diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index f8156164c1..8edeaf851d 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -96,7 +96,10 @@ namespace osu.Game.Rulesets.UI int loops = MaxCatchUpFrames; - while (state != PlaybackState.NotValid && loops-- > 0) + if (state == PlaybackState.NotValid) + return true; + + while (loops-- > 0) { updateClock();