mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
Adjust default sizing to fit a bit better with existing elements
This commit is contained in:
parent
f7f1dff647
commit
d98199961b
@ -28,9 +28,12 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private readonly UpdateableAvatar avatar;
|
||||
|
||||
private const float default_size = 80f;
|
||||
|
||||
public PlayerAvatar()
|
||||
{
|
||||
Size = new Vector2(128f);
|
||||
Size = new Vector2(default_size);
|
||||
|
||||
InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -43,7 +46,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
base.LoadComplete();
|
||||
|
||||
avatar.User = gameplayState.Score.ScoreInfo.User;
|
||||
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * 128f, true);
|
||||
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
|
||||
}
|
||||
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
@ -17,9 +17,11 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private readonly UpdateableFlag flag;
|
||||
|
||||
private const float default_size = 40f;
|
||||
|
||||
public PlayerFlag()
|
||||
{
|
||||
Size = new Vector2(114, 80);
|
||||
Size = new Vector2(default_size, default_size / 1.4f);
|
||||
InternalChild = flag = new UpdateableFlag
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
Loading…
Reference in New Issue
Block a user