From c5b684bd2e5b6862da0248ce8ce9d86f7e0b9a94 Mon Sep 17 00:00:00 2001 From: Joehu Date: Wed, 23 Sep 2020 00:30:20 -0700 Subject: [PATCH] Fix typo in log when beatmap fails to load --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 2 +- osu.Game/Screens/Play/Player.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index e42a359d2e..28a77a8bdf 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Edit } catch (Exception e) { - Logger.Error(e, "Could not load beatmap sucessfully!"); + Logger.Error(e, "Could not load beatmap successfully!"); return; } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 539f9227a3..8e2ed583f2 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -399,7 +399,7 @@ namespace osu.Game.Screens.Play } catch (Exception e) { - Logger.Error(e, "Could not load beatmap sucessfully!"); + Logger.Error(e, "Could not load beatmap successfully!"); //couldn't load, hard abort! return null; }