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Output startup component load start/end times to non-debug logs

Useful for diagnosing issues in cases like #13981.
This commit is contained in:
Dean Herbert 2021-07-22 14:45:56 +09:00
parent edce3e0efe
commit db6f323266

View File

@ -932,7 +932,7 @@ namespace osu.Game
try
{
Logger.Log($"Loading {component}...", level: LogLevel.Debug);
Logger.Log($"Loading {component}...");
// Since this is running in a separate thread, it is possible for OsuGame to be disposed after LoadComponentAsync has been called
// throwing an exception. To avoid this, the call is scheduled on the update thread, which does not run if IsDisposed = true
@ -952,7 +952,7 @@ namespace osu.Game
await task.ConfigureAwait(false);
Logger.Log($"Loaded {component}!", level: LogLevel.Debug);
Logger.Log($"Loaded {component}!");
}
catch (OperationCanceledException)
{