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mirror of https://github.com/ppy/osu.git synced 2025-01-30 06:52:53 +08:00

Merge branch 'master' into match-songselect-playlist-logic

This commit is contained in:
Dean Herbert 2020-02-15 12:27:51 +09:00
commit da68ae5461
19 changed files with 862 additions and 441 deletions

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@ -7,7 +7,9 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing.Input; using osu.Framework.Testing.Input;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
@ -21,12 +23,50 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(CursorTrail) typeof(CursorTrail)
}; };
[BackgroundDependencyLoader] [Cached]
private void load() private GameplayBeatmap gameplayBeatmap;
private ClickingCursorContainer lastContainer;
[Resolved]
private OsuConfigManager config { get; set; }
public TestSceneGameplayCursor()
{
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[TestCase(1, 1)]
[TestCase(5, 1)]
[TestCase(10, 1)]
[TestCase(1, 1.5f)]
[TestCase(5, 1.5f)]
[TestCase(10, 1.5f)]
public void TestSizing(int circleSize, float userScale)
{
AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
AddStep("load content", loadContent);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
}
private void loadContent()
{ {
SetContents(() => new MovingCursorInputManager SetContents(() => new MovingCursorInputManager
{ {
Child = new ClickingCursorContainer Child = lastContainer = new ClickingCursorContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,

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@ -9,6 +9,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using static osu.Game.Input.Handlers.ReplayInputHandler; using static osu.Game.Input.Handlers.ReplayInputHandler;
@ -19,69 +20,18 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
public void Update(Playfield playfield) /// <summary>
{ /// How early before a hitobject's start time to trigger a hit.
bool requiresHold = false; /// </summary>
bool requiresHit = false; private const float relax_leniency = 3;
const float relax_leniency = 3; private bool isDownState;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
if (!(drawable is DrawableOsuHitObject osuHit))
continue;
double time = osuHit.Clock.CurrentTime;
double relativetime = time - osuHit.HitObject.StartTime;
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
continue;
if (osuHit is DrawableHitCircle && osuHit.IsHovered)
{
Debug.Assert(osuHit.HitObject.HitWindows != null);
requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
}
requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
}
if (requiresHit)
{
addAction(false);
addAction(true);
}
addAction(requiresHold);
}
private bool wasHit;
private bool wasLeft; private bool wasLeft;
private OsuInputManager osuInputManager; private OsuInputManager osuInputManager;
private void addAction(bool hitting) private ReplayState<OsuAction> state;
{ private double lastStateChangeTime;
if (wasHit == hitting)
return;
wasHit = hitting;
var state = new ReplayState<OsuAction>
{
PressedActions = new List<OsuAction>()
};
if (hitting)
{
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
wasLeft = !wasLeft;
}
state.Apply(osuInputManager.CurrentState, osuInputManager);
}
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset) public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{ {
@ -89,5 +39,85 @@ namespace osu.Game.Rulesets.Osu.Mods
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager; osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
osuInputManager.AllowUserPresses = false; osuInputManager.AllowUserPresses = false;
} }
public void Update(Playfield playfield)
{
bool requiresHold = false;
bool requiresHit = false;
double time = playfield.Clock.CurrentTime;
foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>())
{
// we are not yet close enough to the object.
if (time < h.HitObject.StartTime - relax_leniency)
break;
// already hit or beyond the hittable end time.
if (h.IsHit || (h.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime))
continue;
switch (h)
{
case DrawableHitCircle circle:
handleHitCircle(circle);
break;
case DrawableSlider slider:
// Handles cases like "2B" beatmaps, where sliders may be overlapping and simply holding is not enough.
if (!slider.HeadCircle.IsHit)
handleHitCircle(slider.HeadCircle);
requiresHold |= slider.Ball.IsHovered || h.IsHovered;
break;
case DrawableSpinner _:
requiresHold = true;
break;
}
}
if (requiresHit)
{
changeState(false);
changeState(true);
}
if (requiresHold)
changeState(true);
else if (isDownState && time - lastStateChangeTime > AutoGenerator.KEY_UP_DELAY)
changeState(false);
void handleHitCircle(DrawableHitCircle circle)
{
if (!circle.IsHovered)
return;
Debug.Assert(circle.HitObject.HitWindows != null);
requiresHit |= circle.HitObject.HitWindows.CanBeHit(time - circle.HitObject.StartTime);
}
void changeState(bool down)
{
if (isDownState == down)
return;
isDownState = down;
lastStateChangeTime = time;
state = new ReplayState<OsuAction>
{
PressedActions = new List<OsuAction>()
};
if (down)
{
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
wasLeft = !wasLeft;
}
state?.Apply(osuInputManager.CurrentState, osuInputManager);
}
}
} }
} }

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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -29,10 +30,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Drawable cursorTrail; private readonly Drawable cursorTrail;
public Bindable<float> CursorScale; public Bindable<float> CursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale; private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale; private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public OsuCursorContainer() public OsuCursorContainer()
{ {
@ -43,37 +44,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}; };
} }
[Resolved(canBeNull: true)]
private GameplayBeatmap beatmap { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap) private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
{ {
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail); rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale = new BindableFloat();
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
calculateScale();
}
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
CursorScale.Value = scale;
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -81,6 +61,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
base.LoadComplete(); base.LoadComplete();
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true); showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale.ValueChanged += e =>
{
var newScale = new Vector2(e.NewValue);
ActiveCursor.Scale = newScale;
cursorTrail.Scale = newScale;
};
calculateScale();
}
/// <summary>
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
/// </summary>
public static float GetScaleForCircleSize(float circleSize) =>
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
}
CursorScale.Value = scale;
var newScale = new Vector2(scale);
ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
cursorTrail.Scale = newScale;
} }
private int downCount; private int downCount;

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@ -91,9 +91,44 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
AddStep("load dummy beatmap", () => ResetPlayer(false)); AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
AddUntilStep("wait for load ready", () =>
{
moveMouse();
return player.LoadState == LoadState.Ready;
});
AddRepeatStep("move mouse", moveMouse, 20);
AddAssert("loader still active", () => loader.IsCurrentScreen()); AddAssert("loader still active", () => loader.IsCurrentScreen());
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen()); AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
void moveMouse()
{
InputManager.MoveMouseTo(
loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft
+ (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft)
* RNG.NextSingle());
}
}
[Test]
public void TestBlockLoadViaFocus()
{
OsuFocusedOverlayContainer overlay = null;
AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("show focused overlay", () => { container.Add(overlay = new ChangelogOverlay { State = { Value = Visibility.Visible } }); });
AddUntilStep("overlay visible", () => overlay.IsPresent);
AddUntilStep("wait for load ready", () => player.LoadState == LoadState.Ready);
AddRepeatStep("twiddle thumbs", () => { }, 20);
AddAssert("loader still active", () => loader.IsCurrentScreen());
AddStep("hide overlay", () => overlay.Hide());
AddUntilStep("loads after idle", () => !loader.IsCurrentScreen());
} }
[Test] [Test]
@ -159,13 +194,22 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
[Test] [Test]
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault); public void TestMutedNotificationMasterVolume()
{
addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
}
[Test] [Test]
public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault); public void TestMutedNotificationTrackVolume()
{
addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
}
[Test] [Test]
public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value); public void TestMutedNotificationMuteButton()
{
addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
}
/// <remarks> /// <remarks>
/// Created for avoiding copy pasting code for the same steps. /// Created for avoiding copy pasting code for the same steps.
@ -179,7 +223,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false); AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad)); AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
AddUntilStep("wait for player", () => player.IsLoaded); AddUntilStep("wait for player", () => player.LoadState == LoadState.Ready);
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1); AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
AddStep("click notification", () => AddStep("click notification", () =>
@ -193,6 +237,8 @@ namespace osu.Game.Tests.Visual.Gameplay
}); });
AddAssert("check " + volumeName, assert); AddAssert("check " + volumeName, assert);
AddUntilStep("wait for player load", () => player.IsLoaded);
} }
private class TestPlayerLoaderContainer : Container private class TestPlayerLoaderContainer : Container

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@ -1,37 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osu.Game.Tests.Beatmaps;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMatchBeatmapDetailArea : MultiplayerTestScene public class TestSceneMatchBeatmapDetailArea : MultiplayerTestScene
{ {
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved]
private RulesetStore rulesetStore { get; set; }
private MatchBeatmapDetailArea detailArea;
[SetUp] [SetUp]
public void Setup() => Schedule(() => public void Setup() => Schedule(() =>
{ {
Room.Playlist.Clear(); Room.Playlist.Clear();
Child = detailArea = new MatchBeatmapDetailArea Child = new MatchBeatmapDetailArea
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -42,19 +30,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewItem() private void createNewItem()
{ {
var set = beatmapManager.GetAllUsableBeatmapSetsEnumerable().First();
var rulesets = rulesetStore.AvailableRulesets.ToList();
var beatmap = set.Beatmaps[RNG.Next(0, set.Beatmaps.Count)];
beatmap.BeatmapSet = set;
beatmap.Metadata = set.Metadata;
Room.Playlist.Add(new PlaylistItem Room.Playlist.Add(new PlaylistItem
{ {
ID = Room.Playlist.Count, ID = Room.Playlist.Count,
Beatmap = { Value = beatmap }, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = rulesets[RNG.Next(0, rulesets.Count)] }, Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods = RequiredMods =
{ {
new OsuModHardRock(), new OsuModHardRock(),

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@ -117,6 +117,8 @@ namespace osu.Game.Tests.Visual.Navigation
{ {
base.LoadComplete(); base.LoadComplete();
API.Login("Rhythm Champion", "osu!"); API.Login("Rhythm Champion", "osu!");
Dependencies.Get<SessionStatics>().Set(Static.MutedAudioNotificationShownOnce, true);
} }
} }

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@ -0,0 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneOnlineViewContainer : OsuTestScene
{
private readonly TestOnlineViewContainer onlineView;
public TestSceneOnlineViewContainer()
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = onlineView = new TestOnlineViewContainer()
};
}
[Test]
public void TestOnlineStateVisibility()
{
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
}
[Test]
public void TestOfflineStateVisibility()
{
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
}
[Test]
public void TestConnectingStateVisibility()
{
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
}
[Test]
public void TestFailingStateVisibility()
{
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
}
private class TestOnlineViewContainer : OnlineViewContainer
{
public new LoadingAnimation LoadingAnimation => base.LoadingAnimation;
public CompositeDrawable ViewTarget => base.Content;
public TestOnlineViewContainer()
: base(@"Please sign in to view dummy test content")
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue.Opacity(0.8f),
},
new OsuSpriteText
{
Text = "dummy online content",
Font = OsuFont.Default.With(size: 40),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
}
}
}

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@ -33,7 +33,7 @@ namespace osu.Game.Online.API
public APIState State public APIState State
{ {
get => state; get => state;
private set set
{ {
if (state == value) if (state == value)
return; return;

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@ -152,7 +152,7 @@ namespace osu.Game.Online.Leaderboards
break; break;
case PlaceholderState.NotLoggedIn: case PlaceholderState.NotLoggedIn:
replacePlaceholder(new LoginPlaceholder()); replacePlaceholder(new LoginPlaceholder(@"Please sign in to view online leaderboards!"));
break; break;
case PlaceholderState.NotSupporter: case PlaceholderState.NotSupporter:

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@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Placeholders;
namespace osu.Game.Online
{
/// <summary>
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
/// </summary>
public abstract class OnlineViewContainer : Container, IOnlineComponent
{
protected LoadingAnimation LoadingAnimation { get; private set; }
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
private readonly string placeholderMessage;
private Placeholder placeholder;
private const double transform_duration = 300;
[Resolved]
protected IAPIProvider API { get; private set; }
protected OnlineViewContainer(string placeholderMessage)
{
this.placeholderMessage = placeholderMessage;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
Content,
placeholder = new LoginPlaceholder(placeholderMessage),
LoadingAnimation = new LoadingAnimation
{
Alpha = 0,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
API.Register(this);
}
public virtual void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
{
case APIState.Offline:
PopContentOut(Content);
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint);
placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint);
LoadingAnimation.Hide();
break;
case APIState.Online:
PopContentIn(Content);
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
LoadingAnimation.Hide();
break;
case APIState.Failing:
case APIState.Connecting:
PopContentOut(Content);
LoadingAnimation.Show();
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
break;
}
}
/// <summary>
/// Applies a transform to the online content to make it hidden.
/// </summary>
protected virtual void PopContentOut(Drawable content) => content.FadeOut(transform_duration / 2, Easing.OutQuint);
/// <summary>
/// Applies a transform to the online content to make it visible.
/// </summary>
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
protected override void Dispose(bool isDisposing)
{
API?.Unregister(this);
base.Dispose(isDisposing);
}
}
}

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@ -14,7 +14,7 @@ namespace osu.Game.Online.Placeholders
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private LoginOverlay login { get; set; } private LoginOverlay login { get; set; }
public LoginPlaceholder() public LoginPlaceholder(string actionMessage)
{ {
AddIcon(FontAwesome.Solid.UserLock, cp => AddIcon(FontAwesome.Solid.UserLock, cp =>
{ {
@ -22,7 +22,7 @@ namespace osu.Game.Online.Placeholders
cp.Padding = new MarginPadding { Right = 10 }; cp.Padding = new MarginPadding { Right = 10 };
}); });
AddText(@"Please sign in to view online leaderboards!"); AddText(actionMessage);
} }
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Replays
#region Constants #region Constants
// Shared amongst all modes // Shared amongst all modes
protected const double KEY_UP_DELAY = 50; public const double KEY_UP_DELAY = 50;
#endregion #endregion

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@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osuTK; using osuTK;
@ -30,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private float currentZoom = 1; private float currentZoom = 1;
[Resolved(canBeNull: true)]
private IFrameBasedClock editorClock { get; set; }
public ZoomableScrollContainer() public ZoomableScrollContainer()
: base(Direction.Horizontal) : base(Direction.Horizontal)
{ {
@ -104,8 +109,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override bool OnScroll(ScrollEvent e) protected override bool OnScroll(ScrollEvent e)
{ {
if (e.IsPrecise) if (e.IsPrecise)
{
// can't handle scroll correctly while playing.
// the editor will handle this case for us.
if (editorClock?.IsRunning == true)
return false;
// for now, we don't support zoom when using a precision scroll device. this needs gesture support. // for now, we don't support zoom when using a precision scroll device. this needs gesture support.
return base.OnScroll(e); return base.OnScroll(e);
}
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X); setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
return true; return true;

View File

@ -76,7 +76,7 @@ namespace osu.Game.Screens.Multi
{ {
base.LoadComplete(); base.LoadComplete();
SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0); SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0, true);
beatmap.BindValueChanged(_ => scheduleRefresh()); beatmap.BindValueChanged(_ => scheduleRefresh());
ruleset.BindValueChanged(_ => scheduleRefresh()); ruleset.BindValueChanged(_ => scheduleRefresh());

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@ -0,0 +1,180 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Displays beatmap metadata inside <see cref="PlayerLoader"/>
/// </summary>
public class BeatmapMetadataDisplay : Container
{
private class MetadataLine : Container
{
public MetadataLine(string left, string right)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 5 },
Colour = OsuColour.Gray(0.8f),
Text = left,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Left = 5 },
Text = string.IsNullOrEmpty(right) ? @"-" : right,
}
};
}
}
private readonly WorkingBeatmap beatmap;
private readonly Bindable<IReadOnlyList<Mod>> mods;
private readonly Drawable facade;
private LoadingAnimation loading;
private Sprite backgroundSprite;
public IBindable<IReadOnlyList<Mod>> Mods => mods;
public bool Loading
{
set
{
if (value)
{
loading.Show();
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
}
else
{
loading.Hide();
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
}
}
}
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
{
this.beatmap = beatmap;
this.facade = facade;
this.mods = new Bindable<IReadOnlyList<Mod>>();
this.mods.BindTo(mods);
}
[BackgroundDependencyLoader]
private void load()
{
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new[]
{
facade.With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
}),
new OsuSpriteText
{
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
Font = OsuFont.GetFont(size: 36, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding { Top = 15 },
},
new OsuSpriteText
{
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new Container
{
Size = new Vector2(300, 60),
Margin = new MarginPadding(10),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
CornerRadius = 10,
Masking = true,
Children = new Drawable[]
{
backgroundSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FillMode = FillMode.Fill,
},
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
}
},
new OsuSpriteText
{
Text = beatmap?.BeatmapInfo?.Version,
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Bottom = 40
},
},
new MetadataLine("Source", metadata.Source)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Mapper", metadata.AuthorString)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new ModDisplay
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 },
Current = mods
}
},
}
};
Loading = true;
}
}
}

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play
{
public class GameplayBeatmap : Component, IBeatmap
{
public readonly IBeatmap PlayableBeatmap;
public GameplayBeatmap(IBeatmap playableBeatmap)
{
PlayableBeatmap = playableBeatmap;
}
public BeatmapInfo BeatmapInfo
{
get => PlayableBeatmap.BeatmapInfo;
set => PlayableBeatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IBeatmap Clone() => PlayableBeatmap.Clone();
}
}

View File

@ -110,6 +110,13 @@ namespace osu.Game.Screens.Play
this.showResults = showResults; this.showResults = showResults;
} }
private GameplayBeatmap gameplayBeatmap;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config) private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
{ {
@ -143,6 +150,10 @@ namespace osu.Game.Screens.Play
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime); InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
dependencies.CacheAs(gameplayBeatmap);
addUnderlayComponents(GameplayClockContainer); addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, Beatmap.Value); addGameplayComponents(GameplayClockContainer, Beatmap.Value);
addOverlayComponents(GameplayClockContainer, Beatmap.Value); addOverlayComponents(GameplayClockContainer, Beatmap.Value);

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -12,21 +11,15 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
@ -38,30 +31,65 @@ namespace osu.Game.Screens.Play
{ {
protected const float BACKGROUND_BLUR = 15; protected const float BACKGROUND_BLUR = 15;
public override bool HideOverlaysOnEnter => hideOverlays;
public override bool DisallowExternalBeatmapRulesetChanges => true;
// Here because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
// We show the previous screen status
protected override UserActivity InitialActivity => null;
protected override bool PlayResumeSound => false;
protected BeatmapMetadataDisplay MetadataInfo;
protected VisualSettings VisualSettings;
protected Task LoadTask { get; private set; }
protected Task DisposalTask { get; private set; }
private bool backgroundBrightnessReduction;
protected bool BackgroundBrightnessReduction
{
set
{
if (value == backgroundBrightnessReduction)
return;
backgroundBrightnessReduction = value;
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
}
}
private bool readyForPush =>
// don't push unless the player is completely loaded
player.LoadState == LoadState.Ready
// don't push if the user is hovering one of the panes, unless they are idle.
&& (IsHovered || idleTracker.IsIdle.Value)
// don't push if the user is dragging a slider or otherwise.
&& inputManager?.DraggedDrawable == null
// don't push if a focused overlay is visible, like settings.
&& inputManager?.FocusedDrawable == null;
private readonly Func<Player> createPlayer; private readonly Func<Player> createPlayer;
private Player player; private Player player;
private LogoTrackingContainer content; private LogoTrackingContainer content;
protected BeatmapMetadataDisplay MetadataInfo;
private bool hideOverlays; private bool hideOverlays;
public override bool HideOverlaysOnEnter => hideOverlays;
protected override UserActivity InitialActivity => null; //shows the previous screen status
public override bool DisallowExternalBeatmapRulesetChanges => true;
protected override bool PlayResumeSound => false;
protected Task LoadTask { get; private set; }
protected Task DisposalTask { get; private set; }
private InputManager inputManager; private InputManager inputManager;
private IdleTracker idleTracker; private IdleTracker idleTracker;
private ScheduledDelegate scheduledPushPlayer;
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private NotificationOverlay notificationOverlay { get; set; } private NotificationOverlay notificationOverlay { get; set; }
@ -71,19 +99,11 @@ namespace osu.Game.Screens.Play
[Resolved] [Resolved]
private AudioManager audioManager { get; set; } private AudioManager audioManager { get; set; }
private Bindable<bool> muteWarningShownOnce;
public PlayerLoader(Func<Player> createPlayer) public PlayerLoader(Func<Player> createPlayer)
{ {
this.createPlayer = createPlayer; this.createPlayer = createPlayer;
} }
private void restartRequested()
{
hideOverlays = true;
ValidForResume = true;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(SessionStatics sessionStatics) private void load(SessionStatics sessionStatics)
{ {
@ -127,11 +147,13 @@ namespace osu.Game.Screens.Play
inputManager = GetContainingInputManager(); inputManager = GetContainingInputManager();
} }
#region Screen handling
public override void OnEntering(IScreen last) public override void OnEntering(IScreen last)
{ {
base.OnEntering(last); base.OnEntering(last);
loadNewPlayer(); prepareNewPlayer();
content.ScaleTo(0.7f); content.ScaleTo(0.7f);
Background?.FadeColour(Color4.White, 800, Easing.OutQuint); Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
@ -141,15 +163,7 @@ namespace osu.Game.Screens.Play
MetadataInfo.Delay(750).FadeIn(500); MetadataInfo.Delay(750).FadeIn(500);
this.Delay(1800).Schedule(pushWhenLoaded); this.Delay(1800).Schedule(pushWhenLoaded);
if (!muteWarningShownOnce.Value) showMuteWarningIfNeeded();
{
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
{
notificationOverlay?.Post(new MutedNotification());
muteWarningShownOnce.Value = true;
}
}
} }
public override void OnResuming(IScreen last) public override void OnResuming(IScreen last)
@ -160,36 +174,32 @@ namespace osu.Game.Screens.Play
MetadataInfo.Loading = true; MetadataInfo.Loading = true;
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above) // we will only be resumed if the player has requested a re-run (see restartRequested).
loadNewPlayer(); prepareNewPlayer();
this.Delay(400).Schedule(pushWhenLoaded); this.Delay(400).Schedule(pushWhenLoaded);
} }
private void loadNewPlayer() public override void OnSuspending(IScreen next)
{ {
var restartCount = player?.RestartCount + 1 ?? 0; base.OnSuspending(next);
player = createPlayer(); cancelLoad();
player.RestartCount = restartCount;
player.RestartRequested = restartRequested;
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false); BackgroundBrightnessReduction = false;
} }
private void contentIn() public override bool OnExiting(IScreen next)
{ {
content.ScaleTo(1, 650, Easing.OutQuint); cancelLoad();
content.FadeInFromZero(400);
}
private void contentOut() content.ScaleTo(0.7f, 150, Easing.InQuint);
{ this.FadeOut(150);
// Ensure the logo is no longer tracking before we scale the content
content.StopTracking();
content.ScaleTo(0.7f, 300, Easing.InQuint); Background.EnableUserDim.Value = false;
content.FadeOut(250); BackgroundBrightnessReduction = false;
return base.OnExiting(next);
} }
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)
@ -198,10 +208,7 @@ namespace osu.Game.Screens.Play
const double duration = 300; const double duration = 300;
if (!resuming) if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
{
logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
}
logo.ScaleTo(new Vector2(0.15f), duration, Easing.In); logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
logo.FadeIn(350); logo.FadeIn(350);
@ -219,109 +226,7 @@ namespace osu.Game.Screens.Play
content.StopTracking(); content.StopTracking();
} }
private ScheduledDelegate pushDebounce; #endregion
protected VisualSettings VisualSettings;
// Here because IsHovered will not update unless we do so.
public override bool HandlePositionalInput => true;
private bool readyForPush => player.LoadState == LoadState.Ready && (IsHovered || idleTracker.IsIdle.Value) && inputManager?.DraggedDrawable == null;
private void pushWhenLoaded()
{
if (!this.IsCurrentScreen()) return;
try
{
if (!readyForPush)
{
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
cancelLoad();
return;
}
if (pushDebounce != null)
return;
pushDebounce = Scheduler.AddDelayed(() =>
{
contentOut();
this.Delay(250).Schedule(() =>
{
if (!this.IsCurrentScreen()) return;
LoadTask = null;
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
if (player.LoadedBeatmapSuccessfully)
this.Push(player);
else
this.Exit();
});
}, 500);
}
finally
{
Schedule(pushWhenLoaded);
}
}
private void cancelLoad()
{
pushDebounce?.Cancel();
pushDebounce = null;
}
public override void OnSuspending(IScreen next)
{
BackgroundBrightnessReduction = false;
base.OnSuspending(next);
cancelLoad();
}
public override bool OnExiting(IScreen next)
{
content.ScaleTo(0.7f, 150, Easing.InQuint);
this.FadeOut(150);
cancelLoad();
Background.EnableUserDim.Value = false;
BackgroundBrightnessReduction = false;
return base.OnExiting(next);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (isDisposing)
{
// if the player never got pushed, we should explicitly dispose it.
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
}
}
private bool backgroundBrightnessReduction;
protected bool BackgroundBrightnessReduction
{
get => backgroundBrightnessReduction;
set
{
if (value == backgroundBrightnessReduction)
return;
backgroundBrightnessReduction = value;
Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
}
}
protected override void Update() protected override void Update()
{ {
@ -350,171 +255,129 @@ namespace osu.Game.Screens.Play
} }
} }
protected class BeatmapMetadataDisplay : Container private void prepareNewPlayer()
{ {
private class MetadataLine : Container var restartCount = player?.RestartCount + 1 ?? 0;
{
public MetadataLine(string left, string right) player = createPlayer();
{ player.RestartCount = restartCount;
AutoSizeAxes = Axes.Both; player.RestartRequested = restartRequested;
Children = new Drawable[]
{ LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 5 },
Colour = OsuColour.Gray(0.8f),
Text = left,
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Left = 5 },
Text = string.IsNullOrEmpty(right) ? @"-" : right,
}
};
}
} }
private readonly WorkingBeatmap beatmap; private void restartRequested()
private readonly Bindable<IReadOnlyList<Mod>> mods;
private readonly Drawable facade;
private LoadingAnimation loading;
private Sprite backgroundSprite;
public IBindable<IReadOnlyList<Mod>> Mods => mods;
public bool Loading
{ {
set hideOverlays = true;
{ ValidForResume = true;
if (value)
{
loading.Show();
backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
} }
private void contentIn()
{
content.ScaleTo(1, 650, Easing.OutQuint);
content.FadeInFromZero(400);
}
private void contentOut()
{
// Ensure the logo is no longer tracking before we scale the content
content.StopTracking();
content.ScaleTo(0.7f, 300, Easing.InQuint);
content.FadeOut(250);
}
private void pushWhenLoaded()
{
if (!this.IsCurrentScreen()) return;
try
{
if (!readyForPush)
{
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
cancelLoad();
return;
}
if (scheduledPushPlayer != null)
return;
scheduledPushPlayer = Scheduler.AddDelayed(() =>
{
contentOut();
this.Delay(250).Schedule(() =>
{
if (!this.IsCurrentScreen()) return;
LoadTask = null;
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
if (player.LoadedBeatmapSuccessfully)
this.Push(player);
else else
{ this.Exit();
loading.Hide(); });
backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint); }, 500);
} }
finally
{
Schedule(pushWhenLoaded);
} }
} }
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade) private void cancelLoad()
{ {
this.beatmap = beatmap; scheduledPushPlayer?.Cancel();
this.facade = facade; scheduledPushPlayer = null;
this.mods = new Bindable<IReadOnlyList<Mod>>();
this.mods.BindTo(mods);
} }
[BackgroundDependencyLoader] #region Disposal
private void load()
{
var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
AutoSizeAxes = Axes.Both; protected override void Dispose(bool isDisposing)
Children = new Drawable[]
{ {
new FillFlowContainer base.Dispose(isDisposing);
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Direction = FillDirection.Vertical,
Children = new[]
{
facade.With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
}),
new OsuSpriteText
{
Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
Font = OsuFont.GetFont(size: 36, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding { Top = 15 },
},
new OsuSpriteText
{
Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new Container
{
Size = new Vector2(300, 60),
Margin = new MarginPadding(10),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
CornerRadius = 10,
Masking = true,
Children = new Drawable[]
{
backgroundSprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FillMode = FillMode.Fill,
},
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
}
},
new OsuSpriteText
{
Text = beatmap?.BeatmapInfo?.Version,
Font = OsuFont.GetFont(size: 26, italics: true),
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Margin = new MarginPadding
{
Bottom = 40
},
},
new MetadataLine("Source", metadata.Source)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new MetadataLine("Mapper", metadata.AuthorString)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
new ModDisplay
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20 },
Current = mods
}
},
}
};
Loading = true; if (isDisposing)
{
// if the player never got pushed, we should explicitly dispose it.
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
}
}
#endregion
#region Mute warning
private Bindable<bool> muteWarningShownOnce;
private void showMuteWarningIfNeeded()
{
if (!muteWarningShownOnce.Value)
{
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
{
notificationOverlay?.Post(new MutedNotification());
muteWarningShownOnce.Value = true;
}
} }
} }
private class MutedNotification : SimpleNotification private class MutedNotification : SimpleNotification
{ {
public override bool IsImportant => true;
public MutedNotification() public MutedNotification()
{ {
Text = "Your music volume is set to 0%! Click here to restore it."; Text = "Your music volume is set to 0%! Click here to restore it.";
} }
public override bool IsImportant => true;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay) private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
{ {
@ -533,5 +396,7 @@ namespace osu.Game.Screens.Play
}; };
} }
} }
#endregion
} }
} }

View File

@ -28,11 +28,7 @@ namespace osu.Game.Screens.Select
public readonly BeatmapDetails Details; public readonly BeatmapDetails Details;
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
{
get => tabControl.Current;
set => tabControl.Current = value;
}
private readonly Container content; private readonly Container content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;