diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index a6301aed6d..3486db04af 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -159,6 +159,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills currentStrain *= strainDecay(current.DeltaTime); currentStrain += strainValueOf(current) * skillMultiplier; + objectStrains.Add(currentStrain); + return currentStrain; } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs index 3e0fccb6c4..94e2c9d774 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills /// protected virtual double DifficultyMultiplier => 1.06; + protected List objectStrains = new List(); + protected OsuStrainSkill(Mod[] mods) : base(mods) { @@ -64,10 +66,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills /// public double CountDifficultStrains(double clockRate) { - List strains = GetCurrentStrainPeaks().ToList(); - double topStrain = strains.Max(); + double topStrain = objectStrains.Max(); - double realtimeCount = strains.Sum(s => Math.Pow(s / topStrain, 4)); + double realtimeCount = objectStrains.Sum(s => Math.Pow(s / topStrain, 4)); return clockRate * realtimeCount; } } diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index 06d1ef7346..108edc6f2d 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -173,7 +173,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills currentRhythm = calculateRhythmBonus(current); - return currentStrain * currentRhythm; + double totalStrain = currentStrain * currentRhythm; + + objectStrains.Add(totalStrain); + + return totalStrain; } } }