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mirror of https://github.com/ppy/osu.git synced 2025-02-13 17:43:21 +08:00

Standardise "Visual Settings" components to fix mismatched paddings and labels

This commit is contained in:
Dean Herbert 2022-11-02 13:55:01 +09:00
parent f1138f51f3
commit d8aa06ea92
2 changed files with 15 additions and 22 deletions

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@ -1,22 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Play.PlayerSettings namespace osu.Game.Screens.Play.PlayerSettings
{ {
public class PlayerCheckbox : OsuCheckbox public class PlayerCheckbox : SettingsCheckbox
{ {
[BackgroundDependencyLoader] protected override Drawable CreateControl() => new PlayerCheckboxControl();
private void load(OsuColour colours)
public class PlayerCheckboxControl : OsuCheckbox
{ {
Nub.AccentColour = colours.Yellow; [BackgroundDependencyLoader]
Nub.GlowingAccentColour = colours.YellowLighter; private void load(OsuColour colours)
Nub.GlowColour = colours.YellowDark; {
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDark;
}
} }
} }
} }

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -24,26 +22,16 @@ namespace osu.Game.Screens.Play.PlayerSettings
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText
{
Text = GameplaySettingsStrings.BackgroundDim
},
dimSliderBar = new PlayerSliderBar<double> dimSliderBar = new PlayerSliderBar<double>
{ {
LabelText = GameplaySettingsStrings.BackgroundDim,
DisplayAsPercentage = true DisplayAsPercentage = true
}, },
new OsuSpriteText
{
Text = GameplaySettingsStrings.BackgroundBlur
},
blurSliderBar = new PlayerSliderBar<double> blurSliderBar = new PlayerSliderBar<double>
{ {
LabelText = GameplaySettingsStrings.BackgroundBlur,
DisplayAsPercentage = true DisplayAsPercentage = true
}, },
new OsuSpriteText
{
Text = "Toggles:"
},
showStoryboardToggle = new PlayerCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo }, showStoryboardToggle = new PlayerCheckbox { LabelText = GraphicsSettingsStrings.StoryboardVideo },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins }, beatmapSkinsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapSkins },
beatmapColorsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapColours }, beatmapColorsToggle = new PlayerCheckbox { LabelText = SkinSettingsStrings.BeatmapColours },