diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index b12ab69edd..ca8a1cae41 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -214,7 +214,7 @@ namespace osu.Game.Screens.Select Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled; Beatmap.TriggerChange(); - Beatmap.ValueChanged += WorkingBeatmapChanged; + Beatmap.ValueChanged += workingBeatmapChanged; } public void Edit(BeatmapInfo beatmap) @@ -257,7 +257,7 @@ namespace osu.Game.Screens.Select // We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds. private BeatmapInfo beatmapNoDebounce; - protected void WorkingBeatmapChanged(WorkingBeatmap beatmap) + private void workingBeatmapChanged(WorkingBeatmap beatmap) { if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false)) // If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch