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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:47:52 +08:00

Defer playlist load to improve load time of the now playing overlay

This commit is contained in:
Dean Herbert 2021-02-09 19:46:57 +09:00
parent a886000fbf
commit d8d830db6e

View File

@ -84,11 +84,6 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
},
playerContainer = new Container
{
RelativeSizeAxes = Axes.X,
@ -171,7 +166,7 @@ namespace osu.Game.Overlays
Anchor = Anchor.CentreRight,
Position = new Vector2(-bottom_black_area_height / 2, 0),
Icon = FontAwesome.Solid.Bars,
Action = () => playlist.ToggleVisibility(),
Action = togglePlaylist
},
}
},
@ -191,13 +186,35 @@ namespace osu.Game.Overlays
};
}
private void togglePlaylist()
{
if (playlist == null)
{
LoadComponentAsync(playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
}, _ =>
{
dragContainer.Add(playlist);
playlist.BeatmapSets.BindTo(musicController.BeatmapSets);
playlist.State.BindValueChanged(s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint), true);
togglePlaylist();
});
return;
}
if (!beatmap.Disabled)
playlist.ToggleVisibility();
}
protected override void LoadComplete()
{
base.LoadComplete();
playlist.BeatmapSets.BindTo(musicController.BeatmapSets);
playlist.State.BindValueChanged(s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint), true);
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
musicController.TrackChanged += trackChanged;
@ -306,7 +323,7 @@ namespace osu.Game.Overlays
private void beatmapDisabledChanged(bool disabled)
{
if (disabled)
playlist.Hide();
playlist?.Hide();
prevButton.Enabled.Value = !disabled;
nextButton.Enabled.Value = !disabled;