel free to open an issue and highlight that you'd like to address it yourself in the issue body; mobile pull requests are also welcome.
Otherwise, please check back in the future when the focus of development shifts towards mobile!

View File

@ -9,3 +9,6 @@ about: Issues regarding encountered bugs.
**osu!lazer version:**
**Logs:**
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*

View File

@ -9,5 +9,8 @@ about: Issues regarding crashes or permanent freezes.
**osu!lazer version:**
**Logs:**
*please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).*
**Computer Specifications:**

View File

@ -15,7 +15,7 @@ Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the
This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
We are accepting bug reports (please report with as much detail as possible). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
@ -14,7 +15,8 @@ using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneDirectPanel : OsuTestScene
[Cached(typeof(IPreviewTrackOwner))]
public class TestSceneDirectPanel : OsuTestScene, IPreviewTrackOwner
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{