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mirror of https://github.com/ppy/osu.git synced 2025-01-14 20:25:39 +08:00

Fix resolution dropdown not respecting current display changes

This commit is contained in:
Salman Ahmed 2020-12-22 08:02:15 +03:00
parent 9de42f8646
commit dab5924a63

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -25,9 +24,13 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private FillFlowContainer<SettingsSlider<float>> scalingSettings; private FillFlowContainer<SettingsSlider<float>> scalingSettings;
private readonly IBindable<Display> currentDisplay = new Bindable<Display>();
private readonly IBindableList<WindowMode> windowModes = new BindableList<WindowMode>();
private Bindable<ScalingMode> scalingMode; private Bindable<ScalingMode> scalingMode;
private Bindable<Size> sizeFullscreen; private Bindable<Size> sizeFullscreen;
private readonly IBindableList<WindowMode> windowModes = new BindableList<WindowMode>();
private readonly BindableList<Size> resolutions = new BindableList<Size>(new[] { new Size(9999, 9999) });
[Resolved] [Resolved]
private OsuGameBase game { get; set; } private OsuGameBase game { get; set; }
@ -53,9 +56,10 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
scalingPositionY = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY); scalingPositionY = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY);
if (host.Window != null) if (host.Window != null)
{
currentDisplay.BindTo(host.Window.CurrentDisplayBindable);
windowModes.BindTo(host.Window.SupportedWindowModes); windowModes.BindTo(host.Window.SupportedWindowModes);
}
Container resolutionSettingsContainer;
Children = new Drawable[] Children = new Drawable[]
{ {
@ -65,10 +69,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
Current = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode), Current = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
ItemSource = windowModes, ItemSource = windowModes,
}, },
resolutionSettingsContainer = new Container resolutionDropdown = new ResolutionSettingsDropdown
{ {
RelativeSizeAxes = Axes.X, LabelText = "Resolution",
AutoSizeAxes = Axes.Y ShowsDefaultIndicator = false,
ItemSource = resolutions,
Current = sizeFullscreen
}, },
new SettingsSlider<float, UIScaleSlider> new SettingsSlider<float, UIScaleSlider>
{ {
@ -126,31 +132,34 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
}, },
}; };
scalingSettings.ForEach(s => bindPreviewEvent(s.Current)); windowModes.BindCollectionChanged((sender, args) =>
var resolutions = getResolutions();
if (resolutions.Count > 1)
{ {
resolutionSettingsContainer.Child = resolutionDropdown = new ResolutionSettingsDropdown if (windowModes.Count > 1)
{ windowModeDropdown.Show();
LabelText = "Resolution", else
ShowsDefaultIndicator = false, windowModeDropdown.Hide();
Items = resolutions, }, true);
Current = sizeFullscreen
};
windowModeDropdown.Current.BindValueChanged(mode => windowModeDropdown.Current.ValueChanged += v => updateResolutionDropdown();
currentDisplay.BindValueChanged(v => Schedule(() =>
{
resolutions.RemoveRange(1, resolutions.Count - 1);
if (v.NewValue != null)
{ {
if (mode.NewValue == WindowMode.Fullscreen) resolutions.AddRange(v.NewValue.DisplayModes
{ .Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
resolutionDropdown.Show(); .OrderByDescending(m => m.Size.Width)
sizeFullscreen.TriggerChange(); .ThenByDescending(m => m.Size.Height)
} .Select(m => m.Size)
else .Distinct());
resolutionDropdown.Hide(); }
}, true);
} updateResolutionDropdown();
}), true);
scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
scalingMode.BindValueChanged(mode => scalingMode.BindValueChanged(mode =>
{ {
@ -163,17 +172,13 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything); scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything);
}, true); }, true);
windowModes.CollectionChanged += (sender, args) => windowModesChanged(); void updateResolutionDropdown()
{
windowModesChanged(); if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen)
} resolutionDropdown.Show();
else
private void windowModesChanged() resolutionDropdown.Hide();
{ }
if (windowModes.Count > 1)
windowModeDropdown.Show();
else
windowModeDropdown.Hide();
} }
/// <summary> /// <summary>
@ -205,24 +210,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
preview.Expire(); preview.Expire();
} }
private IReadOnlyList<Size> getResolutions()
{
var resolutions = new List<Size> { new Size(9999, 9999) };
var currentDisplay = game.Window?.CurrentDisplayBindable.Value;
if (currentDisplay != null)
{
resolutions.AddRange(currentDisplay.DisplayModes
.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
.OrderByDescending(m => m.Size.Width)
.ThenByDescending(m => m.Size.Height)
.Select(m => m.Size)
.Distinct());
}
return resolutions;
}
private class ScalingPreview : ScalingContainer private class ScalingPreview : ScalingContainer
{ {
public ScalingPreview() public ScalingPreview()