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Move DifficultyControlPoint
s list to LegacyControlPointInfo
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parent
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@ -33,14 +33,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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private readonly SortedList<TimingControlPoint> timingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
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/// <summary>
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/// All difficulty points.
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/// </summary>
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[JsonProperty]
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public IReadOnlyList<DifficultyControlPoint> DifficultyPoints => difficultyPoints;
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private readonly SortedList<DifficultyControlPoint> difficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
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/// <summary>
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/// All effect points.
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/// </summary>
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@ -55,14 +47,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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[JsonIgnore]
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public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints).ToArray();
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/// <summary>
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/// Finds the difficulty control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the difficulty control point at.</param>
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/// <returns>The difficulty control point.</returns>
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[NotNull]
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public DifficultyControlPoint DifficultyPointAt(double time) => BinarySearchWithFallback(DifficultyPoints, time, DifficultyControlPoint.DEFAULT);
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/// <summary>
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/// Finds the effect control point that is active at <paramref name="time"/>.
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/// </summary>
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@ -100,7 +84,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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{
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groups.Clear();
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timingPoints.Clear();
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difficultyPoints.Clear();
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effectPoints.Clear();
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}
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@ -277,10 +260,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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case EffectControlPoint _:
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existing = EffectPointAt(time);
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break;
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case DifficultyControlPoint _:
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existing = DifficultyPointAt(time);
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break;
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}
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return newPoint?.IsRedundant(existing) == true;
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@ -297,10 +276,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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case EffectControlPoint typed:
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effectPoints.Add(typed);
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break;
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case DifficultyControlPoint typed:
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difficultyPoints.Add(typed);
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break;
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}
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}
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@ -315,10 +290,6 @@ namespace osu.Game.Beatmaps.ControlPoints
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case EffectControlPoint typed:
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effectPoints.Remove(typed);
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break;
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case DifficultyControlPoint typed:
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difficultyPoints.Remove(typed);
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break;
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}
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}
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@ -1,9 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Lists;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Beatmaps.Legacy
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@ -26,35 +28,72 @@ namespace osu.Game.Beatmaps.Legacy
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[NotNull]
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public SampleControlPoint SamplePointAt(double time) => BinarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : SampleControlPoint.DEFAULT);
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/// <summary>
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/// All difficulty points.
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/// </summary>
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[JsonProperty]
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public IReadOnlyList<DifficultyControlPoint> DifficultyPoints => difficultyPoints;
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private readonly SortedList<DifficultyControlPoint> difficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
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/// <summary>
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/// Finds the difficulty control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the difficulty control point at.</param>
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/// <returns>The difficulty control point.</returns>
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[NotNull]
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public DifficultyControlPoint DifficultyPointAt(double time) => BinarySearchWithFallback(DifficultyPoints, time, DifficultyControlPoint.DEFAULT);
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public override void Clear()
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{
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base.Clear();
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samplePoints.Clear();
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difficultyPoints.Clear();
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}
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protected override bool CheckAlreadyExisting(double time, ControlPoint newPoint)
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{
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if (newPoint is SampleControlPoint)
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switch (newPoint)
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{
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var existing = BinarySearch(SamplePoints, time);
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return newPoint.IsRedundant(existing);
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}
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case SampleControlPoint _:
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return newPoint.IsRedundant(SamplePointAt(time));
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return base.CheckAlreadyExisting(time, newPoint);
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case DifficultyControlPoint _:
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return newPoint.IsRedundant(DifficultyPointAt(time));
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default:
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return base.CheckAlreadyExisting(time, newPoint);
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}
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}
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protected override void GroupItemAdded(ControlPoint controlPoint)
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{
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if (controlPoint is SampleControlPoint typed)
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samplePoints.Add(typed);
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switch (controlPoint)
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{
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case SampleControlPoint typed:
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samplePoints.Add(typed);
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break;
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case DifficultyControlPoint typed:
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difficultyPoints.Add(typed);
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break;
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}
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base.GroupItemAdded(controlPoint);
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}
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protected override void GroupItemRemoved(ControlPoint controlPoint)
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{
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if (controlPoint is SampleControlPoint typed)
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samplePoints.Remove(typed);
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switch (controlPoint)
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{
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case SampleControlPoint typed:
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samplePoints.Remove(typed);
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break;
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case DifficultyControlPoint typed:
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difficultyPoints.Remove(typed);
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break;
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}
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base.GroupItemRemoved(controlPoint);
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}
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