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Don't wiggle repeat points independently
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@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
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var osuObject = (OsuHitObject)drawable.HitObject;
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Vector2 origin = drawable.Position;
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// Wiggle the repeat points with the slider instead of independently.
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// Also fixes an issue with repeat points being positioned incorrectly.
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if (osuObject is RepeatPoint)
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return;
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Random objRand = new Random((int)osuObject.StartTime);
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// Wiggle all objects during TimePreempt
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