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Fix incorrect TimeUntilNextBeat and add TimeSinceLastBeat
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@ -28,6 +28,11 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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/// </summary>
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public double TimeUntilNextBeat { get; private set; }
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public double TimeUntilNextBeat { get; private set; }
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/// <summary>
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/// The time in milliseconds since the last beat
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/// </summary>
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public double TimeSinceLastBeat { get; private set; }
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protected override void Update()
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protected override void Update()
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{
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{
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if (Beatmap.Value?.Track == null)
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if (Beatmap.Value?.Track == null)
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@ -48,11 +53,15 @@ namespace osu.Game.Graphics.Containers
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beatIndex--;
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beatIndex--;
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TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
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TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
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if (TimeUntilNextBeat < 0)
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TimeUntilNextBeat += timingPoint.BeatLength;
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TimeSinceLastBeat = timingPoint.BeatLength - TimeUntilNextBeat;
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if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
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if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
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return;
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return;
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using (BeginDelayedSequence(TimeUntilNextBeat, true))
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using (BeginDelayedSequence(-TimeSinceLastBeat, true))
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OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes);
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OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes);
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lastBeat = beatIndex;
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lastBeat = beatIndex;
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