1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-23 02:07:24 +08:00

Merge pull request #10282 from peppy/fix-editor-silence-on-seek

Fix hit samples playing while paused / seeking in the editor
This commit is contained in:
Dan Balasescu 2020-09-30 21:33:25 +09:00 committed by GitHub
commit db78a0edf4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 155 additions and 81 deletions

View File

@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.BindValueChanged(updateSlidingSample); Tracking.BindValueChanged(updateSlidingSample);
} }
private SkinnableSound slidingSample; private PausableSkinnableSound slidingSample;
protected override void LoadSamples() protected override void LoadSamples()
{ {
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample); var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "sliderslide"; clone.Name = "sliderslide";
AddInternal(slidingSample = new SkinnableSound(clone) AddInternal(slidingSample = new PausableSkinnableSound(clone)
{ {
Looping = true Looping = true
}); });
@ -112,10 +112,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateSlidingSample(ValueChangedEvent<bool> tracking) private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{ {
// note that samples will not start playing if exiting a seek operation in the middle of a slider. if (tracking.NewValue)
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
slidingSample?.Play(); slidingSample?.Play();
else else
slidingSample?.Stop(); slidingSample?.Stop();

View File

@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
isSpinning.BindValueChanged(updateSpinningSample); isSpinning.BindValueChanged(updateSpinningSample);
} }
private SkinnableSound spinningSample; private PausableSkinnableSound spinningSample;
private const float spinning_sample_initial_frequency = 1.0f; private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f; private const float spinning_sample_modulated_base_frequency = 0.5f;
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample); var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "spinnerspin"; clone.Name = "spinnerspin";
AddInternal(spinningSample = new SkinnableSound(clone) AddInternal(spinningSample = new PausableSkinnableSound(clone)
{ {
Volume = { Value = 0 }, Volume = { Value = 0 },
Looping = true, Looping = true,
@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateSpinningSample(ValueChangedEvent<bool> tracking) private void updateSpinningSample(ValueChangedEvent<bool> tracking)
{ {
// note that samples will not start playing if exiting a seek operation in the middle of a spinner. if (tracking.NewValue)
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
{ {
spinningSample?.Play(); spinningSample?.Play();
spinningSample?.VolumeTo(1, 200); spinningSample?.VolumeTo(1, 200);

View File

@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
} }
} }
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd) private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
{ {
var drawable = new SkinnableSound(hitSampleInfo) var drawable = new PausableSkinnableSound(hitSampleInfo)
{ {
LifetimeStart = lifetimeStart, LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd LifetimeEnd = lifetimeEnd
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSample public class DrumSample
{ {
public SkinnableSound Centre; public PausableSkinnableSound Centre;
public SkinnableSound Rim; public PausableSkinnableSound Rim;
} }
} }
} }

View File

@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestSceneSkinnableSound : OsuTestScene public class TestSceneSkinnableSound : OsuTestScene
{ {
[Cached] [Cached(typeof(ISamplePlaybackDisabler))]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock()); private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private TestSkinSourceContainer skinSource; private TestSkinSourceContainer skinSource;
private SkinnableSound skinnableSound; private PausableSkinnableSound skinnableSound;
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
Clock = gameplayClock, Clock = gameplayClock,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide")) Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
}, },
}; };
}); });

View File

@ -52,10 +52,10 @@ namespace osu.Game.Rulesets.Mods
public class NightcoreBeatContainer : BeatSyncedContainer public class NightcoreBeatContainer : BeatSyncedContainer
{ {
private SkinnableSound hatSample; private PausableSkinnableSound hatSample;
private SkinnableSound clapSample; private PausableSkinnableSound clapSample;
private SkinnableSound kickSample; private PausableSkinnableSound kickSample;
private SkinnableSound finishSample; private PausableSkinnableSound finishSample;
private int? firstBeat; private int? firstBeat;
@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
hatSample = new SkinnableSound(new SampleInfo("nightcore-hat")), hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")),
clapSample = new SkinnableSound(new SampleInfo("nightcore-clap")), clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")),
kickSample = new SkinnableSound(new SampleInfo("nightcore-kick")), kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")),
finishSample = new SkinnableSound(new SampleInfo("nightcore-finish")), finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")),
}; };
} }

View File

@ -17,7 +17,6 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables namespace osu.Game.Rulesets.Objects.Drawables
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary> /// </summary>
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray); public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
protected SkinnableSound Samples { get; private set; } protected PausableSkinnableSound Samples { get; private set; }
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples; public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}."); + $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
} }
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))); Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
AddInternal(Samples); AddInternal(Samples);
} }
@ -359,9 +358,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
{ {
} }
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
/// <summary> /// <summary>
/// Calculate the position to be used for sample playback at a specified X position (0..1). /// Calculate the position to be used for sample playback at a specified X position (0..1).
/// </summary> /// </summary>
@ -374,18 +370,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0); return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
} }
/// <summary>
/// Whether samples should currently be playing. Will be false during seek operations.
/// </summary>
protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true;
/// <summary> /// <summary>
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>. /// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit. /// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary> /// </summary>
public virtual void PlaySamples() public virtual void PlaySamples()
{ {
if (Samples != null && ShouldPlaySamples) if (Samples != null)
{ {
Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition); Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
Samples.Play(); Samples.Play();

View File

@ -107,6 +107,7 @@ namespace osu.Game.Screens.Edit
UpdateClockSource(); UpdateClockSource();
dependencies.CacheAs(clock); dependencies.CacheAs(clock);
dependencies.CacheAs<ISamplePlaybackDisabler>(clock);
AddInternal(clock); AddInternal(clock);
// todo: remove caching of this and consume via editorBeatmap? // todo: remove caching of this and consume via editorBeatmap?

View File

@ -7,17 +7,18 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.Utils;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
{ {
/// <summary> /// <summary>
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor. /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
/// </summary> /// </summary>
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISamplePlaybackDisabler
{ {
public IBindable<Track> Track => track; public IBindable<Track> Track => track;
@ -31,6 +32,10 @@ namespace osu.Game.Screens.Edit
private readonly DecoupleableInterpolatingFramedClock underlyingClock; private readonly DecoupleableInterpolatingFramedClock underlyingClock;
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor) public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
: this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor) : this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor)
{ {
@ -166,11 +171,14 @@ namespace osu.Game.Screens.Edit
public void Stop() public void Stop()
{ {
samplePlaybackDisabled.Value = true;
underlyingClock.Stop(); underlyingClock.Stop();
} }
public bool Seek(double position) public bool Seek(double position)
{ {
samplePlaybackDisabled.Value = true;
ClearTransforms(); ClearTransforms();
return underlyingClock.Seek(position); return underlyingClock.Seek(position);
} }
@ -211,8 +219,35 @@ namespace osu.Game.Screens.Edit
private const double transform_time = 300; private const double transform_time = 300;
protected override void Update()
{
base.Update();
updateSeekingState();
}
private void updateSeekingState()
{
if (samplePlaybackDisabled.Value)
{
if (track.Value?.IsRunning != true)
{
// seeking in the editor can happen while the track isn't running.
// in this case we always want to expose ourselves as seeking (to avoid sample playback).
return;
}
// we are either running a seek tween or doing an immediate seek.
// in the case of an immediate seek the seeking bool will be set to false after one update.
// this allows for silencing hit sounds and the likes.
samplePlaybackDisabled.Value = Transforms.Any();
}
}
public void SeekTo(double seekDestination) public void SeekTo(double seekDestination)
{ {
samplePlaybackDisabled.Value = true;
if (IsRunning) if (IsRunning)
Seek(seekDestination); Seek(seekDestination);
else else

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy. /// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
/// </remarks> /// </remarks>
/// </summary> /// </summary>
public class GameplayClock : IFrameBasedClock public class GameplayClock : IFrameBasedClock, ISamplePlaybackDisabler
{ {
private readonly IFrameBasedClock underlyingClock; private readonly IFrameBasedClock underlyingClock;
@ -72,5 +72,7 @@ namespace osu.Game.Screens.Play
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo; public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
public IClock Source => underlyingClock; public IClock Source => underlyingClock;
public IBindable<bool> SamplePlaybackDisabled => IsPaused;
} }
} }

View File

@ -54,6 +54,7 @@ namespace osu.Game.Screens.Play
public GameplayClock GameplayClock => localGameplayClock; public GameplayClock GameplayClock => localGameplayClock;
[Cached(typeof(GameplayClock))] [Cached(typeof(GameplayClock))]
[Cached(typeof(ISamplePlaybackDisabler))]
private readonly LocalGameplayClock localGameplayClock; private readonly LocalGameplayClock localGameplayClock;
private Bindable<double> userAudioOffset; private Bindable<double> userAudioOffset;

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Allows a component to disable sample playback dynamically as required.
/// Handled by <see cref="PausableSkinnableSound"/>.
/// </summary>
public interface ISamplePlaybackDisabler
{
/// <summary>
/// Whether sample playback should be disabled (or paused for looping samples).
/// </summary>
IBindable<bool> SamplePlaybackDisabled { get; }
}
}

View File

@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning
{
public class PausableSkinnableSound : SkinnableSound
{
protected bool RequestedPlaying { get; private set; }
public PausableSkinnableSound(ISampleInfo hitSamples)
: base(hitSamples)
{
}
public PausableSkinnableSound(IEnumerable<ISampleInfo> hitSamples)
: base(hitSamples)
{
}
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
[BackgroundDependencyLoader(true)]
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
{
// if in a gameplay context, pause sample playback when gameplay is paused.
if (samplePlaybackDisabler != null)
{
samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
samplePlaybackDisabled.BindValueChanged(disabled =>
{
if (RequestedPlaying)
{
if (disabled.NewValue)
base.Stop();
// it's not easy to know if a sample has finished playing (to end).
// to keep things simple only resume playing looping samples.
else if (Looping)
base.Play();
}
});
}
}
public override void Play()
{
RequestedPlaying = true;
if (samplePlaybackDisabled.Value)
return;
base.Play();
}
public override void Stop()
{
RequestedPlaying = false;
base.Stop();
}
}
}

View File

@ -11,7 +11,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Screens.Play;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
@ -22,8 +21,6 @@ namespace osu.Game.Skinning
[Resolved] [Resolved]
private ISampleStore samples { get; set; } private ISampleStore samples { get; set; }
private bool requestedPlaying;
public override bool RemoveWhenNotAlive => false; public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false; public override bool RemoveCompletedTransforms => false;
@ -50,27 +47,6 @@ namespace osu.Game.Skinning
InternalChild = samplesContainer = new AudioContainer<DrawableSample>(); InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
} }
private Bindable<bool> gameplayClockPaused;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock gameplayClock)
{
// if in a gameplay context, pause sample playback when gameplay is paused.
gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy();
gameplayClockPaused?.BindValueChanged(paused =>
{
if (requestedPlaying)
{
if (paused.NewValue)
stop();
// it's not easy to know if a sample has finished playing (to end).
// to keep things simple only resume playing looping samples.
else if (Looping)
play();
}
});
}
private bool looping; private bool looping;
public bool Looping public bool Looping
@ -86,13 +62,7 @@ namespace osu.Game.Skinning
} }
} }
public void Play() public virtual void Play()
{
requestedPlaying = true;
play();
}
private void play()
{ {
samplesContainer.ForEach(c => samplesContainer.ForEach(c =>
{ {
@ -101,13 +71,7 @@ namespace osu.Game.Skinning
}); });
} }
public void Stop() public virtual void Stop()
{
requestedPlaying = false;
stop();
}
private void stop()
{ {
samplesContainer.ForEach(c => c.Stop()); samplesContainer.ForEach(c => c.Stop());
} }
@ -142,7 +106,7 @@ namespace osu.Game.Skinning
// Start playback internally for the new samples if the previous ones were playing beforehand. // Start playback internally for the new samples if the previous ones were playing beforehand.
if (wasPlaying) if (wasPlaying)
play(); Play();
} }
#region Re-expose AudioContainer #region Re-expose AudioContainer