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Make work in editor
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@ -34,7 +34,9 @@ namespace osu.Game.Rulesets.Edit
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where TObject : HitObject
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{
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protected IRulesetConfigManager Config { get; private set; }
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protected EditorBeatmap<TObject> EditorBeatmap { get; private set; }
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protected new EditorBeatmap<TObject> EditorBeatmap { get; private set; }
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protected readonly Ruleset Ruleset;
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[Resolved]
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@ -148,7 +150,7 @@ namespace osu.Game.Rulesets.Edit
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
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EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
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base.EditorBeatmap = EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
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EditorBeatmap.HitObjectAdded += addHitObject;
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EditorBeatmap.HitObjectRemoved += removeHitObject;
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EditorBeatmap.StartTimeChanged += UpdateHitObject;
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@ -333,6 +335,8 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
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public IEditorBeatmap EditorBeatmap { get; protected set; }
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/// <summary>
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/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
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/// </summary>
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@ -14,12 +14,14 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// <summary>
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/// Represents a part of the summary timeline..
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/// </summary>
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public abstract class TimelinePart : CompositeDrawable
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public abstract class TimelinePart : Container
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{
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protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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private readonly Container timeline;
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protected override Container<Drawable> Content => timeline;
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protected TimelinePart()
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{
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AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
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@ -50,8 +52,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
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}
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protected void Add(Drawable visualisation) => timeline.Add(visualisation);
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protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
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{
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timeline.Clear();
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@ -47,10 +47,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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HighColour = colours.BlueDarker,
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Depth = float.MaxValue
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},
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new TimelineHitObjectDisplay
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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// We don't want the centre marker to scroll
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -11,11 +12,14 @@ using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineArea : CompositeDrawable
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public class TimelineArea : Container
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{
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private readonly Timeline timeline;
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private Timeline timeline;
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public TimelineArea()
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protected override Container<Drawable> Content => timeline;
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[BackgroundDependencyLoader]
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private void load()
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{
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Masking = true;
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CornerRadius = 5;
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@ -16,8 +16,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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internal class TimelineHitObjectDisplay : TimelinePart
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{
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[Resolved]
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private IEditorBeatmap beatmap { get; set; }
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private IEditorBeatmap beatmap { get; }
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public TimelineHitObjectDisplay(IEditorBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load()
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@ -27,18 +31,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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beatmap.HitObjectAdded += add;
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beatmap.HitObjectRemoved += remove;
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beatmap.StartTimeChanged += h =>
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{
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remove(h);
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add(h);
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};
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}
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private void remove(HitObject h)
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{
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foreach (var d in InternalChildren.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
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foreach (var d in Children.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
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d.Expire();
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}
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private void add(HitObject h)
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{
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Add(new TimelineHitObjectRepresentation(h));
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}
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private void add(HitObject h) => Add(new TimelineHitObjectRepresentation(h));
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private class TimelineHitObjectRepresentation : CompositeDrawable
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{
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@ -3,17 +3,21 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Edit.Compose
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{
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public class ComposeScreen : EditorScreenWithTimeline
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{
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private HitObjectComposer composer;
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protected override Drawable CreateMainContent()
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{
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var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
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var composer = ruleset?.CreateHitObjectComposer();
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composer = ruleset?.CreateHitObjectComposer();
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if (composer != null)
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{
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@ -25,10 +29,15 @@ namespace osu.Game.Screens.Edit.Compose
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// load the skinning hierarchy first.
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(ruleset.CreateHitObjectComposer()));
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
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}
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return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
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}
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protected override Drawable CreateTimelineContent() => new TimelineHitObjectDisplay(composer.EditorBeatmap)
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{
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RelativeSizeAxes = Axes.Both,
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};
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}
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}
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@ -20,6 +20,8 @@ namespace osu.Game.Screens.Edit
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private TimelineArea timelineArea;
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] BindableBeatDivisor beatDivisor)
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{
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@ -64,7 +66,7 @@ namespace osu.Game.Screens.Edit
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = 5 },
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Child = CreateTimeline()
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Child = timelineArea = CreateTimelineArea()
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},
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new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
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},
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@ -97,11 +99,15 @@ namespace osu.Game.Screens.Edit
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{
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mainContent.Add(content);
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content.FadeInFromZero(300, Easing.OutQuint);
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LoadComponentAsync(CreateTimelineContent(), timelineArea.Add);
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});
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}
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protected abstract Drawable CreateMainContent();
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protected virtual Drawable CreateTimeline() => new TimelineArea { RelativeSizeAxes = Axes.Both };
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protected virtual Drawable CreateTimelineContent() => new Container { };
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protected TimelineArea CreateTimelineArea() => new TimelineArea { RelativeSizeAxes = Axes.Both };
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}
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}
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@ -23,6 +23,11 @@ namespace osu.Game.Screens.Edit
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/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
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/// </summary>
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event Action<HitObject> HitObjectRemoved;
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/// <summary>
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/// Invoked when the start time of a <see cref="HitObject"/> in this <see cref="EditorBeatmap{T}"/> was changed.
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/// </summary>
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event Action<HitObject> StartTimeChanged;
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}
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/// <summary>
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