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Very basic testing
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Visual.Navigation;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public class TestSceneBeatmapRecommendations : OsuGameTestScene
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{
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[Resolved]
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private DifficultyRecommender recommender { get; set; }
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[SetUpSteps]
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public new void SetUpSteps()
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{
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AddStep("register request handling", () =>
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{
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Logger.Log($"Registering request handling for {(DummyAPIAccess)API}");
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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Logger.Log($"New request {req}");
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switch (req)
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{
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case GetUserRequest userRequest:
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userRequest.TriggerSuccess(new User
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{
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Username = @"Dummy",
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Id = 1001,
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Statistics = new UserStatistics
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{
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PP = 928 // Expected recommended star difficulty is 2.999
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}
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});
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break;
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}
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};
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// Force recommender to calculate its star ratings again
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recommender.APIStateChanged(API, APIState.Online);
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});
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}
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[Test]
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public void TestPresentedBeatmapIsRecommended()
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{
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var importFunctions = importBeatmaps(5);
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for (int i = 0; i < 5; i++)
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{
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presentAndConfirm(importFunctions[i], i);
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}
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}
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private List<Func<BeatmapSetInfo>> importBeatmaps(int amount, RulesetInfo ruleset = null)
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{
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var importFunctions = new List<Func<BeatmapSetInfo>>();
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for (int i = 0; i < amount; i++)
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{
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importFunctions.Add(importBeatmap(i, ruleset));
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}
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return importFunctions;
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}
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private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
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{
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BeatmapSetInfo imported = null;
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AddStep($"import beatmap {i * 1000}", () =>
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{
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var difficulty = new BeatmapDifficulty();
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var metadata = new BeatmapMetadata
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{
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Artist = "SomeArtist",
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AuthorString = "SomeAuthor",
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Title = $"import {i * 1000}"
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};
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var beatmaps = new List<BeatmapInfo>();
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for (int j = 1; j <= 5; j++)
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{
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beatmaps.Add(new BeatmapInfo
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{
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OnlineBeatmapID = j * 1024 + i * 5,
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Metadata = metadata,
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BaseDifficulty = difficulty,
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Ruleset = ruleset ?? new OsuRuleset().RulesetInfo,
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StarDifficulty = j,
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});
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}
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imported = Game.BeatmapManager.Import(new BeatmapSetInfo
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{
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Hash = Guid.NewGuid().ToString(),
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OnlineBeatmapSetID = i,
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Metadata = metadata,
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Beatmaps = beatmaps,
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}).Result;
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});
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AddAssert($"import {i * 1000} succeeded", () => imported != null);
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return () => imported;
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}
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private void presentAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
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{
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AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
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AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 5 + 1024 * 3);
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AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
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}
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}
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}
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