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Tidy up implementation of PlaybackSettings

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Dean Herbert 2024-01-18 14:44:31 +09:00
parent e73910571f
commit dafff26d0e
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@ -11,9 +11,9 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Screens.Edit.Timing; using osu.Game.Screens.Edit.Timing;
using osuTK; using osuTK;
using osu.Game.Localisation;
namespace osu.Game.Screens.Play.PlayerSettings namespace osu.Game.Screens.Play.PlayerSettings
{ {
@ -28,26 +28,31 @@ namespace osu.Game.Screens.Play.PlayerSettings
Precision = 0.01, Precision = 0.01,
}; };
private readonly PlayerSliderBar<double> rateSlider; private PlayerSliderBar<double> rateSlider = null!;
private readonly OsuSpriteText multiplierText; private OsuSpriteText multiplierText = null!;
private readonly BindableBool isPaused = new BindableBool(); private readonly IBindable<bool> isPaused = new BindableBool();
[Resolved] [Resolved]
private GameplayClockContainer? gameplayClock { get; set; } private GameplayClockContainer gameplayClock { get; set; } = null!;
[Resolved] [Resolved]
private GameplayState? gameplayState { get; set; } private GameplayState gameplayState { get; set; } = null!;
private IconButton pausePlay = null!;
public PlaybackSettings() public PlaybackSettings()
: base("playback") : base("playback")
{
}
[BackgroundDependencyLoader]
private void load()
{ {
const double seek_amount = 5000; const double seek_amount = 5000;
const double seek_fast_amount = 10000; const double seek_fast_amount = 10000;
IconButton play;
Children = new Drawable[] Children = new Drawable[]
{ {
new FillFlowContainer new FillFlowContainer
@ -82,7 +87,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
Action = () => seek(-1, seek_amount), Action = () => seek(-1, seek_amount),
TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_amount / 1000), TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_amount / 1000),
}, },
play = new IconButton pausePlay = new IconButton
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -90,14 +95,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
IconScale = new Vector2(1.4f), IconScale = new Vector2(1.4f),
Icon = FontAwesome.Regular.PlayCircle, Icon = FontAwesome.Regular.PlayCircle,
Action = () => Action = () =>
{
if (gameplayClock != null)
{ {
if (gameplayClock.IsRunning) if (gameplayClock.IsRunning)
gameplayClock.Stop(); gameplayClock.Stop();
else else
gameplayClock.Start(); gameplayClock.Start();
}
}, },
}, },
new SeekButton new SeekButton
@ -141,26 +143,6 @@ namespace osu.Game.Screens.Play.PlayerSettings
}, },
}, },
}; };
isPaused.BindValueChanged(paused =>
{
if (!paused.NewValue)
{
play.TooltipText = ToastStrings.PauseTrack;
play.Icon = FontAwesome.Regular.PauseCircle;
}
else
{
play.TooltipText = ToastStrings.PlayTrack;
play.Icon = FontAwesome.Regular.PlayCircle;
}
}, true);
void seek(int direction, double amount)
{
double target = Math.Clamp((gameplayClock?.CurrentTime ?? 0) + (direction * amount), 0, gameplayState?.Beatmap.GetLastObjectTime() ?? 0);
gameplayClock?.Seek(target);
}
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -168,8 +150,26 @@ namespace osu.Game.Screens.Play.PlayerSettings
base.LoadComplete(); base.LoadComplete();
rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.00}x", true); rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.00}x", true);
if (gameplayClock != null) isPaused.BindTo(gameplayClock.IsPaused);
isPaused.BindTarget = gameplayClock.IsPaused; isPaused.BindValueChanged(paused =>
{
if (!paused.NewValue)
{
pausePlay.TooltipText = ToastStrings.PauseTrack;
pausePlay.Icon = FontAwesome.Regular.PauseCircle;
}
else
{
pausePlay.TooltipText = ToastStrings.PlayTrack;
pausePlay.Icon = FontAwesome.Regular.PlayCircle;
}
}, true);
}
private void seek(int direction, double amount)
{
double target = Math.Clamp(gameplayClock.CurrentTime + (direction * amount), 0, gameplayState.Beatmap.GetLastObjectTime());
gameplayClock.Seek(target);
} }
private partial class SeekButton : IconButton private partial class SeekButton : IconButton