mirror of
https://github.com/ppy/osu.git
synced 2025-02-16 17:43:12 +08:00
Merge branch 'master' into fix-initial-spectator-state-callback
This commit is contained in:
commit
daafa41dc1
@ -52,6 +52,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.419.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.422.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -384,16 +384,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
updateTrailVisibility();
|
updateTrailVisibility();
|
||||||
|
|
||||||
if (hyperDashing)
|
this.FadeColour(hyperDashing ? hyperDashColour : Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
||||||
{
|
|
||||||
this.FadeColour(hyperDashColour, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
|
||||||
this.FadeTo(0.2f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
this.FadeColour(Color4.White, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
|
||||||
this.FadeTo(1f, HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
|
private void updateTrailVisibility() => trails.DisplayTrail = Dashing || HyperDashing;
|
||||||
|
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
|
|||||||
using osu.Game.Rulesets.Osu.Edit.Checks;
|
using osu.Game.Rulesets.Osu.Edit.Checks;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
||||||
@ -30,25 +31,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestCircleInCenter()
|
public void TestCircleInCenter()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOk(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
new HitCircle
|
new HitCircle
|
||||||
{
|
{
|
||||||
StartTime = 3000,
|
StartTime = 3000,
|
||||||
Position = playfield_centre // Playfield is 640 x 480.
|
Position = playfield_centre
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
Assert.That(check.Run(beatmap), Is.Empty);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCircleNearEdge()
|
public void TestCircleNearEdge()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOk(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
@ -58,15 +57,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
Position = new Vector2(5, 5)
|
Position = new Vector2(5, 5)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
Assert.That(check.Run(beatmap), Is.Empty);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCircleNearEdgeStackedOffscreen()
|
public void TestCircleNearEdgeStackedOffscreen()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOffscreenCircle(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
@ -77,15 +74,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
StackHeight = 5
|
StackHeight = 5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
assertOffscreenCircle(beatmap);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCircleOffscreen()
|
public void TestCircleOffscreen()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOffscreenCircle(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
@ -95,15 +90,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
Position = new Vector2(0, 0)
|
Position = new Vector2(0, 0)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
assertOffscreenCircle(beatmap);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSliderInCenter()
|
public void TestSliderInCenter()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOk(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
@ -118,15 +111,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
}),
|
}),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
Assert.That(check.Run(beatmap), Is.Empty);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSliderNearEdge()
|
public void TestSliderNearEdge()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOk(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
@ -141,15 +132,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
}),
|
}),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
Assert.That(check.Run(beatmap), Is.Empty);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSliderNearEdgeStackedOffscreen()
|
public void TestSliderNearEdgeStackedOffscreen()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOffscreenSlider(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
@ -165,15 +154,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
StackHeight = 5
|
StackHeight = 5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
assertOffscreenSlider(beatmap);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSliderOffscreenStart()
|
public void TestSliderOffscreenStart()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOffscreenSlider(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
@ -188,15 +175,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
}),
|
}),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
assertOffscreenSlider(beatmap);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSliderOffscreenEnd()
|
public void TestSliderOffscreenEnd()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOffscreenSlider(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
@ -211,15 +196,13 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
}),
|
}),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
|
||||||
assertOffscreenSlider(beatmap);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSliderOffscreenPath()
|
public void TestSliderOffscreenPath()
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject>
|
assertOffscreenSlider(new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
HitObjects = new List<HitObject>
|
HitObjects = new List<HitObject>
|
||||||
{
|
{
|
||||||
@ -236,14 +219,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
}),
|
}),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
|
}
|
||||||
|
|
||||||
assertOffscreenSlider(beatmap);
|
private void assertOk(IBeatmap beatmap)
|
||||||
|
{
|
||||||
|
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void assertOffscreenCircle(IBeatmap beatmap)
|
private void assertOffscreenCircle(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
var issues = check.Run(beatmap).ToList();
|
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
|
||||||
|
|
||||||
Assert.That(issues, Has.Count.EqualTo(1));
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
|
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
|
||||||
@ -251,7 +237,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
|
|||||||
|
|
||||||
private void assertOffscreenSlider(IBeatmap beatmap)
|
private void assertOffscreenSlider(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
var issues = check.Run(beatmap).ToList();
|
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
|
||||||
|
|
||||||
Assert.That(issues, Has.Count.EqualTo(1));
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
|
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
Position = new Vector2(128, 128),
|
Position = new Vector2(128, 128),
|
||||||
ComboIndex = 1,
|
ComboIndex = 1,
|
||||||
}), null));
|
})));
|
||||||
}
|
}
|
||||||
|
|
||||||
private HitCircle prepareObject(HitCircle circle)
|
private HitCircle prepareObject(HitCircle circle)
|
||||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
new Vector2(300, 0),
|
new Vector2(300, 0),
|
||||||
}),
|
}),
|
||||||
RepeatCount = 1
|
RepeatCount = 1
|
||||||
}), null));
|
})));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
Position = new Vector2(256, 192),
|
Position = new Vector2(256, 192),
|
||||||
ComboIndex = 1,
|
ComboIndex = 1,
|
||||||
Duration = 1000,
|
Duration = 1000,
|
||||||
}), null));
|
})));
|
||||||
|
|
||||||
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
|
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,7 @@ using osu.Game.Rulesets.Osu.UI;
|
|||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Storyboards;
|
using osu.Game.Storyboards;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -193,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
addSeekStep(0);
|
addSeekStep(0);
|
||||||
|
|
||||||
AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
|
AddStep("adjust track rate", () => ((MasterGameplayClockContainer)Player.GameplayClockContainer).UserPlaybackRate.Value = rate);
|
||||||
|
|
||||||
addSeekStep(1000);
|
addSeekStep(1000);
|
||||||
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
|
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
|
||||||
|
@ -31,9 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
|
|||||||
new IssueTemplateOffscreenSlider(this)
|
new IssueTemplateOffscreenSlider(this)
|
||||||
};
|
};
|
||||||
|
|
||||||
public IEnumerable<Issue> Run(IBeatmap beatmap)
|
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
|
||||||
{
|
{
|
||||||
foreach (var hitobject in beatmap.HitObjects)
|
foreach (var hitobject in playableBeatmap.HitObjects)
|
||||||
{
|
{
|
||||||
switch (hitobject)
|
switch (hitobject)
|
||||||
{
|
{
|
||||||
|
@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.Osu.Edit
|
|||||||
new CheckOffscreenObjects()
|
new CheckOffscreenObjects()
|
||||||
};
|
};
|
||||||
|
|
||||||
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
|
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
|
||||||
|
{
|
||||||
|
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,25 +1,30 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToDrawableHitObjects
|
||||||
{
|
{
|
||||||
|
private float currentRotation;
|
||||||
|
|
||||||
[SettingSource("Roll speed", "Rotations per minute")]
|
[SettingSource("Roll speed", "Rotations per minute")]
|
||||||
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
|
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
|
||||||
{
|
{
|
||||||
MinValue = 0.02,
|
MinValue = 0.02,
|
||||||
MaxValue = 4,
|
MaxValue = 12,
|
||||||
Precision = 0.01,
|
Precision = 0.01,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -35,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public void Update(Playfield playfield)
|
public void Update(Playfield playfield)
|
||||||
{
|
{
|
||||||
playfield.Rotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
|
playfield.Rotation = currentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||||
@ -43,5 +48,21 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
// scale the playfield to allow all hitobjects to stay within the visible region.
|
// scale the playfield to allow all hitobjects to stay within the visible region.
|
||||||
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
|
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
|
{
|
||||||
|
foreach (var d in drawables)
|
||||||
|
{
|
||||||
|
d.OnUpdate += _ =>
|
||||||
|
{
|
||||||
|
switch (d)
|
||||||
|
{
|
||||||
|
case DrawableHitCircle circle:
|
||||||
|
circle.CirclePiece.Rotation = -currentRotation;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
var osuObject = (OsuHitObject)drawable.HitObject;
|
var osuObject = (OsuHitObject)drawable.HitObject;
|
||||||
Vector2 origin = drawable.Position;
|
Vector2 origin = drawable.Position;
|
||||||
|
|
||||||
// Wiggle the repeat points with the slider instead of independently.
|
// Wiggle the repeat points and the tail with the slider instead of independently.
|
||||||
// Also fixes an issue with repeat points being positioned incorrectly.
|
// Also fixes an issue with repeat points being positioned incorrectly.
|
||||||
if (osuObject is SliderRepeat)
|
if (osuObject is SliderRepeat || osuObject is SliderTailCircle)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Random objRand = new Random((int)osuObject.StartTime);
|
Random objRand = new Random((int)osuObject.StartTime);
|
||||||
|
@ -66,7 +66,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
return true;
|
return true;
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()),
|
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece())
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
},
|
||||||
ApproachCircle = new ApproachCircle
|
ApproachCircle = new ApproachCircle
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
base.PopIn();
|
base.PopIn();
|
||||||
|
|
||||||
GameplayCursor.ActiveCursor.Hide();
|
GameplayCursor.ActiveCursor.Hide();
|
||||||
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
|
cursorScaleContainer.Position = ToLocalSpace(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre);
|
||||||
clickToResumeCursor.Appear();
|
clickToResumeCursor.Appear();
|
||||||
|
|
||||||
if (localCursorContainer == null)
|
if (localCursorContainer == null)
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
{
|
{
|
||||||
StartTime = 400,
|
StartTime = 400,
|
||||||
Major = true
|
Major = true
|
||||||
}), null));
|
})));
|
||||||
AddHitObject(barLine);
|
AddHitObject(barLine);
|
||||||
RemoveHitObject(barLine);
|
RemoveHitObject(barLine);
|
||||||
|
|
||||||
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
{
|
{
|
||||||
StartTime = 200,
|
StartTime = 200,
|
||||||
Major = false
|
Major = false
|
||||||
}), null));
|
})));
|
||||||
AddHitObject(barLine);
|
AddHitObject(barLine);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
Duration = 500,
|
Duration = 500,
|
||||||
IsStrong = false,
|
IsStrong = false,
|
||||||
TickRate = 2
|
TickRate = 2
|
||||||
}), null));
|
})));
|
||||||
|
|
||||||
AddHitObject(drumRoll);
|
AddHitObject(drumRoll);
|
||||||
RemoveHitObject(drumRoll);
|
RemoveHitObject(drumRoll);
|
||||||
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
Duration = 400,
|
Duration = 400,
|
||||||
IsStrong = true,
|
IsStrong = true,
|
||||||
TickRate = 16
|
TickRate = 16
|
||||||
}), null));
|
})));
|
||||||
|
|
||||||
AddHitObject(drumRoll);
|
AddHitObject(drumRoll);
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
Type = HitType.Rim,
|
Type = HitType.Rim,
|
||||||
IsStrong = false,
|
IsStrong = false,
|
||||||
StartTime = 300
|
StartTime = 300
|
||||||
}), null));
|
})));
|
||||||
|
|
||||||
AddHitObject(hit);
|
AddHitObject(hit);
|
||||||
RemoveHitObject(hit);
|
RemoveHitObject(hit);
|
||||||
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
Type = HitType.Centre,
|
Type = HitType.Centre,
|
||||||
IsStrong = true,
|
IsStrong = true,
|
||||||
StartTime = 500
|
StartTime = 500
|
||||||
}), null));
|
})));
|
||||||
|
|
||||||
AddHitObject(hit);
|
AddHitObject(hit);
|
||||||
}
|
}
|
||||||
|
@ -168,6 +168,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
protected override Texture GetBackground() => throw new NotImplementedException();
|
protected override Texture GetBackground() => throw new NotImplementedException();
|
||||||
|
|
||||||
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
114
osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs
Normal file
114
osu.Game.Tests/Editing/Checks/CheckAudioQualityTest.cs
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using Moq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit.Checks;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Editing.Checks
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class CheckAudioQualityTest
|
||||||
|
{
|
||||||
|
private CheckAudioQuality check;
|
||||||
|
private IBeatmap beatmap;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
check = new CheckAudioQuality();
|
||||||
|
beatmap = new Beatmap<HitObject>
|
||||||
|
{
|
||||||
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMissing()
|
||||||
|
{
|
||||||
|
// While this is a problem, it is out of scope for this check and is caught by a different one.
|
||||||
|
beatmap.Metadata.AudioFile = null;
|
||||||
|
|
||||||
|
var mock = new Mock<IWorkingBeatmap>();
|
||||||
|
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
|
||||||
|
mock.SetupGet(w => w.Track).Returns((Track)null);
|
||||||
|
|
||||||
|
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAcceptable()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(192);
|
||||||
|
|
||||||
|
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestNullBitrate()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(null);
|
||||||
|
|
||||||
|
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestZeroBitrate()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(0);
|
||||||
|
|
||||||
|
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTooHighBitrate()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(320);
|
||||||
|
|
||||||
|
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTooLowBitrate()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(64);
|
||||||
|
|
||||||
|
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the mock of the working beatmap with the given audio properties.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
|
||||||
|
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
|
||||||
|
{
|
||||||
|
var mockTrack = new Mock<Track>();
|
||||||
|
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
|
||||||
|
|
||||||
|
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
|
||||||
|
mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
|
||||||
|
mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack.Object);
|
||||||
|
|
||||||
|
return mockWorkingBeatmap;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
130
osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs
Normal file
130
osu.Game.Tests/Editing/Checks/CheckBackgroundQualityTest.cs
Normal file
@ -0,0 +1,130 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using Moq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit.Checks;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using FileInfo = osu.Game.IO.FileInfo;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Editing.Checks
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class CheckBackgroundQualityTest
|
||||||
|
{
|
||||||
|
private CheckBackgroundQuality check;
|
||||||
|
private IBeatmap beatmap;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
check = new CheckBackgroundQuality();
|
||||||
|
beatmap = new Beatmap<HitObject>
|
||||||
|
{
|
||||||
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata { BackgroundFile = "abc123.jpg" },
|
||||||
|
BeatmapSet = new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
Files = new List<BeatmapSetFileInfo>(new[]
|
||||||
|
{
|
||||||
|
new BeatmapSetFileInfo
|
||||||
|
{
|
||||||
|
Filename = "abc123.jpg",
|
||||||
|
FileInfo = new FileInfo
|
||||||
|
{
|
||||||
|
Hash = "abcdef"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestMissing()
|
||||||
|
{
|
||||||
|
// While this is a problem, it is out of scope for this check and is caught by a different one.
|
||||||
|
beatmap.Metadata.BackgroundFile = null;
|
||||||
|
var mock = getMockWorkingBeatmap(null, System.Array.Empty<byte>());
|
||||||
|
|
||||||
|
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAcceptable()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(new Texture(1920, 1080));
|
||||||
|
|
||||||
|
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTooHighResolution()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(new Texture(3840, 2160));
|
||||||
|
|
||||||
|
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLowResolution()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(new Texture(640, 480));
|
||||||
|
|
||||||
|
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTooLowResolution()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(new Texture(100, 100));
|
||||||
|
|
||||||
|
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestTooUncompressed()
|
||||||
|
{
|
||||||
|
var mock = getMockWorkingBeatmap(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
|
||||||
|
|
||||||
|
var issues = check.Run(beatmap, mock.Object).ToList();
|
||||||
|
|
||||||
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
|
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the mock of the working beatmap with the given background and filesize.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="background">The texture of the background.</param>
|
||||||
|
/// <param name="fileBytes">The bytes that represent the background file.</param>
|
||||||
|
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(Texture background, [CanBeNull] byte[] fileBytes = null)
|
||||||
|
{
|
||||||
|
var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]);
|
||||||
|
|
||||||
|
var mock = new Mock<IWorkingBeatmap>();
|
||||||
|
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
|
||||||
|
mock.SetupGet(w => w.Background).Returns(background);
|
||||||
|
mock.Setup(w => w.GetStream(It.IsAny<string>())).Returns(stream);
|
||||||
|
|
||||||
|
return mock;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,21 +5,23 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.IO;
|
||||||
using osu.Game.Rulesets.Edit.Checks;
|
using osu.Game.Rulesets.Edit.Checks;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Editing.Checks
|
namespace osu.Game.Tests.Editing.Checks
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class CheckBackgroundTest
|
public class CheckFilePresenceTest
|
||||||
{
|
{
|
||||||
private CheckBackground check;
|
private CheckBackgroundPresence check;
|
||||||
private IBeatmap beatmap;
|
private IBeatmap beatmap;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup()
|
public void Setup()
|
||||||
{
|
{
|
||||||
check = new CheckBackground();
|
check = new CheckBackgroundPresence();
|
||||||
beatmap = new Beatmap<HitObject>
|
beatmap = new Beatmap<HitObject>
|
||||||
{
|
{
|
||||||
BeatmapInfo = new BeatmapInfo
|
BeatmapInfo = new BeatmapInfo
|
||||||
@ -29,7 +31,11 @@ namespace osu.Game.Tests.Editing.Checks
|
|||||||
{
|
{
|
||||||
Files = new List<BeatmapSetFileInfo>(new[]
|
Files = new List<BeatmapSetFileInfo>(new[]
|
||||||
{
|
{
|
||||||
new BeatmapSetFileInfo { Filename = "abc123.jpg" }
|
new BeatmapSetFileInfo
|
||||||
|
{
|
||||||
|
Filename = "abc123.jpg",
|
||||||
|
FileInfo = new FileInfo { Hash = "abcdef" }
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -39,7 +45,7 @@ namespace osu.Game.Tests.Editing.Checks
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestBackgroundSetAndInFiles()
|
public void TestBackgroundSetAndInFiles()
|
||||||
{
|
{
|
||||||
Assert.That(check.Run(beatmap), Is.Empty);
|
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -47,10 +53,10 @@ namespace osu.Game.Tests.Editing.Checks
|
|||||||
{
|
{
|
||||||
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
|
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
|
||||||
|
|
||||||
var issues = check.Run(beatmap).ToList();
|
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
|
||||||
|
|
||||||
Assert.That(issues, Has.Count.EqualTo(1));
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateDoesNotExist);
|
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateDoesNotExist);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -58,10 +64,10 @@ namespace osu.Game.Tests.Editing.Checks
|
|||||||
{
|
{
|
||||||
beatmap.Metadata.BackgroundFile = null;
|
beatmap.Metadata.BackgroundFile = null;
|
||||||
|
|
||||||
var issues = check.Run(beatmap).ToList();
|
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
|
||||||
|
|
||||||
Assert.That(issues, Has.Count.EqualTo(1));
|
Assert.That(issues, Has.Count.EqualTo(1));
|
||||||
Assert.That(issues.Single().Template is CheckBackground.IssueTemplateNoneSet);
|
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateNoneSet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,32 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Testing;
|
|
||||||
using osu.Game.Rulesets.Osu;
|
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osu.Game.Tests.Visual;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Gameplay
|
|
||||||
{
|
|
||||||
[HeadlessTest]
|
|
||||||
public class TestSceneGameplayClockContainer : OsuTestScene
|
|
||||||
{
|
|
||||||
[Test]
|
|
||||||
public void TestStartThenElapsedTime()
|
|
||||||
{
|
|
||||||
GameplayClockContainer gcc = null;
|
|
||||||
|
|
||||||
AddStep("create container", () =>
|
|
||||||
{
|
|
||||||
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
|
||||||
working.LoadTrack();
|
|
||||||
|
|
||||||
Add(gcc = new GameplayClockContainer(working, 0));
|
|
||||||
});
|
|
||||||
|
|
||||||
AddStep("start track", () => gcc.Start());
|
|
||||||
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -0,0 +1,58 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Gameplay
|
||||||
|
{
|
||||||
|
[HeadlessTest]
|
||||||
|
public class TestSceneMasterGameplayClockContainer : OsuTestScene
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestStartThenElapsedTime()
|
||||||
|
{
|
||||||
|
GameplayClockContainer gcc = null;
|
||||||
|
|
||||||
|
AddStep("create container", () =>
|
||||||
|
{
|
||||||
|
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||||
|
working.LoadTrack();
|
||||||
|
|
||||||
|
Add(gcc = new MasterGameplayClockContainer(working, 0));
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("start clock", () => gcc.Start());
|
||||||
|
AddUntilStep("elapsed greater than zero", () => gcc.GameplayClock.ElapsedFrameTime > 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestElapseThenReset()
|
||||||
|
{
|
||||||
|
GameplayClockContainer gcc = null;
|
||||||
|
|
||||||
|
AddStep("create container", () =>
|
||||||
|
{
|
||||||
|
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||||
|
working.LoadTrack();
|
||||||
|
|
||||||
|
Add(gcc = new MasterGameplayClockContainer(working, 0));
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("start clock", () => gcc.Start());
|
||||||
|
AddUntilStep("current time greater 2000", () => gcc.GameplayClock.CurrentTime > 2000);
|
||||||
|
|
||||||
|
double timeAtReset = 0;
|
||||||
|
AddStep("reset clock", () =>
|
||||||
|
{
|
||||||
|
timeAtReset = gcc.GameplayClock.CurrentTime;
|
||||||
|
gcc.Reset();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("current time < time at reset", () => gcc.GameplayClock.CurrentTime < timeAtReset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,6 +20,7 @@ using osu.Game.Rulesets;
|
|||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osu.Game.Storyboards;
|
using osu.Game.Storyboards;
|
||||||
@ -67,17 +68,47 @@ namespace osu.Game.Tests.Gameplay
|
|||||||
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||||
working.LoadTrack();
|
working.LoadTrack();
|
||||||
|
|
||||||
Add(gameplayContainer = new GameplayClockContainer(working, 0));
|
Add(gameplayContainer = new MasterGameplayClockContainer(working, 0)
|
||||||
|
|
||||||
gameplayContainer.Add(sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
|
||||||
{
|
{
|
||||||
Clock = gameplayContainer.GameplayClock
|
IsPaused = { Value = true },
|
||||||
|
Child = new FrameStabilityContainer
|
||||||
|
{
|
||||||
|
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("reset clock", () => gameplayContainer.Start());
|
||||||
|
|
||||||
|
AddUntilStep("sample played", () => sample.RequestedPlaying);
|
||||||
|
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSampleHasLifetimeEndWithInitialClockTime()
|
||||||
|
{
|
||||||
|
GameplayClockContainer gameplayContainer = null;
|
||||||
|
DrawableStoryboardSample sample = null;
|
||||||
|
|
||||||
|
AddStep("create container", () =>
|
||||||
|
{
|
||||||
|
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||||
|
working.LoadTrack();
|
||||||
|
|
||||||
|
Add(gameplayContainer = new MasterGameplayClockContainer(working, 1000, true)
|
||||||
|
{
|
||||||
|
IsPaused = { Value = true },
|
||||||
|
Child = new FrameStabilityContainer
|
||||||
|
{
|
||||||
|
Child = sample = new DrawableStoryboardSample(new StoryboardSampleInfo(string.Empty, 0, 1))
|
||||||
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("start time", () => gameplayContainer.Start());
|
AddStep("start time", () => gameplayContainer.Start());
|
||||||
|
|
||||||
AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
|
AddUntilStep("sample not played", () => !sample.RequestedPlaying);
|
||||||
|
AddUntilStep("sample has lifetime end", () => sample.LifetimeEnd < double.MaxValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
[TestCase(typeof(OsuModDoubleTime), 1.5)]
|
[TestCase(typeof(OsuModDoubleTime), 1.5)]
|
||||||
@ -114,7 +145,7 @@ namespace osu.Game.Tests.Gameplay
|
|||||||
|
|
||||||
var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
||||||
|
|
||||||
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)
|
Add(gameplayContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
|
||||||
{
|
{
|
||||||
Child = beatmapSkinSourceContainer
|
Child = beatmapSkinSourceContainer
|
||||||
});
|
});
|
||||||
|
@ -130,9 +130,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
|
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.Update();
|
||||||
|
|
||||||
if (!FirstFrameClockTime.HasValue)
|
if (!FirstFrameClockTime.HasValue)
|
||||||
{
|
{
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
||||||
working.LoadTrack();
|
working.LoadTrack();
|
||||||
|
|
||||||
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
|
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||||
AddStep("click", () =>
|
AddStep("click", () =>
|
||||||
{
|
{
|
||||||
increment = skip_time - gameplayClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2;
|
increment = skip_time - gameplayClock.CurrentTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME / 2;
|
||||||
InputManager.Click(MouseButton.Left);
|
InputManager.Click(MouseButton.Left);
|
||||||
});
|
});
|
||||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||||
|
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
GetModButton(mod).SelectNext(1);
|
GetModButton(mod).SelectNext(1);
|
||||||
|
|
||||||
public void SetModSettingsWidth(float newWidth) =>
|
public void SetModSettingsWidth(float newWidth) =>
|
||||||
ModSettingsContainer.Width = newWidth;
|
ModSettingsContainer.Parent.Width = newWidth;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TestRulesetInfo : RulesetInfo
|
public class TestRulesetInfo : RulesetInfo
|
||||||
|
@ -52,6 +52,8 @@ namespace osu.Game.Tests
|
|||||||
|
|
||||||
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
|
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
|
||||||
|
|
||||||
|
public override Stream GetStream(string storagePath) => null;
|
||||||
|
|
||||||
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
|
protected override Track GetBeatmapTrack() => trackStore.Get(firstAudioFile);
|
||||||
|
|
||||||
private string firstAudioFile
|
private string firstAudioFile
|
||||||
|
@ -526,6 +526,7 @@ namespace osu.Game.Beatmaps
|
|||||||
protected override IBeatmap GetBeatmap() => beatmap;
|
protected override IBeatmap GetBeatmap() => beatmap;
|
||||||
protected override Texture GetBackground() => null;
|
protected override Texture GetBackground() => null;
|
||||||
protected override Track GetBeatmapTrack() => null;
|
protected override Track GetBeatmapTrack() => null;
|
||||||
|
public override Stream GetStream(string storagePath) => null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.Linq;
|
using System.IO;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
|
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
|
||||||
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@ -46,8 +46,6 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
|
||||||
|
|
||||||
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
|
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
|
||||||
|
|
||||||
protected override Texture GetBackground()
|
protected override Texture GetBackground()
|
||||||
@ -57,7 +55,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
return resources.LargeTextureStore.Get(getPathForFile(Metadata.BackgroundFile));
|
return resources.LargeTextureStore.Get(BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile));
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -73,7 +71,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
return resources.Tracks.Get(getPathForFile(Metadata.AudioFile));
|
return resources.Tracks.Get(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
@ -89,7 +87,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var trackData = resources.Files.GetStream(getPathForFile(Metadata.AudioFile));
|
var trackData = GetStream(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
|
||||||
return trackData == null ? null : new Waveform(trackData);
|
return trackData == null ? null : new Waveform(trackData);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@ -105,7 +103,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
|
using (var stream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path))))
|
||||||
{
|
{
|
||||||
var decoder = Decoder.GetDecoder<Storyboard>(stream);
|
var decoder = Decoder.GetDecoder<Storyboard>(stream);
|
||||||
|
|
||||||
@ -114,7 +112,7 @@ namespace osu.Game.Beatmaps
|
|||||||
storyboard = decoder.Decode(stream);
|
storyboard = decoder.Decode(stream);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
using (var secondaryStream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
|
using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||||
storyboard = decoder.Decode(stream, secondaryStream);
|
storyboard = decoder.Decode(stream, secondaryStream);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -142,6 +140,8 @@ namespace osu.Game.Beatmaps
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -59,6 +59,13 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
|
public string StoryboardFile => Files?.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
|
||||||
|
/// The path returned is relative to the user file storage.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="filename">The name of the file to get the storage path of.</param>
|
||||||
|
public string GetPathForFile(string filename) => Files?.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
|
||||||
|
|
||||||
public List<BeatmapSetFileInfo> Files { get; set; }
|
public List<BeatmapSetFileInfo> Files { get; set; }
|
||||||
|
|
||||||
public override string ToString() => Metadata?.ToString() ?? base.ToString();
|
public override string ToString() => Metadata?.ToString() ?? base.ToString();
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
@ -48,6 +49,8 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
protected override Track GetBeatmapTrack() => GetVirtualTrack();
|
protected override Track GetBeatmapTrack() => GetVirtualTrack();
|
||||||
|
|
||||||
|
public override Stream GetStream(string storagePath) => null;
|
||||||
|
|
||||||
private class DummyRulesetInfo : RulesetInfo
|
private class DummyRulesetInfo : RulesetInfo
|
||||||
{
|
{
|
||||||
public override Ruleset CreateInstance() => new DummyRuleset();
|
public override Ruleset CreateInstance() => new DummyRuleset();
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
@ -41,6 +42,11 @@ namespace osu.Game.Beatmaps
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
ISkin Skin { get; }
|
ISkin Skin { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the <see cref="Track"/> which this <see cref="WorkingBeatmap"/> has loaded.
|
||||||
|
/// </summary>
|
||||||
|
Track Track { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
|
||||||
/// <para>
|
/// <para>
|
||||||
@ -67,5 +73,11 @@ namespace osu.Game.Beatmaps
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <returns>A fresh track instance, which will also be available via <see cref="Track"/>.</returns>
|
/// <returns>A fresh track instance, which will also be available via <see cref="Track"/>.</returns>
|
||||||
Track LoadTrack();
|
Track LoadTrack();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the stream of the file from the given storage path.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="storagePath">The storage path to the file.</param>
|
||||||
|
Stream GetStream(string storagePath);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@ -326,6 +327,8 @@ namespace osu.Game.Beatmaps
|
|||||||
protected virtual ISkin GetSkin() => new DefaultSkin();
|
protected virtual ISkin GetSkin() => new DefaultSkin();
|
||||||
private readonly RecyclableLazy<ISkin> skin;
|
private readonly RecyclableLazy<ISkin> skin;
|
||||||
|
|
||||||
|
public abstract Stream GetStream(string storagePath);
|
||||||
|
|
||||||
public class RecyclableLazy<T>
|
public class RecyclableLazy<T>
|
||||||
{
|
{
|
||||||
private Lazy<T> lazy;
|
private Lazy<T> lazy;
|
||||||
|
@ -245,18 +245,24 @@ namespace osu.Game.Overlays.Mods
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
ModSettingsContainer = new ModSettingsContainer
|
new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
Width = 0.3f,
|
|
||||||
Alpha = 0,
|
|
||||||
Padding = new MarginPadding(30),
|
Padding = new MarginPadding(30),
|
||||||
|
Width = 0.3f,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
ModSettingsContainer = new ModSettingsContainer
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
SelectedMods = { BindTarget = SelectedMods },
|
SelectedMods = { BindTarget = SelectedMods },
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
},
|
},
|
||||||
new Drawable[]
|
new Drawable[]
|
||||||
{
|
{
|
||||||
|
@ -129,9 +129,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
|||||||
rotation.BindTo(handler.Rotation);
|
rotation.BindTo(handler.Rotation);
|
||||||
rotation.BindValueChanged(val =>
|
rotation.BindValueChanged(val =>
|
||||||
{
|
{
|
||||||
|
tabletContainer.RotateTo(-val.NewValue, 800, Easing.OutQuint);
|
||||||
usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint)
|
usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint)
|
||||||
.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
|
.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
|
||||||
});
|
}, true);
|
||||||
|
|
||||||
tablet.BindTo(handler.Tablet);
|
tablet.BindTo(handler.Tablet);
|
||||||
tablet.BindValueChanged(_ => Scheduler.AddOnce(updateTabletDetails));
|
tablet.BindValueChanged(_ => Scheduler.AddOnce(updateTabletDetails));
|
||||||
@ -183,8 +184,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
|||||||
if (!(tablet.Value?.Size is Vector2 size))
|
if (!(tablet.Value?.Size is Vector2 size))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float fitX = size.X / (DrawWidth - Padding.Left - Padding.Right);
|
float maxDimension = size.LengthFast;
|
||||||
float fitY = size.Y / DrawHeight;
|
|
||||||
|
float fitX = maxDimension / (DrawWidth - Padding.Left - Padding.Right);
|
||||||
|
float fitY = maxDimension / DrawHeight;
|
||||||
|
|
||||||
float adjust = MathF.Max(fitX, fitY);
|
float adjust = MathF.Max(fitX, fitY);
|
||||||
|
|
||||||
|
@ -16,9 +16,18 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
{
|
{
|
||||||
private readonly List<ICheck> checks = new List<ICheck>
|
private readonly List<ICheck> checks = new List<ICheck>
|
||||||
{
|
{
|
||||||
new CheckBackground(),
|
// Resources
|
||||||
|
new CheckBackgroundPresence(),
|
||||||
|
new CheckBackgroundQuality(),
|
||||||
|
|
||||||
|
// Audio
|
||||||
|
new CheckAudioPresence(),
|
||||||
|
new CheckAudioQuality()
|
||||||
};
|
};
|
||||||
|
|
||||||
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
|
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
|
||||||
|
{
|
||||||
|
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
15
osu.Game/Rulesets/Edit/Checks/CheckAudioPresence.cs
Normal file
15
osu.Game/Rulesets/Edit/Checks/CheckAudioPresence.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Checks
|
||||||
|
{
|
||||||
|
public class CheckAudioPresence : CheckFilePresence
|
||||||
|
{
|
||||||
|
protected override CheckCategory Category => CheckCategory.Audio;
|
||||||
|
protected override string TypeOfFile => "audio";
|
||||||
|
protected override string GetFilename(IBeatmap playableBeatmap) => playableBeatmap.Metadata?.AudioFile;
|
||||||
|
}
|
||||||
|
}
|
75
osu.Game/Rulesets/Edit/Checks/CheckAudioQuality.cs
Normal file
75
osu.Game/Rulesets/Edit/Checks/CheckAudioQuality.cs
Normal file
@ -0,0 +1,75 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Checks
|
||||||
|
{
|
||||||
|
public class CheckAudioQuality : ICheck
|
||||||
|
{
|
||||||
|
// This is a requirement as stated in the Ranking Criteria.
|
||||||
|
// See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.4
|
||||||
|
private const int max_bitrate = 192;
|
||||||
|
|
||||||
|
// "A song's audio file /.../ must be of reasonable quality. Try to find the highest quality source file available"
|
||||||
|
// There not existing a version with a bitrate of 128 kbps or higher is extremely rare.
|
||||||
|
private const int min_bitrate = 128;
|
||||||
|
|
||||||
|
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Audio, "Too high or low audio bitrate");
|
||||||
|
|
||||||
|
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||||
|
{
|
||||||
|
new IssueTemplateTooHighBitrate(this),
|
||||||
|
new IssueTemplateTooLowBitrate(this),
|
||||||
|
new IssueTemplateNoBitrate(this)
|
||||||
|
};
|
||||||
|
|
||||||
|
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
|
||||||
|
{
|
||||||
|
var audioFile = playableBeatmap.Metadata?.AudioFile;
|
||||||
|
if (audioFile == null)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
var track = workingBeatmap.Track;
|
||||||
|
|
||||||
|
if (track?.Bitrate == null || track.Bitrate.Value == 0)
|
||||||
|
yield return new IssueTemplateNoBitrate(this).Create();
|
||||||
|
else if (track.Bitrate.Value > max_bitrate)
|
||||||
|
yield return new IssueTemplateTooHighBitrate(this).Create(track.Bitrate.Value);
|
||||||
|
else if (track.Bitrate.Value < min_bitrate)
|
||||||
|
yield return new IssueTemplateTooLowBitrate(this).Create(track.Bitrate.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IssueTemplateTooHighBitrate : IssueTemplate
|
||||||
|
{
|
||||||
|
public IssueTemplateTooHighBitrate(ICheck check)
|
||||||
|
: base(check, IssueType.Problem, "The audio bitrate ({0} kbps) exceeds {1} kbps.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public Issue Create(int bitrate) => new Issue(this, bitrate, max_bitrate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IssueTemplateTooLowBitrate : IssueTemplate
|
||||||
|
{
|
||||||
|
public IssueTemplateTooLowBitrate(ICheck check)
|
||||||
|
: base(check, IssueType.Problem, "The audio bitrate ({0} kbps) is lower than {1} kbps.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public Issue Create(int bitrate) => new Issue(this, bitrate, min_bitrate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IssueTemplateNoBitrate : IssueTemplate
|
||||||
|
{
|
||||||
|
public IssueTemplateNoBitrate(ICheck check)
|
||||||
|
: base(check, IssueType.Error, "The audio bitrate could not be retrieved.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public Issue Create() => new Issue(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,61 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit.Checks
|
|
||||||
{
|
|
||||||
public class CheckBackground : ICheck
|
|
||||||
{
|
|
||||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Missing background");
|
|
||||||
|
|
||||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
|
||||||
{
|
|
||||||
new IssueTemplateNoneSet(this),
|
|
||||||
new IssueTemplateDoesNotExist(this)
|
|
||||||
};
|
|
||||||
|
|
||||||
public IEnumerable<Issue> Run(IBeatmap beatmap)
|
|
||||||
{
|
|
||||||
if (beatmap.Metadata.BackgroundFile == null)
|
|
||||||
{
|
|
||||||
yield return new IssueTemplateNoneSet(this).Create();
|
|
||||||
|
|
||||||
yield break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the background is set, also make sure it still exists.
|
|
||||||
|
|
||||||
var set = beatmap.BeatmapInfo.BeatmapSet;
|
|
||||||
var file = set.Files.FirstOrDefault(f => f.Filename == beatmap.Metadata.BackgroundFile);
|
|
||||||
|
|
||||||
if (file != null)
|
|
||||||
yield break;
|
|
||||||
|
|
||||||
yield return new IssueTemplateDoesNotExist(this).Create(beatmap.Metadata.BackgroundFile);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class IssueTemplateNoneSet : IssueTemplate
|
|
||||||
{
|
|
||||||
public IssueTemplateNoneSet(ICheck check)
|
|
||||||
: base(check, IssueType.Problem, "No background has been set.")
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public Issue Create() => new Issue(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class IssueTemplateDoesNotExist : IssueTemplate
|
|
||||||
{
|
|
||||||
public IssueTemplateDoesNotExist(ICheck check)
|
|
||||||
: base(check, IssueType.Problem, "The background file \"{0}\" does not exist.")
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public Issue Create(string filename) => new Issue(this, filename);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
15
osu.Game/Rulesets/Edit/Checks/CheckBackgroundPresence.cs
Normal file
15
osu.Game/Rulesets/Edit/Checks/CheckBackgroundPresence.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Checks
|
||||||
|
{
|
||||||
|
public class CheckBackgroundPresence : CheckFilePresence
|
||||||
|
{
|
||||||
|
protected override CheckCategory Category => CheckCategory.Resources;
|
||||||
|
protected override string TypeOfFile => "background";
|
||||||
|
protected override string GetFilename(IBeatmap playableBeatmap) => playableBeatmap.Metadata?.BackgroundFile;
|
||||||
|
}
|
||||||
|
}
|
98
osu.Game/Rulesets/Edit/Checks/CheckBackgroundQuality.cs
Normal file
98
osu.Game/Rulesets/Edit/Checks/CheckBackgroundQuality.cs
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Checks
|
||||||
|
{
|
||||||
|
public class CheckBackgroundQuality : ICheck
|
||||||
|
{
|
||||||
|
// These are the requirements as stated in the Ranking Criteria.
|
||||||
|
// See https://osu.ppy.sh/wiki/en/Ranking_Criteria#rules.5
|
||||||
|
private const int min_width = 160;
|
||||||
|
private const int max_width = 2560;
|
||||||
|
private const int min_height = 120;
|
||||||
|
private const int max_height = 1440;
|
||||||
|
private const double max_filesize_mb = 2.5d;
|
||||||
|
|
||||||
|
// It's usually possible to find a higher resolution of the same image if lower than these.
|
||||||
|
private const int low_width = 960;
|
||||||
|
private const int low_height = 540;
|
||||||
|
|
||||||
|
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Too high or low background resolution");
|
||||||
|
|
||||||
|
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||||
|
{
|
||||||
|
new IssueTemplateTooHighResolution(this),
|
||||||
|
new IssueTemplateTooLowResolution(this),
|
||||||
|
new IssueTemplateTooUncompressed(this)
|
||||||
|
};
|
||||||
|
|
||||||
|
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
|
||||||
|
{
|
||||||
|
var backgroundFile = playableBeatmap.Metadata?.BackgroundFile;
|
||||||
|
if (backgroundFile == null)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
var texture = workingBeatmap.Background;
|
||||||
|
if (texture == null)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
if (texture.Width > max_width || texture.Height > max_height)
|
||||||
|
yield return new IssueTemplateTooHighResolution(this).Create(texture.Width, texture.Height);
|
||||||
|
|
||||||
|
if (texture.Width < min_width || texture.Height < min_height)
|
||||||
|
yield return new IssueTemplateTooLowResolution(this).Create(texture.Width, texture.Height);
|
||||||
|
else if (texture.Width < low_width || texture.Height < low_height)
|
||||||
|
yield return new IssueTemplateLowResolution(this).Create(texture.Width, texture.Height);
|
||||||
|
|
||||||
|
string storagePath = playableBeatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile);
|
||||||
|
double filesizeMb = workingBeatmap.GetStream(storagePath).Length / (1024d * 1024d);
|
||||||
|
|
||||||
|
if (filesizeMb > max_filesize_mb)
|
||||||
|
yield return new IssueTemplateTooUncompressed(this).Create(filesizeMb);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IssueTemplateTooHighResolution : IssueTemplate
|
||||||
|
{
|
||||||
|
public IssueTemplateTooHighResolution(ICheck check)
|
||||||
|
: base(check, IssueType.Problem, "The background resolution ({0} x {1}) exceeds {2} x {3}.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public Issue Create(double width, double height) => new Issue(this, width, height, max_width, max_height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IssueTemplateTooLowResolution : IssueTemplate
|
||||||
|
{
|
||||||
|
public IssueTemplateTooLowResolution(ICheck check)
|
||||||
|
: base(check, IssueType.Problem, "The background resolution ({0} x {1}) is lower than {2} x {3}.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public Issue Create(double width, double height) => new Issue(this, width, height, min_width, min_height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IssueTemplateLowResolution : IssueTemplate
|
||||||
|
{
|
||||||
|
public IssueTemplateLowResolution(ICheck check)
|
||||||
|
: base(check, IssueType.Warning, "The background resolution ({0} x {1}) is lower than {2} x {3}.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public Issue Create(double width, double height) => new Issue(this, width, height, low_width, low_height);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IssueTemplateTooUncompressed : IssueTemplate
|
||||||
|
{
|
||||||
|
public IssueTemplateTooUncompressed(ICheck check)
|
||||||
|
: base(check, IssueType.Problem, "The background filesize ({0:0.##} MB) exceeds {1} MB.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public Issue Create(double actualMb) => new Issue(this, actualMb, max_filesize_mb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
63
osu.Game/Rulesets/Edit/Checks/CheckFilePresence.cs
Normal file
63
osu.Game/Rulesets/Edit/Checks/CheckFilePresence.cs
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Edit.Checks
|
||||||
|
{
|
||||||
|
public abstract class CheckFilePresence : ICheck
|
||||||
|
{
|
||||||
|
protected abstract CheckCategory Category { get; }
|
||||||
|
protected abstract string TypeOfFile { get; }
|
||||||
|
protected abstract string GetFilename(IBeatmap playableBeatmap);
|
||||||
|
|
||||||
|
public CheckMetadata Metadata => new CheckMetadata(Category, $"Missing {TypeOfFile}");
|
||||||
|
|
||||||
|
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||||
|
{
|
||||||
|
new IssueTemplateNoneSet(this),
|
||||||
|
new IssueTemplateDoesNotExist(this)
|
||||||
|
};
|
||||||
|
|
||||||
|
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
|
||||||
|
{
|
||||||
|
var filename = GetFilename(playableBeatmap);
|
||||||
|
|
||||||
|
if (filename == null)
|
||||||
|
{
|
||||||
|
yield return new IssueTemplateNoneSet(this).Create(TypeOfFile);
|
||||||
|
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the file is set, also make sure it still exists.
|
||||||
|
var storagePath = playableBeatmap.BeatmapInfo.BeatmapSet.GetPathForFile(filename);
|
||||||
|
if (storagePath != null)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
yield return new IssueTemplateDoesNotExist(this).Create(TypeOfFile, filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IssueTemplateNoneSet : IssueTemplate
|
||||||
|
{
|
||||||
|
public IssueTemplateNoneSet(ICheck check)
|
||||||
|
: base(check, IssueType.Problem, "No {0} has been set.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public Issue Create(string typeOfFile) => new Issue(this, typeOfFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class IssueTemplateDoesNotExist : IssueTemplate
|
||||||
|
{
|
||||||
|
public IssueTemplateDoesNotExist(ICheck check)
|
||||||
|
: base(check, IssueType.Problem, "The {0} file \"{1}\" does not exist.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public Issue Create(string typeOfFile, string filename) => new Issue(this, typeOfFile, filename);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -24,7 +24,8 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Runs this check and returns any issues detected for the provided beatmap.
|
/// Runs this check and returns any issues detected for the provided beatmap.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="beatmap">The beatmap to run the check on.</param>
|
/// <param name="playableBeatmap">The playable beatmap of the beatmap to run the check on.</param>
|
||||||
public IEnumerable<Issue> Run(IBeatmap beatmap);
|
/// <param name="workingBeatmap">The working beatmap of the beatmap to run the check on.</param>
|
||||||
|
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public interface IBeatmapVerifier
|
public interface IBeatmapVerifier
|
||||||
{
|
{
|
||||||
public IEnumerable<Issue> Run(IBeatmap beatmap);
|
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Specialized;
|
using System.Collections.Specialized;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -39,7 +40,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The <see cref="HitObject"/> currently represented by this <see cref="DrawableHitObject"/>.
|
/// The <see cref="HitObject"/> currently represented by this <see cref="DrawableHitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public HitObject HitObject { get; private set; }
|
public HitObject HitObject => lifetimeEntry?.HitObject;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The parenting <see cref="DrawableHitObject"/>, if any.
|
/// The parenting <see cref="DrawableHitObject"/>, if any.
|
||||||
@ -108,7 +109,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The scoring result of this <see cref="DrawableHitObject"/>.
|
/// The scoring result of this <see cref="DrawableHitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public JudgementResult Result { get; private set; }
|
public JudgementResult Result => lifetimeEntry?.Result;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The relative X position of this hit object for sample playback balance adjustment.
|
/// The relative X position of this hit object for sample playback balance adjustment.
|
||||||
@ -141,13 +142,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
public IBindable<ArmedState> State => state;
|
public IBindable<ArmedState> State => state;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether <see cref="HitObject"/> is currently applied.
|
/// Whether a <see cref="HitObjectLifetimeEntry"/> is currently applied.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private bool hasHitObjectApplied;
|
private bool hasEntryApplied;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the currently-attached <see cref="HitObject"/>.
|
/// The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the currently-attached <see cref="HitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <remarks>Even if it is not null, it may not be fully applied until loaded (<see cref="hasEntryApplied"/> is false).</remarks>
|
||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
private HitObjectLifetimeEntry lifetimeEntry;
|
private HitObjectLifetimeEntry lifetimeEntry;
|
||||||
|
|
||||||
@ -164,11 +166,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="initialHitObject">
|
/// <param name="initialHitObject">
|
||||||
/// The <see cref="HitObject"/> to be initially applied to this <see cref="DrawableHitObject"/>.
|
/// The <see cref="HitObject"/> to be initially applied to this <see cref="DrawableHitObject"/>.
|
||||||
/// If <c>null</c>, a hitobject is expected to be later applied via <see cref="Apply"/> (or automatically via pooling).
|
/// If <c>null</c>, a hitobject is expected to be later applied via <see cref="Apply(osu.Game.Rulesets.Objects.HitObjectLifetimeEntry)"/> (or automatically via pooling).
|
||||||
/// </param>
|
/// </param>
|
||||||
protected DrawableHitObject([CanBeNull] HitObject initialHitObject = null)
|
protected DrawableHitObject([CanBeNull] HitObject initialHitObject = null)
|
||||||
{
|
{
|
||||||
HitObject = initialHitObject;
|
if (initialHitObject != null)
|
||||||
|
{
|
||||||
|
lifetimeEntry = new SyntheticHitObjectEntry(initialHitObject);
|
||||||
|
ensureEntryHasResult();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -184,8 +190,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.LoadAsyncComplete();
|
base.LoadAsyncComplete();
|
||||||
|
|
||||||
if (HitObject != null)
|
if (lifetimeEntry != null && !hasEntryApplied)
|
||||||
Apply(HitObject, lifetimeEntry);
|
Apply(lifetimeEntry);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -198,37 +204,47 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies a new <see cref="HitObject"/> to be represented by this <see cref="DrawableHitObject"/>.
|
/// Applies a hit object to be represented by this <see cref="DrawableHitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="HitObject"/> to apply.</param>
|
[Obsolete("Use either overload of Apply that takes a single argument of type HitObject or HitObjectLifetimeEntry")]
|
||||||
/// <param name="lifetimeEntry">The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of <paramref name="hitObject"/>.</param>
|
|
||||||
public void Apply([NotNull] HitObject hitObject, [CanBeNull] HitObjectLifetimeEntry lifetimeEntry)
|
public void Apply([NotNull] HitObject hitObject, [CanBeNull] HitObjectLifetimeEntry lifetimeEntry)
|
||||||
|
{
|
||||||
|
if (lifetimeEntry != null)
|
||||||
|
Apply(lifetimeEntry);
|
||||||
|
else
|
||||||
|
Apply(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies a new <see cref="HitObject"/> to be represented by this <see cref="DrawableHitObject"/>.
|
||||||
|
/// A new <see cref="HitObjectLifetimeEntry"/> is automatically created and applied to this <see cref="DrawableHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
public void Apply([NotNull] HitObject hitObject)
|
||||||
|
{
|
||||||
|
if (hitObject == null)
|
||||||
|
throw new ArgumentNullException($"Cannot apply a null {nameof(HitObject)}.");
|
||||||
|
|
||||||
|
Apply(new SyntheticHitObjectEntry(hitObject));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies a new <see cref="HitObjectLifetimeEntry"/> to be represented by this <see cref="DrawableHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
public void Apply([NotNull] HitObjectLifetimeEntry newEntry)
|
||||||
{
|
{
|
||||||
free();
|
free();
|
||||||
|
|
||||||
HitObject = hitObject ?? throw new InvalidOperationException($"Cannot apply a null {nameof(HitObject)}.");
|
lifetimeEntry = newEntry;
|
||||||
|
|
||||||
this.lifetimeEntry = lifetimeEntry;
|
// LifetimeStart is already computed using HitObjectLifetimeEntry's InitialLifetimeOffset.
|
||||||
|
// We override this with DHO's InitialLifetimeOffset for a non-pooled DHO.
|
||||||
|
if (newEntry is SyntheticHitObjectEntry)
|
||||||
|
lifetimeEntry.LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
|
||||||
|
|
||||||
if (lifetimeEntry != null)
|
|
||||||
{
|
|
||||||
// Transfer lifetime from the entry.
|
|
||||||
LifetimeStart = lifetimeEntry.LifetimeStart;
|
LifetimeStart = lifetimeEntry.LifetimeStart;
|
||||||
LifetimeEnd = lifetimeEntry.LifetimeEnd;
|
LifetimeEnd = lifetimeEntry.LifetimeEnd;
|
||||||
|
|
||||||
// Copy any existing result from the entry (required for rewind / judgement revert).
|
ensureEntryHasResult();
|
||||||
Result = lifetimeEntry.Result;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
|
|
||||||
|
|
||||||
// Ensure this DHO has a result.
|
|
||||||
Result ??= CreateResult(HitObject.CreateJudgement())
|
|
||||||
?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
|
||||||
|
|
||||||
// Copy back the result to the entry for potential future retrieval.
|
|
||||||
if (lifetimeEntry != null)
|
|
||||||
lifetimeEntry.Result = Result;
|
|
||||||
|
|
||||||
foreach (var h in HitObject.NestedHitObjects)
|
foreach (var h in HitObject.NestedHitObjects)
|
||||||
{
|
{
|
||||||
@ -278,16 +294,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
updateState(ArmedState.Idle, true);
|
updateState(ArmedState.Idle, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
hasHitObjectApplied = true;
|
hasEntryApplied = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes the currently applied <see cref="HitObject"/>
|
/// Removes the currently applied <see cref="lifetimeEntry"/>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void free()
|
private void free()
|
||||||
{
|
{
|
||||||
if (!hasHitObjectApplied)
|
if (!hasEntryApplied) return;
|
||||||
return;
|
|
||||||
|
|
||||||
StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable);
|
StartTimeBindable.UnbindFrom(HitObject.StartTimeBindable);
|
||||||
if (HitObject is IHasComboInformation combo)
|
if (HitObject is IHasComboInformation combo)
|
||||||
@ -319,14 +334,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
OnFree();
|
OnFree();
|
||||||
|
|
||||||
HitObject = null;
|
|
||||||
ParentHitObject = null;
|
ParentHitObject = null;
|
||||||
Result = null;
|
|
||||||
lifetimeEntry = null;
|
lifetimeEntry = null;
|
||||||
|
|
||||||
clearExistingStateTransforms();
|
clearExistingStateTransforms();
|
||||||
|
|
||||||
hasHitObjectApplied = false;
|
hasEntryApplied = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected sealed override void FreeAfterUse()
|
protected sealed override void FreeAfterUse()
|
||||||
@ -385,7 +398,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
private void onDefaultsApplied(HitObject hitObject)
|
private void onDefaultsApplied(HitObject hitObject)
|
||||||
{
|
{
|
||||||
Apply(hitObject, lifetimeEntry);
|
Debug.Assert(lifetimeEntry != null);
|
||||||
|
Apply(lifetimeEntry);
|
||||||
|
|
||||||
DefaultsApplied?.Invoke(this);
|
DefaultsApplied?.Invoke(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -783,6 +798,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
||||||
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
|
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
|
||||||
|
|
||||||
|
private void ensureEntryHasResult()
|
||||||
|
{
|
||||||
|
Debug.Assert(lifetimeEntry != null);
|
||||||
|
lifetimeEntry.Result ??= CreateResult(HitObject.CreateJudgement())
|
||||||
|
?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
19
osu.Game/Rulesets/Objects/SyntheticHitObjectEntry.cs
Normal file
19
osu.Game/Rulesets/Objects/SyntheticHitObjectEntry.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Objects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Created for a <see cref="DrawableHitObject"/> when only <see cref="HitObject"/> is given
|
||||||
|
/// to make sure a <see cref="DrawableHitObject"/> is always associated with a <see cref="HitObjectLifetimeEntry"/>.
|
||||||
|
/// </summary>
|
||||||
|
internal class SyntheticHitObjectEntry : HitObjectLifetimeEntry
|
||||||
|
{
|
||||||
|
public SyntheticHitObjectEntry(HitObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
lifetimeEntryMap[hitObject] = entry = CreateLifetimeEntry(hitObject);
|
lifetimeEntryMap[hitObject] = entry = CreateLifetimeEntry(hitObject);
|
||||||
|
|
||||||
dho.ParentHitObject = parent;
|
dho.ParentHitObject = parent;
|
||||||
dho.Apply(hitObject, entry);
|
dho.Apply(entry);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -116,6 +116,8 @@ namespace osu.Game.Screens.Edit
|
|||||||
protected override Texture GetBackground() => throw new NotImplementedException();
|
protected override Texture GetBackground() => throw new NotImplementedException();
|
||||||
|
|
||||||
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
@ -60,7 +61,10 @@ namespace osu.Game.Screens.Edit.Verify
|
|||||||
private EditorClock clock { get; set; }
|
private EditorClock clock { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
protected EditorBeatmap Beatmap { get; private set; }
|
private IBindable<WorkingBeatmap> workingBeatmap { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private EditorBeatmap beatmap { get; set; }
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private Bindable<Issue> selectedIssue { get; set; }
|
private Bindable<Issue> selectedIssue { get; set; }
|
||||||
@ -72,7 +76,7 @@ namespace osu.Game.Screens.Edit.Verify
|
|||||||
private void load(OverlayColourProvider colours)
|
private void load(OverlayColourProvider colours)
|
||||||
{
|
{
|
||||||
generalVerifier = new BeatmapVerifier();
|
generalVerifier = new BeatmapVerifier();
|
||||||
rulesetVerifier = Beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
|
rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -118,10 +122,10 @@ namespace osu.Game.Screens.Edit.Verify
|
|||||||
|
|
||||||
private void refresh()
|
private void refresh()
|
||||||
{
|
{
|
||||||
var issues = generalVerifier.Run(Beatmap);
|
var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
|
||||||
|
|
||||||
if (rulesetVerifier != null)
|
if (rulesetVerifier != null)
|
||||||
issues = issues.Concat(rulesetVerifier.Run(Beatmap));
|
issues = issues.Concat(rulesetVerifier.Run(beatmap, workingBeatmap.Value));
|
||||||
|
|
||||||
table.Issues = issues
|
table.Issues = issues
|
||||||
.OrderBy(issue => issue.Template.Type)
|
.OrderBy(issue => issue.Template.Type)
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class GameplayClock : IFrameBasedClock
|
public class GameplayClock : IFrameBasedClock
|
||||||
{
|
{
|
||||||
private readonly IFrameBasedClock underlyingClock;
|
internal readonly IFrameBasedClock UnderlyingClock;
|
||||||
|
|
||||||
public readonly BindableBool IsPaused = new BindableBool();
|
public readonly BindableBool IsPaused = new BindableBool();
|
||||||
|
|
||||||
@ -30,12 +30,12 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
public GameplayClock(IFrameBasedClock underlyingClock)
|
public GameplayClock(IFrameBasedClock underlyingClock)
|
||||||
{
|
{
|
||||||
this.underlyingClock = underlyingClock;
|
UnderlyingClock = underlyingClock;
|
||||||
}
|
}
|
||||||
|
|
||||||
public double CurrentTime => underlyingClock.CurrentTime;
|
public double CurrentTime => UnderlyingClock.CurrentTime;
|
||||||
|
|
||||||
public double Rate => underlyingClock.Rate;
|
public double Rate => UnderlyingClock.Rate;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The rate of gameplay when playback is at 100%.
|
/// The rate of gameplay when playback is at 100%.
|
||||||
@ -59,19 +59,19 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsRunning => underlyingClock.IsRunning;
|
public bool IsRunning => UnderlyingClock.IsRunning;
|
||||||
|
|
||||||
public void ProcessFrame()
|
public void ProcessFrame()
|
||||||
{
|
{
|
||||||
// intentionally not updating the underlying clock (handled externally).
|
// intentionally not updating the underlying clock (handled externally).
|
||||||
}
|
}
|
||||||
|
|
||||||
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
|
public double ElapsedFrameTime => UnderlyingClock.ElapsedFrameTime;
|
||||||
|
|
||||||
public double FramesPerSecond => underlyingClock.FramesPerSecond;
|
public double FramesPerSecond => UnderlyingClock.FramesPerSecond;
|
||||||
|
|
||||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
public FrameTimeInfo TimeInfo => UnderlyingClock.TimeInfo;
|
||||||
|
|
||||||
public IClock Source => underlyingClock;
|
public IClock Source => UnderlyingClock;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,300 +1,148 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Diagnostics.CodeAnalysis;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using osu.Framework;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
|
||||||
using osu.Framework.Audio.Track;
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Configuration;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Encapsulates gameplay timing logic and provides a <see cref="Play.GameplayClock"/> for children.
|
/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> via DI for gameplay components to use.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class GameplayClockContainer : Container
|
public abstract class GameplayClockContainer : Container
|
||||||
{
|
{
|
||||||
private readonly WorkingBeatmap beatmap;
|
/// <summary>
|
||||||
|
/// The final clock which is exposed to gameplay components.
|
||||||
[NotNull]
|
/// </summary>
|
||||||
private ITrack track;
|
public GameplayClock GameplayClock { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether gameplay is paused.
|
||||||
|
/// </summary>
|
||||||
public readonly BindableBool IsPaused = new BindableBool();
|
public readonly BindableBool IsPaused = new BindableBool();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The decoupled clock used for gameplay. Should be used for seeks and clock control.
|
/// The adjustable source clock used for gameplay. Should be used for seeks and clock control.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private readonly DecoupleableInterpolatingFramedClock adjustableClock;
|
protected readonly DecoupleableInterpolatingFramedClock AdjustableSource;
|
||||||
|
|
||||||
private readonly double gameplayStartTime;
|
|
||||||
private readonly bool startAtGameplayStart;
|
|
||||||
|
|
||||||
private readonly double firstHitObjectTime;
|
|
||||||
|
|
||||||
public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
|
|
||||||
{
|
|
||||||
Default = 1,
|
|
||||||
MinValue = 0.5,
|
|
||||||
MaxValue = 2,
|
|
||||||
Precision = 0.1,
|
|
||||||
};
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The final clock which is exposed to underlying components.
|
/// The source clock.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public GameplayClock GameplayClock => localGameplayClock;
|
protected IClock SourceClock { get; private set; }
|
||||||
|
|
||||||
[Cached(typeof(GameplayClock))]
|
|
||||||
private readonly LocalGameplayClock localGameplayClock;
|
|
||||||
|
|
||||||
private Bindable<double> userAudioOffset;
|
|
||||||
|
|
||||||
private readonly FramedOffsetClock userOffsetClock;
|
|
||||||
|
|
||||||
private readonly FramedOffsetClock platformOffsetClock;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="GameplayClockContainer"/>.
|
/// Creates a new <see cref="GameplayClockContainer"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="beatmap">The beatmap being played.</param>
|
/// <param name="sourceClock">The source <see cref="IClock"/> used for timing.</param>
|
||||||
/// <param name="gameplayStartTime">The suggested time to start gameplay at.</param>
|
protected GameplayClockContainer(IClock sourceClock)
|
||||||
/// <param name="startAtGameplayStart">
|
|
||||||
/// Whether <paramref name="gameplayStartTime"/> should be used regardless of when storyboard events and hitobjects are supposed to start.
|
|
||||||
/// </param>
|
|
||||||
public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
|
|
||||||
{
|
{
|
||||||
this.beatmap = beatmap;
|
SourceClock = sourceClock;
|
||||||
this.gameplayStartTime = gameplayStartTime;
|
|
||||||
this.startAtGameplayStart = startAtGameplayStart;
|
|
||||||
track = beatmap.Track;
|
|
||||||
|
|
||||||
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
AdjustableSource = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||||
|
IsPaused.BindValueChanged(OnIsPausedChanged);
|
||||||
|
}
|
||||||
|
|
||||||
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||||
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
{
|
||||||
platformOffsetClock = new HardwareCorrectionOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||||
|
|
||||||
// the final usable gameplay clock with user-set offsets applied.
|
|
||||||
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock);
|
|
||||||
|
|
||||||
// the clock to be exposed via DI to children.
|
|
||||||
localGameplayClock = new LocalGameplayClock(userOffsetClock);
|
|
||||||
|
|
||||||
|
dependencies.CacheAs(GameplayClock = CreateGameplayClock(AdjustableSource));
|
||||||
GameplayClock.IsPaused.BindTo(IsPaused);
|
GameplayClock.IsPaused.BindTo(IsPaused);
|
||||||
|
|
||||||
IsPaused.BindValueChanged(onPauseChanged);
|
return dependencies;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onPauseChanged(ValueChangedEvent<bool> isPaused)
|
|
||||||
{
|
|
||||||
if (isPaused.NewValue)
|
|
||||||
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => adjustableClock.Stop());
|
|
||||||
else
|
|
||||||
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
|
|
||||||
}
|
|
||||||
|
|
||||||
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Duration before gameplay start time required before skip button displays.
|
/// Starts gameplay.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const double MINIMUM_SKIP_TIME = 1000;
|
public virtual void Start()
|
||||||
|
|
||||||
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuConfigManager config)
|
|
||||||
{
|
{
|
||||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
// Ensure that the source clock is set.
|
||||||
userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
|
ChangeSource(SourceClock);
|
||||||
|
|
||||||
// sane default provided by ruleset.
|
if (!AdjustableSource.IsRunning)
|
||||||
double startTime = gameplayStartTime;
|
|
||||||
|
|
||||||
if (!startAtGameplayStart)
|
|
||||||
{
|
|
||||||
startTime = Math.Min(0, startTime);
|
|
||||||
|
|
||||||
// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
|
|
||||||
// this is commonly used to display an intro before the audio track start.
|
|
||||||
double? firstStoryboardEvent = beatmap.Storyboard.EarliestEventTime;
|
|
||||||
if (firstStoryboardEvent != null)
|
|
||||||
startTime = Math.Min(startTime, firstStoryboardEvent.Value);
|
|
||||||
|
|
||||||
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
|
|
||||||
// this is not available as an option in the live editor but can still be applied via .osu editing.
|
|
||||||
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
|
|
||||||
startTime = Math.Min(startTime, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
|
|
||||||
}
|
|
||||||
|
|
||||||
Seek(startTime);
|
|
||||||
|
|
||||||
adjustableClock.ProcessFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Restart()
|
|
||||||
{
|
|
||||||
Task.Run(() =>
|
|
||||||
{
|
|
||||||
track.Seek(0);
|
|
||||||
track.Stop();
|
|
||||||
|
|
||||||
Schedule(() =>
|
|
||||||
{
|
|
||||||
adjustableClock.ChangeSource(track);
|
|
||||||
updateRate();
|
|
||||||
|
|
||||||
if (!IsPaused.Value)
|
|
||||||
Start();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
|
||||||
if (!adjustableClock.IsRunning)
|
|
||||||
{
|
{
|
||||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||||
// This accounts for the audio clock source potentially taking time to enter a completely stopped state
|
// This accounts for the clock source potentially taking time to enter a completely stopped state
|
||||||
Seek(GameplayClock.CurrentTime);
|
Seek(GameplayClock.CurrentTime);
|
||||||
|
|
||||||
adjustableClock.Start();
|
AdjustableSource.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
IsPaused.Value = false;
|
IsPaused.Value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Skip forward to the next valid skip point.
|
|
||||||
/// </summary>
|
|
||||||
public void Skip()
|
|
||||||
{
|
|
||||||
if (GameplayClock.CurrentTime > gameplayStartTime - MINIMUM_SKIP_TIME)
|
|
||||||
return;
|
|
||||||
|
|
||||||
double skipTarget = gameplayStartTime - MINIMUM_SKIP_TIME;
|
|
||||||
|
|
||||||
if (GameplayClock.CurrentTime < 0 && skipTarget > 6000)
|
|
||||||
// double skip exception for storyboards with very long intros
|
|
||||||
skipTarget = 0;
|
|
||||||
|
|
||||||
Seek(skipTarget);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Seek to a specific time in gameplay.
|
/// Seek to a specific time in gameplay.
|
||||||
/// <remarks>
|
|
||||||
/// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track).
|
|
||||||
/// </remarks>
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="time">The destination time to seek to.</param>
|
/// <param name="time">The destination time to seek to.</param>
|
||||||
public void Seek(double time)
|
public virtual void Seek(double time)
|
||||||
{
|
{
|
||||||
// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
|
AdjustableSource.Seek(time);
|
||||||
// we may want to consider reversing the application of offsets in the future as it may feel more correct.
|
|
||||||
adjustableClock.Seek(time - totalOffset);
|
|
||||||
|
|
||||||
// manually process frame to ensure GameplayClock is correctly updated after a seek.
|
// Manually process to make sure the gameplay clock is correctly updated after a seek.
|
||||||
userOffsetClock.ProcessFrame();
|
GameplayClock.UnderlyingClock.ProcessFrame();
|
||||||
}
|
|
||||||
|
|
||||||
public void Stop()
|
|
||||||
{
|
|
||||||
IsPaused.Value = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Changes the backing clock to avoid using the originally provided track.
|
/// Stops gameplay.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void StopUsingBeatmapClock()
|
public virtual void Stop() => IsPaused.Value = true;
|
||||||
{
|
|
||||||
removeSourceClockAdjustments();
|
|
||||||
|
|
||||||
track = new TrackVirtual(track.Length);
|
/// <summary>
|
||||||
adjustableClock.ChangeSource(track);
|
/// Resets this <see cref="GameplayClockContainer"/> and the source to an initial state ready for gameplay.
|
||||||
|
/// </summary>
|
||||||
|
public virtual void Reset()
|
||||||
|
{
|
||||||
|
Seek(0);
|
||||||
|
|
||||||
|
// Manually stop the source in order to not affect the IsPaused state.
|
||||||
|
AdjustableSource.Stop();
|
||||||
|
|
||||||
|
if (!IsPaused.Value)
|
||||||
|
Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Changes the source clock.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sourceClock">The new source.</param>
|
||||||
|
protected void ChangeSource(IClock sourceClock) => AdjustableSource.ChangeSource(SourceClock = sourceClock);
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
if (!IsPaused.Value)
|
if (!IsPaused.Value)
|
||||||
{
|
GameplayClock.UnderlyingClock.ProcessFrame();
|
||||||
userOffsetClock.ProcessFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool speedAdjustmentsApplied;
|
/// <summary>
|
||||||
|
/// Invoked when the value of <see cref="IsPaused"/> is changed to start or stop the <see cref="AdjustableSource"/> clock.
|
||||||
private void updateRate()
|
/// </summary>
|
||||||
|
/// <param name="isPaused">Whether the clock should now be paused.</param>
|
||||||
|
protected virtual void OnIsPausedChanged(ValueChangedEvent<bool> isPaused)
|
||||||
{
|
{
|
||||||
if (speedAdjustmentsApplied)
|
if (isPaused.NewValue)
|
||||||
return;
|
AdjustableSource.Stop();
|
||||||
|
else
|
||||||
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
AdjustableSource.Start();
|
||||||
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
|
||||||
|
|
||||||
localGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust);
|
|
||||||
localGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate);
|
|
||||||
|
|
||||||
speedAdjustmentsApplied = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
/// <summary>
|
||||||
{
|
/// Creates the final <see cref="GameplayClock"/> which is exposed via DI to be used by gameplay components.
|
||||||
base.Dispose(isDisposing);
|
/// </summary>
|
||||||
removeSourceClockAdjustments();
|
/// <remarks>
|
||||||
}
|
/// Any intermediate clocks such as platform offsets should be applied here.
|
||||||
|
/// </remarks>
|
||||||
private void removeSourceClockAdjustments()
|
/// <param name="source">The <see cref="IFrameBasedClock"/> providing the source time.</param>
|
||||||
{
|
/// <returns>The final <see cref="GameplayClock"/>.</returns>
|
||||||
if (!speedAdjustmentsApplied) return;
|
protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source);
|
||||||
|
|
||||||
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
|
||||||
track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
|
||||||
|
|
||||||
localGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust);
|
|
||||||
localGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate);
|
|
||||||
|
|
||||||
speedAdjustmentsApplied = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private class LocalGameplayClock : GameplayClock
|
|
||||||
{
|
|
||||||
public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
|
|
||||||
|
|
||||||
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
|
|
||||||
|
|
||||||
public LocalGameplayClock(FramedOffsetClock underlyingClock)
|
|
||||||
: base(underlyingClock)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
|
||||||
{
|
|
||||||
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
|
|
||||||
// base implementation already adds offset at 1.0 rate, so we only add the difference from that here.
|
|
||||||
public override double CurrentTime => base.CurrentTime + Offset * (Rate - 1);
|
|
||||||
|
|
||||||
public HardwareCorrectionOffsetClock(IClock source, bool processSource = true)
|
|
||||||
: base(source, processSource)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
233
osu.Game/Screens/Play/MasterGameplayClockContainer.cs
Normal file
233
osu.Game/Screens/Play/MasterGameplayClockContainer.cs
Normal file
@ -0,0 +1,233 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="GameplayClockContainer"/> which uses a <see cref="WorkingBeatmap"/> as a source.
|
||||||
|
/// <para>
|
||||||
|
/// This is the most complete <see cref="GameplayClockContainer"/> which takes into account all user and platform offsets,
|
||||||
|
/// and provides implementations for user actions such as skipping or adjusting playback rates that may occur during gameplay.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is intended to be used as a single controller for gameplay, or as a reference source for other <see cref="GameplayClockContainer"/>s.
|
||||||
|
/// </remarks>
|
||||||
|
public class MasterGameplayClockContainer : GameplayClockContainer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Duration before gameplay start time required before skip button displays.
|
||||||
|
/// </summary>
|
||||||
|
public const double MINIMUM_SKIP_TIME = 1000;
|
||||||
|
|
||||||
|
protected Track Track => (Track)SourceClock;
|
||||||
|
|
||||||
|
public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
|
||||||
|
{
|
||||||
|
Default = 1,
|
||||||
|
MinValue = 0.5,
|
||||||
|
MaxValue = 2,
|
||||||
|
Precision = 0.1,
|
||||||
|
};
|
||||||
|
|
||||||
|
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
|
||||||
|
|
||||||
|
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
|
||||||
|
|
||||||
|
private readonly WorkingBeatmap beatmap;
|
||||||
|
private readonly double gameplayStartTime;
|
||||||
|
private readonly bool startAtGameplayStart;
|
||||||
|
private readonly double firstHitObjectTime;
|
||||||
|
|
||||||
|
private FramedOffsetClock userOffsetClock;
|
||||||
|
private FramedOffsetClock platformOffsetClock;
|
||||||
|
private MasterGameplayClock masterGameplayClock;
|
||||||
|
private Bindable<double> userAudioOffset;
|
||||||
|
private double startOffset;
|
||||||
|
|
||||||
|
public MasterGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
|
||||||
|
: base(beatmap.Track)
|
||||||
|
{
|
||||||
|
this.beatmap = beatmap;
|
||||||
|
this.gameplayStartTime = gameplayStartTime;
|
||||||
|
this.startAtGameplayStart = startAtGameplayStart;
|
||||||
|
|
||||||
|
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||||
|
userAudioOffset.BindValueChanged(offset => userOffsetClock.Offset = offset.NewValue, true);
|
||||||
|
|
||||||
|
// sane default provided by ruleset.
|
||||||
|
startOffset = gameplayStartTime;
|
||||||
|
|
||||||
|
if (!startAtGameplayStart)
|
||||||
|
{
|
||||||
|
startOffset = Math.Min(0, startOffset);
|
||||||
|
|
||||||
|
// if a storyboard is present, it may dictate the appropriate start time by having events in negative time space.
|
||||||
|
// this is commonly used to display an intro before the audio track start.
|
||||||
|
double? firstStoryboardEvent = beatmap.Storyboard.EarliestEventTime;
|
||||||
|
if (firstStoryboardEvent != null)
|
||||||
|
startOffset = Math.Min(startOffset, firstStoryboardEvent.Value);
|
||||||
|
|
||||||
|
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
|
||||||
|
// this is not available as an option in the live editor but can still be applied via .osu editing.
|
||||||
|
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
|
||||||
|
startOffset = Math.Min(startOffset, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
|
||||||
|
}
|
||||||
|
|
||||||
|
Seek(startOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnIsPausedChanged(ValueChangedEvent<bool> isPaused)
|
||||||
|
{
|
||||||
|
// The source is stopped by a frequency fade first.
|
||||||
|
if (isPaused.NewValue)
|
||||||
|
this.TransformBindableTo(pauseFreqAdjust, 0, 200, Easing.Out).OnComplete(_ => AdjustableSource.Stop());
|
||||||
|
else
|
||||||
|
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Start()
|
||||||
|
{
|
||||||
|
addSourceClockAdjustments();
|
||||||
|
base.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Seek to a specific time in gameplay.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Adjusts for any offsets which have been applied (so the seek may not be the expected point in time on the underlying audio track).
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="time">The destination time to seek to.</param>
|
||||||
|
public override void Seek(double time)
|
||||||
|
{
|
||||||
|
// remove the offset component here because most of the time we want the seek to be aligned to gameplay, not the audio track.
|
||||||
|
// we may want to consider reversing the application of offsets in the future as it may feel more correct.
|
||||||
|
base.Seek(time - totalOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Skip forward to the next valid skip point.
|
||||||
|
/// </summary>
|
||||||
|
public void Skip()
|
||||||
|
{
|
||||||
|
if (GameplayClock.CurrentTime > gameplayStartTime - MINIMUM_SKIP_TIME)
|
||||||
|
return;
|
||||||
|
|
||||||
|
double skipTarget = gameplayStartTime - MINIMUM_SKIP_TIME;
|
||||||
|
|
||||||
|
if (GameplayClock.CurrentTime < 0 && skipTarget > 6000)
|
||||||
|
// double skip exception for storyboards with very long intros
|
||||||
|
skipTarget = 0;
|
||||||
|
|
||||||
|
Seek(skipTarget);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Reset()
|
||||||
|
{
|
||||||
|
base.Reset();
|
||||||
|
Seek(startOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source)
|
||||||
|
{
|
||||||
|
// Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited.
|
||||||
|
// This only seems to be required on windows. We need to eventually figure out why, with a bit of luck.
|
||||||
|
platformOffsetClock = new HardwareCorrectionOffsetClock(source) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 };
|
||||||
|
|
||||||
|
// the final usable gameplay clock with user-set offsets applied.
|
||||||
|
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock);
|
||||||
|
|
||||||
|
return masterGameplayClock = new MasterGameplayClock(userOffsetClock);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Changes the backing clock to avoid using the originally provided track.
|
||||||
|
/// </summary>
|
||||||
|
public void StopUsingBeatmapClock()
|
||||||
|
{
|
||||||
|
removeSourceClockAdjustments();
|
||||||
|
ChangeSource(new TrackVirtual(beatmap.Track.Length));
|
||||||
|
addSourceClockAdjustments();
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool speedAdjustmentsApplied;
|
||||||
|
|
||||||
|
private void addSourceClockAdjustments()
|
||||||
|
{
|
||||||
|
if (speedAdjustmentsApplied)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||||
|
Track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||||
|
|
||||||
|
masterGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust);
|
||||||
|
masterGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate);
|
||||||
|
|
||||||
|
speedAdjustmentsApplied = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeSourceClockAdjustments()
|
||||||
|
{
|
||||||
|
if (!speedAdjustmentsApplied)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||||
|
Track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||||
|
|
||||||
|
masterGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust);
|
||||||
|
masterGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate);
|
||||||
|
|
||||||
|
speedAdjustmentsApplied = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
removeSourceClockAdjustments();
|
||||||
|
}
|
||||||
|
|
||||||
|
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
||||||
|
{
|
||||||
|
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
|
||||||
|
// base implementation already adds offset at 1.0 rate, so we only add the difference from that here.
|
||||||
|
public override double CurrentTime => base.CurrentTime + Offset * (Rate - 1);
|
||||||
|
|
||||||
|
public HardwareCorrectionOffsetClock(IClock source, bool processSource = true)
|
||||||
|
: base(source, processSource)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class MasterGameplayClock : GameplayClock
|
||||||
|
{
|
||||||
|
public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
|
||||||
|
|
||||||
|
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
|
||||||
|
|
||||||
|
public MasterGameplayClock(FramedOffsetClock underlyingClock)
|
||||||
|
: base(underlyingClock)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -295,7 +295,7 @@ namespace osu.Game.Screens.Play
|
|||||||
IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new GameplayClockContainer(beatmap, gameplayStart);
|
protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart);
|
||||||
|
|
||||||
private Drawable createUnderlayComponents() =>
|
private Drawable createUnderlayComponents() =>
|
||||||
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both };
|
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both };
|
||||||
@ -342,7 +342,6 @@ namespace osu.Game.Screens.Play
|
|||||||
Action = () => PerformExit(true),
|
Action = () => PerformExit(true),
|
||||||
IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
|
IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
|
||||||
},
|
},
|
||||||
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
|
|
||||||
KeyCounter =
|
KeyCounter =
|
||||||
{
|
{
|
||||||
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
||||||
@ -386,6 +385,9 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (GameplayClockContainer is MasterGameplayClockContainer master)
|
||||||
|
HUDOverlay.PlayerSettingsOverlay.PlaybackSettings.UserPlaybackRate.BindTarget = master.UserPlaybackRate;
|
||||||
|
|
||||||
if (!Configuration.AllowSkippingIntro)
|
if (!Configuration.AllowSkippingIntro)
|
||||||
skipOverlay.Expire();
|
skipOverlay.Expire();
|
||||||
|
|
||||||
@ -533,7 +535,8 @@ namespace osu.Game.Screens.Play
|
|||||||
// user requested skip
|
// user requested skip
|
||||||
// disable sample playback to stop currently playing samples and perform skip
|
// disable sample playback to stop currently playing samples and perform skip
|
||||||
samplePlaybackDisabled.Value = true;
|
samplePlaybackDisabled.Value = true;
|
||||||
GameplayClockContainer.Skip();
|
|
||||||
|
(GameplayClockContainer as MasterGameplayClockContainer)?.Skip();
|
||||||
|
|
||||||
// return samplePlaybackDisabled.Value to what is defined by the beatmap's current state
|
// return samplePlaybackDisabled.Value to what is defined by the beatmap's current state
|
||||||
updateSampleDisabledState();
|
updateSampleDisabledState();
|
||||||
@ -808,7 +811,7 @@ namespace osu.Game.Screens.Play
|
|||||||
if (GameplayClockContainer.GameplayClock.IsRunning)
|
if (GameplayClockContainer.GameplayClock.IsRunning)
|
||||||
throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running");
|
throw new InvalidOperationException($"{nameof(StartGameplay)} should not be called when the gameplay clock is already running");
|
||||||
|
|
||||||
GameplayClockContainer.Restart();
|
GameplayClockContainer.Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSuspending(IScreen next)
|
public override void OnSuspending(IScreen next)
|
||||||
@ -832,7 +835,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
|
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
|
||||||
// as we are no longer the current screen, we cannot guarantee the track is still usable.
|
// as we are no longer the current screen, we cannot guarantee the track is still usable.
|
||||||
GameplayClockContainer?.StopUsingBeatmapClock();
|
(GameplayClockContainer as MasterGameplayClockContainer)?.StopUsingBeatmapClock();
|
||||||
|
|
||||||
musicController.ResetTrackAdjustments();
|
musicController.ResetTrackAdjustments();
|
||||||
|
|
||||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private const double fade_time = 300;
|
private const double fade_time = 300;
|
||||||
|
|
||||||
private double fadeOutBeginTime => startTime - GameplayClockContainer.MINIMUM_SKIP_TIME;
|
private double fadeOutBeginTime => startTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME;
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Screens.Play
|
|||||||
if (firstFrameTime == null || firstFrameTime <= gameplayStart + 5000)
|
if (firstFrameTime == null || firstFrameTime <= gameplayStart + 5000)
|
||||||
return base.CreateGameplayClockContainer(beatmap, gameplayStart);
|
return base.CreateGameplayClockContainer(beatmap, gameplayStart);
|
||||||
|
|
||||||
return new GameplayClockContainer(beatmap, firstFrameTime.Value, true);
|
return new MasterGameplayClockContainer(beatmap, firstFrameTime.Value, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnExiting(IScreen next)
|
public override bool OnExiting(IScreen next)
|
||||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Skinning
|
|||||||
{
|
{
|
||||||
public double Length => !DrawableSamples.Any() ? 0 : DrawableSamples.Max(sample => sample.Length);
|
public double Length => !DrawableSamples.Any() ? 0 : DrawableSamples.Max(sample => sample.Length);
|
||||||
|
|
||||||
protected bool RequestedPlaying { get; private set; }
|
public bool RequestedPlaying { get; private set; }
|
||||||
|
|
||||||
public PausableSkinnableSound()
|
public PausableSkinnableSound()
|
||||||
{
|
{
|
||||||
|
@ -61,28 +61,32 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
|
// Check if we've yet to pass the sample start time.
|
||||||
if (Time.Current < sampleInfo.StartTime)
|
if (Time.Current < sampleInfo.StartTime)
|
||||||
{
|
{
|
||||||
// We've rewound before the start time of the sample
|
|
||||||
Stop();
|
Stop();
|
||||||
|
|
||||||
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
|
// Playback has stopped, but if the user fast-forwards to a point after the start time of the sample then
|
||||||
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
|
// we must not have a lifetime end in order to continue receiving updates and start the sample below.
|
||||||
LifetimeStart = sampleInfo.StartTime;
|
LifetimeStart = sampleInfo.StartTime;
|
||||||
LifetimeEnd = double.MaxValue;
|
LifetimeEnd = double.MaxValue;
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
else if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
|
|
||||||
|
// Ensure that we've elapsed from a point before the sample's start time before playing.
|
||||||
|
if (Time.Current - Time.Elapsed <= sampleInfo.StartTime)
|
||||||
{
|
{
|
||||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||||
if (!RequestedPlaying && Time.Current - sampleInfo.StartTime < allowable_late_start)
|
if (!RequestedPlaying && Time.Current - sampleInfo.StartTime < allowable_late_start)
|
||||||
Play();
|
Play();
|
||||||
|
}
|
||||||
|
|
||||||
// In the case that the user rewinds to a point far behind the start time of the sample,
|
// Playback has started, but if the user rewinds to a point before the start time of the sample then
|
||||||
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
|
// we must not have a lifetime start in order to continue receiving updates and stop the sample above.
|
||||||
LifetimeStart = double.MinValue;
|
LifetimeStart = double.MinValue;
|
||||||
LifetimeEnd = sampleInfo.StartTime;
|
LifetimeEnd = sampleInfo.StartTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
@ -215,6 +215,8 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
|
|
||||||
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
|
||||||
|
|
||||||
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
||||||
{
|
{
|
||||||
var converter = base.CreateBeatmapConverter(beatmap, ruleset);
|
var converter = base.CreateBeatmapConverter(beatmap, ruleset);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
@ -35,6 +36,8 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
|
|
||||||
protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();
|
protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();
|
||||||
|
|
||||||
|
public override Stream GetStream(string storagePath) => null;
|
||||||
|
|
||||||
protected override Texture GetBackground() => null;
|
protected override Texture GetBackground() => null;
|
||||||
|
|
||||||
protected override Track GetBeatmapTrack() => null;
|
protected override Track GetBeatmapTrack() => null;
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
|
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
|
||||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2021.419.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2021.422.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
||||||
<PackageReference Include="Sentry" Version="3.2.0" />
|
<PackageReference Include="Sentry" Version="3.2.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.28.1" />
|
<PackageReference Include="SharpCompress" Version="0.28.1" />
|
||||||
|
@ -70,7 +70,7 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.419.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.422.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.412.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||||
@ -93,7 +93,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2021.419.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2021.422.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.28.1" />
|
<PackageReference Include="SharpCompress" Version="0.28.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user