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refactor(ArgonSongProgress): reorder layering and make density graph visible for past time
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parent
66441d4421
commit
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@ -5,6 +5,7 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -18,6 +19,7 @@ namespace osu.Game.Screens.Play.HUD
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private readonly SongProgressInfo info;
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private readonly SongProgressInfo info;
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private readonly ArgonSongProgressGraph graph;
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private readonly ArgonSongProgressGraph graph;
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private readonly ArgonSongProgressBar bar;
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private readonly ArgonSongProgressBar bar;
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private readonly Container graphContainer;
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private const float bar_height = 10;
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private const float bar_height = 10;
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@ -38,6 +40,8 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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Anchor = Anchor.BottomCentre;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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Masking = true;
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CornerRadius = 5;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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info = new SongProgressInfo
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info = new SongProgressInfo
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@ -48,20 +52,27 @@ namespace osu.Game.Screens.Play.HUD
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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ShowProgress = false
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ShowProgress = false
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},
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},
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graph = new ArgonSongProgressGraph
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{
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Name = "Difficulty graph",
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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},
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bar = new ArgonSongProgressBar(bar_height)
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bar = new ArgonSongProgressBar(bar_height)
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{
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{
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Name = "Seek bar",
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Name = "Seek bar",
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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OnSeek = time => player?.Seek(time),
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OnSeek = time => player?.Seek(time),
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}
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},
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graphContainer = new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Masking = true,
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CornerRadius = 5,
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Child = graph = new ArgonSongProgressGraph
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{
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Name = "Difficulty graph",
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive
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},
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RelativeSizeAxes = Axes.X,
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},
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};
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};
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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}
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}
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@ -111,7 +122,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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base.Update();
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base.Update();
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Height = bar.Height + bar_height + info.Height;
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Height = bar.Height + bar_height + info.Height;
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graph.Height = bar.Height;
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graphContainer.Height = bar.Height;
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}
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}
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protected override void PopIn()
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protected override void PopIn()
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@ -4,6 +4,7 @@
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -30,12 +31,19 @@ namespace osu.Game.Screens.Play.HUD
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private readonly BindableBool showBackground = new BindableBool();
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private readonly BindableBool showBackground = new BindableBool();
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private readonly ColourInfo mainColour;
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private readonly ColourInfo mainColourDarkened;
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private ColourInfo altColour;
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private ColourInfo altColourDarkened;
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public bool ShowBackground
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public bool ShowBackground
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{
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{
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get => showBackground.Value;
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get => showBackground.Value;
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set => showBackground.Value = value;
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set => showBackground.Value = value;
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}
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}
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public BindableBool Darken = new BindableBool();
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private const float alpha_threshold = 2500;
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private const float alpha_threshold = 2500;
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public Action<double>? OnSeek { get; set; }
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public Action<double>? OnSeek { get; set; }
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@ -91,6 +99,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Alpha = 0,
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Colour = Colour4.White.Darken(1 + 1 / 4f)
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},
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},
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catchupBar = new RoundedBar
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catchupBar = new RoundedBar
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{
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{
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@ -107,11 +116,12 @@ namespace osu.Game.Screens.Play.HUD
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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CornerRadius = 5,
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CornerRadius = 5,
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AccentColour = Color4.White,
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AccentColour = mainColour = Color4.White,
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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},
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},
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};
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};
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catchupBaseDepth = catchupBar.Depth;
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catchupBaseDepth = catchupBar.Depth;
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mainColourDarkened = Colour4.White.Darken(1 / 3f);
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}
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}
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private void setupAlternateValue()
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private void setupAlternateValue()
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@ -135,13 +145,16 @@ namespace osu.Game.Screens.Play.HUD
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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catchupBar.AccentColour = colours.BlueLight;
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catchupBar.AccentColour = altColour = colours.BlueLight;
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altColourDarkened = colours.BlueLight.Darken(1 / 3f);
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showBackground.BindValueChanged(_ => updateBackground(), true);
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showBackground.BindValueChanged(_ => updateBackground(), true);
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}
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}
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private void updateBackground()
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private void updateBackground()
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{
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{
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background.FadeTo(showBackground.Value ? 1 : 0, 200, Easing.In);
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background.FadeTo(showBackground.Value ? 1 / 4f : 0, 200, Easing.In);
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catchupBar.TransformTo(nameof(catchupBar.AccentColour), ShowBackground ? altColour : altColourDarkened, 200, Easing.In);
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playfieldBar.TransformTo(nameof(playfieldBar.AccentColour), ShowBackground ? mainColour : mainColourDarkened, 200, Easing.In);
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}
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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objects = value;
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objects = value;
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const int granularity = 300;
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const int granularity = 200;
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int[] values = new int[granularity];
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int[] values = new int[granularity];
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if (!objects.Any())
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if (!objects.Any())
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play.HUD
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var colours = new List<Colour4>();
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var colours = new List<Colour4>();
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 5; i++)
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colours.Add(Colour4.White.Opacity(1 / 5f * 0.85f));
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colours.Add(Colour4.White.Darken(1 + 1 / 5f).Opacity(1 / 5f));
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TierColours = colours;
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TierColours = colours;
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}
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}
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