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Very basic testing

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Endrik Tombak 2020-04-15 20:19:17 +03:00
parent b5c1752f0a
commit da9bd74e2e

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Select;
using osu.Game.Tests.Visual.Navigation;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.SongSelect
{
public class TestSceneBeatmapRecommendations : OsuGameTestScene
{
[Resolved]
private DifficultyRecommender recommender { get; set; }
[SetUpSteps]
public new void SetUpSteps()
{
AddStep("register request handling", () =>
{
Logger.Log($"Registering request handling for {(DummyAPIAccess)API}");
((DummyAPIAccess)API).HandleRequest = req =>
{
Logger.Log($"New request {req}");
switch (req)
{
case GetUserRequest userRequest:
userRequest.TriggerSuccess(new User
{
Username = @"Dummy",
Id = 1001,
Statistics = new UserStatistics
{
PP = 928 // Expected recommended star difficulty is 2.999
}
});
break;
}
};
// Force recommender to calculate its star ratings again
recommender.APIStateChanged(API, APIState.Online);
});
}
[Test]
public void TestPresentedBeatmapIsRecommended()
{
var importFunctions = importBeatmaps(5);
for (int i = 0; i < 5; i++)
{
presentAndConfirm(importFunctions[i], i);
}
}
private List<Func<BeatmapSetInfo>> importBeatmaps(int amount, RulesetInfo ruleset = null)
{
var importFunctions = new List<Func<BeatmapSetInfo>>();
for (int i = 0; i < amount; i++)
{
importFunctions.Add(importBeatmap(i, ruleset));
}
return importFunctions;
}
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
{
BeatmapSetInfo imported = null;
AddStep($"import beatmap {i * 1000}", () =>
{
var difficulty = new BeatmapDifficulty();
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Title = $"import {i * 1000}"
};
var beatmaps = new List<BeatmapInfo>();
for (int j = 1; j <= 5; j++)
{
beatmaps.Add(new BeatmapInfo
{
OnlineBeatmapID = j * 1024 + i * 5,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo,
StarDifficulty = j,
});
}
imported = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineBeatmapSetID = i,
Metadata = metadata,
Beatmaps = beatmaps,
}).Result;
});
AddAssert($"import {i * 1000} succeeded", () => imported != null);
return () => imported;
}
private void presentAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
{
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 5 + 1024 * 3);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
}
}
}