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Make mania work with key bindings
This commit is contained in:
parent
84dd1283de
commit
d8dfcc614a
@ -3,6 +3,7 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using OpenTK;
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@ -40,8 +41,8 @@ namespace osu.Desktop.Tests.Visual
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RelativeChildSize = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
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new DrawableNote(new Note { StartTime = 6000 }) { AccentColour = Color4.Red }
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new DrawableNote(new Note { StartTime = 5000 }, ManiaAction.Key1) { AccentColour = Color4.Red },
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new DrawableNote(new Note { StartTime = 6000 }, ManiaAction.Key1) { AccentColour = Color4.Red }
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}
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}
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}
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@ -66,7 +67,7 @@ namespace osu.Desktop.Tests.Visual
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{
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StartTime = 5000,
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Duration = 1000
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}) { AccentColour = Color4.Red }
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}, ManiaAction.Key1) { AccentColour = Color4.Red }
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}
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}
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}
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@ -3,57 +3,88 @@
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using System;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Timing;
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using OpenTK;
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using OpenTK.Input;
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using osu.Game.Rulesets;
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namespace osu.Desktop.Tests.Visual
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{
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internal class TestCaseManiaPlayfield : OsuTestCase
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{
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private const double start_time = 500;
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private const double duration = 500;
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public override string Description => @"Mania playfield";
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protected override double TimePerAction => 200;
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private RulesetInfo maniaRuleset;
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public TestCaseManiaPlayfield()
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{
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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Clear();
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Add(new ManiaPlayfield(cols)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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};
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AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
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AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
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AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
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AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
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const double start_time = 500;
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const double duration = 500;
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AddStep("Notes with input", () => createPlayfieldWithNotes(false));
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AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
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Func<double, bool, SpeedAdjustmentContainer> createTimingChange = (time, gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
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AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
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AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
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}
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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maniaRuleset = rulesets.GetRuleset(3);
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}
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private SpeedAdjustmentContainer createTimingChange(double time, bool gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
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{
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TimingPoint = { BeatLength = 1000 }
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}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
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Action<bool> createPlayfieldWithNotes = gravity =>
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private void createPlayfield(int cols, SpecialColumnPosition specialPos)
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{
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Clear();
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var inputManager = new ManiaInputManager(maniaRuleset, cols) { RelativeSizeAxes = Axes.Both };
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Add(inputManager);
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inputManager.Add(new ManiaPlayfield(cols)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = specialPos,
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Scale = new Vector2(1, -1)
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});
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}
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private void createPlayfieldWithNotes(bool gravity)
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{
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Clear();
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var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
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var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
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Add(inputManager);
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ManiaPlayfield playField;
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Add(playField = new ManiaPlayfield(4)
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inputManager.Add(playField = new ManiaPlayfield(4)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -73,7 +104,7 @@ namespace osu.Desktop.Tests.Visual
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{
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StartTime = t,
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Column = 0
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}, new Bindable<Key>(Key.D)));
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}, ManiaAction.Key1));
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if (gravity)
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playField.Columns.ElementAt(3).Add(createTimingChange(t, true));
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@ -82,7 +113,7 @@ namespace osu.Desktop.Tests.Visual
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{
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StartTime = t,
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Column = 3
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}, new Bindable<Key>(Key.K)));
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}, ManiaAction.Key4));
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}
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if (gravity)
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@ -93,7 +124,7 @@ namespace osu.Desktop.Tests.Visual
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StartTime = start_time,
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Duration = duration,
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Column = 1
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}, new Bindable<Key>(Key.F)));
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}, ManiaAction.Key2));
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if (gravity)
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playField.Columns.ElementAt(2).Add(createTimingChange(start_time, true));
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@ -103,40 +134,7 @@ namespace osu.Desktop.Tests.Visual
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StartTime = start_time,
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Duration = duration,
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Column = 2
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}, new Bindable<Key>(Key.J)));
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};
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AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
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AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
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AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
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AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
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AddStep("Notes with input", () => createPlayfieldWithNotes(false));
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AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
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AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
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AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
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}
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private void triggerKeyDown(Column column)
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{
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column.TriggerOnKeyDown(new InputState(), new KeyDownEventArgs
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{
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Key = column.Key,
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Repeat = false
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});
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}
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private void triggerKeyUp(Column column)
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{
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column.TriggerOnKeyUp(new InputState(), new KeyUpEventArgs
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{
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Key = column.Key
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});
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}, ManiaAction.Key3));
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}
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}
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}
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@ -5,20 +5,18 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using OpenTK.Input;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="HoldNote"/> hit object.
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/// </summary>
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public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
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public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>, IKeyBindingHandler<ManiaAction>
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{
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private readonly DrawableNote head;
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private readonly DrawableNote tail;
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@ -36,8 +34,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// </summary>
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private bool hasBroken;
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public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
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: base(hitObject, key)
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public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
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: base(hitObject, action)
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{
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RelativeSizeAxes = Axes.Both;
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Height = (float)HitObject.Duration;
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@ -58,12 +56,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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RelativeChildOffset = new Vector2(0, (float)HitObject.StartTime),
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RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
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},
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head = new DrawableHeadNote(this, key)
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head = new DrawableHeadNote(this, action)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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tail = new DrawableTailNote(this, key)
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tail = new DrawableTailNote(this, action)
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre
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@ -106,16 +104,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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public bool OnPressed(ManiaAction action)
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{
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// Make sure the keypress happened within the body of the hold note
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// Make sure the action happened within the body of the hold note
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if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
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return false;
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if (args.Key != Key)
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return false;
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if (args.Repeat)
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if (action != Action)
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return false;
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// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
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@ -126,13 +121,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return true;
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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public bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdStartTime.HasValue)
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return false;
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if (args.Key != Key)
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if (action != Action)
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return false;
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holdStartTime = null;
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@ -151,8 +146,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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private readonly DrawableHoldNote holdNote;
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public DrawableHeadNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
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: base(holdNote.HitObject.Head, key)
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public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
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: base(holdNote.HitObject.Head, action)
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{
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this.holdNote = holdNote;
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@ -160,9 +155,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Y = 0;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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public override bool OnPressed(ManiaAction action)
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{
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if (!base.OnKeyDown(state, args))
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if (!base.OnPressed(action))
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return false;
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// We only want to trigger a holding state from the head if the head has received a judgement
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@ -188,8 +183,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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private readonly DrawableHoldNote holdNote;
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public DrawableTailNote(DrawableHoldNote holdNote, Bindable<Key> key = null)
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: base(holdNote.HitObject.Tail, key)
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public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
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: base(holdNote.HitObject.Tail, action)
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{
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this.holdNote = holdNote;
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@ -210,7 +205,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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tailJudgement.HasBroken = holdNote.hasBroken;
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdNote.holdStartTime.HasValue)
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@ -219,7 +216,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (Judgement.Result != HitResult.None)
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return false;
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if (args.Key != Key)
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if (action != Action)
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return false;
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UpdateJudgement(true);
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@ -227,12 +224,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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// Handled by the hold note, which will set holding = false
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return false;
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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// Tail doesn't handle key down
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return false;
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}
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}
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}
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}
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@ -2,8 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -15,17 +13,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// <summary>
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/// The key that will trigger input for this hit object.
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/// </summary>
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protected Bindable<Key> Key { get; private set; } = new Bindable<Key>();
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protected ManiaAction Action { get; }
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public new TObject HitObject;
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protected DrawableManiaHitObject(TObject hitObject, Bindable<Key> key = null)
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protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
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: base(hitObject)
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{
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HitObject = hitObject;
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if (key != null)
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Key.BindTo(key);
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if (action != null)
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Action = action.Value;
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}
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public override Color4 AccentColour
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@ -3,10 +3,8 @@
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using System;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -16,12 +14,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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/// <summary>
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/// Visualises a <see cref="Note"/> hit object.
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/// </summary>
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public class DrawableNote : DrawableManiaHitObject<Note>
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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private readonly NotePiece headPiece;
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public DrawableNote(Note hitObject, Bindable<Key> key = null)
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: base(hitObject, key)
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public DrawableNote(Note hitObject, ManiaAction action)
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: base(hitObject, action)
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{
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RelativeSizeAxes = Axes.X;
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Height = 100;
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@ -81,18 +79,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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public virtual bool OnPressed(ManiaAction action)
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{
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if (Judgement.Result != HitResult.None)
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return false;
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if (args.Key != Key)
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return false;
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if (args.Repeat)
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if (action != Action)
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return false;
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return UpdateJudgement(true);
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}
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public virtual bool OnReleased(ManiaAction action) => false;
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}
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}
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@ -3,17 +3,15 @@
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using osu.Framework.Configuration;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Judgements;
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@ -32,10 +30,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private const float column_width = 45;
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private const float special_column_width = 70;
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/// <summary>
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/// The key that will trigger input actions for this column and hit objects contained inside it.
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/// </summary>
|
||||
public Bindable<Key> Key = new Bindable<Key>();
|
||||
public ManiaAction Action;
|
||||
|
||||
private readonly Box background;
|
||||
private readonly Container hitTargetBar;
|
||||
@ -101,8 +96,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// For column lighting, we need to capture input events before the notes
|
||||
new InputTarget
|
||||
{
|
||||
KeyDown = onKeyDown,
|
||||
KeyUp = onKeyUp
|
||||
Pressed = onPressed,
|
||||
Released = onReleased
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -199,12 +194,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
HitObjects.Add(hitObject);
|
||||
}
|
||||
|
||||
private bool onKeyDown(InputState state, KeyDownEventArgs args)
|
||||
private bool onPressed(ManiaAction action)
|
||||
{
|
||||
if (args.Repeat)
|
||||
return false;
|
||||
|
||||
if (args.Key == Key)
|
||||
if (action == Action)
|
||||
{
|
||||
background.FadeTo(background.Alpha + 0.2f, 50, Easing.OutQuint);
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint);
|
||||
@ -213,9 +205,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool onKeyUp(InputState state, KeyUpEventArgs args)
|
||||
private bool onReleased(ManiaAction action)
|
||||
{
|
||||
if (args.Key == Key)
|
||||
if (action == Action)
|
||||
{
|
||||
background.FadeTo(0.2f, 800, Easing.OutQuart);
|
||||
keyIcon.ScaleTo(1f, 400, Easing.OutQuart);
|
||||
@ -227,10 +219,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// This is a simple container which delegates various input events that have to be captured before the notes.
|
||||
/// </summary>
|
||||
private class InputTarget : Container
|
||||
private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
public Func<InputState, KeyDownEventArgs, bool> KeyDown;
|
||||
public Func<InputState, KeyUpEventArgs, bool> KeyUp;
|
||||
public Func<ManiaAction, bool> Pressed;
|
||||
public Func<ManiaAction, bool> Released;
|
||||
|
||||
public InputTarget()
|
||||
{
|
||||
@ -239,8 +231,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
Alpha = 0;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => KeyDown?.Invoke(state, args) ?? false;
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => KeyUp?.Invoke(state, args) ?? false;
|
||||
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
|
||||
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -122,12 +122,16 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
};
|
||||
|
||||
var currentAction = ManiaAction.Key1;
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
{
|
||||
var c = new Column();
|
||||
c.Reversed.BindTo(Reversed);
|
||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
|
||||
c.IsSpecial = isSpecialColumn(i);
|
||||
c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
|
||||
|
||||
columns.Add(c);
|
||||
AddNested(c);
|
||||
}
|
||||
@ -145,15 +149,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
specialColumnColour = colours.BlueDark;
|
||||
|
||||
// Set the special column + colour + key
|
||||
for (int i = 0; i < columnCount; i++)
|
||||
foreach (var column in Columns)
|
||||
{
|
||||
Column column = Columns.ElementAt(i);
|
||||
column.IsSpecial = isSpecialColumn(i);
|
||||
|
||||
if (!column.IsSpecial)
|
||||
continue;
|
||||
|
||||
column.Key.Value = Key.Space;
|
||||
column.AccentColour = specialColumnColour;
|
||||
}
|
||||
|
||||
@ -167,21 +167,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
nonSpecialColumns[i].AccentColour = colour;
|
||||
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
|
||||
}
|
||||
|
||||
// We'll set the keys for non-special columns in another separate loop because it's not mirrored like the above colours
|
||||
// Todo: This needs to go when we get to bindings and use Button1, ..., ButtonN instead
|
||||
for (int i = 0; i < nonSpecialColumns.Count; i++)
|
||||
{
|
||||
Column column = nonSpecialColumns[i];
|
||||
|
||||
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
|
||||
if (keyOffset >= 0 && keyOffset < default_keys.Length)
|
||||
column.Key.Value = default_keys[keyOffset];
|
||||
else
|
||||
// There is no default key defined for this column. Let's set this to Unknown for now
|
||||
// however note that this will be gone after bindings are in place
|
||||
column.Key.Value = Key.Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5,9 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
@ -109,15 +107,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
Bindable<Key> key = Playfield.Columns.ElementAt(h.Column).Key;
|
||||
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
|
||||
|
||||
var holdNote = h as HoldNote;
|
||||
if (holdNote != null)
|
||||
return new DrawableHoldNote(holdNote, key);
|
||||
return new DrawableHoldNote(holdNote, action);
|
||||
|
||||
var note = h as Note;
|
||||
if (note != null)
|
||||
return new DrawableNote(note, key);
|
||||
return new DrawableNote(note, action);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user