1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Merge branch 'master' into dummy-api-request-support

This commit is contained in:
Dan Balasescu 2020-04-14 13:42:42 +09:00 committed by GitHub
commit d965baa4bd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
89 changed files with 2943 additions and 443 deletions

View File

@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.407.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.411.0" />
</ItemGroup>
</Project>

View File

@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.0" />
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
</ItemGroup>

View File

@ -70,6 +70,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackPosition => HitObject.X;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{

View File

@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = colours.Yellow,
Child = new Box

View File

@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -24,6 +25,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
[Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; }
protected override float SamplePlaybackPosition
{
get
{
if (playfield == null)
return base.SamplePlaybackPosition;
return (float)HitObject.Column / playfield.TotalColumns;
}
}
protected DrawableManiaHitObject(ManiaHitObject hitObject)
: base(hitObject)
{

View File

@ -6,6 +6,7 @@ using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
@ -14,6 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.UI
{
[Cached]
public class ManiaPlayfield : ScrollingPlayfield
{
private readonly List<Stage> stages = new List<Stage>();

View File

@ -0,0 +1,412 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
{
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
private const double late_miss_window = 500; // time after +500 is considered a miss
/// <summary>
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleBeforeFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
}
/// <summary>
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleAtFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], 0);
}
/// <summary>
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
/// </summary>
[Test]
public void TestClickSecondCircleAfterFirstCircleTime()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], 100);
}
/// <summary>
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
/// </summary>
[Test]
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
{
const double time_first_circle = 1500;
const double time_second_circle = 1600;
Vector2 positionFirstCircle = Vector2.Zero;
Vector2 positionSecondCircle = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = positionFirstCircle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = positionSecondCircle
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
}
/// <summary>
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
/// </summary>
[Test]
public void TestMissSliderHeadAndHitAllSliderTicks()
{
const double time_slider = 1500;
const double time_circle = 1510;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
}
/// <summary>
/// Tests clicking hitting future slider ticks before a circle.
/// </summary>
[Test]
public void TestHitSliderTicksBeforeCircle()
{
const double time_slider = 1500;
const double time_circle = 1510;
Vector2 positionCircle = Vector2.Zero;
Vector2 positionSlider = new Vector2(80);
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
new TestSlider
{
StartTime = time_slider,
Position = positionSlider,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(25, 0),
})
}
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
}
/// <summary>
/// Tests clicking a future circle before a spinner.
/// </summary>
[Test]
public void TestHitCircleBeforeSpinner()
{
const double time_spinner = 1500;
const double time_circle = 1800;
Vector2 positionCircle = Vector2.Zero;
var hitObjects = new List<OsuHitObject>
{
new TestSpinner
{
StartTime = time_spinner,
Position = new Vector2(256, 192),
EndTime = time_spinner + 1000,
},
new TestHitCircle
{
StartTime = time_circle,
Position = positionCircle
},
};
performTest(hitObjects, new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
}
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
{
AddAssert($"{name} judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
}
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
}
private ScoreAccessibleReplayPlayer currentPlayer;
private List<JudgementResult> judgementResults;
private bool allJudgedFired;
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects = hitObjects,
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
p.ScoreProcessor.AllJudged += () =>
{
if (currentPlayer == p) allJudgedFired = true;
};
};
LoadScreen(currentPlayer = p);
allJudgedFired = false;
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for all judged", () => allJudgedFired);
}
private class TestHitCircle : HitCircle
{
protected override HitWindows CreateHitWindows() => new TestHitWindows();
}
private class TestSlider : Slider
{
public TestSlider()
{
DefaultsApplied += () =>
{
HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows();
};
}
}
private class TestSpinner : Spinner
{
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
SpinsRequired = 1;
}
}
private class TestHitWindows : HitWindows
{
private static readonly DifficultyRange[] ranges =
{
new DifficultyRange(HitResult.Great, 500, 500, 500),
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
};
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
protected override DifficultyRange[] GetRanges() => ranges;
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false)
{
}
}
}
}

View File

@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestScenePathControlPointVisualiser : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(StringHumanizeExtensions),
typeof(PathControlPointPiece),
typeof(PathControlPointConnectionPiece)
};
private Slider slider;
private PathControlPointVisualiser visualiser;
[SetUp]
public void Setup() => Schedule(() =>
{
slider = new Slider();
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
});
[Test]
public void TestAddOverlappingControlPoints()
{
createVisualiser(true);
addControlPointStep(new Vector2(200));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(300));
addControlPointStep(new Vector2(500, 300));
AddAssert("last connection displayed", () =>
{
var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position.Value == new Vector2(300));
return lastConnection.DrawWidth > 50;
});
}
private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
private void addControlPointStep(Vector2 position) => AddStep($"add control point {position}", () => slider.Path.ControlPoints.Add(new PathControlPoint(position)));
}
}

View File

@ -1,18 +1,285 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{
[SetUp]
public void Setup() => Schedule(() =>
{
HitObjectContainer.Clear();
ResetPlacement();
});
[Test]
public void TestBeginPlacementWithoutFinishing()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
assertPlaced(false);
}
[Test]
public void TestPlaceWithoutMovingMouse()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(0);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlaceWithMouseMovement()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertLength(200);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
}
[Test]
public void TestPlaceNormalControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestPlaceTwoNormalControlPoints()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100, 100));
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceSegmentControlPoint()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestMoveToPerfectCurveThenPlaceLinear()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(2);
assertControlPointType(0, PathType.Linear);
assertLength(100);
}
[Test]
public void TestMoveToBezierThenPlacePerfectCurve()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointType(0, PathType.PerfectCurve);
}
[Test]
public void TestMoveToFourthOrderBezierThenPlaceThirdOrderBezier()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointType(0, PathType.Bezier);
}
[Test]
public void TestPlaceLinearSegmentThenPlaceLinearSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(3);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.Linear);
}
[Test]
public void TestPlaceLinearSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(4);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointType(0, PathType.Linear);
assertControlPointType(1, PathType.PerfectCurve);
}
[Test]
public void TestPlacePerfectCurveSegmentThenPlacePerfectCurveSegment()
{
addMovementStep(new Vector2(200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 200));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(300, 300));
addClickStep(MouseButton.Left);
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400, 300));
addClickStep(MouseButton.Left);
addMovementStep(new Vector2(400));
addClickStep(MouseButton.Right);
assertPlaced(true);
assertControlPointCount(5);
assertControlPointPosition(1, new Vector2(100, 0));
assertControlPointPosition(2, new Vector2(100));
assertControlPointPosition(3, new Vector2(200, 100));
assertControlPointPosition(4, new Vector2(200));
assertControlPointType(0, PathType.PerfectCurve);
assertControlPointType(2, PathType.PerfectCurve);
}
private void addMovementStep(Vector2 position) => AddStep($"move mouse to {position}", () => InputManager.MoveMouseTo(InputManager.ToScreenSpace(position)));
private void addClickStep(MouseButton button)
{
AddStep($"press {button}", () => InputManager.PressButton(button));
AddStep($"release {button}", () => InputManager.ReleaseButton(button));
}
private void assertPlaced(bool expected) => AddAssert($"slider {(expected ? "placed" : "not placed")}", () => (getSlider() != null) == expected);
private void assertLength(double expected) => AddAssert($"slider length is {expected}", () => Precision.AlmostEquals(expected, getSlider().Distance, 1));
private void assertControlPointCount(int expected) => AddAssert($"has {expected} control points", () => getSlider().Path.ControlPoints.Count == expected);
private void assertControlPointType(int index, PathType type) => AddAssert($"control point {index} is {type}", () => getSlider().Path.ControlPoints[index].Type.Value == type);
private void assertControlPointPosition(int index, Vector2 position) =>
AddAssert($"control point {index} at {position}", () => Precision.AlmostEquals(position, getSlider().Path.ControlPoints[index].Position.Value, 1));
private Slider getSlider() => HitObjectContainer.Count > 0 ? (Slider)((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
}

View File

@ -16,22 +16,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// </summary>
public class PathControlPointConnectionPiece : CompositeDrawable
{
public PathControlPoint ControlPoint;
public readonly PathControlPoint ControlPoint;
private readonly Path path;
private readonly Slider slider;
private readonly int controlPointIndex;
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
public PathControlPointConnectionPiece(Slider slider, int controlPointIndex)
{
this.slider = slider;
ControlPoint = controlPoint;
this.controlPointIndex = controlPointIndex;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
ControlPoint = slider.Path.ControlPoints[controlPointIndex];
InternalChild = path = new SmoothPath
{
Anchor = Anchor.Centre,
@ -61,13 +64,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
if (index == 0 || index == slider.Path.ControlPoints.Count)
int nextIndex = controlPointIndex + 1;
if (nextIndex == 0 || nextIndex >= slider.Path.ControlPoints.Count)
return;
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
path.AddVertex(slider.Path.ControlPoints[nextIndex].Position.Value - ControlPoint.Position.Value);
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}

View File

@ -4,6 +4,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -12,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
@ -47,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
this.slider = slider;
ControlPoint = controlPoint;
controlPoint.Type.BindValueChanged(_ => updateMarkerDisplay());
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -137,7 +144,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Left)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
@ -158,6 +174,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
ControlPoint.Position.Value += e.Delta;
}
protected override void OnDragEnd(DragEndEvent e) => changeHandler?.EndChange();
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
@ -168,8 +186,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = ControlPoint.Type.Value != null ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
colour = colour.Lighten(1);
marker.Colour = colour;
}
}

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using Humanizer;
using osu.Framework.Bindables;
@ -24,17 +25,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
internal readonly Container<PathControlPointPiece> Pieces;
internal readonly Container<PathControlPointConnectionPiece> Connections;
private readonly Container<PathControlPointConnectionPiece> connections;
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly Slider slider;
private readonly bool allowSelection;
private InputManager inputManager;
private IBindableList<PathControlPoint> controlPoints;
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
public PathControlPointVisualiser(Slider slider, bool allowSelection)
@ -46,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChildren = new Drawable[]
{
connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
};
}
@ -57,33 +55,38 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
inputManager = GetContainingInputManager();
controlPoints = slider.Path.ControlPoints.GetBoundCopy();
controlPoints.ItemsAdded += addControlPoints;
controlPoints.ItemsRemoved += removeControlPoints;
addControlPoints(controlPoints);
controlPoints.CollectionChanged += onControlPointsChanged;
controlPoints.BindTo(slider.Path.ControlPoints);
}
private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
{
foreach (var point in controlPoints)
switch (e.Action)
{
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
}));
case NotifyCollectionChangedAction.Add:
for (int i = 0; i < e.NewItems.Count; i++)
{
var point = (PathControlPoint)e.NewItems[i];
connections.Add(new PathControlPointConnectionPiece(slider, point));
}
}
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
}));
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
{
foreach (var point in controlPoints)
{
Pieces.RemoveAll(p => p.ControlPoint == point);
connections.RemoveAll(c => c.ControlPoint == point);
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (var point in e.OldItems.Cast<PathControlPoint>())
{
Pieces.RemoveAll(p => p.ControlPoint == point);
Connections.RemoveAll(c => c.ControlPoint == point);
}
break;
}
}

View File

@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -23,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private SliderBodyPiece bodyPiece;
private HitCirclePiece headCirclePiece;
private HitCirclePiece tailCirclePiece;
private PathControlPointVisualiser controlPointVisualiser;
private InputManager inputManager;
@ -51,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
bodyPiece = new SliderBodyPiece(),
headCirclePiece = new HitCirclePiece(),
tailCirclePiece = new HitCirclePiece(),
new PathControlPointVisualiser(HitObject, false)
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
};
setState(PlacementState.Initial);
@ -73,11 +77,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
break;
case PlacementState.Body:
ensureCursor();
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
// is used instead since snapping control points doesn't make much sense
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
updateCursor();
break;
}
}
@ -91,17 +91,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
break;
case PlacementState.Body:
switch (e.Button)
{
case MouseButton.Left:
ensureCursor();
if (e.Button != MouseButton.Left)
break;
// Detatch the cursor
cursor = null;
break;
if (canPlaceNewControlPoint(out var lastPoint))
{
// Place a new point by detatching the current cursor.
updateCursor();
cursor = null;
}
else
{
// Transform the last point into a new segment.
Debug.Assert(lastPoint != null);
segmentStart = lastPoint;
segmentStart.Type.Value = PathType.Linear;
currentSegmentLength = 1;
}
break;
return true;
}
return true;
@ -114,16 +124,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
base.OnMouseUp(e);
}
protected override bool OnDoubleClick(DoubleClickEvent e)
{
// Todo: This should all not occur on double click, but rather if the previous control point is hovered.
segmentStart = HitObject.Path.ControlPoints[^1];
segmentStart.Type.Value = PathType.Linear;
currentSegmentLength = 1;
return true;
}
private void beginCurve()
{
BeginPlacement(commitStart: true);
@ -161,17 +161,50 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
private void ensureCursor()
private void updateCursor()
{
if (cursor == null)
if (canPlaceNewControlPoint(out _))
{
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
currentSegmentLength++;
// The cursor does not overlap a previous control point, so it can be added if not already existing.
if (cursor == null)
{
HitObject.Path.ControlPoints.Add(cursor = new PathControlPoint { Position = { Value = Vector2.Zero } });
// The path type should be adjusted in the progression of updatePathType() (Linear -> PC -> Bezier).
currentSegmentLength++;
updatePathType();
}
// Update the cursor position.
cursor.Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
else if (cursor != null)
{
// The cursor overlaps a previous control point, so it's removed.
HitObject.Path.ControlPoints.Remove(cursor);
cursor = null;
// The path type should be adjusted in the reverse progression of updatePathType() (Bezier -> PC -> Linear).
currentSegmentLength--;
updatePathType();
}
}
/// <summary>
/// Whether a new control point can be placed at the current mouse position.
/// </summary>
/// <param name="lastPoint">The last-placed control point. May be null, but is not null if <c>false</c> is returned.</param>
/// <returns>Whether a new control point can be placed at the current position.</returns>
private bool canPlaceNewControlPoint([CanBeNull] out PathControlPoint lastPoint)
{
// We cannot rely on the ordering of drawable pieces, so find the respective drawable piece by searching for the last non-cursor control point.
var last = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor);
var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == last);
lastPoint = last;
return lastPiece?.IsHovered != true;
}
private void updateSlider()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;

View File

@ -38,6 +38,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
@ -92,7 +95,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private int? placementControlPointIndex;
protected override bool OnDragStart(DragStartEvent e) => placementControlPointIndex != null;
protected override bool OnDragStart(DragStartEvent e)
{
if (placementControlPointIndex != null)
{
changeHandler?.BeginChange();
return true;
}
return false;
}
protected override void OnDrag(DragEvent e)
{
@ -103,7 +115,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnDragEnd(DragEndEvent e)
{
placementControlPointIndex = null;
if (placementControlPointIndex != null)
{
placementControlPointIndex = null;
changeHandler?.EndChange();
}
}
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;

View File

@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
{
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
return;

View File

@ -1,11 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -16,6 +19,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true;
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
/// <summary>
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
/// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{
@ -54,6 +65,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
/// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}
}

View File

@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
case SliderTailCircle tail:
return new DrawableSliderTail(slider, tail);
case HitCircle head:
case SliderHeadCircle head:
return new DrawableSliderHead(slider, head) { OnShake = Shake };
case SliderTick tick:

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly Slider slider;
public DrawableSliderHead(Slider slider, HitCircle h)
public DrawableSliderHead(Slider slider, SliderHeadCircle h)
: base(h)
{
this.slider = slider;

View File

@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects
break;
case SliderEventType.Head:
AddNested(HeadCircle = new SliderCircle
AddNested(HeadCircle = new SliderHeadCircle
{
StartTime = e.Time,
Position = Position,

View File

@ -0,0 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderHeadCircle : HitCircle
{
}
}

View File

@ -0,0 +1,127 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
/// <summary>
/// Ensures that <see cref="HitObject"/>s are hit in-order.
/// If a <see cref="HitObject"/> is hit out of order:
/// <list type="number">
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
/// <item><description>The hit causes all previous <see cref="HitObject"/>s to missed otherwise.</description></item>
/// </list>
/// </summary>
public class OrderedHitPolicy
{
private readonly HitObjectContainer hitObjectContainer;
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
{
this.hitObjectContainer = hitObjectContainer;
}
/// <summary>
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
/// <param name="time">The time to check.</param>
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
public bool IsHittable(DrawableHitObject hitObject, double time)
{
DrawableHitObject blockingObject = null;
// Find the last hitobject which blocks future hits.
foreach (var obj in hitObjectContainer.AliveObjects)
{
if (obj == hitObject)
break;
if (drawableCanBlockFutureHits(obj))
blockingObject = obj;
}
// If there is no previous hitobject, allow the hit.
if (blockingObject == null)
return true;
// A hit is allowed if:
// 1. The last blocking hitobject has been judged.
// 2. The current time is after the last hitobject's start time.
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime)
return true;
return false;
}
/// <summary>
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(HitObject hitObject)
{
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
if (!hitObjectCanBlockFutureHits(hitObject))
return;
double maximumTime = hitObject.StartTime;
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits.
foreach (var obj in hitObjectContainer.AliveObjects)
{
if (obj.Judged || obj.HitObject.StartTime >= maximumTime)
continue;
if (hitObjectCanBlockFutureHits(obj.HitObject))
applyMiss(obj);
foreach (var nested in obj.NestedHitObjects)
{
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
continue;
if (hitObjectCanBlockFutureHits(nested.HitObject))
applyMiss(nested);
}
}
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
}
/// <summary>
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
/// </summary>
/// <remarks>
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
/// </remarks>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
{
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
}
/// <summary>
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
/// </summary>
/// <remarks>
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
/// </remarks>
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
private static bool hitObjectCanBlockFutureHits(HitObject hitObject)
{
// Unlike the above we will receive slider tails, but they do not block future hits.
if (hitObject is SliderTailCircle)
return false;
// All other hitcircles continue to block future hits.
return hitObject is HitCircle;
}
}
}

View File

@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly ApproachCircleProxyContainer approachCircles;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly FollowPointRenderer followPoints;
private readonly OrderedHitPolicy hitPolicy;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@ -51,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.UI
Depth = -1,
},
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
}
public override void Add(DrawableHitObject h)
@ -64,7 +67,10 @@ namespace osu.Game.Rulesets.Osu.UI
base.Add(h);
followPoints.AddFollowPoints((DrawableOsuHitObject)h);
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
osuHitObject.CheckHittable = hitPolicy.IsHittable;
followPoints.AddFollowPoints(osuHitObject);
}
public override bool Remove(DrawableHitObject h)
@ -79,6 +85,9 @@ namespace osu.Game.Rulesets.Osu.UI
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
hitPolicy.HandleHit(result.HitObject);
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestSceneDrawableHit : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableHit),
typeof(DrawableCentreHit),
typeof(DrawableRimHit),
typeof(LegacyHit),
}).ToList();
[BackgroundDependencyLoader]
private void load()
{
AddStep("Centre hit", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
private Hit createHitAtCurrentTime(bool strong = false)
{
var hit = new Hit
{
IsStrong = strong,
StartTime = Time.Current + 3000,
};
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return hit;
}
}
}

View File

@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableCentreHit(Hit hit)
: base(hit)
{
MainPiece.Add(new CentreHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.PinkDarker;
}
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit),
_ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
}
}

View File

@ -34,17 +34,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private Color4 colourIdle;
private Color4 colourEngaged;
private ElongatedCirclePiece elongatedPiece;
public DrawableDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
RelativeSizeAxes = Axes.Y;
MainPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
elongatedPiece.Add(tickContainer = new Container<DrawableDrumRollTick> { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colourIdle = colours.YellowDark;
elongatedPiece.AccentColour = colourIdle = colours.YellowDark;
colourEngaged = colours.YellowDarker;
}
@ -84,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece();
protected override CompositeDrawable CreateMainPiece() => elongatedPiece = new ElongatedCirclePiece();
public override bool OnPressed(TaikoAction action) => false;
@ -101,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
MainPiece.FadeAccent(newColour, 100);
(MainPiece as IHasAccentColour)?.FadeAccent(newColour, 100);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool DisplayResult => false;
protected override TaikoPiece CreateMainPiece() => new TickPiece
protected override CompositeDrawable CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
};

View File

@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -14,13 +14,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public DrawableRimHit(Hit hit)
: base(hit)
{
MainPiece.Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.BlueDarker;
}
protected override CompositeDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit),
_ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
}
}

View File

@ -9,11 +9,11 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
: base(swell)
{
@ -107,18 +105,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
});
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
MainPiece.Add(symbol = new SwellSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
MainPiece.AccentColour = colours.YellowDark;
expandingRing.Colour = colours.YellowLight;
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
}
protected override CompositeDrawable CreateMainPiece() => new SwellCirclePiece
{
// to allow for rotation transform
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
protected override void LoadComplete()
{
base.LoadComplete();
@ -182,7 +184,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
.Then()
.FadeTo(completion / 8, 2000, Easing.OutQuint);
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
MainPiece.RotateTo((float)(completion * HitObject.Duration / 8), 4000, Easing.OutQuint);
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);

View File

@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
@ -28,5 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
public override bool OnPressed(TaikoAction action) => false;
protected override CompositeDrawable CreateMainPiece() => new TickPiece();
}
}

View File

@ -4,7 +4,6 @@
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osuTK;
using System.Linq;
using osu.Game.Audio;
@ -108,19 +107,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
public abstract class DrawableTaikoHitObject<TTaikoHit> : DrawableTaikoHitObject
where TTaikoHit : TaikoHitObject
public abstract class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
where TObject : TaikoHitObject
{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
public new TTaikoHit HitObject;
public new TObject HitObject;
protected readonly Vector2 BaseSize;
protected readonly TaikoPiece MainPiece;
protected readonly CompositeDrawable MainPiece;
private readonly Container<DrawableStrongNestedHit> strongHitContainer;
protected DrawableTaikoHitObject(TTaikoHit hitObject)
protected DrawableTaikoHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
@ -132,7 +131,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
Content.Add(MainPiece = CreateMainPiece());
MainPiece.KiaiMode = HitObject.Kiai;
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
}
@ -169,7 +167,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
protected abstract CompositeDrawable CreateMainPiece();
/// <summary>
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class CentreHitCirclePiece : CirclePiece
{
public CentreHitCirclePiece()
{
Add(new CentreHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.PinkDarker;
}
/// <summary>
/// The symbol used for centre hit pieces.
/// </summary>
public class CentreHitSymbolPiece : Container
{
public CentreHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
}
};
}
}
}
}

View File

@ -1,36 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for centre hit pieces.
/// </summary>
public class CentreHitSymbolPiece : Container
{
public CentreHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
Children = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
}
};
}
}
}

View File

@ -10,6 +10,7 @@ using osuTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Containers;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
@ -20,21 +21,23 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
/// for a usage example.
/// </para>
/// </summary>
public class CirclePiece : TaikoPiece
public abstract class CirclePiece : BeatSyncedContainer
{
public const float SYMBOL_SIZE = 0.45f;
public const float SYMBOL_BORDER = 8;
private const double pre_beat_transition_time = 80;
private Color4 accentColour;
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public override Color4 AccentColour
public Color4 AccentColour
{
get => base.AccentColour;
get => accentColour;
set
{
base.AccentColour = value;
accentColour = value;
background.Colour = AccentColour;
@ -42,15 +45,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
}
}
private bool kiaiMode;
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public override bool KiaiMode
public bool KiaiMode
{
get => base.KiaiMode;
get => kiaiMode;
set
{
base.KiaiMode = value;
kiaiMode = value;
resetEdgeEffects();
}
@ -64,8 +69,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
public Box FlashBox;
public CirclePiece()
protected CirclePiece()
{
RelativeSizeAxes = Axes.Both;
EarlyActivationMilliseconds = pre_beat_transition_time;
AddRangeInternal(new Drawable[]

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class RimHitCirclePiece : CirclePiece
{
public RimHitCirclePiece()
{
Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.BlueDarker;
}
/// <summary>
/// The symbol used for rim hit pieces.
/// </summary>
public class RimHitSymbolPiece : CircularContainer
{
public RimHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
BorderThickness = SYMBOL_BORDER;
BorderColour = Color4.White;
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
}
}
}

View File

@ -1,39 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for rim hit pieces.
/// </summary>
public class RimHitSymbolPiece : CircularContainer
{
public RimHitSymbolPiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
BorderThickness = CirclePiece.SYMBOL_BORDER;
BorderColour = Color4.White;
Masking = true;
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
};
}
}
}

View File

@ -1,36 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for swell pieces.
/// </summary>
public class SwellSymbolPiece : Container
public class SwellCirclePiece : CirclePiece
{
public SwellSymbolPiece()
public SwellCirclePiece()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Add(new SwellSymbolPiece());
}
RelativeSizeAxes = Axes.Both;
Size = new Vector2(CirclePiece.SYMBOL_SIZE);
Padding = new MarginPadding(CirclePiece.SYMBOL_BORDER);
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.YellowDark;
}
Children = new[]
/// <summary>
/// The symbol used for swell pieces.
/// </summary>
public class SwellSymbolPiece : Container
{
public SwellSymbolPiece()
{
new SpriteIcon
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(SYMBOL_SIZE);
Padding = new MarginPadding(SYMBOL_BORDER);
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false
}
};
new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.Asterisk,
Shadow = false
}
};
}
}
}
}

View File

@ -1,28 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics;
using osuTK.Graphics;
using osu.Game.Graphics.Containers;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
{
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public virtual Color4 AccentColour { get; set; }
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public virtual bool KiaiMode { get; set; }
public TaikoPiece()
{
RelativeSizeAxes = Axes.Both;
}
}
}

View File

@ -9,7 +9,7 @@ using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TickPiece : TaikoPiece
public class TickPiece : CompositeDrawable
{
/// <summary>
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
FillMode = FillMode.Fit;
Size = new Vector2(tick_size);
Add(new CircularContainer
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
AlwaysPresent = true
}
}
});
};
}
}
}

View File

@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyHit : CompositeDrawable, IHasAccentColour
{
private readonly TaikoSkinComponents component;
private Drawable backgroundLayer;
public LegacyHit(TaikoSkinComponents component)
{
this.component = component;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
{
Drawable getDrawableFor(string lookup)
{
const string normal_hit = "taikohit";
const string big_hit = "taikobig";
string prefix = ((drawableHitObject as DrawableTaikoHitObject)?.HitObject.IsStrong ?? false) ? big_hit : normal_hit;
return skin.GetAnimation($"{prefix}{lookup}", true, false) ??
// fallback to regular size if "big" version doesn't exist.
skin.GetAnimation($"{normal_hit}{lookup}", true, false);
}
// backgroundLayer is guaranteed to exist due to the pre-check in TaikoLegacySkinTransformer.
AddInternal(backgroundLayer = getDrawableFor("circle"));
var foregroundLayer = getDrawableFor("circleoverlay");
if (foregroundLayer != null)
AddInternal(foregroundLayer);
// Animations in taiko skins are used in a custom way (>150 combo and animating in time with beat).
// For now just stop at first frame for sanity.
foreach (var c in InternalChildren)
{
(c as IFramedAnimation)?.Stop();
c.Anchor = Anchor.Centre;
c.Origin = Anchor.Centre;
}
AccentColour = component == TaikoSkinComponents.CentreHit
? new Color4(235, 69, 44, 255)
: new Color4(67, 142, 172, 255);
}
protected override void Update()
{
base.Update();
// Not all skins (including the default osu-stable) have similar sizes for "hitcircle" and "hitcircleoverlay".
// This ensures they are scaled relative to each other but also match the expected DrawableHit size.
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawWidth / 128);
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (value == accentColour)
return;
backgroundLayer.Colour = accentColour = value;
}
}
}
}

View File

@ -32,6 +32,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return new LegacyInputDrum();
return null;
case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit:
if (GetTexture("taikohitcircle") != null)
return new LegacyHit(taikoComponent.Component);
return null;
}
return source.GetDrawableComponent(component);

View File

@ -6,5 +6,7 @@ namespace osu.Game.Rulesets.Taiko
public enum TaikoSkinComponents
{
InputDrum,
CentreHit,
RimHit
}
}

View File

@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Editor
{
[TestFixture]
public class EditorChangeHandlerTest
{
[Test]
public void TestSaveRestoreState()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False);
handler.SaveState();
Assert.That(handler.HasUndoState, Is.True);
handler.RestoreState(-1);
Assert.That(handler.HasUndoState, Is.False);
}
[Test]
public void TestMaxStatesSaved()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
handler.SaveState();
Assert.That(handler.HasUndoState, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(handler.HasUndoState, Is.True);
handler.RestoreState(-1);
}
Assert.That(handler.HasUndoState, Is.False);
}
[Test]
public void TestMaxStatesExceeded()
{
var handler = new EditorChangeHandler(new EditorBeatmap(new Beatmap()));
Assert.That(handler.HasUndoState, Is.False);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES * 2; i++)
handler.SaveState();
Assert.That(handler.HasUndoState, Is.True);
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(handler.HasUndoState, Is.True);
handler.RestoreState(-1);
}
Assert.That(handler.HasUndoState, Is.False);
}
}
}

View File

@ -0,0 +1,342 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Text;
using NUnit.Framework;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Tests.Editor
{
[TestFixture]
public class LegacyEditorBeatmapPatcherTest
{
private LegacyEditorBeatmapPatcher patcher;
private EditorBeatmap current;
[SetUp]
public void Setup()
{
patcher = new LegacyEditorBeatmapPatcher(current = new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
}
}));
}
[Test]
public void TestAddHitObject()
{
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 1000 }
}
};
runTest(patch);
}
[Test]
public void TestInsertHitObject()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
new HitCircle { StartTime = 2000 },
(OsuHitObject)current.HitObjects[1],
}
};
runTest(patch);
}
[Test]
public void TestDeleteHitObject()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
(OsuHitObject)current.HitObjects[2],
}
};
runTest(patch);
}
[Test]
public void TestChangeStartTime()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 500 },
(OsuHitObject)current.HitObjects[1],
(OsuHitObject)current.HitObjects[2],
}
};
runTest(patch);
}
[Test]
public void TestChangeSample()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
new HitCircle { StartTime = 2000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
(OsuHitObject)current.HitObjects[2],
}
};
runTest(patch);
}
[Test]
public void TestChangeSliderPath()
{
current.AddRange(new OsuHitObject[]
{
new HitCircle { StartTime = 1000 },
new Slider
{
StartTime = 2000,
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(Vector2.One),
new PathControlPoint(new Vector2(2), PathType.Bezier),
new PathControlPoint(new Vector2(3)),
}, 50)
},
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
new Slider
{
StartTime = 2000,
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.Bezier),
new PathControlPoint(new Vector2(4)),
new PathControlPoint(new Vector2(5)),
}, 100)
},
(OsuHitObject)current.HitObjects[2],
}
};
runTest(patch);
}
[Test]
public void TestAddMultipleHitObjects()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 3000 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 500 },
(OsuHitObject)current.HitObjects[0],
new HitCircle { StartTime = 1500 },
(OsuHitObject)current.HitObjects[1],
new HitCircle { StartTime = 2250 },
new HitCircle { StartTime = 2500 },
(OsuHitObject)current.HitObjects[2],
new HitCircle { StartTime = 3500 },
}
};
runTest(patch);
}
[Test]
public void TestDeleteMultipleHitObjects()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1500 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 2250 },
new HitCircle { StartTime = 2500 },
new HitCircle { StartTime = 3000 },
new HitCircle { StartTime = 3500 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[1],
(OsuHitObject)current.HitObjects[3],
(OsuHitObject)current.HitObjects[6],
}
};
runTest(patch);
}
[Test]
public void TestChangeSamplesOfMultipleHitObjects()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1500 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 2250 },
new HitCircle { StartTime = 2500 },
new HitCircle { StartTime = 3000 },
new HitCircle { StartTime = 3500 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
(OsuHitObject)current.HitObjects[0],
new HitCircle { StartTime = 1000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } } },
(OsuHitObject)current.HitObjects[2],
(OsuHitObject)current.HitObjects[3],
new HitCircle { StartTime = 2250, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE } } },
(OsuHitObject)current.HitObjects[5],
new HitCircle { StartTime = 3000, Samples = { new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP } } },
(OsuHitObject)current.HitObjects[7],
}
};
runTest(patch);
}
[Test]
public void TestAddAndDeleteHitObjects()
{
current.AddRange(new[]
{
new HitCircle { StartTime = 500 },
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 1500 },
new HitCircle { StartTime = 2000 },
new HitCircle { StartTime = 2250 },
new HitCircle { StartTime = 2500 },
new HitCircle { StartTime = 3000 },
new HitCircle { StartTime = 3500 },
});
var patch = new OsuBeatmap
{
HitObjects =
{
new HitCircle { StartTime = 750 },
(OsuHitObject)current.HitObjects[1],
(OsuHitObject)current.HitObjects[4],
(OsuHitObject)current.HitObjects[5],
new HitCircle { StartTime = 2650 },
new HitCircle { StartTime = 2750 },
new HitCircle { StartTime = 4000 },
}
};
runTest(patch);
}
private void runTest(IBeatmap patch)
{
// Due to the method of testing, "patch" comes in without having been decoded via a beatmap decoder.
// This causes issues because the decoder adds various default properties (e.g. new combo on first object, default samples).
// To resolve "patch" into a sane state it is encoded and then re-decoded.
patch = decode(encode(patch));
// Apply the patch.
patcher.Patch(encode(current), encode(patch));
// Convert beatmaps to strings for assertion purposes.
string currentStr = Encoding.ASCII.GetString(encode(current));
string patchStr = Encoding.ASCII.GetString(encode(patch));
Assert.That(currentStr, Is.EqualTo(patchStr));
}
private byte[] encode(IBeatmap beatmap)
{
using (var encoded = new MemoryStream())
{
using (var sw = new StreamWriter(encoded))
new LegacyBeatmapEncoder(beatmap).Encode(sw);
return encoded.ToArray();
}
}
private IBeatmap decode(byte[] state)
{
using (var stream = new MemoryStream(state))
using (var reader = new LineBufferedReader(stream))
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
}
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Rulesets.Scoring
{
public class ScoreProcessorTest
{
private ScoreProcessor scoreProcessor;
private IBeatmap beatmap;
[SetUp]
public void SetUp()
{
scoreProcessor = new ScoreProcessor();
beatmap = new TestBeatmap(new RulesetInfo())
{
HitObjects = new List<HitObject>
{
new HitCircle()
}
};
}
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
[TestCase(ScoringMode.Standardised, HitResult.Good, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
[TestCase(ScoringMode.Classic, HitResult.Good, 100)]
[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{
scoreProcessor.Mode.Value = scoringMode;
scoreProcessor.ApplyBeatmap(beatmap);
var judgementResult = new JudgementResult(beatmap.HitObjects.Single(), new OsuJudgement())
{
Type = hitResult
};
scoreProcessor.ApplyResult(judgementResult);
Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value));
}
}
}

View File

@ -0,0 +1,195 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneEditorChangeStates : ScreenTestScene
{
private EditorBeatmap editorBeatmap;
public override void SetUpSteps()
{
base.SetUpSteps();
Screens.Edit.Editor editor = null;
AddStep("load editor", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
LoadScreen(editor = new Screens.Edit.Editor());
});
AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
}
[Test]
public void TestUndoFromInitialState()
{
int hitObjectCount = 0;
AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
addUndoSteps();
AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
}
[Test]
public void TestRedoFromInitialState()
{
int hitObjectCount = 0;
AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
addRedoSteps();
AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
}
[Test]
public void TestAddObjectAndUndo()
{
HitObject addedObject = null;
HitObject removedObject = null;
HitObject expectedObject = null;
AddStep("bind removal", () =>
{
editorBeatmap.HitObjectAdded += h => addedObject = h;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
AddAssert("hitobject added", () => addedObject == expectedObject);
addUndoSteps();
AddAssert("hitobject removed", () => removedObject == expectedObject);
}
[Test]
public void TestAddObjectThenUndoThenRedo()
{
HitObject addedObject = null;
HitObject removedObject = null;
HitObject expectedObject = null;
AddStep("bind removal", () =>
{
editorBeatmap.HitObjectAdded += h => addedObject = h;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
addUndoSteps();
AddStep("reset variables", () =>
{
addedObject = null;
removedObject = null;
});
addRedoSteps();
AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
AddAssert("no hitobject removed", () => removedObject == null);
}
[Test]
public void TestRemoveObjectThenUndo()
{
HitObject addedObject = null;
HitObject removedObject = null;
HitObject expectedObject = null;
AddStep("bind removal", () =>
{
editorBeatmap.HitObjectAdded += h => addedObject = h;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
AddStep("reset variables", () =>
{
addedObject = null;
removedObject = null;
});
addUndoSteps();
AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
AddAssert("no hitobject removed", () => removedObject == null);
}
[Test]
public void TestRemoveObjectThenUndoThenRedo()
{
HitObject addedObject = null;
HitObject removedObject = null;
HitObject expectedObject = null;
AddStep("bind removal", () =>
{
editorBeatmap.HitObjectAdded += h => addedObject = h;
editorBeatmap.HitObjectRemoved += h => removedObject = h;
});
AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
addUndoSteps();
AddStep("reset variables", () =>
{
addedObject = null;
removedObject = null;
});
addRedoSteps();
AddAssert("hitobject removed", () => removedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance after undo)
AddAssert("no hitobject added", () => addedObject == null);
}
private void addUndoSteps()
{
AddStep("press undo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.Z);
});
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.Z);
});
}
private void addRedoSteps()
{
AddStep("press redo", () =>
{
InputManager.PressKey(Key.LControl);
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.Z);
});
AddStep("release keys", () =>
{
InputManager.ReleaseKey(Key.LControl);
InputManager.ReleaseKey(Key.LShift);
InputManager.ReleaseKey(Key.Z);
});
}
}
}

View File

@ -20,26 +20,30 @@ namespace osu.Game.Tests.Visual.Navigation
public void TestFromMainMenu()
{
var firstImport = importBeatmap(1);
var secondimport = importBeatmap(3);
presentAndConfirm(firstImport);
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
var secondimport = importBeatmap(2);
returnToMenu();
presentAndConfirm(secondimport);
returnToMenu();
presentSecondDifficultyAndConfirm(firstImport, 1);
returnToMenu();
presentSecondDifficultyAndConfirm(secondimport, 3);
}
[Test]
public void TestFromMainMenuDifferentRuleset()
{
var firstImport = importBeatmap(1);
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(firstImport);
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
returnToMenu();
presentAndConfirm(secondimport);
returnToMenu();
presentSecondDifficultyAndConfirm(firstImport, 1);
returnToMenu();
presentSecondDifficultyAndConfirm(secondimport, 3);
}
[Test]
@ -48,8 +52,11 @@ namespace osu.Game.Tests.Visual.Navigation
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
var secondimport = importBeatmap(2);
var secondimport = importBeatmap(3);
presentAndConfirm(secondimport);
presentSecondDifficultyAndConfirm(firstImport, 1);
presentSecondDifficultyAndConfirm(secondimport, 3);
}
[Test]
@ -58,8 +65,17 @@ namespace osu.Game.Tests.Visual.Navigation
var firstImport = importBeatmap(1);
presentAndConfirm(firstImport);
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport);
presentSecondDifficultyAndConfirm(firstImport, 1);
presentSecondDifficultyAndConfirm(secondimport, 3);
}
private void returnToMenu()
{
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
}
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
@ -89,6 +105,13 @@ namespace osu.Game.Tests.Visual.Navigation
BaseDifficulty = difficulty,
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineBeatmapID = i * 2048,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
},
}
}).Result;
});
@ -106,5 +129,15 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
}
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
{
Predicate<BeatmapInfo> pred = b => b.OnlineBeatmapID == importedID * 2048;
AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 2048);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
}
}
}

View File

@ -24,7 +24,6 @@ namespace osu.Game.Tests.Visual.Online
typeof(ChangelogListing),
typeof(ChangelogSingleBuild),
typeof(ChangelogBuild),
typeof(Comments),
};
protected override bool UseOnlineAPI => true;

View File

@ -149,8 +149,8 @@ namespace osu.Game.Tests.Visual.Online
public DownloadState DownloadState => State.Value;
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
public TestDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
}
}

View File

@ -0,0 +1,113 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
using NUnit.Framework;
using osu.Framework.Utils;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOverlayScrollContainer : OsuManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OverlayScrollContainer)
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private TestScrollContainer scroll;
private int invocationCount;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = scroll = new TestScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new Container
{
Height = 3000,
RelativeSizeAxes = Axes.X,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray
}
}
};
invocationCount = 0;
scroll.Button.Action += () => invocationCount++;
});
[Test]
public void TestButtonVisibility()
{
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
AddStep("scroll to start", () => scroll.ScrollToStart(false));
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
AddStep("scroll to 500", () => scroll.ScrollTo(500));
AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
}
[Test]
public void TestButtonAction()
{
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddStep("invoke action", () => scroll.Button.Action.Invoke());
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
}
[Test]
public void TestClick()
{
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddStep("click button", () =>
{
InputManager.MoveMouseTo(scroll.Button);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
}
[Test]
public void TestMultipleClicks()
{
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddAssert("invocation count is 0", () => invocationCount == 0);
AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
AddAssert("invocation count is 1", () => invocationCount == 1);
}
private class TestScrollContainer : OverlayScrollContainer
{
public new ScrollToTopButton Button => base.Button;
}
}
}

View File

@ -49,6 +49,7 @@ namespace osu.Game.Configuration
};
Set(OsuSetting.ExternalLinkWarning, true);
Set(OsuSetting.PreferNoVideo, false);
// Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
@ -88,6 +89,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.ShowProgressGraph, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.PositionalHitSounds, true);
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
Set(OsuSetting.FloatingComments, false);
@ -176,6 +178,7 @@ namespace osu.Game.Configuration
LightenDuringBreaks,
ShowStoryboard,
KeyOverlay,
PositionalHitSounds,
ScoreMeter,
FloatingComments,
ShowInterface,
@ -212,6 +215,7 @@ namespace osu.Game.Configuration
IncreaseFirstObjectVisibility,
ScoreDisplayMode,
ExternalLinkWarning,
PreferNoVideo,
Scaling,
ScalingPositionX,
ScalingPositionY,

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -16,12 +17,7 @@ namespace osu.Game.Graphics.Containers
public class SectionsContainer<T> : Container<T>
where T : Drawable
{
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
private readonly OsuScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly FlowContainer<T> scrollContentContainer;
protected override Container<T> Content => scrollContentContainer;
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
public Drawable ExpandableHeader
{
@ -83,6 +79,7 @@ namespace osu.Game.Graphics.Containers
headerBackgroundContainer.Clear();
headerBackground = value;
if (value == null) return;
headerBackgroundContainer.Add(headerBackground);
@ -91,15 +88,37 @@ namespace osu.Game.Graphics.Containers
}
}
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
protected override Container<T> Content => scrollContentContainer;
protected virtual FlowContainer<T> CreateScrollContentContainer()
=> new FillFlowContainer<T>
private readonly OsuScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly MarginPadding originalSectionsMargin;
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
private FlowContainer<T> scrollContentContainer;
private float headerHeight, footerHeight;
private float lastKnownScroll;
public SectionsContainer()
{
AddRangeInternal(new Drawable[]
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
scrollContainer = CreateScrollContainer().With(s =>
{
s.RelativeSizeAxes = Axes.Both;
s.Masking = true;
s.ScrollbarVisible = false;
s.Child = scrollContentContainer = CreateScrollContentContainer();
}),
headerBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.X
}
});
originalSectionsMargin = scrollContentContainer.Margin;
}
public override void Add(T drawable)
{
@ -109,40 +128,23 @@ namespace osu.Game.Graphics.Containers
footerHeight = float.NaN;
}
private float headerHeight, footerHeight;
private readonly MarginPadding originalSectionsMargin;
private void updateSectionsMargin()
{
if (!Children.Any()) return;
var newMargin = originalSectionsMargin;
newMargin.Top += headerHeight;
newMargin.Bottom += footerHeight;
scrollContentContainer.Margin = newMargin;
}
public SectionsContainer()
{
AddInternal(scrollContainer = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
ScrollbarVisible = false,
Children = new Drawable[] { scrollContentContainer = CreateScrollContentContainer() }
});
AddInternal(headerBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.X
});
originalSectionsMargin = scrollContentContainer.Margin;
}
public void ScrollTo(Drawable section) => scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
public void ScrollTo(Drawable section) =>
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
public void ScrollToTop() => scrollContainer.ScrollTo(0);
[NotNull]
protected virtual OsuScrollContainer CreateScrollContainer() => new OsuScrollContainer();
[NotNull]
protected virtual FlowContainer<T> CreateScrollContentContainer() =>
new FillFlowContainer<T>
{
Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
};
protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source)
{
var result = base.OnInvalidate(invalidation, source);
@ -156,8 +158,6 @@ namespace osu.Game.Graphics.Containers
return result;
}
private float lastKnownScroll;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
@ -208,5 +208,16 @@ namespace osu.Game.Graphics.Containers
SelectedSection.Value = bestMatch;
}
}
private void updateSectionsMargin()
{
if (!Children.Any()) return;
var newMargin = originalSectionsMargin;
newMargin.Top += headerHeight;
newMargin.Bottom += footerHeight;
scrollContentContainer.Margin = newMargin;
}
}
}

View File

@ -315,8 +315,15 @@ namespace osu.Game
/// The user should have already requested this interactively.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
/// <param name="difficultyCriteria">
/// Optional predicate used to try and find a difficulty to select.
/// If omitted, this will try to present the first beatmap from the current ruleset.
/// In case of failure the first difficulty of the set will be presented, ignoring the predicate.
/// </param>
public void PresentBeatmap(BeatmapSetInfo beatmap, Predicate<BeatmapInfo> difficultyCriteria = null)
{
difficultyCriteria ??= b => b.Ruleset.Equals(Ruleset.Value);
var databasedSet = beatmap.OnlineBeatmapSetID != null
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
@ -334,13 +341,13 @@ namespace osu.Game
menuScreen.LoadToSolo();
// we might even already be at the song
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash)
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash && difficultyCriteria(Beatmap.Value.BeatmapInfo))
{
return;
}
// Use first beatmap available for current ruleset, else switch ruleset.
var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First();
// Find first beatmap that matches our predicate.
var first = databasedSet.Beatmaps.Find(difficultyCriteria) ?? databasedSet.Beatmaps.First();
Ruleset.Value = first.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);

View File

@ -54,7 +54,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background6
},
new BasicScrollContainer
new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

View File

@ -277,7 +277,8 @@ namespace osu.Game.Overlays.BeatmapSet
downloadButtonsContainer.Child = new PanelDownloadButton(BeatmapSet.Value)
{
Width = 50,
RelativeSizeAxes = Axes.Y
RelativeSizeAxes = Axes.Y,
SelectedBeatmap = { BindTarget = Picker.Beatmap }
};
break;

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue)
{
OsuScrollContainer scroll;
OverlayScrollContainer scroll;
Info info;
CommentsSection comments;
@ -49,7 +49,7 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both
},
scroll = new OsuScrollContainer
scroll = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

View File

@ -1,79 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osuTK.Graphics;
namespace osu.Game.Overlays.Changelog
{
public class Comments : CompositeDrawable
{
private readonly APIChangelogBuild build;
public Comments(APIChangelogBuild build)
{
this.build = build;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding
{
Horizontal = 50,
Vertical = 20,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
LinkFlowContainer text;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.GreyVioletDarker
},
},
text = new LinkFlowContainer(t =>
{
t.Colour = colours.PinkLighter;
t.Font = OsuFont.Default.With(size: 14);
})
{
Padding = new MarginPadding(20),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
}
};
text.AddParagraph("Got feedback?", t =>
{
t.Colour = Color4.White;
t.Font = OsuFont.Default.With(italics: true, size: 20);
t.Padding = new MarginPadding { Bottom = 20 };
});
text.AddParagraph("We would love to hear what you think of this update! ");
text.AddIcon(FontAwesome.Regular.GrinHearts);
text.AddParagraph("Please visit the ");
text.AddLink("web version", $"{build.Url}#comments");
text.AddText(" of this changelog to leave any comments.");
}
}
}

View File

@ -50,7 +50,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = ColourProvider.Background4,
},
new OsuScrollContainer
new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

View File

@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
@ -14,16 +17,18 @@ namespace osu.Game.Overlays.Direct
{
protected bool DownloadEnabled => button.Enabled.Value;
private readonly bool noVideo;
/// <summary>
/// Currently selected beatmap. Used to present the correct difficulty after completing a download.
/// </summary>
public readonly IBindable<BeatmapInfo> SelectedBeatmap = new Bindable<BeatmapInfo>();
private readonly ShakeContainer shakeContainer;
private readonly DownloadButton button;
private Bindable<bool> noVideoSetting;
public PanelDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
public PanelDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
this.noVideo = noVideo;
InternalChild = shakeContainer = new ShakeContainer
{
RelativeSizeAxes = Axes.Both,
@ -43,7 +48,7 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, BeatmapManager beatmaps)
private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
{
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
{
@ -52,6 +57,8 @@ namespace osu.Game.Overlays.Direct
return;
}
noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
button.Action = () =>
{
switch (State.Value)
@ -62,11 +69,15 @@ namespace osu.Game.Overlays.Direct
break;
case DownloadState.LocallyAvailable:
game?.PresentBeatmap(BeatmapSet.Value);
Predicate<BeatmapInfo> findPredicate = null;
if (SelectedBeatmap.Value != null)
findPredicate = b => b.OnlineBeatmapID == SelectedBeatmap.Value.OnlineBeatmapID;
game?.PresentBeatmap(BeatmapSet.Value, findPredicate);
break;
default:
beatmaps.Download(BeatmapSet.Value, noVideo);
beatmaps.Download(BeatmapSet.Value, noVideoSetting.Value);
break;
}
};

View File

@ -29,14 +29,8 @@ namespace osu.Game.Overlays.Music
{
public CollectionsMenu()
{
Masking = true;
CornerRadius = 5;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
[BackgroundDependencyLoader]

View File

@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.News;
namespace osu.Game.Overlays
@ -36,7 +35,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = colours.PurpleDarkAlternative
},
new OsuScrollContainer
new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer

View File

@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
/// <summary>
/// <see cref="OsuScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay"/>.
/// </summary>
public class OverlayScrollContainer : OsuScrollContainer
{
/// <summary>
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
/// </summary>
private const int button_scroll_position = 200;
protected readonly ScrollToTopButton Button;
public OverlayScrollContainer()
{
AddInternal(Button = new ScrollToTopButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(20),
Action = () =>
{
ScrollToStart();
Button.State = Visibility.Hidden;
}
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
{
Button.State = Visibility.Hidden;
return;
}
Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
}
public class ScrollToTopButton : OsuHoverContainer
{
private const int fade_duration = 500;
private Visibility state;
public Visibility State
{
get => state;
set
{
if (value == state)
return;
state = value;
Enabled.Value = state == Visibility.Visible;
this.FadeTo(state == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
}
}
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
private Color4 flashColour;
private readonly Container content;
private readonly Box background;
public ScrollToTopButton()
{
Size = new Vector2(50);
Alpha = 0;
Add(content = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 1f),
Radius = 3f,
Colour = Color4.Black.Opacity(0.25f),
},
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(15),
Icon = FontAwesome.Solid.ChevronUp
}
}
});
TooltipText = "Scroll to top";
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
IdleColour = colourProvider.Background6;
HoverColour = colourProvider.Background5;
flashColour = colourProvider.Light1;
}
protected override bool OnClick(ClickEvent e)
{
background.FlashColour(flashColour, 800, Easing.OutQuint);
return base.OnClick(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
content.ScaleTo(1, 1000, Easing.OutElastic);
base.OnMouseUp(e);
}
}
}
}

View File

@ -23,7 +23,7 @@ namespace osu.Game.Overlays
protected Bindable<RankingsScope> Scope => header.Current;
private readonly BasicScrollContainer scrollFlow;
private readonly OverlayScrollContainer scrollFlow;
private readonly Container contentContainer;
private readonly LoadingLayer loading;
private readonly Box background;
@ -44,7 +44,7 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both
},
scrollFlow = new BasicScrollContainer
scrollFlow = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

View File

@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Overlays.SearchableList
@ -72,7 +71,7 @@ namespace osu.Game.Overlays.SearchableList
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new OsuScrollContainer
Child = new OverlayScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,

View File

@ -57,6 +57,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsCheckbox
{
LabelText = "Positional hitsounds",
Bindable = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",

View File

@ -21,6 +21,12 @@ namespace osu.Game.Overlays.Settings.Sections.Online
LabelText = "Warn about opening external links",
Bindable = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning)
},
new SettingsCheckbox
{
LabelText = "Prefer downloads without video",
Keywords = new[] { "no-video" },
Bindable = config.GetBindable<bool>(OsuSetting.PreferNoVideo)
},
};
}
}

View File

@ -195,6 +195,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both;
}
protected override OsuScrollContainer CreateScrollContainer() => new OverlayScrollContainer();
protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new FillFlowContainer<ProfileSection>
{
Direction = FillDirection.Vertical,

View File

@ -106,6 +106,9 @@ namespace osu.Game.Rulesets.Edit
case ScrollEvent _:
return false;
case DoubleClickEvent _:
return false;
case MouseButtonEvent _:
return true;

View File

@ -12,11 +12,13 @@ using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Framework.Audio;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Configuration;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
@ -84,8 +86,20 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public JudgementResult Result { get; private set; }
/// <summary>
/// The relative X position of this hit object for sample playback balance adjustment.
/// </summary>
/// <remarks>
/// This is a range of 0..1 (0 for far-left, 0.5 for centre, 1 for far-right).
/// Dampening is post-applied to ensure the effect is not too intense.
/// </remarks>
protected virtual float SamplePlaybackPosition => 0.5f;
private readonly BindableDouble balanceAdjust = new BindableDouble();
private BindableList<HitSampleInfo> samplesBindable;
private Bindable<double> startTimeBindable;
private Bindable<bool> userPositionalHitSounds;
private Bindable<int> comboIndexBindable;
public override bool RemoveWhenNotAlive => false;
@ -104,8 +118,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config)
{
userPositionalHitSounds = config.GetBindable<bool>(OsuSetting.PositionalHitSounds);
var judgement = HitObject.CreateJudgement();
Result = CreateResult(judgement);
@ -156,7 +171,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
AddInternal(Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))));
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
Samples.AddAdjustment(AdjustableProperty.Balance, balanceAdjust);
AddInternal(Samples);
}
private void onDefaultsApplied() => apply(HitObject);
@ -353,7 +370,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary>
public virtual void PlaySamples() => Samples?.Play();
public virtual void PlaySamples()
{
const float balance_adjust_amount = 0.4f;
balanceAdjust.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0);
Samples?.Play();
}
protected override void Update()
{
@ -375,7 +398,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds);
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => AllJudged && base.UpdateSubTreeMasking(source, maskingBounds);
protected override void UpdateAfterChildren()
{

View File

@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Scoring
case ScoringMode.Classic:
// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
return bonusScore + baseScore * ((1 + Math.Max(0, HighestCombo.Value - 1) * scoreMultiplier) / 25);
return bonusScore + baseScore * (1 + Math.Max(0, HighestCombo.Value - 1) * scoreMultiplier / 25);
}
}

View File

@ -37,6 +37,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
private SelectionHandler selectionHandler;
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
@ -164,7 +167,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
return false;
if (movementBlueprint != null)
{
isDraggingBlueprint = true;
changeHandler?.BeginChange();
return true;
}
if (DragBox.HandleDrag(e))
{
@ -191,6 +198,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (e.Button == MouseButton.Right)
return;
if (isDraggingBlueprint)
{
changeHandler?.EndChange();
isDraggingBlueprint = false;
}
if (DragBox.State == Visibility.Visible)
{
DragBox.Hide();
@ -354,6 +367,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private Vector2? movementBlueprintOriginalPosition;
private SelectionBlueprint movementBlueprint;
private bool isDraggingBlueprint;
/// <summary>
/// Attempts to begin the movement of any selected blueprints.

View File

@ -40,6 +40,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public SelectionHandler()
{
selectedBlueprints = new List<SelectionBlueprint>();
@ -152,8 +155,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void deleteSelected()
{
changeHandler?.BeginChange();
foreach (var h in selectedBlueprints.ToList())
editorBeatmap.Remove(h.HitObject);
editorBeatmap?.Remove(h.HitObject);
changeHandler?.EndChange();
}
#endregion
@ -205,6 +212,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <param name="sampleName">The name of the hit sample.</param>
public void AddHitSample(string sampleName)
{
changeHandler?.BeginChange();
foreach (var h in SelectedHitObjects)
{
// Make sure there isn't already an existing sample
@ -213,6 +222,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
h.Samples.Add(new HitSampleInfo { Name = sampleName });
}
changeHandler?.EndChange();
}
/// <summary>
@ -221,8 +232,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <param name="sampleName">The name of the hit sample.</param>
public void RemoveHitSample(string sampleName)
{
changeHandler?.BeginChange();
foreach (var h in SelectedHitObjects)
h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
changeHandler?.EndChange();
}
#endregion

View File

@ -254,14 +254,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Colour = IsHovered || hasMouseDown ? Color4.OrangeRed : Color4.White;
}
protected override bool OnDragStart(DragStartEvent e) => true;
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
protected override bool OnDragStart(DragStartEvent e)
{
changeHandler?.BeginChange();
return true;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
@ -301,6 +308,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
base.OnDragEnd(e);
OnDragHandled?.Invoke(null);
changeHandler?.EndChange();
}
}
}

View File

@ -62,6 +62,7 @@ namespace osu.Game.Screens.Edit
private IBeatmap playableBeatmap;
private EditorBeatmap editorBeatmap;
private EditorChangeHandler changeHandler;
private DependencyContainer dependencies;
@ -100,9 +101,11 @@ namespace osu.Game.Screens.Edit
}
AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap));
dependencies.CacheAs(editorBeatmap);
changeHandler = new EditorChangeHandler(editorBeatmap);
dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
EditorMenuBar menuBar;
var fileMenuItems = new List<MenuItem>
@ -147,6 +150,14 @@ namespace osu.Game.Screens.Edit
new MenuItem("File")
{
Items = fileMenuItems
},
new MenuItem("Edit")
{
Items = new[]
{
new EditorMenuItem("Undo", MenuItemType.Standard, undo),
new EditorMenuItem("Redo", MenuItemType.Standard, redo)
}
}
}
}
@ -233,6 +244,19 @@ namespace osu.Game.Screens.Edit
return true;
}
break;
case Key.Z:
if (e.ControlPressed)
{
if (e.ShiftPressed)
redo();
else
undo();
return true;
}
break;
}
@ -297,6 +321,10 @@ namespace osu.Game.Screens.Edit
return base.OnExiting(next);
}
private void undo() => changeHandler.RestoreState(-1);
private void redo() => changeHandler.RestoreState(1);
private void resetTrack(bool seekToStart = false)
{
Beatmap.Value.Track?.Stop();

View File

@ -120,6 +120,16 @@ namespace osu.Game.Screens.Edit
private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;
/// <summary>
/// Adds a collection of <see cref="HitObject"/>s to this <see cref="EditorBeatmap"/>.
/// </summary>
/// <param name="hitObjects">The <see cref="HitObject"/>s to add.</param>
public void AddRange(IEnumerable<HitObject> hitObjects)
{
foreach (var h in hitObjects)
Add(h);
}
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap"/>.
/// </summary>
@ -141,12 +151,34 @@ namespace osu.Game.Screens.Edit
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(HitObject hitObject)
/// <returns>True if the <see cref="HitObject"/> has been removed, false otherwise.</returns>
public bool Remove(HitObject hitObject)
{
if (!mutableHitObjects.Contains(hitObject))
return;
int index = FindIndex(hitObject);
mutableHitObjects.Remove(hitObject);
if (index == -1)
return false;
RemoveAt(index);
return true;
}
/// <summary>
/// Finds the index of a <see cref="HitObject"/> in this <see cref="EditorBeatmap"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to search for.</param>
/// <returns>The index of <paramref name="hitObject"/>.</returns>
public int FindIndex(HitObject hitObject) => mutableHitObjects.IndexOf(hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> at an index in this <see cref="EditorBeatmap"/>.
/// </summary>
/// <param name="index">The index of the <see cref="HitObject"/> to remove.</param>
public void RemoveAt(int index)
{
var hitObject = (HitObject)mutableHitObjects[index];
mutableHitObjects.RemoveAt(index);
var bindable = startTimeBindables[hitObject];
bindable.UnbindAll();

View File

@ -0,0 +1,119 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Tracks changes to the <see cref="Editor"/>.
/// </summary>
public class EditorChangeHandler : IEditorChangeHandler
{
private readonly LegacyEditorBeatmapPatcher patcher;
private readonly List<byte[]> savedStates = new List<byte[]>();
private int currentState = -1;
private readonly EditorBeatmap editorBeatmap;
private int bulkChangesStarted;
private bool isRestoring;
public const int MAX_SAVED_STATES = 50;
/// <summary>
/// Creates a new <see cref="EditorChangeHandler"/>.
/// </summary>
/// <param name="editorBeatmap">The <see cref="EditorBeatmap"/> to track the <see cref="HitObject"/>s of.</param>
public EditorChangeHandler(EditorBeatmap editorBeatmap)
{
this.editorBeatmap = editorBeatmap;
editorBeatmap.HitObjectAdded += hitObjectAdded;
editorBeatmap.HitObjectRemoved += hitObjectRemoved;
editorBeatmap.HitObjectUpdated += hitObjectUpdated;
patcher = new LegacyEditorBeatmapPatcher(editorBeatmap);
// Initial state.
SaveState();
}
public bool HasUndoState => currentState > 0;
private void hitObjectAdded(HitObject obj) => SaveState();
private void hitObjectRemoved(HitObject obj) => SaveState();
private void hitObjectUpdated(HitObject obj) => SaveState();
public void BeginChange() => bulkChangesStarted++;
public void EndChange()
{
if (bulkChangesStarted == 0)
throw new InvalidOperationException($"Cannot call {nameof(EndChange)} without a previous call to {nameof(BeginChange)}.");
if (--bulkChangesStarted == 0)
SaveState();
}
/// <summary>
/// Saves the current <see cref="Editor"/> state.
/// </summary>
public void SaveState()
{
if (bulkChangesStarted > 0)
return;
if (isRestoring)
return;
if (currentState < savedStates.Count - 1)
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
if (savedStates.Count > MAX_SAVED_STATES)
savedStates.RemoveAt(0);
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(editorBeatmap).Encode(sw);
savedStates.Add(stream.ToArray());
}
currentState = savedStates.Count - 1;
}
/// <summary>
/// Restores an older or newer state.
/// </summary>
/// <param name="direction">The direction to restore in. If less than 0, an older state will be used. If greater than 0, a newer state will be used.</param>
public void RestoreState(int direction)
{
if (bulkChangesStarted > 0)
return;
if (savedStates.Count == 0)
return;
int newState = Math.Clamp(currentState + direction, 0, savedStates.Count - 1);
if (currentState == newState)
return;
isRestoring = true;
patcher.Patch(savedStates[currentState], savedStates[newState]);
currentState = newState;
isRestoring = false;
}
}
}

View File

@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Interface for a component that manages changes in the <see cref="Editor"/>.
/// </summary>
public interface IEditorChangeHandler
{
/// <summary>
/// Begins a bulk state change event. <see cref="EndChange"/> should be invoked soon after.
/// </summary>
/// <remarks>
/// This should be invoked when multiple changes to the <see cref="Editor"/> should be bundled together into one state change event.
/// When nested invocations are involved, a state change will not occur until an equal number of invocations of <see cref="EndChange"/> are received.
/// </remarks>
/// <example>
/// When a group of <see cref="HitObject"/>s are deleted, a single undo and redo state change should update the state of all <see cref="HitObject"/>.
/// </example>
void BeginChange();
/// <summary>
/// Ends a bulk state change event.
/// </summary>
/// <remarks>
/// This should be invoked as soon as possible after <see cref="BeginChange"/> to cause a state change.
/// </remarks>
void EndChange();
}
}

View File

@ -0,0 +1,107 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using DiffPlex;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.IO;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Patches an <see cref="EditorBeatmap"/> based on the difference between two legacy (.osu) states.
/// </summary>
public class LegacyEditorBeatmapPatcher
{
private readonly EditorBeatmap editorBeatmap;
public LegacyEditorBeatmapPatcher(EditorBeatmap editorBeatmap)
{
this.editorBeatmap = editorBeatmap;
}
public void Patch(byte[] currentState, byte[] newState)
{
// Diff the beatmaps
var result = new Differ().CreateLineDiffs(readString(currentState), readString(newState), true, false);
// Find the index of [HitObject] sections. Lines changed prior to this index are ignored.
int oldHitObjectsIndex = Array.IndexOf(result.PiecesOld, "[HitObjects]");
int newHitObjectsIndex = Array.IndexOf(result.PiecesNew, "[HitObjects]");
var toRemove = new List<int>();
var toAdd = new List<int>();
foreach (var block in result.DiffBlocks)
{
// Removed hitobjects
for (int i = 0; i < block.DeleteCountA; i++)
{
int hoIndex = block.DeleteStartA + i - oldHitObjectsIndex - 1;
if (hoIndex < 0)
continue;
toRemove.Add(hoIndex);
}
// Added hitobjects
for (int i = 0; i < block.InsertCountB; i++)
{
int hoIndex = block.InsertStartB + i - newHitObjectsIndex - 1;
if (hoIndex < 0)
continue;
toAdd.Add(hoIndex);
}
}
// Make the removal indices are sorted so that iteration order doesn't get messed up post-removal.
toRemove.Sort();
// Apply the changes.
for (int i = toRemove.Count - 1; i >= 0; i--)
editorBeatmap.RemoveAt(toRemove[i]);
if (toAdd.Count > 0)
{
IBeatmap newBeatmap = readBeatmap(newState);
foreach (var i in toAdd)
editorBeatmap.Add(newBeatmap.HitObjects[i]);
}
}
private string readString(byte[] state) => Encoding.UTF8.GetString(state);
private IBeatmap readBeatmap(byte[] state)
{
using (var stream = new MemoryStream(state))
using (var reader = new LineBufferedReader(stream, true))
return new PassThroughWorkingBeatmap(Decoder.GetDecoder<Beatmap>(reader).Decode(reader)).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
}
private class PassThroughWorkingBeatmap : WorkingBeatmap
{
private readonly IBeatmap beatmap;
public PassThroughWorkingBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetTrack() => throw new NotImplementedException();
}
}
}

View File

@ -212,8 +212,8 @@ namespace osu.Game.Screens.Multi
private class PlaylistDownloadButton : PanelDownloadButton
{
public PlaylistDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
public PlaylistDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
Alpha = 0;
}

View File

@ -4,8 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -15,13 +13,11 @@ using osu.Game.Screens.Edit.Compose;
namespace osu.Game.Tests.Visual
{
[Cached(Type = typeof(IPlacementHandler))]
public abstract class PlacementBlueprintTestScene : OsuTestScene, IPlacementHandler
public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
{
protected Container HitObjectContainer;
protected readonly Container HitObjectContainer;
private PlacementBlueprint currentBlueprint;
private InputManager inputManager;
protected PlacementBlueprintTestScene()
{
Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
@ -45,8 +41,7 @@ namespace osu.Game.Tests.Visual
{
base.LoadComplete();
inputManager = GetContainingInputManager();
Add(currentBlueprint = CreateBlueprint());
ResetPlacement();
}
public void BeginPlacement(HitObject hitObject)
@ -58,7 +53,13 @@ namespace osu.Game.Tests.Visual
if (commit)
AddHitObject(CreateHitObject(hitObject));
Remove(currentBlueprint);
ResetPlacement();
}
protected void ResetPlacement()
{
if (currentBlueprint != null)
Remove(currentBlueprint);
Add(currentBlueprint = CreateBlueprint());
}
@ -66,10 +67,11 @@ namespace osu.Game.Tests.Visual
{
}
protected override bool OnMouseMove(MouseMoveEvent e)
protected override void Update()
{
currentBlueprint.UpdatePosition(e.ScreenSpaceMousePosition);
return true;
base.Update();
currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
}
public override void Add(Drawable drawable)
@ -79,7 +81,7 @@ namespace osu.Game.Tests.Visual
if (drawable is PlacementBlueprint blueprint)
{
blueprint.Show();
blueprint.UpdatePosition(inputManager.CurrentState.Mouse.Position);
blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
}
}

View File

@ -18,12 +18,13 @@
</None>
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DiffPlex" Version="1.6.1" />
<PackageReference Include="Humanizer" Version="2.7.9" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.407.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.411.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
<PackageReference Include="Sentry" Version="2.1.1" />
<PackageReference Include="SharpCompress" Version="0.25.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -70,16 +70,17 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.407.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.411.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.412.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
<PackageReference Include="DiffPlex" Version="1.6.1" />
<PackageReference Include="Humanizer" Version="2.7.9" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.407.1" />
<PackageReference Include="ppy.osu.Framework" Version="2020.411.0" />
<PackageReference Include="SharpCompress" Version="0.25.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />