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d93911ae97
@ -12,7 +12,7 @@ namespace osu.Game.Beatmaps
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public class BeatmapMetrics
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{
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/// <summary>
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/// Total vote counts of user ratings on a scale of 0..length.
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/// Total vote counts of user ratings on a scale of 0..10 where 0 is unused (probably will be fixed at API?).
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/// </summary>
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public IEnumerable<int> Ratings { get; set; }
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@ -20,6 +20,7 @@ namespace osu.Game.Graphics.UserInterface
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private const Easing easing = Easing.InOutCubic;
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private float length;
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/// <summary>
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/// Length of the bar, ranges from 0 to 1
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/// </summary>
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@ -29,11 +29,17 @@ namespace osu.Game.Screens.Select.Details
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if (value == metrics) return;
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metrics = value;
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var ratings = Metrics.Ratings.ToList();
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negativeRatings.Text = ratings.GetRange(0, ratings.Count / 2 + 1).Sum().ToString();
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positiveRatings.Text = ratings.GetRange(ratings.Count / 2 + 1, ratings.Count / 2).Sum().ToString();
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ratingsBar.Length = (float)ratings.GetRange(0, ratings.Count / 2 + 1).Sum() / ratings.Sum();
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graph.Values = Metrics.Ratings.Select(r => (float)r);
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const int rating_range = 10;
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var ratings = Metrics.Ratings.ToList().GetRange(1, rating_range); // adjust for API returning weird empty data at 0.
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var negativeCount = ratings.GetRange(0, rating_range / 2).Sum();
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var totalCount = ratings.Sum();
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negativeRatings.Text = negativeCount.ToString();
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positiveRatings.Text = (totalCount - negativeCount).ToString();
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ratingsBar.Length = (float)negativeCount / totalCount;
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graph.Values = ratings.GetRange(0, rating_range).Select(r => (float)r);
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}
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}
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