From da1d99d5b66aad2fb2fc8ed4fe096309784eed62 Mon Sep 17 00:00:00 2001 From: vun Date: Sun, 19 Jun 2022 17:14:31 +0800 Subject: [PATCH] Parameter tweaks, change repetition interval definition --- .../Difficulty/Evaluators/ColourEvaluator.cs | 6 +++--- .../Preprocessing/TaikoDifficultyHitObjectColour.cs | 6 ++++-- osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs | 5 +++-- 3 files changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs index 8c225c8459..32bc8429b8 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs @@ -18,18 +18,18 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour; if (colour == null) return 0; - double objectStrain = 2.1; + double objectStrain = 1.85; if (colour.Delta) { - objectStrain *= sigmoid(colour.DeltaRunLength, 4, 4) * 0.5 + 0.5; + objectStrain *= sigmoid(colour.DeltaRunLength, 3, 3) * 0.5 + 0.5; } else { objectStrain *= sigmoid(colour.DeltaRunLength, 2, 2) * 0.5 + 0.5; } - objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8) * 0.5 + 0.5; + objectStrain *= -sigmoid(colour.RepetitionInterval, 1, 8); // * 0.5 + 0.5; // Console.WriteLine($"{current.StartTime},{colour.Delta},{colour.RepetitionInterval},{objectStrain}"); return objectStrain; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs index a5ca0964df..8be803fd05 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Preprocessing/TaikoDifficultyHitObjectColour.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing /// public int RepetitionInterval { get; private set; } + public TaikoDifficultyHitObjectColour repeatedColour { get; private set; } + /// /// Get the instance for the given hitObject. This is implemented /// as a static function instead of constructor to allow for reusing existing instances. @@ -74,14 +76,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing while (other != null && interval < max_repetition_interval) { - interval += other.DeltaRunLength; - if (other.Delta == Delta && other.DeltaRunLength == DeltaRunLength) { RepetitionInterval = Math.Min(interval, max_repetition_interval); + repeatedColour = other; return; } + interval += other.DeltaRunLength; other = other.previous; } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index 171278b4dd..ebbe027f9e 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -4,14 +4,15 @@ using System.Linq; using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Difficulty.Evaluators; namespace osu.Game.Rulesets.Taiko.Difficulty.Skills { public class Peaks : Skill { private const double rhythm_skill_multiplier = 0.32 * final_multiplier; - private const double colour_skill_multiplier = 0.37 * final_multiplier; - private const double stamina_skill_multiplier = 0.37 * final_multiplier; + private const double colour_skill_multiplier = 0.33 * final_multiplier; + private const double stamina_skill_multiplier = 0.4 * final_multiplier; private const double final_multiplier = 0.047;