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Merge branch 'master' into match-songselect-playlist-logic
This commit is contained in:
commit
da68ae5461
@ -7,7 +7,9 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Testing.Input;
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using osu.Framework.Testing.Input;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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@ -21,12 +23,50 @@ namespace osu.Game.Rulesets.Osu.Tests
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typeof(CursorTrail)
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typeof(CursorTrail)
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};
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};
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[BackgroundDependencyLoader]
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[Cached]
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private void load()
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private GameplayBeatmap gameplayBeatmap;
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private ClickingCursorContainer lastContainer;
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[Resolved]
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private OsuConfigManager config { get; set; }
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public TestSceneGameplayCursor()
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{
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gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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[TestCase(1, 1)]
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[TestCase(5, 1)]
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[TestCase(10, 1)]
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[TestCase(1, 1.5f)]
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[TestCase(5, 1.5f)]
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[TestCase(10, 1.5f)]
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public void TestSizing(int circleSize, float userScale)
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{
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
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AddStep("load content", loadContent);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
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AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
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AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
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}
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private void loadContent()
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{
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{
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SetContents(() => new MovingCursorInputManager
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SetContents(() => new MovingCursorInputManager
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{
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{
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Child = new ClickingCursorContainer
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Child = lastContainer = new ClickingCursorContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Masking = true,
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@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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@ -19,69 +20,18 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public void Update(Playfield playfield)
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/// <summary>
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{
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/// How early before a hitobject's start time to trigger a hit.
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bool requiresHold = false;
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/// </summary>
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bool requiresHit = false;
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private const float relax_leniency = 3;
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const float relax_leniency = 3;
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private bool isDownState;
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foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
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{
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if (!(drawable is DrawableOsuHitObject osuHit))
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continue;
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double time = osuHit.Clock.CurrentTime;
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double relativetime = time - osuHit.HitObject.StartTime;
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if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
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if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
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continue;
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if (osuHit is DrawableHitCircle && osuHit.IsHovered)
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{
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Debug.Assert(osuHit.HitObject.HitWindows != null);
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requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
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}
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requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
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}
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if (requiresHit)
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{
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addAction(false);
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addAction(true);
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}
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addAction(requiresHold);
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}
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private bool wasHit;
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private bool wasLeft;
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private bool wasLeft;
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private OsuInputManager osuInputManager;
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private OsuInputManager osuInputManager;
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private void addAction(bool hitting)
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private ReplayState<OsuAction> state;
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{
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private double lastStateChangeTime;
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if (wasHit == hitting)
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return;
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wasHit = hitting;
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var state = new ReplayState<OsuAction>
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{
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PressedActions = new List<OsuAction>()
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};
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if (hitting)
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{
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state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
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wasLeft = !wasLeft;
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}
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state.Apply(osuInputManager.CurrentState, osuInputManager);
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}
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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{
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@ -89,5 +39,85 @@ namespace osu.Game.Rulesets.Osu.Mods
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osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
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osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
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osuInputManager.AllowUserPresses = false;
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osuInputManager.AllowUserPresses = false;
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}
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}
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||||||
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public void Update(Playfield playfield)
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{
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bool requiresHold = false;
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bool requiresHit = false;
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double time = playfield.Clock.CurrentTime;
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foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>())
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{
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// we are not yet close enough to the object.
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if (time < h.HitObject.StartTime - relax_leniency)
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break;
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// already hit or beyond the hittable end time.
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if (h.IsHit || (h.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime))
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continue;
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switch (h)
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{
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case DrawableHitCircle circle:
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handleHitCircle(circle);
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break;
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case DrawableSlider slider:
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// Handles cases like "2B" beatmaps, where sliders may be overlapping and simply holding is not enough.
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if (!slider.HeadCircle.IsHit)
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handleHitCircle(slider.HeadCircle);
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requiresHold |= slider.Ball.IsHovered || h.IsHovered;
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break;
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case DrawableSpinner _:
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requiresHold = true;
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break;
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}
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}
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if (requiresHit)
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{
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changeState(false);
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changeState(true);
|
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}
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|
if (requiresHold)
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changeState(true);
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else if (isDownState && time - lastStateChangeTime > AutoGenerator.KEY_UP_DELAY)
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changeState(false);
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void handleHitCircle(DrawableHitCircle circle)
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{
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|
if (!circle.IsHovered)
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return;
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|
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Debug.Assert(circle.HitObject.HitWindows != null);
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requiresHit |= circle.HitObject.HitWindows.CanBeHit(time - circle.HitObject.StartTime);
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||||||
|
}
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|
|
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|
void changeState(bool down)
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|
{
|
||||||
|
if (isDownState == down)
|
||||||
|
return;
|
||||||
|
|
||||||
|
isDownState = down;
|
||||||
|
lastStateChangeTime = time;
|
||||||
|
|
||||||
|
state = new ReplayState<OsuAction>
|
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|
{
|
||||||
|
PressedActions = new List<OsuAction>()
|
||||||
|
};
|
||||||
|
|
||||||
|
if (down)
|
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|
{
|
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|
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
|
||||||
|
wasLeft = !wasLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
state?.Apply(osuInputManager.CurrentState, osuInputManager);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Osu.Configuration;
|
using osu.Game.Rulesets.Osu.Configuration;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -29,10 +30,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
private readonly Drawable cursorTrail;
|
private readonly Drawable cursorTrail;
|
||||||
|
|
||||||
public Bindable<float> CursorScale;
|
public Bindable<float> CursorScale = new BindableFloat(1);
|
||||||
|
|
||||||
private Bindable<float> userCursorScale;
|
private Bindable<float> userCursorScale;
|
||||||
private Bindable<bool> autoCursorScale;
|
private Bindable<bool> autoCursorScale;
|
||||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
|
||||||
|
|
||||||
public OsuCursorContainer()
|
public OsuCursorContainer()
|
||||||
{
|
{
|
||||||
@ -43,37 +44,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Resolved(canBeNull: true)]
|
||||||
|
private GameplayBeatmap beatmap { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuConfigManager config { get; set; }
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
|
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
|
||||||
{
|
{
|
||||||
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
|
||||||
|
|
||||||
this.beatmap.BindTo(beatmap);
|
|
||||||
this.beatmap.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
|
||||||
userCursorScale.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
|
||||||
autoCursorScale.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
CursorScale = new BindableFloat();
|
|
||||||
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
|
|
||||||
|
|
||||||
calculateScale();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void calculateScale()
|
|
||||||
{
|
|
||||||
float scale = userCursorScale.Value;
|
|
||||||
|
|
||||||
if (autoCursorScale.Value && beatmap.Value != null)
|
|
||||||
{
|
|
||||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
|
||||||
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
|
||||||
}
|
|
||||||
|
|
||||||
CursorScale.Value = scale;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -81,6 +61,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
||||||
|
|
||||||
|
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
||||||
|
userCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||||
|
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
CursorScale.ValueChanged += e =>
|
||||||
|
{
|
||||||
|
var newScale = new Vector2(e.NewValue);
|
||||||
|
|
||||||
|
ActiveCursor.Scale = newScale;
|
||||||
|
cursorTrail.Scale = newScale;
|
||||||
|
};
|
||||||
|
|
||||||
|
calculateScale();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
|
||||||
|
/// </summary>
|
||||||
|
public static float GetScaleForCircleSize(float circleSize) =>
|
||||||
|
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||||
|
|
||||||
|
private void calculateScale()
|
||||||
|
{
|
||||||
|
float scale = userCursorScale.Value;
|
||||||
|
|
||||||
|
if (autoCursorScale.Value && beatmap != null)
|
||||||
|
{
|
||||||
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||||
|
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
CursorScale.Value = scale;
|
||||||
|
|
||||||
|
var newScale = new Vector2(scale);
|
||||||
|
|
||||||
|
ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
|
||||||
|
cursorTrail.Scale = newScale;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int downCount;
|
private int downCount;
|
||||||
|
@ -91,9 +91,44 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||||
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||||
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
|
|
||||||
|
AddUntilStep("wait for load ready", () =>
|
||||||
|
{
|
||||||
|
moveMouse();
|
||||||
|
return player.LoadState == LoadState.Ready;
|
||||||
|
});
|
||||||
|
AddRepeatStep("move mouse", moveMouse, 20);
|
||||||
|
|
||||||
AddAssert("loader still active", () => loader.IsCurrentScreen());
|
AddAssert("loader still active", () => loader.IsCurrentScreen());
|
||||||
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
|
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
|
||||||
|
|
||||||
|
void moveMouse()
|
||||||
|
{
|
||||||
|
InputManager.MoveMouseTo(
|
||||||
|
loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft
|
||||||
|
+ (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft)
|
||||||
|
* RNG.NextSingle());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestBlockLoadViaFocus()
|
||||||
|
{
|
||||||
|
OsuFocusedOverlayContainer overlay = null;
|
||||||
|
|
||||||
|
AddStep("load dummy beatmap", () => ResetPlayer(false));
|
||||||
|
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
|
||||||
|
|
||||||
|
AddStep("show focused overlay", () => { container.Add(overlay = new ChangelogOverlay { State = { Value = Visibility.Visible } }); });
|
||||||
|
AddUntilStep("overlay visible", () => overlay.IsPresent);
|
||||||
|
|
||||||
|
AddUntilStep("wait for load ready", () => player.LoadState == LoadState.Ready);
|
||||||
|
AddRepeatStep("twiddle thumbs", () => { }, 20);
|
||||||
|
|
||||||
|
AddAssert("loader still active", () => loader.IsCurrentScreen());
|
||||||
|
|
||||||
|
AddStep("hide overlay", () => overlay.Hide());
|
||||||
|
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -159,13 +194,22 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
|
public void TestMutedNotificationMasterVolume()
|
||||||
|
{
|
||||||
|
addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
|
public void TestMutedNotificationTrackVolume()
|
||||||
|
{
|
||||||
|
addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
|
public void TestMutedNotificationMuteButton()
|
||||||
|
{
|
||||||
|
addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
|
||||||
|
}
|
||||||
|
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Created for avoiding copy pasting code for the same steps.
|
/// Created for avoiding copy pasting code for the same steps.
|
||||||
@ -179,7 +223,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
|
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
|
||||||
|
|
||||||
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
|
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
|
||||||
AddUntilStep("wait for player", () => player.IsLoaded);
|
AddUntilStep("wait for player", () => player.LoadState == LoadState.Ready);
|
||||||
|
|
||||||
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
|
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
|
||||||
AddStep("click notification", () =>
|
AddStep("click notification", () =>
|
||||||
@ -193,6 +237,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("check " + volumeName, assert);
|
AddAssert("check " + volumeName, assert);
|
||||||
|
|
||||||
|
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestPlayerLoaderContainer : Container
|
private class TestPlayerLoaderContainer : Container
|
||||||
|
@ -1,37 +1,25 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Utils;
|
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Online.Multiplayer;
|
using osu.Game.Online.Multiplayer;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Screens.Multi.Components;
|
using osu.Game.Screens.Multi.Components;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Multiplayer
|
namespace osu.Game.Tests.Visual.Multiplayer
|
||||||
{
|
{
|
||||||
public class TestSceneMatchBeatmapDetailArea : MultiplayerTestScene
|
public class TestSceneMatchBeatmapDetailArea : MultiplayerTestScene
|
||||||
{
|
{
|
||||||
[Resolved]
|
|
||||||
private BeatmapManager beatmapManager { get; set; }
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
|
|
||||||
private RulesetStore rulesetStore { get; set; }
|
|
||||||
|
|
||||||
private MatchBeatmapDetailArea detailArea;
|
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup() => Schedule(() =>
|
public void Setup() => Schedule(() =>
|
||||||
{
|
{
|
||||||
Room.Playlist.Clear();
|
Room.Playlist.Clear();
|
||||||
|
|
||||||
Child = detailArea = new MatchBeatmapDetailArea
|
Child = new MatchBeatmapDetailArea
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -42,19 +30,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
|
|
||||||
private void createNewItem()
|
private void createNewItem()
|
||||||
{
|
{
|
||||||
var set = beatmapManager.GetAllUsableBeatmapSetsEnumerable().First();
|
|
||||||
var rulesets = rulesetStore.AvailableRulesets.ToList();
|
|
||||||
|
|
||||||
var beatmap = set.Beatmaps[RNG.Next(0, set.Beatmaps.Count)];
|
|
||||||
|
|
||||||
beatmap.BeatmapSet = set;
|
|
||||||
beatmap.Metadata = set.Metadata;
|
|
||||||
|
|
||||||
Room.Playlist.Add(new PlaylistItem
|
Room.Playlist.Add(new PlaylistItem
|
||||||
{
|
{
|
||||||
ID = Room.Playlist.Count,
|
ID = Room.Playlist.Count,
|
||||||
Beatmap = { Value = beatmap },
|
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
|
||||||
Ruleset = { Value = rulesets[RNG.Next(0, rulesets.Count)] },
|
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||||
RequiredMods =
|
RequiredMods =
|
||||||
{
|
{
|
||||||
new OsuModHardRock(),
|
new OsuModHardRock(),
|
||||||
|
@ -117,6 +117,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
API.Login("Rhythm Champion", "osu!");
|
API.Login("Rhythm Champion", "osu!");
|
||||||
|
|
||||||
|
Dependencies.Get<SessionStatics>().Set(Static.MutedAudioNotificationShownOnce, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
97
osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs
Normal file
97
osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Online
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneOnlineViewContainer : OsuTestScene
|
||||||
|
{
|
||||||
|
private readonly TestOnlineViewContainer onlineView;
|
||||||
|
|
||||||
|
public TestSceneOnlineViewContainer()
|
||||||
|
{
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = onlineView = new TestOnlineViewContainer()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOnlineStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
|
||||||
|
|
||||||
|
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOfflineStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
|
||||||
|
|
||||||
|
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestConnectingStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
|
||||||
|
|
||||||
|
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFailingStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
|
||||||
|
|
||||||
|
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestOnlineViewContainer : OnlineViewContainer
|
||||||
|
{
|
||||||
|
public new LoadingAnimation LoadingAnimation => base.LoadingAnimation;
|
||||||
|
|
||||||
|
public CompositeDrawable ViewTarget => base.Content;
|
||||||
|
|
||||||
|
public TestOnlineViewContainer()
|
||||||
|
: base(@"Please sign in to view dummy test content")
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Blue.Opacity(0.8f),
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = "dummy online content",
|
||||||
|
Font = OsuFont.Default.With(size: 40),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -33,7 +33,7 @@ namespace osu.Game.Online.API
|
|||||||
public APIState State
|
public APIState State
|
||||||
{
|
{
|
||||||
get => state;
|
get => state;
|
||||||
private set
|
set
|
||||||
{
|
{
|
||||||
if (state == value)
|
if (state == value)
|
||||||
return;
|
return;
|
||||||
|
@ -152,7 +152,7 @@ namespace osu.Game.Online.Leaderboards
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PlaceholderState.NotLoggedIn:
|
case PlaceholderState.NotLoggedIn:
|
||||||
replacePlaceholder(new LoginPlaceholder());
|
replacePlaceholder(new LoginPlaceholder(@"Please sign in to view online leaderboards!"));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PlaceholderState.NotSupporter:
|
case PlaceholderState.NotSupporter:
|
||||||
|
100
osu.Game/Online/OnlineViewContainer.cs
Normal file
100
osu.Game/Online/OnlineViewContainer.cs
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Online.Placeholders;
|
||||||
|
|
||||||
|
namespace osu.Game.Online
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
|
||||||
|
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
|
||||||
|
/// </summary>
|
||||||
|
public abstract class OnlineViewContainer : Container, IOnlineComponent
|
||||||
|
{
|
||||||
|
protected LoadingAnimation LoadingAnimation { get; private set; }
|
||||||
|
|
||||||
|
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
|
private readonly string placeholderMessage;
|
||||||
|
|
||||||
|
private Placeholder placeholder;
|
||||||
|
|
||||||
|
private const double transform_duration = 300;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
protected IAPIProvider API { get; private set; }
|
||||||
|
|
||||||
|
protected OnlineViewContainer(string placeholderMessage)
|
||||||
|
{
|
||||||
|
this.placeholderMessage = placeholderMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
Content,
|
||||||
|
placeholder = new LoginPlaceholder(placeholderMessage),
|
||||||
|
LoadingAnimation = new LoadingAnimation
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
API.Register(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case APIState.Offline:
|
||||||
|
PopContentOut(Content);
|
||||||
|
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint);
|
||||||
|
placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint);
|
||||||
|
LoadingAnimation.Hide();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case APIState.Online:
|
||||||
|
PopContentIn(Content);
|
||||||
|
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
|
LoadingAnimation.Hide();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case APIState.Failing:
|
||||||
|
case APIState.Connecting:
|
||||||
|
PopContentOut(Content);
|
||||||
|
LoadingAnimation.Show();
|
||||||
|
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies a transform to the online content to make it hidden.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PopContentOut(Drawable content) => content.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies a transform to the online content to make it visible.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
API?.Unregister(this);
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -14,7 +14,7 @@ namespace osu.Game.Online.Placeholders
|
|||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private LoginOverlay login { get; set; }
|
private LoginOverlay login { get; set; }
|
||||||
|
|
||||||
public LoginPlaceholder()
|
public LoginPlaceholder(string actionMessage)
|
||||||
{
|
{
|
||||||
AddIcon(FontAwesome.Solid.UserLock, cp =>
|
AddIcon(FontAwesome.Solid.UserLock, cp =>
|
||||||
{
|
{
|
||||||
@ -22,7 +22,7 @@ namespace osu.Game.Online.Placeholders
|
|||||||
cp.Padding = new MarginPadding { Right = 10 };
|
cp.Padding = new MarginPadding { Right = 10 };
|
||||||
});
|
});
|
||||||
|
|
||||||
AddText(@"Please sign in to view online leaderboards!");
|
AddText(actionMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Replays
|
|||||||
#region Constants
|
#region Constants
|
||||||
|
|
||||||
// Shared amongst all modes
|
// Shared amongst all modes
|
||||||
protected const double KEY_UP_DELAY = 50;
|
public const double KEY_UP_DELAY = 50;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
@ -2,10 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Transforms;
|
using osu.Framework.Graphics.Transforms;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Timing;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -30,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
|
|
||||||
private float currentZoom = 1;
|
private float currentZoom = 1;
|
||||||
|
|
||||||
|
[Resolved(canBeNull: true)]
|
||||||
|
private IFrameBasedClock editorClock { get; set; }
|
||||||
|
|
||||||
public ZoomableScrollContainer()
|
public ZoomableScrollContainer()
|
||||||
: base(Direction.Horizontal)
|
: base(Direction.Horizontal)
|
||||||
{
|
{
|
||||||
@ -104,8 +109,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
protected override bool OnScroll(ScrollEvent e)
|
protected override bool OnScroll(ScrollEvent e)
|
||||||
{
|
{
|
||||||
if (e.IsPrecise)
|
if (e.IsPrecise)
|
||||||
|
{
|
||||||
|
// can't handle scroll correctly while playing.
|
||||||
|
// the editor will handle this case for us.
|
||||||
|
if (editorClock?.IsRunning == true)
|
||||||
|
return false;
|
||||||
|
|
||||||
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
||||||
return base.OnScroll(e);
|
return base.OnScroll(e);
|
||||||
|
}
|
||||||
|
|
||||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||||
return true;
|
return true;
|
||||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Multi
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0);
|
SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0, true);
|
||||||
|
|
||||||
beatmap.BindValueChanged(_ => scheduleRefresh());
|
beatmap.BindValueChanged(_ => scheduleRefresh());
|
||||||
ruleset.BindValueChanged(_ => scheduleRefresh());
|
ruleset.BindValueChanged(_ => scheduleRefresh());
|
||||||
|
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
180
osu.Game/Screens/Play/BeatmapMetadataDisplay.cs
Normal file
@ -0,0 +1,180 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Screens.Play.HUD;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Displays beatmap metadata inside <see cref="PlayerLoader"/>
|
||||||
|
/// </summary>
|
||||||
|
public class BeatmapMetadataDisplay : Container
|
||||||
|
{
|
||||||
|
private class MetadataLine : Container
|
||||||
|
{
|
||||||
|
public MetadataLine(string left, string right)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Margin = new MarginPadding { Right = 5 },
|
||||||
|
Colour = OsuColour.Gray(0.8f),
|
||||||
|
Text = left,
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
Margin = new MarginPadding { Left = 5 },
|
||||||
|
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly WorkingBeatmap beatmap;
|
||||||
|
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||||
|
private readonly Drawable facade;
|
||||||
|
private LoadingAnimation loading;
|
||||||
|
private Sprite backgroundSprite;
|
||||||
|
|
||||||
|
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||||
|
|
||||||
|
public bool Loading
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value)
|
||||||
|
{
|
||||||
|
loading.Show();
|
||||||
|
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
loading.Hide();
|
||||||
|
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
||||||
|
{
|
||||||
|
this.beatmap = beatmap;
|
||||||
|
this.facade = facade;
|
||||||
|
|
||||||
|
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
||||||
|
this.mods.BindTo(mods);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
facade.With(d =>
|
||||||
|
{
|
||||||
|
d.Anchor = Anchor.TopCentre;
|
||||||
|
d.Origin = Anchor.TopCentre;
|
||||||
|
}),
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
||||||
|
Font = OsuFont.GetFont(size: 36, italics: true),
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Margin = new MarginPadding { Top = 15 },
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
||||||
|
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Size = new Vector2(300, 60),
|
||||||
|
Margin = new MarginPadding(10),
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
CornerRadius = 10,
|
||||||
|
Masking = true,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
backgroundSprite = new Sprite
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Texture = beatmap?.Background,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
FillMode = FillMode.Fill,
|
||||||
|
},
|
||||||
|
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = beatmap?.BeatmapInfo?.Version,
|
||||||
|
Font = OsuFont.GetFont(size: 26, italics: true),
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Margin = new MarginPadding
|
||||||
|
{
|
||||||
|
Bottom = 40
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new MetadataLine("Source", metadata.Source)
|
||||||
|
{
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
},
|
||||||
|
new MetadataLine("Mapper", metadata.AuthorString)
|
||||||
|
{
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
},
|
||||||
|
new ModDisplay
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Margin = new MarginPadding { Top = 20 },
|
||||||
|
Current = mods
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Loading = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
public class GameplayBeatmap : Component, IBeatmap
|
||||||
|
{
|
||||||
|
public readonly IBeatmap PlayableBeatmap;
|
||||||
|
|
||||||
|
public GameplayBeatmap(IBeatmap playableBeatmap)
|
||||||
|
{
|
||||||
|
PlayableBeatmap = playableBeatmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapInfo BeatmapInfo
|
||||||
|
{
|
||||||
|
get => PlayableBeatmap.BeatmapInfo;
|
||||||
|
set => PlayableBeatmap.BeatmapInfo = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
|
||||||
|
|
||||||
|
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
|
||||||
|
|
||||||
|
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
|
||||||
|
|
||||||
|
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
|
||||||
|
|
||||||
|
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
|
||||||
|
|
||||||
|
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
|
||||||
|
|
||||||
|
public IBeatmap Clone() => PlayableBeatmap.Clone();
|
||||||
|
}
|
||||||
|
}
|
@ -110,6 +110,13 @@ namespace osu.Game.Screens.Play
|
|||||||
this.showResults = showResults;
|
this.showResults = showResults;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private GameplayBeatmap gameplayBeatmap;
|
||||||
|
|
||||||
|
private DependencyContainer dependencies;
|
||||||
|
|
||||||
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||||
|
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
|
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
|
||||||
{
|
{
|
||||||
@ -143,6 +150,10 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
|
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||||
|
|
||||||
|
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
|
||||||
|
|
||||||
|
dependencies.CacheAs(gameplayBeatmap);
|
||||||
|
|
||||||
addUnderlayComponents(GameplayClockContainer);
|
addUnderlayComponents(GameplayClockContainer);
|
||||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
|
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
|
||||||
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -12,21 +11,15 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Localisation;
|
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osu.Game.Input;
|
using osu.Game.Input;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
using osu.Game.Rulesets.Mods;
|
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using osu.Game.Screens.Play.HUD;
|
|
||||||
using osu.Game.Screens.Play.PlayerSettings;
|
using osu.Game.Screens.Play.PlayerSettings;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -38,30 +31,65 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
protected const float BACKGROUND_BLUR = 15;
|
protected const float BACKGROUND_BLUR = 15;
|
||||||
|
|
||||||
|
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||||
|
|
||||||
|
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||||
|
|
||||||
|
// Here because IsHovered will not update unless we do so.
|
||||||
|
public override bool HandlePositionalInput => true;
|
||||||
|
|
||||||
|
// We show the previous screen status
|
||||||
|
protected override UserActivity InitialActivity => null;
|
||||||
|
|
||||||
|
protected override bool PlayResumeSound => false;
|
||||||
|
|
||||||
|
protected BeatmapMetadataDisplay MetadataInfo;
|
||||||
|
|
||||||
|
protected VisualSettings VisualSettings;
|
||||||
|
|
||||||
|
protected Task LoadTask { get; private set; }
|
||||||
|
|
||||||
|
protected Task DisposalTask { get; private set; }
|
||||||
|
|
||||||
|
private bool backgroundBrightnessReduction;
|
||||||
|
|
||||||
|
protected bool BackgroundBrightnessReduction
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == backgroundBrightnessReduction)
|
||||||
|
return;
|
||||||
|
|
||||||
|
backgroundBrightnessReduction = value;
|
||||||
|
|
||||||
|
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool readyForPush =>
|
||||||
|
// don't push unless the player is completely loaded
|
||||||
|
player.LoadState == LoadState.Ready
|
||||||
|
// don't push if the user is hovering one of the panes, unless they are idle.
|
||||||
|
&& (IsHovered || idleTracker.IsIdle.Value)
|
||||||
|
// don't push if the user is dragging a slider or otherwise.
|
||||||
|
&& inputManager?.DraggedDrawable == null
|
||||||
|
// don't push if a focused overlay is visible, like settings.
|
||||||
|
&& inputManager?.FocusedDrawable == null;
|
||||||
|
|
||||||
private readonly Func<Player> createPlayer;
|
private readonly Func<Player> createPlayer;
|
||||||
|
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
private LogoTrackingContainer content;
|
private LogoTrackingContainer content;
|
||||||
|
|
||||||
protected BeatmapMetadataDisplay MetadataInfo;
|
|
||||||
|
|
||||||
private bool hideOverlays;
|
private bool hideOverlays;
|
||||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
|
||||||
|
|
||||||
protected override UserActivity InitialActivity => null; //shows the previous screen status
|
|
||||||
|
|
||||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
|
||||||
|
|
||||||
protected override bool PlayResumeSound => false;
|
|
||||||
|
|
||||||
protected Task LoadTask { get; private set; }
|
|
||||||
|
|
||||||
protected Task DisposalTask { get; private set; }
|
|
||||||
|
|
||||||
private InputManager inputManager;
|
private InputManager inputManager;
|
||||||
|
|
||||||
private IdleTracker idleTracker;
|
private IdleTracker idleTracker;
|
||||||
|
|
||||||
|
private ScheduledDelegate scheduledPushPlayer;
|
||||||
|
|
||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private NotificationOverlay notificationOverlay { get; set; }
|
private NotificationOverlay notificationOverlay { get; set; }
|
||||||
|
|
||||||
@ -71,19 +99,11 @@ namespace osu.Game.Screens.Play
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private AudioManager audioManager { get; set; }
|
private AudioManager audioManager { get; set; }
|
||||||
|
|
||||||
private Bindable<bool> muteWarningShownOnce;
|
|
||||||
|
|
||||||
public PlayerLoader(Func<Player> createPlayer)
|
public PlayerLoader(Func<Player> createPlayer)
|
||||||
{
|
{
|
||||||
this.createPlayer = createPlayer;
|
this.createPlayer = createPlayer;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void restartRequested()
|
|
||||||
{
|
|
||||||
hideOverlays = true;
|
|
||||||
ValidForResume = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(SessionStatics sessionStatics)
|
private void load(SessionStatics sessionStatics)
|
||||||
{
|
{
|
||||||
@ -127,11 +147,13 @@ namespace osu.Game.Screens.Play
|
|||||||
inputManager = GetContainingInputManager();
|
inputManager = GetContainingInputManager();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Screen handling
|
||||||
|
|
||||||
public override void OnEntering(IScreen last)
|
public override void OnEntering(IScreen last)
|
||||||
{
|
{
|
||||||
base.OnEntering(last);
|
base.OnEntering(last);
|
||||||
|
|
||||||
loadNewPlayer();
|
prepareNewPlayer();
|
||||||
|
|
||||||
content.ScaleTo(0.7f);
|
content.ScaleTo(0.7f);
|
||||||
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
|
Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
|
||||||
@ -141,15 +163,7 @@ namespace osu.Game.Screens.Play
|
|||||||
MetadataInfo.Delay(750).FadeIn(500);
|
MetadataInfo.Delay(750).FadeIn(500);
|
||||||
this.Delay(1800).Schedule(pushWhenLoaded);
|
this.Delay(1800).Schedule(pushWhenLoaded);
|
||||||
|
|
||||||
if (!muteWarningShownOnce.Value)
|
showMuteWarningIfNeeded();
|
||||||
{
|
|
||||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
|
||||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
|
||||||
{
|
|
||||||
notificationOverlay?.Post(new MutedNotification());
|
|
||||||
muteWarningShownOnce.Value = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnResuming(IScreen last)
|
public override void OnResuming(IScreen last)
|
||||||
@ -160,36 +174,32 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
MetadataInfo.Loading = true;
|
MetadataInfo.Loading = true;
|
||||||
|
|
||||||
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
|
// we will only be resumed if the player has requested a re-run (see restartRequested).
|
||||||
loadNewPlayer();
|
prepareNewPlayer();
|
||||||
|
|
||||||
this.Delay(400).Schedule(pushWhenLoaded);
|
this.Delay(400).Schedule(pushWhenLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void loadNewPlayer()
|
public override void OnSuspending(IScreen next)
|
||||||
{
|
{
|
||||||
var restartCount = player?.RestartCount + 1 ?? 0;
|
base.OnSuspending(next);
|
||||||
|
|
||||||
player = createPlayer();
|
cancelLoad();
|
||||||
player.RestartCount = restartCount;
|
|
||||||
player.RestartRequested = restartRequested;
|
|
||||||
|
|
||||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
BackgroundBrightnessReduction = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void contentIn()
|
public override bool OnExiting(IScreen next)
|
||||||
{
|
{
|
||||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
cancelLoad();
|
||||||
content.FadeInFromZero(400);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void contentOut()
|
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
||||||
{
|
this.FadeOut(150);
|
||||||
// Ensure the logo is no longer tracking before we scale the content
|
|
||||||
content.StopTracking();
|
|
||||||
|
|
||||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
Background.EnableUserDim.Value = false;
|
||||||
content.FadeOut(250);
|
BackgroundBrightnessReduction = false;
|
||||||
|
|
||||||
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||||
@ -198,10 +208,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
const double duration = 300;
|
const double duration = 300;
|
||||||
|
|
||||||
if (!resuming)
|
if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
|
||||||
{
|
|
||||||
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
|
|
||||||
}
|
|
||||||
|
|
||||||
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
|
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
|
||||||
logo.FadeIn(350);
|
logo.FadeIn(350);
|
||||||
@ -219,109 +226,7 @@ namespace osu.Game.Screens.Play
|
|||||||
content.StopTracking();
|
content.StopTracking();
|
||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate pushDebounce;
|
#endregion
|
||||||
protected VisualSettings VisualSettings;
|
|
||||||
|
|
||||||
// Here because IsHovered will not update unless we do so.
|
|
||||||
public override bool HandlePositionalInput => true;
|
|
||||||
|
|
||||||
private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
|
|
||||||
|
|
||||||
private void pushWhenLoaded()
|
|
||||||
{
|
|
||||||
if (!this.IsCurrentScreen()) return;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (!readyForPush)
|
|
||||||
{
|
|
||||||
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
|
||||||
// if we become unready for push during the delay.
|
|
||||||
cancelLoad();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pushDebounce != null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
pushDebounce = Scheduler.AddDelayed(() =>
|
|
||||||
{
|
|
||||||
contentOut();
|
|
||||||
|
|
||||||
this.Delay(250).Schedule(() =>
|
|
||||||
{
|
|
||||||
if (!this.IsCurrentScreen()) return;
|
|
||||||
|
|
||||||
LoadTask = null;
|
|
||||||
|
|
||||||
//By default, we want to load the player and never be returned to.
|
|
||||||
//Note that this may change if the player we load requested a re-run.
|
|
||||||
ValidForResume = false;
|
|
||||||
|
|
||||||
if (player.LoadedBeatmapSuccessfully)
|
|
||||||
this.Push(player);
|
|
||||||
else
|
|
||||||
this.Exit();
|
|
||||||
});
|
|
||||||
}, 500);
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
Schedule(pushWhenLoaded);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void cancelLoad()
|
|
||||||
{
|
|
||||||
pushDebounce?.Cancel();
|
|
||||||
pushDebounce = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnSuspending(IScreen next)
|
|
||||||
{
|
|
||||||
BackgroundBrightnessReduction = false;
|
|
||||||
base.OnSuspending(next);
|
|
||||||
cancelLoad();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool OnExiting(IScreen next)
|
|
||||||
{
|
|
||||||
content.ScaleTo(0.7f, 150, Easing.InQuint);
|
|
||||||
this.FadeOut(150);
|
|
||||||
cancelLoad();
|
|
||||||
|
|
||||||
Background.EnableUserDim.Value = false;
|
|
||||||
BackgroundBrightnessReduction = false;
|
|
||||||
|
|
||||||
return base.OnExiting(next);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
|
|
||||||
if (isDisposing)
|
|
||||||
{
|
|
||||||
// if the player never got pushed, we should explicitly dispose it.
|
|
||||||
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool backgroundBrightnessReduction;
|
|
||||||
|
|
||||||
protected bool BackgroundBrightnessReduction
|
|
||||||
{
|
|
||||||
get => backgroundBrightnessReduction;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == backgroundBrightnessReduction)
|
|
||||||
return;
|
|
||||||
|
|
||||||
backgroundBrightnessReduction = value;
|
|
||||||
|
|
||||||
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
@ -350,171 +255,129 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected class BeatmapMetadataDisplay : Container
|
private void prepareNewPlayer()
|
||||||
{
|
{
|
||||||
private class MetadataLine : Container
|
var restartCount = player?.RestartCount + 1 ?? 0;
|
||||||
{
|
|
||||||
public MetadataLine(string left, string right)
|
player = createPlayer();
|
||||||
{
|
player.RestartCount = restartCount;
|
||||||
AutoSizeAxes = Axes.Both;
|
player.RestartRequested = restartRequested;
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
Margin = new MarginPadding { Right = 5 },
|
|
||||||
Colour = OsuColour.Gray(0.8f),
|
|
||||||
Text = left,
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopLeft,
|
|
||||||
Margin = new MarginPadding { Left = 5 },
|
|
||||||
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly WorkingBeatmap beatmap;
|
private void restartRequested()
|
||||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
|
||||||
private readonly Drawable facade;
|
|
||||||
private LoadingAnimation loading;
|
|
||||||
private Sprite backgroundSprite;
|
|
||||||
|
|
||||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
|
||||||
|
|
||||||
public bool Loading
|
|
||||||
{
|
{
|
||||||
set
|
hideOverlays = true;
|
||||||
{
|
ValidForResume = true;
|
||||||
if (value)
|
|
||||||
{
|
|
||||||
loading.Show();
|
|
||||||
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void contentIn()
|
||||||
|
{
|
||||||
|
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||||
|
content.FadeInFromZero(400);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void contentOut()
|
||||||
|
{
|
||||||
|
// Ensure the logo is no longer tracking before we scale the content
|
||||||
|
content.StopTracking();
|
||||||
|
|
||||||
|
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||||
|
content.FadeOut(250);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pushWhenLoaded()
|
||||||
|
{
|
||||||
|
if (!this.IsCurrentScreen()) return;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!readyForPush)
|
||||||
|
{
|
||||||
|
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
||||||
|
// if we become unready for push during the delay.
|
||||||
|
cancelLoad();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (scheduledPushPlayer != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
scheduledPushPlayer = Scheduler.AddDelayed(() =>
|
||||||
|
{
|
||||||
|
contentOut();
|
||||||
|
|
||||||
|
this.Delay(250).Schedule(() =>
|
||||||
|
{
|
||||||
|
if (!this.IsCurrentScreen()) return;
|
||||||
|
|
||||||
|
LoadTask = null;
|
||||||
|
|
||||||
|
//By default, we want to load the player and never be returned to.
|
||||||
|
//Note that this may change if the player we load requested a re-run.
|
||||||
|
ValidForResume = false;
|
||||||
|
|
||||||
|
if (player.LoadedBeatmapSuccessfully)
|
||||||
|
this.Push(player);
|
||||||
else
|
else
|
||||||
{
|
this.Exit();
|
||||||
loading.Hide();
|
});
|
||||||
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
|
}, 500);
|
||||||
}
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
Schedule(pushWhenLoaded);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
private void cancelLoad()
|
||||||
{
|
{
|
||||||
this.beatmap = beatmap;
|
scheduledPushPlayer?.Cancel();
|
||||||
this.facade = facade;
|
scheduledPushPlayer = null;
|
||||||
|
|
||||||
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
|
||||||
this.mods.BindTo(mods);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
#region Disposal
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
|
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
protected override void Dispose(bool isDisposing)
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
{
|
||||||
new FillFlowContainer
|
base.Dispose(isDisposing);
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
facade.With(d =>
|
|
||||||
{
|
|
||||||
d.Anchor = Anchor.TopCentre;
|
|
||||||
d.Origin = Anchor.TopCentre;
|
|
||||||
}),
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
|
|
||||||
Font = OsuFont.GetFont(size: 36, italics: true),
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Margin = new MarginPadding { Top = 15 },
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
|
|
||||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Size = new Vector2(300, 60),
|
|
||||||
Margin = new MarginPadding(10),
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
CornerRadius = 10,
|
|
||||||
Masking = true,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
backgroundSprite = new Sprite
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Texture = beatmap?.Background,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
FillMode = FillMode.Fill,
|
|
||||||
},
|
|
||||||
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
|
||||||
}
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Text = beatmap?.BeatmapInfo?.Version,
|
|
||||||
Font = OsuFont.GetFont(size: 26, italics: true),
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Bottom = 40
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new MetadataLine("Source", metadata.Source)
|
|
||||||
{
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
},
|
|
||||||
new MetadataLine("Mapper", metadata.AuthorString)
|
|
||||||
{
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
},
|
|
||||||
new ModDisplay
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Margin = new MarginPadding { Top = 20 },
|
|
||||||
Current = mods
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Loading = true;
|
if (isDisposing)
|
||||||
|
{
|
||||||
|
// if the player never got pushed, we should explicitly dispose it.
|
||||||
|
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Mute warning
|
||||||
|
|
||||||
|
private Bindable<bool> muteWarningShownOnce;
|
||||||
|
|
||||||
|
private void showMuteWarningIfNeeded()
|
||||||
|
{
|
||||||
|
if (!muteWarningShownOnce.Value)
|
||||||
|
{
|
||||||
|
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||||
|
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||||
|
{
|
||||||
|
notificationOverlay?.Post(new MutedNotification());
|
||||||
|
muteWarningShownOnce.Value = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class MutedNotification : SimpleNotification
|
private class MutedNotification : SimpleNotification
|
||||||
{
|
{
|
||||||
|
public override bool IsImportant => true;
|
||||||
|
|
||||||
public MutedNotification()
|
public MutedNotification()
|
||||||
{
|
{
|
||||||
Text = "Your music volume is set to 0%! Click here to restore it.";
|
Text = "Your music volume is set to 0%! Click here to restore it.";
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsImportant => true;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||||
{
|
{
|
||||||
@ -533,5 +396,7 @@ namespace osu.Game.Screens.Play
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,11 +28,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
public readonly BeatmapDetails Details;
|
public readonly BeatmapDetails Details;
|
||||||
|
|
||||||
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab
|
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
|
||||||
{
|
|
||||||
get => tabControl.Current;
|
|
||||||
set => tabControl.Current = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
Loading…
Reference in New Issue
Block a user