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Add expected behavior test for scroll back to previous position
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@ -61,6 +61,18 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("scroll to 500", () => scroll.ScrollTo(500));
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AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
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AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(scroll.Button);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
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AddStep("user scroll down by 1", () => InputManager.ScrollVerticalBy(-1));
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AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
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}
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[Test]
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@ -71,6 +83,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("invoke action", () => scroll.Button.Action.Invoke());
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AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
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AddStep("invoke action", () => scroll.Button.Action.Invoke());
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AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
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}
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[Test]
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@ -85,6 +101,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(scroll.Button);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
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}
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[Test]
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@ -97,7 +121,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
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AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
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AddAssert("invocation count is 1", () => invocationCount == 1);
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AddAssert("invocation count is 3", () => invocationCount == 3);
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}
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private partial class TestScrollContainer : OverlayScrollContainer
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