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Make sure restart on fail actually fails
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6dde5e3b4a
commit
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@ -289,15 +289,16 @@ namespace osu.Game.Screens.Play
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if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
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if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
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return false;
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return false;
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if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
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{
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Restart();
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return false;
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}
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adjustableClock.Stop();
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adjustableClock.Stop();
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HasFailed = true;
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HasFailed = true;
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if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
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{
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Restart();
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return true;
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}
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failOverlay.Retries = RestartCount;
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failOverlay.Retries = RestartCount;
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failOverlay.Show();
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failOverlay.Show();
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return true;
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return true;
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