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Merge branch 'remove-populateattributes' into new-diffcalc-catch

This commit is contained in:
smoogipoo 2019-02-19 17:53:35 +09:00
commit dac3c4564e

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate)
{
var skills = CreateSkills();
var skills = CreateSkills(beatmap);
if (!beatmap.HitObjects.Any())
return CreateDifficultyAttributes(beatmap, mods, skills, clockRate);
@ -106,9 +106,9 @@ namespace osu.Game.Rulesets.Difficulty
/// <summary>
/// Creates <see cref="DifficultyAttributes"/> to describe beatmap's calculated difficulty.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty was processed.</param>
/// <param name="mods">The <see cref="Mod"/>s that were applied during the process.</param>
/// <param name="skills">The skills which processed the difficulty.</param>
/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty was calculated.</param>
/// <param name="mods">The <see cref="Mod"/>s that difficulty was calculated with.</param>
/// <param name="skills">The skills which processed the beatmap.</param>
/// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
protected abstract DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate);
@ -121,9 +121,10 @@ namespace osu.Game.Rulesets.Difficulty
protected abstract IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate);
/// <summary>
/// Creates the <see cref="Skill"/>s to calculate the difficulty of <see cref="DifficultyHitObject"/>s.
/// Creates the <see cref="Skill"/>s to calculate the difficulty of an <see cref="IBeatmap"/>.
/// </summary>
/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param
/// <returns>The <see cref="Skill"/>s.</returns>
protected abstract Skill[] CreateSkills();
protected abstract Skill[] CreateSkills(IBeatmap beatmap);
}
}