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Merge pull request #21191 from Piggey/gameplay-leaderboard-fix
Display - symbol when tracked in-game leaderboard score is below 50
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commit
da0de7c39e
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Select;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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@ -26,6 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
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private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Bindable<PlayBeatmapDetailArea.TabType> beatmapTabType = new Bindable<PlayBeatmapDetailArea.TabType>();
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private SoloGameplayLeaderboard leaderboard = null!;
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private SoloGameplayLeaderboard leaderboard = null!;
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@ -33,6 +35,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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{
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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config.BindWith(OsuSetting.BeatmapDetailTab, beatmapTabType);
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}
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}
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[SetUpSteps]
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[SetUpSteps]
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@ -70,6 +73,25 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value);
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AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value);
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}
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}
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[TestCase(PlayBeatmapDetailArea.TabType.Local, 51)]
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[TestCase(PlayBeatmapDetailArea.TabType.Global, null)]
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[TestCase(PlayBeatmapDetailArea.TabType.Country, null)]
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[TestCase(PlayBeatmapDetailArea.TabType.Friends, null)]
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public void TestTrackedScorePosition(PlayBeatmapDetailArea.TabType tabType, int? expectedOverflowIndex)
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{
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AddStep($"change TabType to {tabType}", () => beatmapTabType.Value = tabType);
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AddUntilStep("tracked player is #50", () => leaderboard.TrackedScore?.ScorePosition, () => Is.EqualTo(50));
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AddStep("add one more score", () => scores.Add(new ScoreInfo { User = new APIUser { Username = "New player 1" }, TotalScore = RNG.Next(600000, 1000000) }));
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AddUntilStep("wait for sort", () => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().First().ScorePosition != null);
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if (expectedOverflowIndex == null)
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AddUntilStep($"tracked player has null position", () => leaderboard.TrackedScore?.ScorePosition, () => Is.Null);
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else
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AddUntilStep($"tracked player is #{expectedOverflowIndex}", () => leaderboard.TrackedScore?.ScorePosition, () => Is.EqualTo(expectedOverflowIndex));
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}
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[Test]
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[Test]
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public void TestVisibility()
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public void TestVisibility()
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{
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{
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@ -95,7 +117,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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new ScoreInfo { User = new APIUser { Username = @"spaceman_atlas" }, TotalScore = RNG.Next(500000, 1000000) },
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new ScoreInfo { User = new APIUser { Username = @"spaceman_atlas" }, TotalScore = RNG.Next(500000, 1000000) },
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new ScoreInfo { User = new APIUser { Username = @"frenzibyte" }, TotalScore = RNG.Next(500000, 1000000) },
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new ScoreInfo { User = new APIUser { Username = @"frenzibyte" }, TotalScore = RNG.Next(500000, 1000000) },
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new ScoreInfo { User = new APIUser { Username = @"Susko3" }, TotalScore = RNG.Next(500000, 1000000) },
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new ScoreInfo { User = new APIUser { Username = @"Susko3" }, TotalScore = RNG.Next(500000, 1000000) },
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}.Concat(Enumerable.Range(0, 50).Select(i => new ScoreInfo { User = new APIUser { Username = $"User {i + 1}" }, TotalScore = 1000000 - i * 10000 })).ToList();
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}.Concat(Enumerable.Range(0, 44).Select(i => new ScoreInfo { User = new APIUser { Username = $"User {i + 1}" }, TotalScore = 1000000 - i * 10000 })).ToList();
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}
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}
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}
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}
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}
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}
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@ -16,6 +16,8 @@ namespace osu.Game.Online.API.Requests
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{
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{
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public class GetScoresRequest : APIRequest<APIScoresCollection>
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public class GetScoresRequest : APIRequest<APIScoresCollection>
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{
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{
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public const int MAX_SCORES_PER_REQUEST = 50;
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private readonly IBeatmapInfo beatmapInfo;
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private readonly IBeatmapInfo beatmapInfo;
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private readonly BeatmapLeaderboardScope scope;
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private readonly BeatmapLeaderboardScope scope;
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private readonly IRulesetInfo ruleset;
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private readonly IRulesetInfo ruleset;
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@ -171,12 +171,14 @@ namespace osu.Game.Screens.Play.HUD
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for (int i = 0; i < Flow.Count; i++)
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for (int i = 0; i < Flow.Count; i++)
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{
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{
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Flow.SetLayoutPosition(orderedByScore[i], i);
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Flow.SetLayoutPosition(orderedByScore[i], i);
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orderedByScore[i].ScorePosition = i + 1;
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orderedByScore[i].ScorePosition = CheckValidScorePosition(i + 1) ? i + 1 : null;
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}
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}
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sorting.Validate();
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sorting.Validate();
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}
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}
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protected virtual bool CheckValidScorePosition(int i) => true;
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private class InputDisabledScrollContainer : OsuScrollContainer
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private class InputDisabledScrollContainer : OsuScrollContainer
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{
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{
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public InputDisabledScrollContainer()
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public InputDisabledScrollContainer()
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@ -62,20 +62,22 @@ namespace osu.Game.Screens.Play.HUD
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private int? scorePosition;
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private int? scorePosition;
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private bool scorePositionIsSet;
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public int? ScorePosition
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public int? ScorePosition
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{
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{
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get => scorePosition;
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get => scorePosition;
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set
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set
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{
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{
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if (value == scorePosition)
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// We always want to run once, as the incoming value may be null and require a visual update to "-".
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if (value == scorePosition && scorePositionIsSet)
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return;
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return;
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scorePosition = value;
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scorePosition = value;
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if (scorePosition.HasValue)
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positionText.Text = scorePosition.HasValue ? $"#{scorePosition.Value.FormatRank()}" : "-";
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positionText.Text = $"#{scorePosition.Value.FormatRank()}";
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scorePositionIsSet = true;
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positionText.FadeTo(scorePosition.HasValue ? 1 : 0);
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updateState();
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updateState();
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}
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}
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}
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}
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@ -7,8 +7,10 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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using osu.Game.Users;
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namespace osu.Game.Screens.Play.HUD
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namespace osu.Game.Screens.Play.HUD
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@ -18,6 +20,9 @@ namespace osu.Game.Screens.Play.HUD
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private const int duration = 100;
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private const int duration = 100;
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Bindable<bool> configVisibility = new Bindable<bool>();
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private readonly Bindable<PlayBeatmapDetailArea.TabType> scoreSource = new Bindable<PlayBeatmapDetailArea.TabType>();
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private readonly IUser trackingUser;
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private readonly IUser trackingUser;
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public readonly IBindableList<ScoreInfo> Scores = new BindableList<ScoreInfo>();
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public readonly IBindableList<ScoreInfo> Scores = new BindableList<ScoreInfo>();
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@ -46,11 +51,13 @@ namespace osu.Game.Screens.Play.HUD
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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{
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
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config.BindWith(OsuSetting.BeatmapDetailTab, scoreSource);
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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Scores.BindCollectionChanged((_, _) => Scheduler.AddOnce(showScores), true);
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Scores.BindCollectionChanged((_, _) => Scheduler.AddOnce(showScores), true);
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// Alpha will be updated via `updateVisibility` below.
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// Alpha will be updated via `updateVisibility` below.
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@ -93,6 +100,18 @@ namespace osu.Game.Screens.Play.HUD
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local.DisplayOrder.Value = long.MaxValue;
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local.DisplayOrder.Value = long.MaxValue;
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}
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}
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protected override bool CheckValidScorePosition(int i)
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{
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// change displayed position to '-' when there are 50 already submitted scores and tracked score is last
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if (scoreSource.Value != PlayBeatmapDetailArea.TabType.Local)
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{
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if (i == Flow.Count && Flow.Count > GetScoresRequest.MAX_SCORES_PER_REQUEST)
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return false;
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}
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return base.CheckValidScorePosition(i);
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}
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private void updateVisibility() =>
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private void updateVisibility() =>
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this.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration);
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this.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration);
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}
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}
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