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Merge branch 'master' into editor-move-distance-snap-grid

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Dan Balasescu 2020-05-25 14:35:11 +09:00 committed by GitHub
commit d8a03bca39
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7 changed files with 79 additions and 29 deletions

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@ -15,6 +15,8 @@ Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the
This project is under heavy development, but is in a stable state. Users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve to the point of eventually replacing the existing stable client as an update.
**IMPORTANT:** Gameplay mechanics (and other features which you may have come to know and love) are in a constant state of flux. Game balance and final quality-of-life passses come at the end of development, preceeded by experimentation and changes which may potentially **reduce playability or usability**. This is done in order to allow us to move forward as developers and designers more efficiently. If this offends you, please consider sticking to the stable releases of osu! (found on the website). We are not yet open to heated discussion over game mechanics and will not be using github as a forum for such discussions just yet.
We are accepting bug reports (please report with as much detail as possible and follow the existing issue templates). Feature requests are also welcome, but understand that our focus is on completing the game to feature parity before adding new features. A few resources are available as starting points to getting involved and understanding the project:
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).

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@ -8,7 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Resources;
using osu.Game.Tests.Resources;
namespace osu.Game.Benchmarks
{
@ -18,8 +18,8 @@ namespace osu.Game.Benchmarks
public override void SetUp()
{
using (var resources = new DllResourceStore(OsuResources.ResourceAssembly))
using (var archive = resources.GetStream("Beatmaps/241526 Soleily - Renatus.osz"))
using (var resources = new DllResourceStore(typeof(TestResources).Assembly))
using (var archive = resources.GetStream("Resources/Archives/241526 Soleily - Renatus.osz"))
using (var reader = new ZipArchiveReader(archive))
reader.GetStream("Soleily - Renatus (Gamu) [Insane].osu").CopyTo(beatmapStream);
}

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@ -13,6 +13,7 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Tests\osu.Game.Tests.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
</ItemGroup>

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@ -27,7 +27,6 @@ using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
using ZipArchive = SharpCompress.Archives.Zip.ZipArchive;
namespace osu.Game.Beatmaps
{
@ -66,7 +65,6 @@ namespace osu.Game.Beatmaps
private readonly AudioManager audioManager;
private readonly GameHost host;
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
private readonly Storage exportStorage;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null)
@ -83,7 +81,6 @@ namespace osu.Game.Beatmaps
beatmaps.BeatmapRestored += b => beatmapRestored.Value = new WeakReference<BeatmapInfo>(b);
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
exportStorage = storage.GetStorageForDirectory("exports");
}
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
@ -214,26 +211,6 @@ namespace osu.Game.Beatmaps
workingCache.Remove(working);
}
/// <summary>
/// Exports a <see cref="BeatmapSetInfo"/> to an .osz package.
/// </summary>
/// <param name="set">The <see cref="BeatmapSetInfo"/> to export.</param>
public void Export(BeatmapSetInfo set)
{
var localSet = QueryBeatmapSet(s => s.ID == set.ID);
using (var archive = ZipArchive.Create())
{
foreach (var file in localSet.Files)
archive.AddEntry(file.Filename, Files.Storage.GetStream(file.FileInfo.StoragePath));
using (var outputStream = exportStorage.GetStream($"{set}.osz", FileAccess.Write, FileMode.Create))
archive.SaveTo(outputStream);
exportStorage.OpenInNativeExplorer();
}
}
private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
/// <summary>

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@ -22,6 +22,7 @@ using osu.Game.IO.Archives;
using osu.Game.IPC;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using SharpCompress.Archives.Zip;
using SharpCompress.Common;
using FileInfo = osu.Game.IO.FileInfo;
@ -82,6 +83,8 @@ namespace osu.Game.Database
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ArchiveImportIPCChannel ipc;
private readonly Storage exportStorage;
protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore, IIpcHost importHost = null)
{
ContextFactory = contextFactory;
@ -90,6 +93,8 @@ namespace osu.Game.Database
ModelStore.ItemAdded += item => handleEvent(() => itemAdded.Value = new WeakReference<TModel>(item));
ModelStore.ItemRemoved += item => handleEvent(() => itemRemoved.Value = new WeakReference<TModel>(item));
exportStorage = storage.GetStorageForDirectory("exports");
Files = new FileStore(contextFactory, storage);
if (importHost != null)
@ -369,6 +374,29 @@ namespace osu.Game.Database
return item;
}, cancellationToken, TaskCreationOptions.HideScheduler, import_scheduler).Unwrap();
/// <summary>
/// Exports an item to a legacy (.zip based) package.
/// </summary>
/// <param name="item">The item to export.</param>
public void Export(TModel item)
{
var retrievedItem = ModelStore.ConsumableItems.FirstOrDefault(s => s.ID == item.ID);
if (retrievedItem == null)
throw new ArgumentException("Specified model could not be found", nameof(item));
using (var archive = ZipArchive.Create())
{
foreach (var file in retrievedItem.Files)
archive.AddEntry(file.Filename, Files.Storage.GetStream(file.FileInfo.StoragePath));
using (var outputStream = exportStorage.GetStream($"{getValidFilename(item.ToString())}{HandledExtensions.First()}", FileAccess.Write, FileMode.Create))
archive.SaveTo(outputStream);
exportStorage.OpenInNativeExplorer();
}
}
public void UpdateFile(TModel model, TFileModel file, Stream contents)
{
using (var usage = ContextFactory.GetForWrite())
@ -710,5 +738,12 @@ namespace osu.Game.Database
}
#endregion
private string getValidFilename(string filename)
{
foreach (char c in Path.GetInvalidFileNameChars())
filename = filename.Replace(c, '_');
return filename;
}
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
@ -38,9 +39,11 @@ namespace osu.Game.Overlays.Settings.Sections
private void load(OsuConfigManager config)
{
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
skinDropdown = new SkinSettingsDropdown(),
new ExportSkinButton(),
new SettingsSlider<float, SizeSlider>
{
LabelText = "Menu cursor size",
@ -117,5 +120,35 @@ namespace osu.Game.Overlays.Settings.Sections
protected override DropdownMenu CreateMenu() => base.CreateMenu().With(m => m.MaxHeight = 200);
}
}
private class ExportSkinButton : SettingsButton
{
[Resolved]
private SkinManager skins { get; set; }
private Bindable<Skin> currentSkin;
[BackgroundDependencyLoader]
private void load()
{
Text = "Export selected skin";
Action = export;
currentSkin = skins.CurrentSkin.GetBoundCopy();
currentSkin.BindValueChanged(skin => Enabled.Value = skin.NewValue.SkinInfo.ID > 0, true);
}
private void export()
{
try
{
skins.Export(currentSkin.Value.SkinInfo);
}
catch (Exception e)
{
Logger.Log($"Could not export current skin: {e.Message}", level: LogLevel.Error);
}
}
}
}
}

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@ -24,8 +24,6 @@ namespace osu.Game.Skinning
public bool DeletePending { get; set; }
public string FullName => $"\"{Name}\" by {Creator}";
public static SkinInfo Default { get; } = new SkinInfo
{
Name = "osu!lazer",
@ -34,6 +32,10 @@ namespace osu.Game.Skinning
public bool Equals(SkinInfo other) => other != null && ID == other.ID;
public override string ToString() => FullName;
public override string ToString()
{
string author = Creator == null ? string.Empty : $"({Creator})";
return $"{Name} {author}".Trim();
}
}
}