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Add a maximum size to ensure things don't get out of hand

This commit is contained in:
Dean Herbert 2020-02-21 16:11:09 +09:00
parent b94f937f7e
commit dacbbb5eee

View File

@ -62,7 +62,7 @@ namespace osu.Game.Graphics.UserInterface
protected override void Update()
{
base.Update();
MainContents.Size = new Vector2(Math.Min(DrawWidth, DrawHeight) * 0.25f);
MainContents.Size = new Vector2(Math.Min(100, Math.Min(DrawWidth, DrawHeight) * 0.25f));
}
protected override void Dispose(bool isDisposing)