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Reverse order of application to match DrawableHitObject
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@ -122,10 +122,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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// Schedule the change to avoid transforms piling up.
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// Schedule the change to avoid transforms piling up.
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Scheduler.AddOnce(() =>
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Scheduler.AddOnce(() =>
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{
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{
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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ApplyTransformsAt(double.MinValue, true);
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ApplyTransformsAt(double.MinValue, true);
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ClearTransformsAfter(double.MinValue, true);
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ClearTransformsAfter(double.MinValue, true);
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updateStateTransforms(drawableObject, drawableObject.State.Value);
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});
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});
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}, true);
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}, true);
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