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Instead of Doing nothing at LinkFlowContainer if no link was found, we log it as an error.
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parent
1ab75529a1
commit
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Notifications;
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@ -87,9 +88,9 @@ namespace osu.Game.Graphics.Containers
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{
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{
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channelManager.OpenChannel(linkArgument);
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channelManager.OpenChannel(linkArgument);
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}
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}
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catch (ChannelNotFoundException)
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catch (ChannelNotFoundException e)
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{
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{
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//channel was not found
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Logger.Error(e, "It should not be possible that the user is able to click a invalid channel link.");
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}
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}
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break;
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break;
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case LinkAction.OpenEditorTimestamp:
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case LinkAction.OpenEditorTimestamp:
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