mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 01:07:25 +08:00
Merge pull request #1391 from peppy/fix-ef-hiding
Fix issues related to hiding beatmaps
This commit is contained in:
commit
da5e7766fb
@ -104,6 +104,7 @@ namespace osu.Game.Beatmaps
|
|||||||
if (beatmap.Hidden) return false;
|
if (beatmap.Hidden) return false;
|
||||||
|
|
||||||
beatmap.Hidden = true;
|
beatmap.Hidden = true;
|
||||||
|
context.Update(beatmap);
|
||||||
context.SaveChanges();
|
context.SaveChanges();
|
||||||
|
|
||||||
BeatmapHidden?.Invoke(beatmap);
|
BeatmapHidden?.Invoke(beatmap);
|
||||||
@ -122,6 +123,7 @@ namespace osu.Game.Beatmaps
|
|||||||
if (!beatmap.Hidden) return false;
|
if (!beatmap.Hidden) return false;
|
||||||
|
|
||||||
beatmap.Hidden = false;
|
beatmap.Hidden = false;
|
||||||
|
context.Update(beatmap);
|
||||||
context.SaveChanges();
|
context.SaveChanges();
|
||||||
|
|
||||||
BeatmapRestored?.Invoke(beatmap);
|
BeatmapRestored?.Invoke(beatmap);
|
||||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Schedule(() =>
|
Schedule(() =>
|
||||||
{
|
{
|
||||||
foreach (var g in newGroups)
|
foreach (var g in newGroups)
|
||||||
addGroup(g);
|
if (g != null) addGroup(g);
|
||||||
|
|
||||||
computeYPositions();
|
computeYPositions();
|
||||||
BeatmapsChanged?.Invoke();
|
BeatmapsChanged?.Invoke();
|
||||||
@ -101,6 +101,9 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
var group = createGroup(beatmapSet);
|
var group = createGroup(beatmapSet);
|
||||||
|
|
||||||
|
if (group == null)
|
||||||
|
return;
|
||||||
|
|
||||||
addGroup(group);
|
addGroup(group);
|
||||||
computeYPositions();
|
computeYPositions();
|
||||||
if (selectedGroup == null)
|
if (selectedGroup == null)
|
||||||
@ -124,19 +127,23 @@ namespace osu.Game.Screens.Select
|
|||||||
if (group == null)
|
if (group == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var newGroup = createGroup(set);
|
|
||||||
|
|
||||||
int i = groups.IndexOf(group);
|
int i = groups.IndexOf(group);
|
||||||
groups.RemoveAt(i);
|
groups.RemoveAt(i);
|
||||||
|
|
||||||
|
var newGroup = createGroup(set);
|
||||||
|
|
||||||
|
if (newGroup != null)
|
||||||
groups.Insert(i, newGroup);
|
groups.Insert(i, newGroup);
|
||||||
|
|
||||||
if (selectedGroup == group && newGroup.BeatmapPanels.Count == 0)
|
bool hadSelection = selectedGroup == group;
|
||||||
|
|
||||||
|
if (hadSelection && newGroup == null)
|
||||||
selectedGroup = null;
|
selectedGroup = null;
|
||||||
|
|
||||||
Filter(null, false);
|
Filter(null, false);
|
||||||
|
|
||||||
//check if we can/need to maintain our current selection.
|
//check if we can/need to maintain our current selection.
|
||||||
if (selectedGroup == group && newGroup.BeatmapPanels.Count > 0)
|
if (hadSelection && newGroup != null)
|
||||||
{
|
{
|
||||||
var newSelection =
|
var newSelection =
|
||||||
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID) ??
|
newGroup.BeatmapPanels.Find(p => p.Beatmap.ID == selectedPanel?.Beatmap.ID) ??
|
||||||
@ -335,6 +342,9 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
|
if (beatmapSet.Beatmaps.All(b => b.Hidden))
|
||||||
|
return null;
|
||||||
|
|
||||||
foreach (var b in beatmapSet.Beatmaps)
|
foreach (var b in beatmapSet.Beatmaps)
|
||||||
{
|
{
|
||||||
if (b.Metadata == null)
|
if (b.Metadata == null)
|
||||||
|
Loading…
Reference in New Issue
Block a user