diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs
index ab519360ac..74ae641bfe 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs
@@ -7,10 +7,16 @@ using System.Linq;
 using System.Threading;
 using NUnit.Framework;
 using osu.Framework.Allocation;
+using osu.Framework.Audio;
 using osu.Framework.Bindables;
 using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
 using osu.Framework.MathUtils;
 using osu.Framework.Screens;
+using osu.Game.Configuration;
+using osu.Game.Graphics.Containers;
+using osu.Game.Overlays;
+using osu.Game.Overlays.Notifications;
 using osu.Game.Rulesets.Mods;
 using osu.Game.Rulesets.Osu;
 using osu.Game.Rulesets.Scoring;
@@ -18,25 +24,49 @@ using osu.Game.Scoring;
 using osu.Game.Screens;
 using osu.Game.Screens.Play;
 using osu.Game.Screens.Play.PlayerSettings;
+using osuTK.Input;
 
 namespace osu.Game.Tests.Visual.Gameplay
 {
     public class TestScenePlayerLoader : ManualInputManagerTestScene
     {
         private TestPlayerLoader loader;
-        private OsuScreenStack stack;
+        private TestPlayerLoaderContainer container;
+        private TestPlayer player;
 
-        [SetUp]
-        public void Setup() => Schedule(() =>
+        [Resolved]
+        private AudioManager audioManager { get; set; }
+
+        [Resolved]
+        private SessionStatics sessionStatics { get; set; }
+
+        /// <summary>
+        /// Sets the input manager child to a new test player loader container instance.
+        /// </summary>
+        /// <param name="interactive">If the test player should behave like the production one.</param>
+        /// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
+        /// <param name="afterLoadAction">An action to run after container load.</param>
+        public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
         {
-            InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
+            audioManager.Volume.SetDefault();
+
+            InputManager.Clear();
+
+            beforeLoadAction?.Invoke();
             Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
-        });
+
+            InputManager.Child = container = new TestPlayerLoaderContainer(
+                loader = new TestPlayerLoader(() =>
+                {
+                    afterLoadAction?.Invoke();
+                    return player = new TestPlayer(interactive, interactive);
+                }));
+        }
 
         [Test]
         public void TestBlockLoadViaMouseMovement()
         {
-            AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
+            AddStep("load dummy beatmap", () => ResetPlayer(false));
             AddUntilStep("wait for current", () => loader.IsCurrentScreen());
             AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
             AddAssert("loader still active", () => loader.IsCurrentScreen());
@@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
         [Test]
         public void TestLoadContinuation()
         {
-            Player player = null;
             SlowLoadPlayer slowPlayer = null;
 
-            AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
+            AddStep("load dummy beatmap", () => ResetPlayer(false));
             AddUntilStep("wait for current", () => loader.IsCurrentScreen());
             AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
             AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
             AddStep("load slow dummy beatmap", () =>
             {
-                stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
+                InputManager.Child = container = new TestPlayerLoaderContainer(
+                    loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
+
                 Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
             });
 
@@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
         [Test]
         public void TestModReinstantiation()
         {
-            TestPlayer player = null;
             TestMod gameMod = null;
             TestMod playerMod1 = null;
             TestMod playerMod2 = null;
 
-            AddStep("load player", () =>
-            {
-                Mods.Value = new[] { gameMod = new TestMod() };
-                stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
-            });
+            AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
 
             AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
             AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
@@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
             AddAssert("player mods applied", () => playerMod2.Applied);
         }
 
+        [Test]
+        public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
+
+        [Test]
+        public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
+
+        [Test]
+        public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
+
+        /// <remarks>
+        /// Created for avoiding copy pasting code for the same steps.
+        /// </remarks>
+        /// <param name="volumeName">What part of the volume system is checked</param>
+        /// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
+        /// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
+        /// <param name="assert">The function to be invoked and checked</param>
+        private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
+        {
+            AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
+
+            AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
+            AddUntilStep("wait for player", () => player.IsLoaded);
+
+            AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
+            AddStep("click notification", () =>
+            {
+                var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
+                var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
+                var notification = flowContainer.First();
+
+                InputManager.MoveMouseTo(notification);
+                InputManager.Click(MouseButton.Left);
+            });
+
+            AddAssert("check " + volumeName, assert);
+        }
+
+        private class TestPlayerLoaderContainer : Container
+        {
+            [Cached]
+            public readonly NotificationOverlay NotificationOverlay;
+
+            [Cached]
+            public readonly VolumeOverlay VolumeOverlay;
+
+            public TestPlayerLoaderContainer(IScreen screen)
+            {
+                RelativeSizeAxes = Axes.Both;
+
+                InternalChildren = new Drawable[]
+                {
+                    new OsuScreenStack(screen)
+                    {
+                        RelativeSizeAxes = Axes.Both,
+                    },
+                    NotificationOverlay = new NotificationOverlay
+                    {
+                        Anchor = Anchor.TopRight,
+                        Origin = Anchor.TopRight,
+                    },
+                    VolumeOverlay = new VolumeOverlay
+                    {
+                        Anchor = Anchor.TopLeft,
+                        Origin = Anchor.TopLeft,
+                    }
+                };
+            }
+        }
+
         private class TestPlayerLoader : PlayerLoader
         {
             public new VisualSettings VisualSettings => base.VisualSettings;
diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
index 90c6c9065c..6bdd94db21 100644
--- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
+++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
@@ -239,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect
             AddAssert("Selection is non-null", () => currentSelection != null);
 
             setSelected(1, 3);
+        }
+
+        [Test]
+        public void TestFilterRange()
+        {
+            loadBeatmaps();
+
+            // buffer the selection
+            setSelected(3, 2);
+
+            setSelected(1, 3);
+
             AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
             {
                 SearchText = "#3",
@@ -249,9 +261,9 @@ namespace osu.Game.Tests.Visual.SongSelect
                     IsLowerInclusive = true
                 }
             }, false));
-            waitForSelection(3, 2);
 
-            AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
+            // should reselect the buffered selection.
+            waitForSelection(3, 2);
         }
 
         /// <summary>
diff --git a/osu.Game/Configuration/SessionStatics.cs b/osu.Game/Configuration/SessionStatics.cs
index 818a95c0be..40b2adb867 100644
--- a/osu.Game/Configuration/SessionStatics.cs
+++ b/osu.Game/Configuration/SessionStatics.cs
@@ -11,11 +11,13 @@ namespace osu.Game.Configuration
         protected override void InitialiseDefaults()
         {
             Set(Static.LoginOverlayDisplayed, false);
+            Set(Static.MutedAudioNotificationShownOnce, false);
         }
     }
 
     public enum Static
     {
         LoginOverlayDisplayed,
+        MutedAudioNotificationShownOnce
     }
 }
diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs
index 17d1bd822e..b567f0c0e3 100644
--- a/osu.Game/Database/ArchiveModelManager.cs
+++ b/osu.Game/Database/ArchiveModelManager.cs
@@ -400,20 +400,17 @@ namespace osu.Game.Database
 
             int i = 0;
 
-            using (ContextFactory.GetForWrite())
+            foreach (var b in items)
             {
-                foreach (var b in items)
-                {
-                    if (notification.State == ProgressNotificationState.Cancelled)
-                        // user requested abort
-                        return;
+                if (notification.State == ProgressNotificationState.Cancelled)
+                    // user requested abort
+                    return;
 
-                    notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
+                notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})";
 
-                    Delete(b);
+                Delete(b);
 
-                    notification.Progress = (float)i / items.Count;
-                }
+                notification.Progress = (float)i / items.Count;
             }
 
             notification.State = ProgressNotificationState.Completed;
@@ -439,20 +436,17 @@ namespace osu.Game.Database
 
             int i = 0;
 
-            using (ContextFactory.GetForWrite())
+            foreach (var item in items)
             {
-                foreach (var item in items)
-                {
-                    if (notification.State == ProgressNotificationState.Cancelled)
-                        // user requested abort
-                        return;
+                if (notification.State == ProgressNotificationState.Cancelled)
+                    // user requested abort
+                    return;
 
-                    notification.Text = $"Restoring ({++i} of {items.Count})";
+                notification.Text = $"Restoring ({++i} of {items.Count})";
 
-                    Undelete(item);
+                Undelete(item);
 
-                    notification.Progress = (float)i / items.Count;
-                }
+                notification.Progress = (float)i / items.Count;
             }
 
             notification.State = ProgressNotificationState.Completed;
diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs
index 3a7e53905c..5742d423bb 100644
--- a/osu.Game/OsuGame.cs
+++ b/osu.Game/OsuGame.cs
@@ -488,7 +488,8 @@ namespace osu.Game
                 toolbarElements.Add(d);
             });
 
-            loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
+            loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true);
+
             loadComponentSingleFile(new OnScreenDisplay(), Add, true);
 
             loadComponentSingleFile(musicController = new MusicController(), Add, true);
diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs
index 49d16a4f3e..f5c36a9cac 100644
--- a/osu.Game/Overlays/MusicController.cs
+++ b/osu.Game/Overlays/MusicController.cs
@@ -75,7 +75,7 @@ namespace osu.Game.Overlays
         /// <summary>
         /// Returns whether the current beatmap track is playing.
         /// </summary>
-        public bool IsPlaying => beatmap.Value?.Track.IsRunning ?? false;
+        public bool IsPlaying => current?.Track.IsRunning ?? false;
 
         private void handleBeatmapAdded(BeatmapSetInfo set) =>
             Schedule(() => beatmapSets.Add(set));
diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs
index e6204a3179..27e2eef200 100644
--- a/osu.Game/Overlays/VolumeOverlay.cs
+++ b/osu.Game/Overlays/VolumeOverlay.cs
@@ -32,6 +32,9 @@ namespace osu.Game.Overlays
 
         private readonly BindableDouble muteAdjustment = new BindableDouble();
 
+        private readonly Bindable<bool> isMuted = new Bindable<bool>();
+        public Bindable<bool> IsMuted => isMuted;
+
         [BackgroundDependencyLoader]
         private void load(AudioManager audio, OsuColour colours)
         {
@@ -64,7 +67,8 @@ namespace osu.Game.Overlays
                         volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
                         muteButton = new MuteButton
                         {
-                            Margin = new MarginPadding { Top = 100 }
+                            Margin = new MarginPadding { Top = 100 },
+                            Current = { BindTarget = isMuted }
                         }
                     }
                 },
@@ -74,13 +78,13 @@ namespace osu.Game.Overlays
             volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
             volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
 
-            muteButton.Current.ValueChanged += muted =>
+            isMuted.BindValueChanged(muted =>
             {
                 if (muted.NewValue)
                     audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
                 else
                     audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
-            };
+            });
         }
 
         protected override void LoadComplete()
diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs
index 5396321160..87d902b547 100644
--- a/osu.Game/Screens/Play/PlayerLoader.cs
+++ b/osu.Game/Screens/Play/PlayerLoader.cs
@@ -6,6 +6,8 @@ using System.Collections.Generic;
 using System.Linq;
 using System.Threading.Tasks;
 using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.Bindables;
 using osu.Framework.Graphics;
 using osu.Framework.Graphics.Containers;
 using osu.Framework.Graphics.Sprites;
@@ -14,11 +16,14 @@ using osu.Framework.Localisation;
 using osu.Framework.Screens;
 using osu.Framework.Threading;
 using osu.Game.Beatmaps;
+using osu.Game.Configuration;
 using osu.Game.Graphics;
 using osu.Game.Graphics.Containers;
 using osu.Game.Graphics.Sprites;
 using osu.Game.Graphics.UserInterface;
 using osu.Game.Input;
+using osu.Game.Overlays;
+using osu.Game.Overlays.Notifications;
 using osu.Game.Rulesets.Mods;
 using osu.Game.Screens.Menu;
 using osu.Game.Screens.Play.HUD;
@@ -53,9 +58,19 @@ namespace osu.Game.Screens.Play
         private Task loadTask;
 
         private InputManager inputManager;
-
         private IdleTracker idleTracker;
 
+        [Resolved(CanBeNull = true)]
+        private NotificationOverlay notificationOverlay { get; set; }
+
+        [Resolved(CanBeNull = true)]
+        private VolumeOverlay volumeOverlay { get; set; }
+
+        [Resolved]
+        private AudioManager audioManager { get; set; }
+
+        private Bindable<bool> muteWarningShownOnce;
+
         public PlayerLoader(Func<Player> createPlayer)
         {
             this.createPlayer = createPlayer;
@@ -68,8 +83,10 @@ namespace osu.Game.Screens.Play
         }
 
         [BackgroundDependencyLoader]
-        private void load()
+        private void load(SessionStatics sessionStatics)
         {
+            muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
+
             InternalChild = (content = new LogoTrackingContainer
             {
                 Anchor = Anchor.Centre,
@@ -103,7 +120,22 @@ namespace osu.Game.Screens.Play
             loadNewPlayer();
         }
 
-        private void playerLoaded(Player player) => info.Loading = false;
+        protected override void LoadComplete()
+        {
+            base.LoadComplete();
+
+            inputManager = GetContainingInputManager();
+
+            if (!muteWarningShownOnce.Value)
+            {
+                //Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
+                if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
+                {
+                    notificationOverlay?.Post(new MutedNotification());
+                    muteWarningShownOnce.Value = true;
+                }
+            }
+        }
 
         public override void OnResuming(IScreen last)
         {
@@ -127,7 +159,7 @@ namespace osu.Game.Screens.Play
             player.RestartCount = restartCount;
             player.RestartRequested = restartRequested;
 
-            loadTask = LoadComponentAsync(player, playerLoaded);
+            loadTask = LoadComponentAsync(player, _ => info.Loading = false);
         }
 
         private void contentIn()
@@ -185,12 +217,6 @@ namespace osu.Game.Screens.Play
             content.StopTracking();
         }
 
-        protected override void LoadComplete()
-        {
-            inputManager = GetContainingInputManager();
-            base.LoadComplete();
-        }
-
         private ScheduledDelegate pushDebounce;
         protected VisualSettings VisualSettings;
 
@@ -473,5 +499,33 @@ namespace osu.Game.Screens.Play
                 Loading = true;
             }
         }
+
+        private class MutedNotification : SimpleNotification
+        {
+            public MutedNotification()
+            {
+                Text = "Your music volume is set to 0%! Click here to restore it.";
+            }
+
+            public override bool IsImportant => true;
+
+            [BackgroundDependencyLoader]
+            private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
+            {
+                Icon = FontAwesome.Solid.VolumeMute;
+                IconBackgound.Colour = colours.RedDark;
+
+                Activated = delegate
+                {
+                    notificationOverlay.Hide();
+
+                    volumeOverlay.IsMuted.Value = false;
+                    audioManager.Volume.SetDefault();
+                    audioManager.VolumeTrack.SetDefault();
+
+                    return true;
+                };
+            }
+        }
     }
 }