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Provide a way to scale beat lengths relative to each other
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@ -20,7 +20,13 @@ namespace osu.Game.Rulesets.Timing
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/// <summary>
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/// <summary>
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/// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
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/// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
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/// </summary>
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/// </summary>
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public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * 1000 / TimingPoint.BeatLength;
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public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * BaseBeatLength / TimingPoint.BeatLength;
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/// <summary>
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/// The base beat length to scale the <see cref="TimingPoint"/> provided multiplier relative to.
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/// </summary>
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/// <example>For a <see cref="BaseBeatLength"/> of 1000, a <see cref="TimingPoint"/> with a beat length of 500 will increase the multiplier by 2.</example>
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public double BaseBeatLength = 1000;
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/// <summary>
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/// <summary>
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/// The velocity multiplier.
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/// The velocity multiplier.
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@ -69,6 +69,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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/// </summary>
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protected virtual bool UserScrollSpeedAdjustment => true;
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protected virtual bool UserScrollSpeedAdjustment => true;
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/// <summary>
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/// Whether <see cref="TimingControlPoint"/> beat lengths should scale relative to the most common beat length in the <see cref="Beatmap"/>.
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/// </summary>
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protected virtual bool RelativeScaleBeatLengths => false;
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/// <summary>
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/// <summary>
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/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
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/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
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/// inside this <see cref="DrawableRuleset{TObject}"/>.
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/// inside this <see cref="DrawableRuleset{TObject}"/>.
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@ -107,16 +112,35 @@ namespace osu.Game.Rulesets.UI.Scrolling
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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// Calculate default multiplier control points
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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double baseBeatLength = 1000;
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if (RelativeScaleBeatLengths)
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{
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IReadOnlyList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
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double maxDuration = 0;
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for (int i = 0; i < timingPoints.Count; i++)
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{
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastObjectTime;
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double duration = endTime - timingPoints[i].Time;
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if (duration > maxDuration)
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{
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maxDuration = duration;
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baseBeatLength = timingPoints[i].BeatLength;
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}
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}
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}
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// Merge sequences of timing and difficulty control points to create the aggregate "multiplier" control point
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var lastTimingPoint = new TimingControlPoint();
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var lastTimingPoint = new TimingControlPoint();
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var lastDifficultyPoint = new DifficultyControlPoint();
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var lastDifficultyPoint = new DifficultyControlPoint();
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// Merge timing + difficulty points
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var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
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var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
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allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
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allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
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allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
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allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
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// Generate the timing points, making non-timing changes use the previous timing change
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// Generate the timing points, making non-timing changes use the previous timing change and vice-versa
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var timingChanges = allPoints.Select(c =>
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var timingChanges = allPoints.Select(c =>
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{
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{
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var timingPoint = c as TimingControlPoint;
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var timingPoint = c as TimingControlPoint;
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@ -131,14 +155,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
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return new MultiplierControlPoint(c.Time)
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return new MultiplierControlPoint(c.Time)
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{
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{
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Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
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Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
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BaseBeatLength = baseBeatLength,
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TimingPoint = lastTimingPoint,
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TimingPoint = lastTimingPoint,
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DifficultyPoint = lastDifficultyPoint
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DifficultyPoint = lastDifficultyPoint
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};
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};
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});
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});
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double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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// Trim unwanted sequences of timing changes
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// Perform some post processing of the timing changes
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timingChanges = timingChanges
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timingChanges = timingChanges
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// Collapse sections after the last hit object
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// Collapse sections after the last hit object
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.Where(s => s.StartTime <= lastObjectTime)
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.Where(s => s.StartTime <= lastObjectTime)
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@ -147,7 +170,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
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controlPoints.AddRange(timingChanges);
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controlPoints.AddRange(timingChanges);
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// If we have no control points, add a default one
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if (controlPoints.Count == 0)
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if (controlPoints.Count == 0)
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controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
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controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
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}
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}
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