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Output startup component load start/end times to non-debug logs
Useful for diagnosing issues in cases like #13981.
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@ -932,7 +932,7 @@ namespace osu.Game
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try
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{
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Logger.Log($"Loading {component}...", level: LogLevel.Debug);
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Logger.Log($"Loading {component}...");
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// Since this is running in a separate thread, it is possible for OsuGame to be disposed after LoadComponentAsync has been called
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// throwing an exception. To avoid this, the call is scheduled on the update thread, which does not run if IsDisposed = true
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@ -952,7 +952,7 @@ namespace osu.Game
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await task.ConfigureAwait(false);
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Logger.Log($"Loaded {component}!", level: LogLevel.Debug);
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Logger.Log($"Loaded {component}!");
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}
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catch (OperationCanceledException)
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{
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