mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 15:17:27 +08:00
Fix bindable not being correctly re-bound across local user changes
This commit is contained in:
parent
fef8afb833
commit
d9cf5b5440
@ -15,6 +15,7 @@ using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Login;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Users.Drawables;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -72,13 +73,24 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
AddStep("enter code", () => loginOverlay.ChildrenOfType<OsuTextBox>().First().Text = "88800088");
|
||||
assertAPIState(APIState.Online);
|
||||
assertDropdownState(UserAction.Online);
|
||||
|
||||
AddStep("set failing", () => { dummyAPI.SetState(APIState.Failing); });
|
||||
AddStep("return to online", () => { dummyAPI.SetState(APIState.Online); });
|
||||
|
||||
AddStep("clear handler", () => dummyAPI.HandleRequest = null);
|
||||
|
||||
assertDropdownState(UserAction.Online);
|
||||
AddStep("change user state", () => dummyAPI.LocalUser.Value.Status.Value = UserStatus.DoNotDisturb);
|
||||
assertDropdownState(UserAction.DoNotDisturb);
|
||||
}
|
||||
|
||||
private void assertDropdownState(UserAction state)
|
||||
{
|
||||
AddAssert($"dropdown state is {state}", () => loginOverlay.ChildrenOfType<UserDropdown>().First().Current.Value, () => Is.EqualTo(state));
|
||||
}
|
||||
|
||||
private void assertAPIState(APIState expected) =>
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@ -37,8 +38,10 @@ namespace osu.Game.Overlays.Login
|
||||
/// </summary>
|
||||
public Action? RequestHide;
|
||||
|
||||
private IBindable<APIUser> user = null!;
|
||||
private readonly Bindable<UserStatus?> status = new Bindable<UserStatus?>();
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
private readonly Bindable<UserStatus?> userStatus = new Bindable<UserStatus?>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
@ -61,19 +64,21 @@ namespace osu.Game.Overlays.Login
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
userStatus.BindTo(api.LocalUser.Value.Status);
|
||||
userStatus.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true);
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
|
||||
user = api.LocalUser.GetBoundCopy();
|
||||
user.BindValueChanged(u =>
|
||||
{
|
||||
status.UnbindBindings();
|
||||
status.BindTo(u.NewValue.Status);
|
||||
}, true);
|
||||
|
||||
status.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true);
|
||||
}
|
||||
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
|
Loading…
Reference in New Issue
Block a user