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Rewrite notes to have time-relative position and length.
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parent
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commit
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@ -1 +1 @@
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Subproject commit cebdfb1bbb260e5aaca0a01e06d7128b3d1faae4
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Subproject commit cd37a9cad9aaede267152cf3753cd31fe697cec4
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@ -34,32 +34,40 @@ namespace osu.Desktop.VisualTests.Tests
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{
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new Container
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{
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Name = "Normal note column",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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RelativeCoordinateSpace = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableNote(new Note())
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new DrawableNote(new Note
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{
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StartTime = 5000
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})
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.Red
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}
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}
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},
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new Container
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{
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Name = "Hold note column",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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RelativeCoordinateSpace = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableHoldNote(new HoldNote())
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new DrawableHoldNote(new HoldNote
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{
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StartTime = 5000,
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Duration = 1000,
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})
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.Red,
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Length = 0.4f
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}
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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@ -24,24 +25,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
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{
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Children = new Drawable[]
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RelativeSizeAxes = Axes.Both;
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Height = (float)HitObject.Duration;
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Add(new Drawable[]
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{
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headPiece = new NotePiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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},
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bodyPiece = new BodyPiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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tailPiece = new NotePiece
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headPiece = new NotePiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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},
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tailPiece = new NotePiece
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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}
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};
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});
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// The "length" of the hold note stops at the "base" of the tail piece
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// but we want to contain the tail piece within our bounds
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Height += (float)HitObject.Duration / headPiece.Height;
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}
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public override Color4 AccentColour
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@ -59,12 +67,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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protected override void Update()
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{
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bodyPiece.Height = Parent.DrawSize.Y * Length;
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -17,44 +18,31 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly Container glowContainer;
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protected override Container<Drawable> Content => noteFlow;
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private readonly FlowContainer<Drawable> noteFlow;
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public DrawableManiaHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.BottomCentre;
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InternalChildren = new Drawable[]
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RelativePositionAxes = Axes.Y;
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Y = (float)HitObject.StartTime;
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Add(glowContainer = new Container
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{
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glowContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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noteFlow = new FillFlowContainer<Drawable>
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{
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Name = "Main container",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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}
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};
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});
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}
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public override Color4 AccentColour
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@ -18,7 +18,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public DrawableNote(Note hitObject)
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: base(hitObject)
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{
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Add(headPiece = new NotePiece());
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Add(headPiece = new NotePiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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});
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}
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public override Color4 AccentColour
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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public BodyPiece()
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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Children = new[]
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