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Rectify null value call
tired programming is never a good idea
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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}
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double objectStrain = 0.5;
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double objectStrain = 0.5;
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objectStrain += speedBonus(current.StartTime - previousHitTime);
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objectStrain += speedBonus(current.StartTime - previousHitTime.Value);
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previousHitTime = current.StartTime;
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previousHitTime = current.StartTime;
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return objectStrain;
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return objectStrain;
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}
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}
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