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Adjust default sizing to fit a bit better with existing elements
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parent
f7f1dff647
commit
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@ -28,9 +28,12 @@ namespace osu.Game.Screens.Play.HUD
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private readonly UpdateableAvatar avatar;
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private readonly UpdateableAvatar avatar;
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private const float default_size = 80f;
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public PlayerAvatar()
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public PlayerAvatar()
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{
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{
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Size = new Vector2(128f);
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Size = new Vector2(default_size);
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InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
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InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -43,7 +46,7 @@ namespace osu.Game.Screens.Play.HUD
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base.LoadComplete();
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base.LoadComplete();
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avatar.User = gameplayState.Score.ScoreInfo.User;
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avatar.User = gameplayState.Score.ScoreInfo.User;
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CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * 128f, true);
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CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
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}
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}
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public bool UsesFixedAnchor { get; set; }
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public bool UsesFixedAnchor { get; set; }
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@ -17,9 +17,11 @@ namespace osu.Game.Screens.Play.HUD
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private readonly UpdateableFlag flag;
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private readonly UpdateableFlag flag;
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private const float default_size = 40f;
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public PlayerFlag()
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public PlayerFlag()
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{
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{
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Size = new Vector2(114, 80);
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Size = new Vector2(default_size, default_size / 1.4f);
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InternalChild = flag = new UpdateableFlag
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InternalChild = flag = new UpdateableFlag
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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