diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index ab519360ac..74ae641bfe 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -7,10 +7,16 @@ using System.Linq; using System.Threading; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.MathUtils; using osu.Framework.Screens; +using osu.Game.Configuration; +using osu.Game.Graphics.Containers; +using osu.Game.Overlays; +using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; @@ -18,25 +24,49 @@ using osu.Game.Scoring; using osu.Game.Screens; using osu.Game.Screens.Play; using osu.Game.Screens.Play.PlayerSettings; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { public class TestScenePlayerLoader : ManualInputManagerTestScene { private TestPlayerLoader loader; - private OsuScreenStack stack; + private TestPlayerLoaderContainer container; + private TestPlayer player; - [SetUp] - public void Setup() => Schedule(() => + [Resolved] + private AudioManager audioManager { get; set; } + + [Resolved] + private SessionStatics sessionStatics { get; set; } + + /// <summary> + /// Sets the input manager child to a new test player loader container instance. + /// </summary> + /// <param name="interactive">If the test player should behave like the production one.</param> + /// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param> + /// <param name="afterLoadAction">An action to run after container load.</param> + public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null) { - InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; + audioManager.Volume.SetDefault(); + + InputManager.Clear(); + + beforeLoadAction?.Invoke(); Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - }); + + InputManager.Child = container = new TestPlayerLoaderContainer( + loader = new TestPlayerLoader(() => + { + afterLoadAction?.Invoke(); + return player = new TestPlayer(interactive, interactive); + })); + } [Test] public void TestBlockLoadViaMouseMovement() { - AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false)))); + AddStep("load dummy beatmap", () => ResetPlayer(false)); AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20); AddAssert("loader still active", () => loader.IsCurrentScreen()); @@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestLoadContinuation() { - Player player = null; SlowLoadPlayer slowPlayer = null; - AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false)))); + AddStep("load dummy beatmap", () => ResetPlayer(false)); AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddUntilStep("wait for player to be current", () => player.IsCurrentScreen()); AddStep("load slow dummy beatmap", () => { - stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); + InputManager.Child = container = new TestPlayerLoaderContainer( + loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); + Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000); }); @@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestModReinstantiation() { - TestPlayer player = null; TestMod gameMod = null; TestMod playerMod1 = null; TestMod playerMod2 = null; - AddStep("load player", () => - { - Mods.Value = new[] { gameMod = new TestMod() }; - stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer())); - }); + AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); }); AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen()); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); @@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("player mods applied", () => playerMod2.Applied); } + [Test] + public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault); + + [Test] + public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault); + + [Test] + public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value); + + /// <remarks> + /// Created for avoiding copy pasting code for the same steps. + /// </remarks> + /// <param name="volumeName">What part of the volume system is checked</param> + /// <param name="beforeLoad">The action to be invoked to set the volume before loading</param> + /// <param name="afterLoad">The action to be invoked to set the volume after loading</param> + /// <param name="assert">The function to be invoked and checked</param> + private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert) + { + AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false); + + AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad)); + AddUntilStep("wait for player", () => player.IsLoaded); + + AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1); + AddStep("click notification", () => + { + var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last(); + var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First(); + var notification = flowContainer.First(); + + InputManager.MoveMouseTo(notification); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("check " + volumeName, assert); + } + + private class TestPlayerLoaderContainer : Container + { + [Cached] + public readonly NotificationOverlay NotificationOverlay; + + [Cached] + public readonly VolumeOverlay VolumeOverlay; + + public TestPlayerLoaderContainer(IScreen screen) + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new OsuScreenStack(screen) + { + RelativeSizeAxes = Axes.Both, + }, + NotificationOverlay = new NotificationOverlay + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + }, + VolumeOverlay = new VolumeOverlay + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + } + }; + } + } + private class TestPlayerLoader : PlayerLoader { public new VisualSettings VisualSettings => base.VisualSettings; diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 90c6c9065c..6bdd94db21 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -239,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("Selection is non-null", () => currentSelection != null); setSelected(1, 3); + } + + [Test] + public void TestFilterRange() + { + loadBeatmaps(); + + // buffer the selection + setSelected(3, 2); + + setSelected(1, 3); + AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria { SearchText = "#3", @@ -249,9 +261,9 @@ namespace osu.Game.Tests.Visual.SongSelect IsLowerInclusive = true } }, false)); - waitForSelection(3, 2); - AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false)); + // should reselect the buffered selection. + waitForSelection(3, 2); } /// <summary> diff --git a/osu.Game/Configuration/SessionStatics.cs b/osu.Game/Configuration/SessionStatics.cs index 818a95c0be..40b2adb867 100644 --- a/osu.Game/Configuration/SessionStatics.cs +++ b/osu.Game/Configuration/SessionStatics.cs @@ -11,11 +11,13 @@ namespace osu.Game.Configuration protected override void InitialiseDefaults() { Set(Static.LoginOverlayDisplayed, false); + Set(Static.MutedAudioNotificationShownOnce, false); } } public enum Static { LoginOverlayDisplayed, + MutedAudioNotificationShownOnce } } diff --git a/osu.Game/Database/ArchiveModelManager.cs b/osu.Game/Database/ArchiveModelManager.cs index 17d1bd822e..b567f0c0e3 100644 --- a/osu.Game/Database/ArchiveModelManager.cs +++ b/osu.Game/Database/ArchiveModelManager.cs @@ -400,20 +400,17 @@ namespace osu.Game.Database int i = 0; - using (ContextFactory.GetForWrite()) + foreach (var b in items) { - foreach (var b in items) - { - if (notification.State == ProgressNotificationState.Cancelled) - // user requested abort - return; + if (notification.State == ProgressNotificationState.Cancelled) + // user requested abort + return; - notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})"; + notification.Text = $"Deleting {HumanisedModelName}s ({++i} of {items.Count})"; - Delete(b); + Delete(b); - notification.Progress = (float)i / items.Count; - } + notification.Progress = (float)i / items.Count; } notification.State = ProgressNotificationState.Completed; @@ -439,20 +436,17 @@ namespace osu.Game.Database int i = 0; - using (ContextFactory.GetForWrite()) + foreach (var item in items) { - foreach (var item in items) - { - if (notification.State == ProgressNotificationState.Cancelled) - // user requested abort - return; + if (notification.State == ProgressNotificationState.Cancelled) + // user requested abort + return; - notification.Text = $"Restoring ({++i} of {items.Count})"; + notification.Text = $"Restoring ({++i} of {items.Count})"; - Undelete(item); + Undelete(item); - notification.Progress = (float)i / items.Count; - } + notification.Progress = (float)i / items.Count; } notification.State = ProgressNotificationState.Completed; diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 3a7e53905c..5742d423bb 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -488,7 +488,8 @@ namespace osu.Game toolbarElements.Add(d); }); - loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add); + loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true); + loadComponentSingleFile(new OnScreenDisplay(), Add, true); loadComponentSingleFile(musicController = new MusicController(), Add, true); diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 49d16a4f3e..f5c36a9cac 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -75,7 +75,7 @@ namespace osu.Game.Overlays /// <summary> /// Returns whether the current beatmap track is playing. /// </summary> - public bool IsPlaying => beatmap.Value?.Track.IsRunning ?? false; + public bool IsPlaying => current?.Track.IsRunning ?? false; private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set)); diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs index e6204a3179..27e2eef200 100644 --- a/osu.Game/Overlays/VolumeOverlay.cs +++ b/osu.Game/Overlays/VolumeOverlay.cs @@ -32,6 +32,9 @@ namespace osu.Game.Overlays private readonly BindableDouble muteAdjustment = new BindableDouble(); + private readonly Bindable<bool> isMuted = new Bindable<bool>(); + public Bindable<bool> IsMuted => isMuted; + [BackgroundDependencyLoader] private void load(AudioManager audio, OsuColour colours) { @@ -64,7 +67,8 @@ namespace osu.Game.Overlays volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker), muteButton = new MuteButton { - Margin = new MarginPadding { Top = 100 } + Margin = new MarginPadding { Top = 100 }, + Current = { BindTarget = isMuted } } } }, @@ -74,13 +78,13 @@ namespace osu.Game.Overlays volumeMeterEffect.Bindable.BindTo(audio.VolumeSample); volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack); - muteButton.Current.ValueChanged += muted => + isMuted.BindValueChanged(muted => { if (muted.NewValue) audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment); else audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment); - }; + }); } protected override void LoadComplete() diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 5396321160..87d902b547 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -6,6 +6,8 @@ using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -14,11 +16,14 @@ using osu.Framework.Localisation; using osu.Framework.Screens; using osu.Framework.Threading; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Input; +using osu.Game.Overlays; +using osu.Game.Overlays.Notifications; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Menu; using osu.Game.Screens.Play.HUD; @@ -53,9 +58,19 @@ namespace osu.Game.Screens.Play private Task loadTask; private InputManager inputManager; - private IdleTracker idleTracker; + [Resolved(CanBeNull = true)] + private NotificationOverlay notificationOverlay { get; set; } + + [Resolved(CanBeNull = true)] + private VolumeOverlay volumeOverlay { get; set; } + + [Resolved] + private AudioManager audioManager { get; set; } + + private Bindable<bool> muteWarningShownOnce; + public PlayerLoader(Func<Player> createPlayer) { this.createPlayer = createPlayer; @@ -68,8 +83,10 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load() + private void load(SessionStatics sessionStatics) { + muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce); + InternalChild = (content = new LogoTrackingContainer { Anchor = Anchor.Centre, @@ -103,7 +120,22 @@ namespace osu.Game.Screens.Play loadNewPlayer(); } - private void playerLoaded(Player player) => info.Loading = false; + protected override void LoadComplete() + { + base.LoadComplete(); + + inputManager = GetContainingInputManager(); + + if (!muteWarningShownOnce.Value) + { + //Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. + if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue) + { + notificationOverlay?.Post(new MutedNotification()); + muteWarningShownOnce.Value = true; + } + } + } public override void OnResuming(IScreen last) { @@ -127,7 +159,7 @@ namespace osu.Game.Screens.Play player.RestartCount = restartCount; player.RestartRequested = restartRequested; - loadTask = LoadComponentAsync(player, playerLoaded); + loadTask = LoadComponentAsync(player, _ => info.Loading = false); } private void contentIn() @@ -185,12 +217,6 @@ namespace osu.Game.Screens.Play content.StopTracking(); } - protected override void LoadComplete() - { - inputManager = GetContainingInputManager(); - base.LoadComplete(); - } - private ScheduledDelegate pushDebounce; protected VisualSettings VisualSettings; @@ -473,5 +499,33 @@ namespace osu.Game.Screens.Play Loading = true; } } + + private class MutedNotification : SimpleNotification + { + public MutedNotification() + { + Text = "Your music volume is set to 0%! Click here to restore it."; + } + + public override bool IsImportant => true; + + [BackgroundDependencyLoader] + private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay) + { + Icon = FontAwesome.Solid.VolumeMute; + IconBackgound.Colour = colours.RedDark; + + Activated = delegate + { + notificationOverlay.Hide(); + + volumeOverlay.IsMuted.Value = false; + audioManager.Volume.SetDefault(); + audioManager.VolumeTrack.SetDefault(); + + return true; + }; + } + } } }