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Merge pull request #17164 from smoogipoo/scoreprocessor-rework
Rework ScoreProcessor score calculation methods to fix various issues
This commit is contained in:
commit
db5c2c15dc
@ -6,11 +6,15 @@ using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Rulesets.Scoring
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namespace osu.Game.Tests.Rulesets.Scoring
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@ -300,7 +304,26 @@ namespace osu.Game.Tests.Rulesets.Scoring
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HitObjects = { new TestHitObject(result) }
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HitObjects = { new TestHitObject(result) }
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});
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});
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Assert.That(scoreProcessor.GetImmediateScore(ScoringMode.Standardised, result.AffectsCombo() ? 1 : 0, statistic), Is.EqualTo(expectedScore).Within(0.5d));
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Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo
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{
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Ruleset = new TestRuleset().RulesetInfo,
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MaxCombo = result.AffectsCombo() ? 1 : 0,
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Statistics = statistic
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}), Is.EqualTo(expectedScore).Within(0.5d));
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}
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private class TestRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type) => throw new System.NotImplementedException();
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new System.NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new System.NotImplementedException();
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public override string Description => string.Empty;
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public override string ShortName => string.Empty;
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}
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}
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private class TestJudgement : Judgement
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private class TestJudgement : Judgement
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1);
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AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1);
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AddAssert("total number of results == 1", () =>
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AddAssert("total number of results == 1", () =>
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{
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{
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var score = new ScoreInfo();
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var score = new ScoreInfo { Ruleset = Ruleset.Value };
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((FailPlayer)Player).ScoreProcessor.PopulateScore(score);
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((FailPlayer)Player).ScoreProcessor.PopulateScore(score);
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@ -46,7 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var scoreProcessor = new OsuScoreProcessor();
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var scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playable);
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) { Expanded = { Value = true } }, Add);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray())
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{
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Expanded = { Value = true }
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}, Add);
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});
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, multiplayerUsers.ToArray())
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray())
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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scoreProcessor.ApplyBeatmap(playableBeatmap);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, multiplayerUsers.ToArray())
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, multiplayerUsers.ToArray())
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -63,9 +63,8 @@ namespace osu.Game.Rulesets.Difficulty
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// calculate total score
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// calculate total score
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ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
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ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
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scoreProcessor.HighestCombo.Value = perfectPlay.MaxCombo;
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scoreProcessor.Mods.Value = perfectPlay.Mods;
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scoreProcessor.Mods.Value = perfectPlay.Mods;
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perfectPlay.TotalScore = (long)scoreProcessor.GetImmediateScore(ScoringMode.Standardised, perfectPlay.MaxCombo, statistics);
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perfectPlay.TotalScore = (long)scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, perfectPlay);
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// compute rank achieved
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// compute rank achieved
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// default to SS, then adjust the rank with mods
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// default to SS, then adjust the rank with mods
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@ -7,6 +7,7 @@ using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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@ -91,9 +92,23 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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/// </summary>
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private double maxBaseScore;
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private double maxBaseScore;
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/// <summary>
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/// The maximum number of basic (non-tick and non-bonus) hitobjects.
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/// </summary>
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private int maxBasicHitObjects;
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/// <summary>
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/// The maximum <see cref="HitResult"/> of a basic (non-tick and non-bonus) hitobject.
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/// Only populated via <see cref="ComputeFinalScore"/> or <see cref="ResetFromReplayFrame"/>.
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/// </summary>
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private HitResult? maxBasicResult;
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private double rollingMaxBaseScore;
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private double rollingMaxBaseScore;
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private double baseScore;
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private double baseScore;
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private int basicHitObjects;
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private bool beatmapApplied;
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private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private HitObject lastHitObject;
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private HitObject lastHitObject;
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@ -127,7 +142,11 @@ namespace osu.Game.Rulesets.Scoring
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};
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};
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}
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}
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private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
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public override void ApplyBeatmap(IBeatmap beatmap)
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{
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base.ApplyBeatmap(beatmap);
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beatmapApplied = true;
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}
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protected sealed override void ApplyResultInternal(JudgementResult result)
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protected sealed override void ApplyResultInternal(JudgementResult result)
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{
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{
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@ -165,6 +184,9 @@ namespace osu.Game.Rulesets.Scoring
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rollingMaxBaseScore += result.Judgement.MaxNumericResult;
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rollingMaxBaseScore += result.Judgement.MaxNumericResult;
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}
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}
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if (result.Type.IsBasic())
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basicHitObjects++;
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hitEvents.Add(CreateHitEvent(result));
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hitEvents.Add(CreateHitEvent(result));
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lastHitObject = result.HitObject;
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lastHitObject = result.HitObject;
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@ -200,6 +222,9 @@ namespace osu.Game.Rulesets.Scoring
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rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
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rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
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}
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}
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if (result.Type.IsBasic())
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basicHitObjects--;
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Debug.Assert(hitEvents.Count > 0);
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Debug.Assert(hitEvents.Count > 0);
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lastHitObject = hitEvents[^1].LastHitObject;
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lastHitObject = hitEvents[^1].LastHitObject;
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hitEvents.RemoveAt(hitEvents.Count - 1);
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hitEvents.RemoveAt(hitEvents.Count - 1);
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@ -209,29 +234,113 @@ namespace osu.Game.Rulesets.Scoring
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private void updateScore()
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private void updateScore()
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{
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{
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if (rollingMaxBaseScore != 0)
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double rollingAccuracyRatio = rollingMaxBaseScore > 0 ? baseScore / rollingMaxBaseScore : 1;
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Accuracy.Value = calculateAccuracyRatio(baseScore, true);
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double accuracyRatio = maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
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double comboRatio = maxAchievableCombo > 0 ? (double)HighestCombo.Value / maxAchievableCombo : 1;
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TotalScore.Value = getScore(Mode.Value);
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Accuracy.Value = rollingAccuracyRatio;
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}
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TotalScore.Value = ComputeScore(Mode.Value, accuracyRatio, comboRatio, getBonusScore(scoreResultCounts), maxBasicHitObjects);
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private double getScore(ScoringMode mode)
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{
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return GetScore(mode,
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calculateAccuracyRatio(baseScore),
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calculateComboRatio(HighestCombo.Value),
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scoreResultCounts);
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}
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}
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/// <summary>
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/// <summary>
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/// Computes the total score.
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/// Computes the total score of a given finalised <see cref="ScoreInfo"/>. This should be used when a score is known to be complete.
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/// </summary>
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/// </summary>
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/// <param name="mode">The <see cref="ScoringMode"/> to compute the total score in.</param>
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/// <remarks>
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/// Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
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/// </remarks>
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/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
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/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
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/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
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public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo)
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{
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extractFromStatistics(scoreInfo.Ruleset.CreateInstance(),
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scoreInfo.Statistics,
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out double extractedBaseScore,
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out double extractedMaxBaseScore,
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out int extractedMaxCombo,
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out int extractedBasicHitObjects);
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double accuracyRatio = extractedMaxBaseScore > 0 ? extractedBaseScore / extractedMaxBaseScore : 1;
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double comboRatio = extractedMaxCombo > 0 ? (double)scoreInfo.MaxCombo / extractedMaxCombo : 1;
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return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), extractedBasicHitObjects);
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}
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/// <summary>
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/// Computes the total score of a partially-completed <see cref="ScoreInfo"/>. This should be used when it is unknown whether a score is complete.
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/// </summary>
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/// <remarks>
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/// Requires <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
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/// </remarks>
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/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
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/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
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/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
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public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo)
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{
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if (!beatmapApplied)
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throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}.");
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extractFromStatistics(scoreInfo.Ruleset.CreateInstance(),
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scoreInfo.Statistics,
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out double extractedBaseScore,
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out _,
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out _,
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out _);
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double accuracyRatio = maxBaseScore > 0 ? extractedBaseScore / maxBaseScore : 1;
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double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1;
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return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), maxBasicHitObjects);
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}
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/// <summary>
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/// Computes the total score of a given <see cref="ScoreInfo"/> with a given custom max achievable combo.
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/// </summary>
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/// <remarks>
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/// This is useful for processing legacy scores in which the maximum achievable combo can be more accurately determined via external means (e.g. database values or difficulty calculation).
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/// <p>Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.</p>
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/// </remarks>
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/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
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/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
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/// <param name="maxAchievableCombo">The maximum achievable combo for the provided beatmap.</param>
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/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
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public double ComputeFinalLegacyScore(ScoringMode mode, ScoreInfo scoreInfo, int maxAchievableCombo)
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{
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double accuracyRatio = scoreInfo.Accuracy;
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double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1;
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// For legacy osu!mania scores, a full-GREAT score has 100% accuracy. If combined with a full-combo, the score becomes indistinguishable from a full-PERFECT score.
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// To get around this, the accuracy ratio is always recalculated based on the hit statistics rather than trusting the score.
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// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
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if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3)
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{
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extractFromStatistics(
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scoreInfo.Ruleset.CreateInstance(),
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scoreInfo.Statistics,
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out double computedBaseScore,
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out double computedMaxBaseScore,
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out _,
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out _);
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if (computedMaxBaseScore > 0)
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accuracyRatio = computedBaseScore / computedMaxBaseScore;
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}
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int computedBasicHitObjects = scoreInfo.Statistics.Where(kvp => kvp.Key.IsBasic()).Select(kvp => kvp.Value).Sum();
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return ComputeScore(mode, accuracyRatio, comboRatio, getBonusScore(scoreInfo.Statistics), computedBasicHitObjects);
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}
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/// <summary>
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/// Computes the total score from individual scoring components.
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/// </summary>
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/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
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/// <param name="accuracyRatio">The accuracy percentage achieved by the player.</param>
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/// <param name="accuracyRatio">The accuracy percentage achieved by the player.</param>
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/// <param name="comboRatio">The proportion of the max combo achieved by the player.</param>
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/// <param name="comboRatio">The portion of the max combo achieved by the player.</param>
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/// <param name="statistics">Any statistics to be factored in.</param>
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/// <param name="bonusScore">The total bonus score.</param>
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/// <returns>The total score.</returns>
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/// <param name="totalBasicHitObjects">The total number of basic (non-tick and non-bonus) hitobjects in the beatmap.</param>
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public double GetScore(ScoringMode mode, double accuracyRatio, double comboRatio, Dictionary<HitResult, int> statistics)
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/// <returns>The total score computed from the given scoring component ratios.</returns>
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public double ComputeScore(ScoringMode mode, double accuracyRatio, double comboRatio, double bonusScore, int totalBasicHitObjects)
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{
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{
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switch (mode)
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switch (mode)
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{
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{
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@ -239,62 +348,22 @@ namespace osu.Game.Rulesets.Scoring
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case ScoringMode.Standardised:
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case ScoringMode.Standardised:
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double accuracyScore = accuracyPortion * accuracyRatio;
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double accuracyScore = accuracyPortion * accuracyRatio;
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double comboScore = comboPortion * comboRatio;
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double comboScore = comboPortion * comboRatio;
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return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
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return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier;
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case ScoringMode.Classic:
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case ScoringMode.Classic:
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int totalHitObjects = statistics.Where(k => k.Key >= HitResult.Miss && k.Key <= HitResult.Perfect).Sum(k => k.Value);
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// If there are no hitobjects then the beatmap can be composed of only ticks or spinners, so ensure we don't multiply by 0 at all times.
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if (totalHitObjects == 0)
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totalHitObjects = 1;
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// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
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// This gives a similar feeling to osu!stable scoring (ScoreV1) while keeping classic scoring as only a constant multiple of standardised scoring.
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// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
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// The invariant is important to ensure that scores don't get re-ordered on leaderboards between the two scoring modes.
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double scaledStandardised = GetScore(ScoringMode.Standardised, accuracyRatio, comboRatio, statistics) / max_score;
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double scaledStandardised = ComputeScore(ScoringMode.Standardised, accuracyRatio, comboRatio, bonusScore, totalBasicHitObjects) / max_score;
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return Math.Pow(scaledStandardised * totalHitObjects, 2) * ClassicScoreMultiplier;
|
return Math.Pow(scaledStandardised * Math.Max(1, totalBasicHitObjects), 2) * ClassicScoreMultiplier;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Given a minimal set of inputs, return the computed score for the tracked beatmap / mods combination, at the current point in time.
|
/// Calculates the total bonus score from score statistics.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mode">The <see cref="ScoringMode"/> to compute the total score in.</param>
|
/// <param name="statistics">The score statistics.</param>
|
||||||
/// <param name="maxCombo">The maximum combo achievable in the beatmap.</param>
|
/// <returns>The total bonus score.</returns>
|
||||||
/// <param name="statistics">Statistics to be used for calculating accuracy, bonus score, etc.</param>
|
private double getBonusScore(IReadOnlyDictionary<HitResult, int> statistics)
|
||||||
/// <returns>The computed score for provided inputs.</returns>
|
|
||||||
public double GetImmediateScore(ScoringMode mode, int maxCombo, Dictionary<HitResult, int> statistics)
|
|
||||||
{
|
|
||||||
// calculate base score from statistics pairs
|
|
||||||
int computedBaseScore = 0;
|
|
||||||
|
|
||||||
foreach (var pair in statistics)
|
|
||||||
{
|
|
||||||
if (!pair.Key.AffectsAccuracy())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
return GetScore(mode, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), statistics);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the accuracy fraction for the provided base score.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="baseScore">The score to be used for accuracy calculation.</param>
|
|
||||||
/// <param name="preferRolling">Whether the rolling base score should be used (ie. for the current point in time based on Apply/Reverted results).</param>
|
|
||||||
/// <returns>The computed accuracy.</returns>
|
|
||||||
private double calculateAccuracyRatio(double baseScore, bool preferRolling = false)
|
|
||||||
{
|
|
||||||
if (preferRolling && rollingMaxBaseScore != 0)
|
|
||||||
return baseScore / rollingMaxBaseScore;
|
|
||||||
|
|
||||||
return maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
private double calculateComboRatio(int maxCombo) => maxAchievableCombo > 0 ? (double)maxCombo / maxAchievableCombo : 1;
|
|
||||||
|
|
||||||
private double getBonusScore(Dictionary<HitResult, int> statistics)
|
|
||||||
=> statistics.GetValueOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
|
=> statistics.GetValueOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
|
||||||
+ statistics.GetValueOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
|
+ statistics.GetValueOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
|
||||||
|
|
||||||
@ -316,8 +385,6 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
|
|
||||||
public int GetStatistic(HitResult result) => scoreResultCounts.GetValueOrDefault(result);
|
public int GetStatistic(HitResult result) => scoreResultCounts.GetValueOrDefault(result);
|
||||||
|
|
||||||
public double GetStandardisedScore() => getScore(ScoringMode.Standardised);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resets this ScoreProcessor to a default state.
|
/// Resets this ScoreProcessor to a default state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -334,10 +401,12 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
{
|
{
|
||||||
maxAchievableCombo = HighestCombo.Value;
|
maxAchievableCombo = HighestCombo.Value;
|
||||||
maxBaseScore = baseScore;
|
maxBaseScore = baseScore;
|
||||||
|
maxBasicHitObjects = basicHitObjects;
|
||||||
}
|
}
|
||||||
|
|
||||||
baseScore = 0;
|
baseScore = 0;
|
||||||
rollingMaxBaseScore = 0;
|
rollingMaxBaseScore = 0;
|
||||||
|
basicHitObjects = 0;
|
||||||
|
|
||||||
TotalScore.Value = 0;
|
TotalScore.Value = 0;
|
||||||
Accuracy.Value = 1;
|
Accuracy.Value = 1;
|
||||||
@ -351,23 +420,19 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual void PopulateScore(ScoreInfo score)
|
public virtual void PopulateScore(ScoreInfo score)
|
||||||
{
|
{
|
||||||
score.TotalScore = (long)Math.Round(GetStandardisedScore());
|
|
||||||
score.Combo = Combo.Value;
|
score.Combo = Combo.Value;
|
||||||
score.MaxCombo = HighestCombo.Value;
|
score.MaxCombo = HighestCombo.Value;
|
||||||
score.Accuracy = Accuracy.Value;
|
score.Accuracy = Accuracy.Value;
|
||||||
score.Rank = Rank.Value;
|
score.Rank = Rank.Value;
|
||||||
|
score.HitEvents = hitEvents;
|
||||||
|
|
||||||
foreach (var result in HitResultExtensions.ALL_TYPES)
|
foreach (var result in HitResultExtensions.ALL_TYPES)
|
||||||
score.Statistics[result] = GetStatistic(result);
|
score.Statistics[result] = GetStatistic(result);
|
||||||
|
|
||||||
score.HitEvents = hitEvents;
|
// Populate total score after everything else.
|
||||||
|
score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Maximum <see cref="HitResult"/> for a normal hit (i.e. not tick/bonus) for this ruleset. Only populated via <see cref="ResetFromReplayFrame"/>.
|
|
||||||
/// </summary>
|
|
||||||
private HitResult? maxNormalResult;
|
|
||||||
|
|
||||||
public override void ResetFromReplayFrame(Ruleset ruleset, ReplayFrame frame)
|
public override void ResetFromReplayFrame(Ruleset ruleset, ReplayFrame frame)
|
||||||
{
|
{
|
||||||
base.ResetFromReplayFrame(ruleset, frame);
|
base.ResetFromReplayFrame(ruleset, frame);
|
||||||
@ -375,11 +440,26 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
if (frame.Header == null)
|
if (frame.Header == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
baseScore = 0;
|
extractFromStatistics(ruleset, frame.Header.Statistics, out baseScore, out rollingMaxBaseScore, out _, out _);
|
||||||
rollingMaxBaseScore = 0;
|
|
||||||
HighestCombo.Value = frame.Header.MaxCombo;
|
HighestCombo.Value = frame.Header.MaxCombo;
|
||||||
|
|
||||||
foreach ((HitResult result, int count) in frame.Header.Statistics)
|
scoreResultCounts.Clear();
|
||||||
|
scoreResultCounts.AddRange(frame.Header.Statistics);
|
||||||
|
|
||||||
|
updateScore();
|
||||||
|
|
||||||
|
OnResetFromReplayFrame?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void extractFromStatistics(Ruleset ruleset, IReadOnlyDictionary<HitResult, int> statistics, out double baseScore, out double maxBaseScore, out int maxCombo,
|
||||||
|
out int basicHitObjects)
|
||||||
|
{
|
||||||
|
baseScore = 0;
|
||||||
|
maxBaseScore = 0;
|
||||||
|
maxCombo = 0;
|
||||||
|
basicHitObjects = 0;
|
||||||
|
|
||||||
|
foreach ((HitResult result, int count) in statistics)
|
||||||
{
|
{
|
||||||
// Bonus scores are counted separately directly from the statistics dictionary later on.
|
// Bonus scores are counted separately directly from the statistics dictionary later on.
|
||||||
if (!result.IsScorable() || result.IsBonus())
|
if (!result.IsScorable() || result.IsBonus())
|
||||||
@ -402,20 +482,19 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
maxResult = maxNormalResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result;
|
maxResult = maxBasicResult ??= ruleset.GetHitResults().OrderByDescending(kvp => Judgement.ToNumericResult(kvp.result)).First().result;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
baseScore += count * Judgement.ToNumericResult(result);
|
baseScore += count * Judgement.ToNumericResult(result);
|
||||||
rollingMaxBaseScore += count * Judgement.ToNumericResult(maxResult);
|
maxBaseScore += count * Judgement.ToNumericResult(maxResult);
|
||||||
|
|
||||||
|
if (result.AffectsCombo())
|
||||||
|
maxCombo += count;
|
||||||
|
|
||||||
|
if (result.IsBasic())
|
||||||
|
basicHitObjects += count;
|
||||||
}
|
}
|
||||||
|
|
||||||
scoreResultCounts.Clear();
|
|
||||||
scoreResultCounts.AddRange(frame.Header.Statistics);
|
|
||||||
|
|
||||||
updateScore();
|
|
||||||
|
|
||||||
OnResetFromReplayFrame?.Invoke();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
@ -18,7 +18,6 @@ using osu.Game.Database;
|
|||||||
using osu.Game.IO.Archives;
|
using osu.Game.IO.Archives;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Judgements;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Scoring
|
namespace osu.Game.Scoring
|
||||||
@ -136,21 +135,9 @@ namespace osu.Game.Scoring
|
|||||||
return score.TotalScore;
|
return score.TotalScore;
|
||||||
|
|
||||||
int beatmapMaxCombo;
|
int beatmapMaxCombo;
|
||||||
double accuracy = score.Accuracy;
|
|
||||||
|
|
||||||
if (score.IsLegacyScore)
|
if (score.IsLegacyScore)
|
||||||
{
|
{
|
||||||
if (score.RulesetID == 3)
|
|
||||||
{
|
|
||||||
// In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score.
|
|
||||||
// To get around this, recalculate accuracy based on the hit statistics.
|
|
||||||
// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
|
|
||||||
double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect);
|
|
||||||
double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum();
|
|
||||||
if (maxBaseScore > 0)
|
|
||||||
accuracy = baseScore / maxBaseScore;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This score is guaranteed to be an osu!stable score.
|
// This score is guaranteed to be an osu!stable score.
|
||||||
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
|
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
|
||||||
if (score.BeatmapInfo.MaxCombo != null)
|
if (score.BeatmapInfo.MaxCombo != null)
|
||||||
@ -184,7 +171,7 @@ namespace osu.Game.Scoring
|
|||||||
var scoreProcessor = ruleset.CreateScoreProcessor();
|
var scoreProcessor = ruleset.CreateScoreProcessor();
|
||||||
scoreProcessor.Mods.Value = score.Mods;
|
scoreProcessor.Mods.Value = score.Mods;
|
||||||
|
|
||||||
return (long)Math.Round(scoreProcessor.GetScore(mode, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
|
return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
|||||||
});
|
});
|
||||||
|
|
||||||
// todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area.
|
// todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area.
|
||||||
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, users), l =>
|
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(GameplayState.Ruleset.RulesetInfo, ScoreProcessor, users), l =>
|
||||||
{
|
{
|
||||||
if (!LoadedBeatmapSuccessfully)
|
if (!LoadedBeatmapSuccessfully)
|
||||||
return;
|
return;
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Online.Multiplayer;
|
using osu.Game.Online.Multiplayer;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Play.HUD;
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
|
||||||
@ -12,8 +13,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
|||||||
{
|
{
|
||||||
public class MultiSpectatorLeaderboard : MultiplayerGameplayLeaderboard
|
public class MultiSpectatorLeaderboard : MultiplayerGameplayLeaderboard
|
||||||
{
|
{
|
||||||
public MultiSpectatorLeaderboard([NotNull] ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
|
public MultiSpectatorLeaderboard(RulesetInfo ruleset, [NotNull] ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
|
||||||
: base(scoreProcessor, users)
|
: base(ruleset, scoreProcessor, users)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -33,7 +34,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
|||||||
((SpectatingTrackedUserData)data).Clock = null;
|
((SpectatingTrackedUserData)data).Clock = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override TrackedUserData CreateUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor) => new SpectatingTrackedUserData(user, scoreProcessor);
|
protected override TrackedUserData CreateUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) => new SpectatingTrackedUserData(user, ruleset, scoreProcessor);
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
@ -48,8 +49,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
|||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
public IClock Clock;
|
public IClock Clock;
|
||||||
|
|
||||||
public SpectatingTrackedUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor)
|
public SpectatingTrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor)
|
||||||
: base(user, scoreProcessor)
|
: base(user, ruleset, scoreProcessor)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -133,7 +133,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
|||||||
var scoreProcessor = Ruleset.Value.CreateInstance().CreateScoreProcessor();
|
var scoreProcessor = Ruleset.Value.CreateInstance().CreateScoreProcessor();
|
||||||
scoreProcessor.ApplyBeatmap(playableBeatmap);
|
scoreProcessor.ApplyBeatmap(playableBeatmap);
|
||||||
|
|
||||||
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, users)
|
LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(Ruleset.Value, scoreProcessor, users)
|
||||||
{
|
{
|
||||||
Expanded = { Value = true },
|
Expanded = { Value = true },
|
||||||
}, l =>
|
}, l =>
|
||||||
|
@ -11,6 +11,7 @@ using osu.Framework.Screens;
|
|||||||
using osu.Game.Extensions;
|
using osu.Game.Extensions;
|
||||||
using osu.Game.Online.Rooms;
|
using osu.Game.Online.Rooms;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
@ -64,7 +65,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
|||||||
{
|
{
|
||||||
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||||
|
|
||||||
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.GetStandardisedScore());
|
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeFinalScore(ScoringMode.Standardised, Score.ScoreInfo));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
@ -17,7 +17,9 @@ using osu.Game.Online.API.Requests.Responses;
|
|||||||
using osu.Game.Online.Multiplayer;
|
using osu.Game.Online.Multiplayer;
|
||||||
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||||
using osu.Game.Online.Spectator;
|
using osu.Game.Online.Spectator;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Scoring;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.HUD
|
namespace osu.Game.Screens.Play.HUD
|
||||||
@ -41,6 +43,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private UserLookupCache userLookupCache { get; set; }
|
private UserLookupCache userLookupCache { get; set; }
|
||||||
|
|
||||||
|
private readonly RulesetInfo ruleset;
|
||||||
private readonly ScoreProcessor scoreProcessor;
|
private readonly ScoreProcessor scoreProcessor;
|
||||||
private readonly MultiplayerRoomUser[] playingUsers;
|
private readonly MultiplayerRoomUser[] playingUsers;
|
||||||
private Bindable<ScoringMode> scoringMode;
|
private Bindable<ScoringMode> scoringMode;
|
||||||
@ -52,11 +55,13 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Construct a new leaderboard.
|
/// Construct a new leaderboard.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="ruleset">The ruleset.</param>
|
||||||
/// <param name="scoreProcessor">A score processor instance to handle score calculation for scores of users in the match.</param>
|
/// <param name="scoreProcessor">A score processor instance to handle score calculation for scores of users in the match.</param>
|
||||||
/// <param name="users">IDs of all users in this match.</param>
|
/// <param name="users">IDs of all users in this match.</param>
|
||||||
public MultiplayerGameplayLeaderboard(ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
|
public MultiplayerGameplayLeaderboard(RulesetInfo ruleset, ScoreProcessor scoreProcessor, MultiplayerRoomUser[] users)
|
||||||
{
|
{
|
||||||
// todo: this will eventually need to be created per user to support different mod combinations.
|
// todo: this will eventually need to be created per user to support different mod combinations.
|
||||||
|
this.ruleset = ruleset;
|
||||||
this.scoreProcessor = scoreProcessor;
|
this.scoreProcessor = scoreProcessor;
|
||||||
|
|
||||||
playingUsers = users;
|
playingUsers = users;
|
||||||
@ -69,7 +74,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
|
|
||||||
foreach (var user in playingUsers)
|
foreach (var user in playingUsers)
|
||||||
{
|
{
|
||||||
var trackedUser = CreateUserData(user, scoreProcessor);
|
var trackedUser = CreateUserData(user, ruleset, scoreProcessor);
|
||||||
trackedUser.ScoringMode.BindTo(scoringMode);
|
trackedUser.ScoringMode.BindTo(scoringMode);
|
||||||
UserScores[user.UserID] = trackedUser;
|
UserScores[user.UserID] = trackedUser;
|
||||||
|
|
||||||
@ -119,7 +124,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
spectatorClient.OnNewFrames += handleIncomingFrames;
|
spectatorClient.OnNewFrames += handleIncomingFrames;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual TrackedUserData CreateUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor) => new TrackedUserData(user, scoreProcessor);
|
protected virtual TrackedUserData CreateUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor) => new TrackedUserData(user, ruleset, scoreProcessor);
|
||||||
|
|
||||||
protected override GameplayLeaderboardScore CreateLeaderboardScoreDrawable(APIUser user, bool isTracked)
|
protected override GameplayLeaderboardScore CreateLeaderboardScoreDrawable(APIUser user, bool isTracked)
|
||||||
{
|
{
|
||||||
@ -222,8 +227,12 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
|
|
||||||
public int? Team => (User.MatchState as TeamVersusUserState)?.TeamID;
|
public int? Team => (User.MatchState as TeamVersusUserState)?.TeamID;
|
||||||
|
|
||||||
public TrackedUserData(MultiplayerRoomUser user, ScoreProcessor scoreProcessor)
|
private readonly RulesetInfo ruleset;
|
||||||
|
|
||||||
|
public TrackedUserData(MultiplayerRoomUser user, RulesetInfo ruleset, ScoreProcessor scoreProcessor)
|
||||||
{
|
{
|
||||||
|
this.ruleset = ruleset;
|
||||||
|
|
||||||
User = user;
|
User = user;
|
||||||
ScoreProcessor = scoreProcessor;
|
ScoreProcessor = scoreProcessor;
|
||||||
|
|
||||||
@ -244,7 +253,13 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
{
|
{
|
||||||
var header = frame.Header;
|
var header = frame.Header;
|
||||||
|
|
||||||
Score.Value = ScoreProcessor.GetImmediateScore(ScoringMode.Value, header.MaxCombo, header.Statistics);
|
Score.Value = ScoreProcessor.ComputePartialScore(ScoringMode.Value, new ScoreInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
MaxCombo = header.MaxCombo,
|
||||||
|
Statistics = header.Statistics
|
||||||
|
});
|
||||||
|
|
||||||
Accuracy.Value = header.Accuracy;
|
Accuracy.Value = header.Accuracy;
|
||||||
CurrentCombo.Value = header.Combo;
|
CurrentCombo.Value = header.Combo;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user