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Create ProgressiveStatistics.cs

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Thomas Mok 2024-09-12 17:03:42 +01:00 committed by GitHub
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Screens.Ranking.Statistics
{
public partial class ProgressiveStatistic : CompositeDrawable
{
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private const float progress_circle_radius = 0.2f;
private const int progress_circle_offset = 4;
private CircularProgress progressCircle = null!;
private OsuSpriteText attribute = null!;
private OsuSpriteText value = null!;
private readonly float achievedValue;
private readonly float progressTo;
public ProgressiveStatistic(float achievedValue, float maximumValue)
{
progressTo = achievedValue / maximumValue;
this.achievedValue = achievedValue;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Container
{
Height = 70,
Width = 205,
CornerRadius = 10,
CornerExponent = 2,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background6,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Vertical = 8, Horizontal = 10 },
Children = new Drawable[]
{
attribute = new OsuSpriteText
{
Colour = Colour4.White,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold)
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Width = 26,
Height = 26 + progress_circle_offset,
Padding = new MarginPadding { Bottom = progress_circle_offset }, // slightly nudge circle upwards
Children = new Drawable[]
{
new CircularProgress
{
Name = "Background circle",
Colour = Colour4.Black,
RelativeSizeAxes = Axes.Both,
InnerRadius = progress_circle_radius,
Progress = 1,
RoundedCaps = true,
},
progressCircle = new CircularProgress
{
Name = "Progress circle",
Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#7CF6FF"), Color4Extensions.FromHex("#BAFFA9")),
RelativeSizeAxes = Axes.Both,
InnerRadius = progress_circle_radius,
RoundedCaps = true,
},
}
},
value = new OsuSpriteText
{
Colour = ColourInfo.GradientVertical(Colour4.White, Color4Extensions.FromHex("#B2E5FE")),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.GetFont(size: 40, weight: FontWeight.Regular)
}
}
}
}
},
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
this.ScaleTo(0).Then().ScaleTo(1, 200, Easing.OutQuint);
using (BeginDelayedSequence(150))
{
if (progressTo != 1 && progressTo >= 0.96)
{
progressCircle.ProgressTo(0.96, 3000, Easing.OutPow10);
}
else
{
progressCircle.ProgressTo(progressTo, 7000, Easing.OutPow10);
}
attribute.Text = "ATTRIBUTE";
value.Text = $"{achievedValue}".ToString();
}
}
}
}