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Merge branch 'master' into fix-switching-ruleset-unpauses-beatmap
This commit is contained in:
commit
daa2007b41
74
osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs
Normal file
74
osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs
Normal file
@ -0,0 +1,74 @@
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|||||||
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||||
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// See the LICENCE file in the repository root for full licence text.
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||||||
|
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||||||
|
using System.Collections.Generic;
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||||||
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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|
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneSwellJudgements : PlayerTestScene
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{
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protected new TestPlayer Player => (TestPlayer)base.Player;
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public TestSceneSwellJudgements()
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: base(new TaikoRuleset())
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{
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}
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[Test]
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public void TestZeroTickTimeOffsets()
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|
{
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AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
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AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
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}
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|
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protected override bool Autoplay => true;
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|
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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|
{
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var beatmap = new Beatmap<TaikoHitObject>
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|
{
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BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
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HitObjects =
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|
{
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new Swell
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|
{
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StartTime = 1000,
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Duration = 1000,
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|
}
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|
}
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|
};
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return beatmap;
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}
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protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer();
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protected class TestPlayer : Player
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{
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public readonly List<JudgementResult> Results = new List<JudgementResult>();
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||||||
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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|
|
||||||
|
public TestPlayer()
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|
: base(false, false)
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||||||
|
{
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|
}
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|
||||||
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[BackgroundDependencyLoader]
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|
private void load()
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||||||
|
{
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|
ScoreProcessor.NewJudgement += r => Results.Add(r);
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|
}
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|
}
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||||||
|
}
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|
}
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -14,7 +15,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
|
{
|
||||||
}
|
}
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||||||
|
|
||||||
public void TriggerResult(HitResult type) => ApplyResult(r => r.Type = type);
|
protected override void UpdateInitialTransforms() => this.FadeOut();
|
||||||
|
|
||||||
|
public void TriggerResult(HitResult type)
|
||||||
|
{
|
||||||
|
HitObject.StartTime = Time.Current;
|
||||||
|
ApplyResult(r => r.Type = type);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
|
@ -176,6 +176,8 @@ namespace osu.Game.Tests.Visual.Online
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HasVideo = true,
|
HasVideo = true,
|
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HasStoryboard = true,
|
HasStoryboard = true,
|
||||||
Covers = new BeatmapSetOnlineCovers(),
|
Covers = new BeatmapSetOnlineCovers(),
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Language = new BeatmapSetOnlineLanguage { Id = 3, Name = "English" },
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Genre = new BeatmapSetOnlineGenre { Id = 4, Name = "Rock" },
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||||||
},
|
},
|
||||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
|
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
|
||||||
Beatmaps = new List<BeatmapInfo>
|
Beatmaps = new List<BeatmapInfo>
|
||||||
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@ -75,6 +75,28 @@ namespace osu.Game.Beatmaps
|
|||||||
/// The availability of this beatmap set.
|
/// The availability of this beatmap set.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public BeatmapSetOnlineAvailability Availability { get; set; }
|
public BeatmapSetOnlineAvailability Availability { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The song genre of this beatmap set.
|
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|
/// </summary>
|
||||||
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public BeatmapSetOnlineGenre Genre { get; set; }
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||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The song language of this beatmap set.
|
||||||
|
/// </summary>
|
||||||
|
public BeatmapSetOnlineLanguage Language { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BeatmapSetOnlineGenre
|
||||||
|
{
|
||||||
|
public int Id { get; set; }
|
||||||
|
public string Name { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BeatmapSetOnlineLanguage
|
||||||
|
{
|
||||||
|
public int Id { get; set; }
|
||||||
|
public string Name { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class BeatmapSetOnlineCovers
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public class BeatmapSetOnlineCovers
|
||||||
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@ -69,6 +69,12 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty(@"availability")]
|
[JsonProperty(@"availability")]
|
||||||
private BeatmapSetOnlineAvailability availability { get; set; }
|
private BeatmapSetOnlineAvailability availability { get; set; }
|
||||||
|
|
||||||
|
[JsonProperty(@"genre")]
|
||||||
|
private BeatmapSetOnlineGenre genre { get; set; }
|
||||||
|
|
||||||
|
[JsonProperty(@"language")]
|
||||||
|
private BeatmapSetOnlineLanguage language { get; set; }
|
||||||
|
|
||||||
[JsonProperty(@"beatmaps")]
|
[JsonProperty(@"beatmaps")]
|
||||||
private IEnumerable<APIBeatmap> beatmaps { get; set; }
|
private IEnumerable<APIBeatmap> beatmaps { get; set; }
|
||||||
|
|
||||||
@ -95,6 +101,8 @@ namespace osu.Game.Online.API.Requests.Responses
|
|||||||
LastUpdated = lastUpdated,
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LastUpdated = lastUpdated,
|
||||||
Availability = availability,
|
Availability = availability,
|
||||||
HasFavourited = hasFavourited,
|
HasFavourited = hasFavourited,
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||||||
|
Genre = genre,
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|
Language = language
|
||||||
},
|
},
|
||||||
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
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Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
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||||||
};
|
};
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||||||
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@ -36,7 +36,7 @@ namespace osu.Game.Overlays.BeatmapSet
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|||||||
|
|
||||||
public Info()
|
public Info()
|
||||||
{
|
{
|
||||||
MetadataSection source, tags;
|
MetadataSection source, tags, genre, language;
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Height = 220;
|
Height = 220;
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||||||
Masking = true;
|
Masking = true;
|
||||||
@ -83,11 +83,12 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Full,
|
||||||
LayoutDuration = transition_duration,
|
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
source = new MetadataSection("Source"),
|
source = new MetadataSection("Source"),
|
||||||
|
genre = new MetadataSection("Genre") { Width = 0.5f },
|
||||||
|
language = new MetadataSection("Language") { Width = 0.5f },
|
||||||
tags = new MetadataSection("Tags"),
|
tags = new MetadataSection("Tags"),
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@ -119,6 +120,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
{
|
{
|
||||||
source.Text = b.NewValue?.Metadata.Source ?? string.Empty;
|
source.Text = b.NewValue?.Metadata.Source ?? string.Empty;
|
||||||
tags.Text = b.NewValue?.Metadata.Tags ?? string.Empty;
|
tags.Text = b.NewValue?.Metadata.Tags ?? string.Empty;
|
||||||
|
genre.Text = b.NewValue?.OnlineInfo?.Genre?.Name ?? string.Empty;
|
||||||
|
language.Text = b.NewValue?.OnlineInfo?.Language?.Name ?? string.Empty;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -139,7 +142,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
{
|
{
|
||||||
if (string.IsNullOrEmpty(value))
|
if (string.IsNullOrEmpty(value))
|
||||||
{
|
{
|
||||||
this.FadeOut(transition_duration);
|
Hide();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -149,12 +152,6 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Color4 TextColour
|
|
||||||
{
|
|
||||||
get => textFlow.Colour;
|
|
||||||
set => textFlow.Colour = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public MetadataSection(string title)
|
public MetadataSection(string title)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Chat.Selection
|
|||||||
private Color4 topicColour;
|
private Color4 topicColour;
|
||||||
private Color4 hoverColour;
|
private Color4 hoverColour;
|
||||||
|
|
||||||
public IEnumerable<string> FilterTerms => new[] { channel.Name };
|
public IEnumerable<string> FilterTerms => new[] { channel.Name, channel.Topic };
|
||||||
|
|
||||||
public bool MatchingFilter
|
public bool MatchingFilter
|
||||||
{
|
{
|
||||||
|
@ -296,7 +296,11 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
this.MoveTo(pos, 200, Easing.OutQuint);
|
this.MoveTo(pos, 200, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
|
protected override void PopIn()
|
||||||
|
{
|
||||||
|
instantMove |= !IsPresent;
|
||||||
|
this.FadeIn(200, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
|
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,7 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Extensions.TypeExtensions;
|
using osu.Framework.Extensions.TypeExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
@ -278,6 +279,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
UpdateResult(false);
|
UpdateResult(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Schedules an <see cref="Action"/> to this <see cref="DrawableHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Only provided temporarily until hitobject pooling is implemented.
|
||||||
|
/// </remarks>
|
||||||
|
protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
|
||||||
|
|
||||||
private double? lifetimeStart;
|
private double? lifetimeStart;
|
||||||
|
|
||||||
public override double LifetimeStart
|
public override double LifetimeStart
|
||||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether all <see cref="Judgement"/>s have been processed.
|
/// Whether all <see cref="Judgement"/>s have been processed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual bool HasCompleted => false;
|
public virtual bool HasCompleted => false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this ScoreProcessor has already triggered the failed state.
|
/// Whether this ScoreProcessor has already triggered the failed state.
|
||||||
@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
private const double combo_portion = 0.7;
|
private const double combo_portion = 0.7;
|
||||||
private const double max_score = 1000000;
|
private const double max_score = 1000000;
|
||||||
|
|
||||||
protected sealed override bool HasCompleted => JudgedHits == MaxHits;
|
public sealed override bool HasCompleted => JudgedHits == MaxHits;
|
||||||
|
|
||||||
protected int MaxHits { get; private set; }
|
protected int MaxHits { get; private set; }
|
||||||
protected int JudgedHits { get; private set; }
|
protected int JudgedHits { get; private set; }
|
||||||
|
@ -215,10 +215,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
continueResume();
|
continueResume();
|
||||||
}
|
}
|
||||||
|
|
||||||
public ResumeOverlay ResumeOverlay { get; private set; }
|
|
||||||
|
|
||||||
protected virtual ResumeOverlay CreateResumeOverlay() => null;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
|
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -389,6 +385,13 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract GameplayCursorContainer Cursor { get; }
|
public abstract GameplayCursorContainer Cursor { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An optional overlay used when resuming gameplay from a paused state.
|
||||||
|
/// </summary>
|
||||||
|
public ResumeOverlay ResumeOverlay { get; protected set; }
|
||||||
|
|
||||||
|
protected virtual ResumeOverlay CreateResumeOverlay() => null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets a replay to be used, overriding local input.
|
/// Sets a replay to be used, overriding local input.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Caching;
|
using osu.Framework.Caching;
|
||||||
@ -50,8 +51,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
public override bool Remove(DrawableHitObject hitObject)
|
public override bool Remove(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
var result = base.Remove(hitObject);
|
var result = base.Remove(hitObject);
|
||||||
|
|
||||||
if (result)
|
if (result)
|
||||||
|
{
|
||||||
initialStateCache.Invalidate();
|
initialStateCache.Invalidate();
|
||||||
|
hitObjectInitialStateCache.Remove(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -86,13 +92,34 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
scrollingInfo.Algorithm.Reset();
|
scrollingInfo.Algorithm.Reset();
|
||||||
|
|
||||||
foreach (var obj in Objects)
|
foreach (var obj in Objects)
|
||||||
|
{
|
||||||
|
computeLifetimeStartRecursive(obj);
|
||||||
computeInitialStateRecursive(obj);
|
computeInitialStateRecursive(obj);
|
||||||
|
}
|
||||||
|
|
||||||
initialStateCache.Validate();
|
initialStateCache.Validate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void computeInitialStateRecursive(DrawableHitObject hitObject)
|
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
|
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
||||||
|
|
||||||
|
foreach (var obj in hitObject.NestedHitObjects)
|
||||||
|
computeLifetimeStartRecursive(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
|
||||||
|
|
||||||
|
// Cant use AddOnce() since the delegate is re-constructed every invocation
|
||||||
|
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
|
||||||
|
{
|
||||||
|
if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached))
|
||||||
|
cached = hitObjectInitialStateCache[hitObject] = new Cached();
|
||||||
|
|
||||||
|
if (cached.IsValid)
|
||||||
|
return;
|
||||||
|
|
||||||
double endTime = hitObject.HitObject.StartTime;
|
double endTime = hitObject.HitObject.StartTime;
|
||||||
|
|
||||||
if (hitObject.HitObject is IHasEndTime e)
|
if (hitObject.HitObject is IHasEndTime e)
|
||||||
@ -113,7 +140,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
|
||||||
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
|
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
|
||||||
|
|
||||||
foreach (var obj in hitObject.NestedHitObjects)
|
foreach (var obj in hitObject.NestedHitObjects)
|
||||||
@ -123,7 +149,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||||
updatePosition(obj, hitObject.HitObject.StartTime);
|
updatePosition(obj, hitObject.HitObject.StartTime);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
cached.Validate();
|
||||||
|
});
|
||||||
|
|
||||||
protected override void UpdateAfterChildrenLife()
|
protected override void UpdateAfterChildrenLife()
|
||||||
{
|
{
|
||||||
|
@ -4,6 +4,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit
|
namespace osu.Game.Screens.Edit
|
||||||
{
|
{
|
||||||
@ -35,5 +38,41 @@ namespace osu.Game.Screens.Edit
|
|||||||
protected override int DefaultMinValue => VALID_DIVISORS.First();
|
protected override int DefaultMinValue => VALID_DIVISORS.First();
|
||||||
protected override int DefaultMaxValue => VALID_DIVISORS.Last();
|
protected override int DefaultMaxValue => VALID_DIVISORS.Last();
|
||||||
protected override int DefaultPrecision => 1;
|
protected override int DefaultPrecision => 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the appropriate colour for a beat divisor.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="beatDivisor">The beat divisor.</param>
|
||||||
|
/// <param name="colours">The set of colours.</param>
|
||||||
|
/// <returns>The applicable colour from <paramref name="colours"/> for <paramref name="beatDivisor"/>.</returns>
|
||||||
|
public static ColourInfo GetColourFor(int beatDivisor, OsuColour colours)
|
||||||
|
{
|
||||||
|
switch (beatDivisor)
|
||||||
|
{
|
||||||
|
case 2:
|
||||||
|
return colours.BlueLight;
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
return colours.Blue;
|
||||||
|
|
||||||
|
case 8:
|
||||||
|
return colours.BlueDarker;
|
||||||
|
|
||||||
|
case 16:
|
||||||
|
return colours.PurpleDark;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
return colours.YellowLight;
|
||||||
|
|
||||||
|
case 6:
|
||||||
|
return colours.Yellow;
|
||||||
|
|
||||||
|
case 12:
|
||||||
|
return colours.YellowDarker;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return Color4.White;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -188,6 +188,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
private Marker marker;
|
private Marker marker;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
private readonly BindableBeatDivisor beatDivisor;
|
private readonly BindableBeatDivisor beatDivisor;
|
||||||
private readonly int[] availableDivisors;
|
private readonly int[] availableDivisors;
|
||||||
|
|
||||||
@ -204,11 +207,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
{
|
{
|
||||||
foreach (var t in availableDivisors)
|
foreach (var t in availableDivisors)
|
||||||
{
|
{
|
||||||
AddInternal(new Tick(t)
|
AddInternal(new Tick
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopLeft,
|
Anchor = Anchor.TopLeft,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
RelativePositionAxes = Axes.X,
|
RelativePositionAxes = Axes.X,
|
||||||
|
Colour = BindableBeatDivisor.GetColourFor(t, colours),
|
||||||
X = getMappedPosition(t)
|
X = getMappedPosition(t)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -284,11 +288,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
|
|
||||||
private class Tick : CompositeDrawable
|
private class Tick : CompositeDrawable
|
||||||
{
|
{
|
||||||
private readonly int divisor;
|
public Tick()
|
||||||
|
|
||||||
public Tick(int divisor)
|
|
||||||
{
|
{
|
||||||
this.divisor = divisor;
|
|
||||||
Size = new Vector2(2.5f, 10);
|
Size = new Vector2(2.5f, 10);
|
||||||
|
|
||||||
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
|
||||||
@ -296,42 +297,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
CornerRadius = 0.5f;
|
CornerRadius = 0.5f;
|
||||||
Masking = true;
|
Masking = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
Colour = getColourForDivisor(divisor, colours);
|
|
||||||
}
|
|
||||||
|
|
||||||
private ColourInfo getColourForDivisor(int divisor, OsuColour colours)
|
|
||||||
{
|
|
||||||
switch (divisor)
|
|
||||||
{
|
|
||||||
case 2:
|
|
||||||
return colours.BlueLight;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
return colours.Blue;
|
|
||||||
|
|
||||||
case 8:
|
|
||||||
return colours.BlueDarker;
|
|
||||||
|
|
||||||
case 16:
|
|
||||||
return colours.PurpleDark;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
return colours.YellowLight;
|
|
||||||
|
|
||||||
case 6:
|
|
||||||
return colours.Yellow;
|
|
||||||
|
|
||||||
case 12:
|
|
||||||
return colours.YellowDarker;
|
|
||||||
|
|
||||||
default:
|
|
||||||
return Color4.White;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private class Marker : CompositeDrawable
|
private class Marker : CompositeDrawable
|
||||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
Scheduler.AddDelayed(delegate
|
Scheduler.AddDelayed(delegate
|
||||||
{
|
{
|
||||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
|
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||||
if (menuMusic.Value)
|
if (menuMusic.Value)
|
||||||
{
|
{
|
||||||
track.Restart();
|
track.Restart();
|
||||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
private const float visualiser_rounds = 5;
|
private const float visualiser_rounds = 5;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// How much should each bar go down each milisecond (based on a full bar).
|
/// How much should each bar go down each millisecond (based on a full bar).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const float decay_per_milisecond = 0.0024f;
|
private const float decay_per_milisecond = 0.0024f;
|
||||||
|
|
||||||
@ -161,7 +161,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
private IShader shader;
|
private IShader shader;
|
||||||
private Texture texture;
|
private Texture texture;
|
||||||
|
|
||||||
//Asuming the logo is a circle, we don't need a second dimension.
|
//Assuming the logo is a circle, we don't need a second dimension.
|
||||||
private float size;
|
private float size;
|
||||||
|
|
||||||
private Color4 colour;
|
private Color4 colour;
|
||||||
|
@ -229,7 +229,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
|
/// Schedule a new external animation. Handled queueing and finishing previous animations in a sane way.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="action">The animation to be performed</param>
|
/// <param name="action">The animation to be performed</param>
|
||||||
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
|
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
|
||||||
|
@ -178,6 +178,7 @@ namespace osu.Game.Screens.Play
|
|||||||
},
|
},
|
||||||
// display the cursor above some HUD elements.
|
// display the cursor above some HUD elements.
|
||||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||||
|
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
|
||||||
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
|
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
|
||||||
{
|
{
|
||||||
HoldToQuit =
|
HoldToQuit =
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
@ -40,6 +41,8 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
protected virtual bool AllowFail => false;
|
protected virtual bool AllowFail => false;
|
||||||
|
|
||||||
|
protected virtual bool Autoplay => false;
|
||||||
|
|
||||||
private void loadPlayer()
|
private void loadPlayer()
|
||||||
{
|
{
|
||||||
var beatmap = CreateBeatmap(ruleset.RulesetInfo);
|
var beatmap = CreateBeatmap(ruleset.RulesetInfo);
|
||||||
@ -49,6 +52,13 @@ namespace osu.Game.Tests.Visual
|
|||||||
if (!AllowFail)
|
if (!AllowFail)
|
||||||
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||||
|
|
||||||
|
if (Autoplay)
|
||||||
|
{
|
||||||
|
var mod = ruleset.GetAutoplayMod();
|
||||||
|
if (mod != null)
|
||||||
|
Mods.Value = Mods.Value.Concat(mod.Yield()).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
Player = CreatePlayer(ruleset);
|
Player = CreatePlayer(ruleset);
|
||||||
LoadScreen(Player);
|
LoadScreen(Player);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user