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refactor(ArgonSongProgress): reorder layering and make density graph visible for past time

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tsrk 2023-01-17 13:16:47 +00:00
parent 66441d4421
commit d91aa341e5
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GPG Key ID: EBD46BB3049B56D6
3 changed files with 38 additions and 14 deletions

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -18,6 +19,7 @@ namespace osu.Game.Screens.Play.HUD
private readonly SongProgressInfo info; private readonly SongProgressInfo info;
private readonly ArgonSongProgressGraph graph; private readonly ArgonSongProgressGraph graph;
private readonly ArgonSongProgressBar bar; private readonly ArgonSongProgressBar bar;
private readonly Container graphContainer;
private const float bar_height = 10; private const float bar_height = 10;
@ -38,6 +40,8 @@ namespace osu.Game.Screens.Play.HUD
{ {
Anchor = Anchor.BottomCentre; Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre; Origin = Anchor.BottomCentre;
Masking = true;
CornerRadius = 5;
Children = new Drawable[] Children = new Drawable[]
{ {
info = new SongProgressInfo info = new SongProgressInfo
@ -48,20 +52,27 @@ namespace osu.Game.Screens.Play.HUD
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
ShowProgress = false ShowProgress = false
}, },
graph = new ArgonSongProgressGraph
{
Name = "Difficulty graph",
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
},
bar = new ArgonSongProgressBar(bar_height) bar = new ArgonSongProgressBar(bar_height)
{ {
Name = "Seek bar", Name = "Seek bar",
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
OnSeek = time => player?.Seek(time), OnSeek = time => player?.Seek(time),
} },
graphContainer = new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Masking = true,
CornerRadius = 5,
Child = graph = new ArgonSongProgressGraph
{
Name = "Difficulty graph",
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive
},
RelativeSizeAxes = Axes.X,
},
}; };
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
} }
@ -111,7 +122,7 @@ namespace osu.Game.Screens.Play.HUD
{ {
base.Update(); base.Update();
Height = bar.Height + bar_height + info.Height; Height = bar.Height + bar_height + info.Height;
graph.Height = bar.Height; graphContainer.Height = bar.Height;
} }
protected override void PopIn() protected override void PopIn()

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@ -4,6 +4,7 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -30,12 +31,19 @@ namespace osu.Game.Screens.Play.HUD
private readonly BindableBool showBackground = new BindableBool(); private readonly BindableBool showBackground = new BindableBool();
private readonly ColourInfo mainColour;
private readonly ColourInfo mainColourDarkened;
private ColourInfo altColour;
private ColourInfo altColourDarkened;
public bool ShowBackground public bool ShowBackground
{ {
get => showBackground.Value; get => showBackground.Value;
set => showBackground.Value = value; set => showBackground.Value = value;
} }
public BindableBool Darken = new BindableBool();
private const float alpha_threshold = 2500; private const float alpha_threshold = 2500;
public Action<double>? OnSeek { get; set; } public Action<double>? OnSeek { get; set; }
@ -91,6 +99,7 @@ namespace osu.Game.Screens.Play.HUD
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0, Alpha = 0,
Colour = Colour4.White.Darken(1 + 1 / 4f)
}, },
catchupBar = new RoundedBar catchupBar = new RoundedBar
{ {
@ -107,11 +116,12 @@ namespace osu.Game.Screens.Play.HUD
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
CornerRadius = 5, CornerRadius = 5,
AccentColour = Color4.White, AccentColour = mainColour = Color4.White,
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both
}, },
}; };
catchupBaseDepth = catchupBar.Depth; catchupBaseDepth = catchupBar.Depth;
mainColourDarkened = Colour4.White.Darken(1 / 3f);
} }
private void setupAlternateValue() private void setupAlternateValue()
@ -135,13 +145,16 @@ namespace osu.Game.Screens.Play.HUD
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
catchupBar.AccentColour = colours.BlueLight; catchupBar.AccentColour = altColour = colours.BlueLight;
altColourDarkened = colours.BlueLight.Darken(1 / 3f);
showBackground.BindValueChanged(_ => updateBackground(), true); showBackground.BindValueChanged(_ => updateBackground(), true);
} }
private void updateBackground() private void updateBackground()
{ {
background.FadeTo(showBackground.Value ? 1 : 0, 200, Easing.In); background.FadeTo(showBackground.Value ? 1 / 4f : 0, 200, Easing.In);
catchupBar.TransformTo(nameof(catchupBar.AccentColour), ShowBackground ? altColour : altColourDarkened, 200, Easing.In);
playfieldBar.TransformTo(nameof(playfieldBar.AccentColour), ShowBackground ? mainColour : mainColourDarkened, 200, Easing.In);
} }
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)

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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD
{ {
objects = value; objects = value;
const int granularity = 300; const int granularity = 200;
int[] values = new int[granularity]; int[] values = new int[granularity];
if (!objects.Any()) if (!objects.Any())
@ -56,7 +56,7 @@ namespace osu.Game.Screens.Play.HUD
var colours = new List<Colour4>(); var colours = new List<Colour4>();
for (int i = 0; i < 5; i++) for (int i = 0; i < 5; i++)
colours.Add(Colour4.White.Opacity(1 / 5f * 0.85f)); colours.Add(Colour4.White.Darken(1 + 1 / 5f).Opacity(1 / 5f));
TierColours = colours; TierColours = colours;
} }