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mirror of https://github.com/ppy/osu.git synced 2025-01-15 14:53:01 +08:00

Merge remote-tracking branch 'upstream/master' into LastExceed-fix-BASS-not-being-loaded-on-linux

This commit is contained in:
Dean Herbert 2018-07-05 19:30:01 +09:00
commit d825eec364
180 changed files with 5460 additions and 2596 deletions

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@ -29,7 +29,7 @@
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
@ -12,11 +13,14 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
[TestFixture]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
[TestCase("basic")]
[TestCase("spinner")]
[TestCase("spinner-and-circles")]
public new void Test(string name)
{
base.Test(name);
@ -27,36 +31,52 @@ namespace osu.Game.Rulesets.Catch.Tests
if (hitObject is JuiceStream stream)
{
foreach (var nested in stream.NestedHitObjects)
{
yield return new ConvertValue
{
StartTime = nested.StartTime,
Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
};
yield return new ConvertValue((CatchHitObject)nested);
}
else if (hitObject is BananaShower shower)
{
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
}
else
{
yield return new ConvertValue
{
StartTime = hitObject.StartTime,
Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
};
}
yield return new ConvertValue((CatchHitObject)hitObject);
}
protected override Ruleset CreateRuleset() => new CatchRuleset();
}
internal struct ConvertValue : IEquatable<ConvertValue>
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public float Position;
[JsonIgnore]
public readonly CatchHitObject HitObject;
public ConvertValue(CatchHitObject hitObject)
{
HitObject = hitObject;
startTime = 0;
position = 0;
}
private double startTime;
public double StartTime
{
get => HitObject?.StartTime ?? startTime;
set => startTime = value;
}
private float position;
public float Position
{
get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
set => position = value;
}
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
}
}
}

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private DrawableFruit createDrawable(int index)
{
Fruit fruit = index == 5
? new BananaShower.Banana
? new Banana
{
StartTime = 1000000000000,
IndexInBeatmap = index,

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@ -26,22 +26,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
var positionData = obj as IHasXPosition;
var comboData = obj as IHasCombo;
var endTime = obj as IHasEndTime;
if (positionData == null)
{
if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
}
yield break;
}
var legacyOffset = obj as IHasLegacyLastTickOffset;
if (curveData != null)
{
@ -54,21 +39,32 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
X = positionData.X / CatchPlayfield.BASE_WIDTH,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
};
}
else if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
else
{
yield return new Fruit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
X = positionData.X / CatchPlayfield.BASE_WIDTH
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
};
}
}
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
}

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@ -9,11 +9,14 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Game.Rulesets.Catch.MathUtils;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapProcessor : BeatmapProcessor
{
public const int RNG_SEED = 1337;
public CatchBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
@ -21,13 +24,52 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
public override void PostProcess()
{
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
base.PostProcess();
applyPositionOffsets();
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
{
obj.IndexInBeatmap = index++;
if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
lastNested.LastInCombo = true;
}
}
private void applyPositionOffsets()
{
var rng = new FastRandom(RNG_SEED);
// todo: HardRock displacement should be applied here
foreach (var obj in Beatmap.HitObjects)
{
switch (obj)
{
case BananaShower bananaShower:
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
{
banana.X = (float)rng.NextDouble();
rng.Next(); // osu!stable retrieved a random banana type
rng.Next(); // osu!stable retrieved a random banana rotation
rng.Next(); // osu!stable retrieved a random banana colour
}
break;
case JuiceStream juiceStream:
foreach (var nested in juiceStream.NestedHitObjects)
{
var hitObject = (CatchHitObject)nested;
if (hitObject is TinyDroplet)
hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
else if (hitObject is Droplet)
rng.Next(); // osu!stable retrieved a random droplet rotation
hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
}
break;
}
}
}
private void initialiseHyperDash(List<CatchHitObject> objects)

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@ -0,0 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchBananaJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
public override bool ShouldExplode => true;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 1100;
}
}
protected override float HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 8;
}
}
}
}

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchDropletJudgement : CatchJudgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 30;
}
}
protected override float HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 7;
}
}
}
}

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@ -2,11 +2,51 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
// todo: wangs
public override HitResult MaxResult => HitResult.Perfect;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 300;
}
}
/// <summary>
/// The base health increase for the result achieved.
/// </summary>
public float HealthIncrease => HealthIncreaseFor(Result);
/// <summary>
/// Whether fruit on the platter should explode or drop.
/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
/// </summary>
public virtual bool ShouldExplode => IsHit;
/// <summary>
/// Convert a <see cref="HitResult"/> to a base health increase.
/// </summary>
/// <param name="result">The value to convert.</param>
/// <returns>The base health increase.</returns>
protected virtual float HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 10.2f;
}
}
}
}

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@ -0,0 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchTinyDropletJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 10;
}
}
protected override float HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 4;
}
}
}
}

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@ -0,0 +1,91 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Rulesets.Catch.MathUtils
{
/// <summary>
/// A PRNG specified in http://heliosphan.org/fastrandom.html.
/// </summary>
public class FastRandom
{
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
private uint _x, _y = y, _z = z, _w = w;
public FastRandom(int seed)
{
_x = (uint)seed;
}
public FastRandom()
: this(Environment.TickCount)
{
}
/// <summary>
/// Generates a random unsigned integer within the range [<see cref="uint.MinValue"/>, <see cref="uint.MaxValue"/>).
/// </summary>
/// <returns>The random value.</returns>
public uint NextUInt()
{
uint t = _x ^ _x << 11;
_x = _y;
_y = _z;
_z = _w;
return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
}
/// <summary>
/// Generates a random integer value within the range [0, <see cref="int.MaxValue"/>).
/// </summary>
/// <returns>The random value.</returns>
public int Next() => (int)(int_mask & NextUInt());
/// <summary>
/// Generates a random integer value within the range [0, <paramref name="upperBound"/>).
/// </summary>
/// <param name="upperBound">The upper bound.</param>
/// <returns>The random value.</returns>
public int Next(int upperBound) => (int)(NextDouble() * upperBound);
/// <summary>
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The lower bound of the range.</param>
/// <param name="upperBound">The upper bound of the range.</param>
/// <returns>The random value.</returns>
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
/// <summary>
/// Generates a random double value within the range [0, 1).
/// </summary>
/// <returns>The random value.</returns>
public double NextDouble() => int_to_real * Next();
private uint bitBuffer;
private int bitIndex = 32;
/// <summary>
/// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
/// </summary>
/// <returns>The random value.</returns>
public bool NextBool()
{
if (bitIndex == 32)
{
bitBuffer = NextUInt();
bitIndex = 1;
return (bitBuffer & 1) == 1;
}
bitIndex++;
return ((bitBuffer >>= 1) & 1) == 1;
}
}
}

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@ -0,0 +1,10 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Catch.Objects
{
public class Banana : Fruit
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
@ -31,18 +30,12 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Banana
{
Samples = Samples,
StartTime = i,
X = RNG.NextSingle()
StartTime = i
});
}
public double EndTime => StartTime + Duration;
public double Duration { get; set; }
public class Banana : Fruit
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
}
}
}

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@ -0,0 +1,17 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Catch.Judgements;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableBanana : DrawableFruit
{
public DrawableBanana(Banana h)
: base(h)
{
}
protected override CatchJudgement CreateJudgement() => new CatchBananaJudgement();
}
}

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@ -5,9 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@ -24,15 +22,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
foreach (var b in s.NestedHitObjects.Cast<Banana>())
AddNested(getVisualRepresentation?.Invoke(b));
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
}
protected override bool ProvidesJudgement => false;
protected override void AddNested(DrawableHitObject h)
{

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@ -2,14 +2,14 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@ -58,8 +58,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
if (CheckPosition == null) return;
if (timeOffset >= 0)
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
{
var judgement = CreateJudgement();
judgement.Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss;
AddJudgement(judgement);
}
}
protected virtual CatchJudgement CreateJudgement() => new CatchJudgement();
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Rulesets.Catch.Judgements;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Masking = false;
}
protected override CatchJudgement CreateJudgement() => new CatchDropletJudgement();
[BackgroundDependencyLoader]
private void load()
{

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Rulesets.Catch.Judgements;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableTinyDroplet : DrawableDroplet
{
public DrawableTinyDroplet(Droplet h)
: base(h)
{
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 8;
}
protected override CatchJudgement CreateJudgement() => new CatchTinyDropletJudgement();
}
}

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@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createTicks();
}
@ -78,6 +77,13 @@ namespace osu.Game.Rulesets.Catch.Objects
double time = spanStartTime + timeProgress * spanDuration;
if (LegacyLastTickOffset != null)
{
// If we're the last tick, apply the legacy offset
if (span == this.SpanCount() - 1 && d + tickDistance > length)
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
}
double tinyTickInterval = time - lastDropletTime;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
@ -124,9 +130,6 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
@ -156,5 +159,7 @@ namespace osu.Game.Rulesets.Catch.Objects
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
public double? LegacyLastTickOffset { get; set; }
}
}

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Replays
return;
}
if (h is BananaShower.Banana)
if (h is Banana)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Catch.Replays
{
switch (nestedObj)
{
case BananaShower.Banana _:
case Banana _:
case TinyDroplet _:
case Droplet _:
case Fruit _:

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@ -0,0 +1,65 @@
{
"Mappings": [{
"StartTime": 2589,
"Objects": [{
"StartTime": 2589,
"Position": 256
}]
},
{
"StartTime": 2915,
"Objects": [{
"StartTime": 2915,
"Position": 65
},
{
"StartTime": 2916,
"Position": 482
}
]
},
{
"StartTime": 3078,
"Objects": [{
"StartTime": 3078,
"Position": 164
},
{
"StartTime": 3079,
"Position": 315
}
]
},
{
"StartTime": 3241,
"Objects": [{
"StartTime": 3241,
"Position": 145
},
{
"StartTime": 3242,
"Position": 159
}
]
},
{
"StartTime": 3404,
"Objects": [{
"StartTime": 3404,
"Position": 310
},
{
"StartTime": 3405,
"Position": 441
}
]
},
{
"StartTime": 5197,
"Objects": [{
"StartTime": 5197,
"Position": 256
}]
}
]
}

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@ -0,0 +1,24 @@
osu file format v14
[General]
StackLeniency: 0.7
Mode: 2
[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:4
[TimingPoints]
2589,326.086956521739,4,2,1,70,1,0
[HitObjects]
256,192,2589,5,0,0:0:0:0:
256,192,2915,12,0,2916,0:0:0:0:
256,192,3078,12,0,3079,0:0:0:0:
256,192,3241,12,0,3242,0:0:0:0:
256,192,3404,12,0,3405,0:0:0:0:
256,192,5197,5,0,0:0:0:0:

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@ -0,0 +1,74 @@
{
"Mappings": [{
"StartTime": 18500,
"Objects": [{
"StartTime": 18500,
"Position": 65
},
{
"StartTime": 18559,
"Position": 482
},
{
"StartTime": 18618,
"Position": 164
},
{
"StartTime": 18678,
"Position": 315
},
{
"StartTime": 18737,
"Position": 145
},
{
"StartTime": 18796,
"Position": 159
},
{
"StartTime": 18856,
"Position": 310
},
{
"StartTime": 18915,
"Position": 441
},
{
"StartTime": 18975,
"Position": 428
},
{
"StartTime": 19034,
"Position": 243
},
{
"StartTime": 19093,
"Position": 422
},
{
"StartTime": 19153,
"Position": 481
},
{
"StartTime": 19212,
"Position": 104
},
{
"StartTime": 19271,
"Position": 473
},
{
"StartTime": 19331,
"Position": 135
},
{
"StartTime": 19390,
"Position": 360
},
{
"StartTime": 19450,
"Position": 123
}
]
}]
}

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@ -0,0 +1,20 @@
osu file format v14
[General]
Mode: 2
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:1.6
SliderTickRate:1
[TimingPoints]
500,500,4,2,1,50,1,0
13426,-100,4,3,1,45,0,0
14884,-100,4,2,1,50,0,0
[HitObjects]
256,192,18500,12,0,19450,0:0:0:0:

View File

@ -1,10 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -17,28 +19,57 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
}
private float hpDrainRate;
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
{
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
foreach (var obj in beatmap.HitObjects)
{
switch (obj)
{
case JuiceStream stream:
foreach (var _ in stream.NestedHitObjects.Cast<CatchHitObject>())
foreach (var nestedObject in stream.NestedHitObjects)
switch (nestedObject)
{
case TinyDroplet _:
AddJudgement(new CatchTinyDropletJudgement { Result = HitResult.Perfect });
break;
case Droplet _:
AddJudgement(new CatchDropletJudgement { Result = HitResult.Perfect });
break;
case Fruit _:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
}
break;
case BananaShower shower:
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchBananaJudgement { Result = HitResult.Perfect });
break;
case Fruit _:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
}
}
}
base.SimulateAutoplay(beatmap);
private const double harshness = 0.01;
protected override void OnNewJudgement(Judgement judgement)
{
base.OnNewJudgement(judgement);
if (judgement.Result == HitResult.Miss)
{
if (!judgement.IsBonus)
Health.Value -= hpDrainRate * (harshness * 2);
return;
}
if (judgement is CatchJudgement catchJudgement)
Health.Value += Math.Max(catchJudgement.HealthIncrease - hpDrainRate, 0) * harshness;
}
}
}

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@ -38,14 +38,16 @@ namespace osu.Game.Rulesets.Catch.UI
{
switch (h)
{
case Banana banana:
return new DrawableBanana(banana);
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream, GetVisualRepresentation);
case BananaShower banana:
return new DrawableBananaShower(banana, GetVisualRepresentation);
case BananaShower shower:
return new DrawableBananaShower(shower, GetVisualRepresentation);
case TinyDroplet tiny:
return new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) };
return new DrawableTinyDroplet(tiny);
case Droplet droplet:
return new DrawableDroplet(droplet);
}

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
@ -78,12 +79,11 @@ namespace osu.Game.Rulesets.Catch.UI
if (!fruit.StaysOnPlate)
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
if (((CatchJudgement)judgement).ShouldExplode)
runAfterLoaded(() => MovableCatcher.Explode());
else
MovableCatcher.Drop();
@ -250,51 +250,62 @@ namespace osu.Game.Rulesets.Catch.UI
if (validCatch && fruit.HyperDash)
{
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
var target = fruit.HyperDashTarget;
double timeDifference = target.StartTime - fruit.StartTime;
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
SetHyperdashState(Math.Abs(velocity), target.X);
}
else
HyperDashModifier = 1;
{
SetHyperdashState();
}
return validCatch;
}
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
/// <summary>
/// Whether we are hypderdashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
private double hyperDashModifier = 1;
/// <summary>
/// The direction in which hyperdash is allowed. 0 allows both directions.
/// Set hyperdash state.
/// </summary>
public double HyperDashDirection;
/// <summary>
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
/// </summary>
public double HyperDashModifier
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.</param>
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyperdashing.</param>
public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
{
get { return hyperDashModifier; }
set
{
if (value == hyperDashModifier) return;
hyperDashModifier = value;
const float hyperdash_transition_length = 180;
const float transition_length = 180;
if (HyperDashing)
bool previouslyHyperDashing = HyperDashing;
if (modifier <= 1 || X == targetPosition)
{
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
Trail = true;
hyperDashModifier = 1;
hyperDashDirection = 0;
if (previouslyHyperDashing)
{
this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
}
}
else
{
HyperDashDirection = 0;
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
this.FadeTo(1, transition_length, Easing.OutQuint);
hyperDashModifier = modifier;
hyperDashDirection = Math.Sign(targetPosition - X);
hyperDashTargetPosition = targetPosition;
if (!previouslyHyperDashing)
{
this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
Trail = true;
}
}
}
@ -349,12 +360,18 @@ namespace osu.Game.Rulesets.Catch.UI
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
dashModifier = hyperDashModifier;
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
// Correct overshooting.
if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
hyperDashDirection < 0 && hyperDashTargetPosition > X)
{
X = hyperDashTargetPosition;
SetHyperdashState();
}
}
/// <summary>

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@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
[TestFixture]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
internal struct ConvertValue : IEquatable<ConvertValue>
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.

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@ -0,0 +1,45 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public abstract class ManiaInputTestCase : OsuTestCase
{
private readonly Container<Drawable> content;
protected override Container<Drawable> Content => content ?? base.Content;
protected ManiaInputTestCase(int keys)
{
base.Content.Add(content = new LocalInputManager(keys));
}
private class LocalInputManager : ManiaInputManager
{
public LocalInputManager(int variant)
: base(new ManiaRuleset().RulesetInfo, variant)
{
}
protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
=> new LocalKeyBindingContainer(ruleset, variant, unique);
private class LocalKeyBindingContainer : RulesetKeyBindingContainer
{
public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
: base(ruleset, variant, unique)
{
}
protected override void ReloadMappings()
{
KeyBindings = DefaultKeyBindings;
}
}
}
}
}

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@ -0,0 +1,37 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Tests
{
/// <summary>
/// A container which provides a <see cref="IScrollingInfo"/> to children.
/// </summary>
public class ScrollingTestContainer : Container
{
private readonly ScrollingDirection direction;
public ScrollingTestContainer(ScrollingDirection direction)
{
this.direction = direction;
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
return dependencies;
}
private class ScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
}
}
}

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@ -0,0 +1,111 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseColumn : ManiaInputTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(Column),
typeof(ColumnBackground),
typeof(ColumnKeyArea),
typeof(ColumnHitObjectArea)
};
private readonly List<Column> columns = new List<Column>();
public TestCaseColumn()
: base(2)
{
}
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(20, 0),
Children = new[]
{
createColumn(ScrollingDirection.Up, ManiaAction.Key1),
createColumn(ScrollingDirection.Down, ManiaAction.Key2)
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
AddStep("note", createNote);
AddStep("hold note", createHoldNote);
}
private void createNote()
{
for (int i = 0; i < columns.Count; i++)
{
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableNote(obj));
}
}
private void createHoldNote()
{
for (int i = 0; i < columns.Count; i++)
{
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
columns[i].Add(new DrawableHoldNote(obj));
}
}
private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
{
var column = new Column(direction)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 0.85f,
AccentColour = Color4.OrangeRed,
Action = { Value = action },
VisibleTimeRange = { Value = 2000 }
};
columns.Add(column);
return new ScrollingTestContainer(direction)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Child = column
};
}
}
}

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@ -1,106 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseManiaHitObjects : OsuTestCase
{
public TestCaseManiaHitObjects()
{
Note note1 = new Note();
Note note2 = new Note();
HoldNote holdNote = new HoldNote { StartTime = 1000 };
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
// Imagine that the containers containing the drawable notes are the "columns"
Children = new Drawable[]
{
new Container
{
Name = "Normal note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(note1, ManiaAction.Key1)
{
Y = 5000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
},
new DrawableNote(note2, ManiaAction.Key1)
{
Y = 6000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
}
}
}
}
},
new Container
{
Name = "Hold note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(holdNote, ManiaAction.Key1)
{
Y = 5000,
Height = 1000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red,
}
}
}
}
}
}
});
}
}
}

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@ -1,185 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseManiaPlayfield : OsuTestCase
{
private const double start_time = 500;
private const double duration = 500;
protected override double TimePerAction => 200;
private RulesetInfo maniaRuleset;
public TestCaseManiaPlayfield()
{
var rng = new Random(1337);
AddStep("1 column", () => createPlayfield(1));
AddStep("4 columns", () => createPlayfield(4));
AddStep("5 columns", () => createPlayfield(5));
AddStep("8 columns", () => createPlayfield(8));
AddStep("4 + 4 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 4 },
};
createPlayfield(stages);
});
AddStep("2 + 4 + 2 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 2 },
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 2 },
};
createPlayfield(stages);
});
AddStep("1 + 8 + 1 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 1 },
new StageDefinition { Columns = 8 },
new StageDefinition { Columns = 1 },
};
createPlayfield(stages);
});
AddStep("Reversed", () => createPlayfield(4, true));
AddStep("Notes with input", () => createPlayfieldWithNotes());
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
AddStep("Notes with gravity", () => createPlayfieldWithNotes());
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
AddStep("Hit explosion", () =>
{
var playfield = createPlayfield(4);
int col = rng.Next(0, 4);
var note = new Note { Column = col };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
var drawableNote = new DrawableNote(note, ManiaAction.Key1)
{
AccentColour = playfield.Columns.ElementAt(col).AccentColour
};
playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
});
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, SettingsStore settings)
{
maniaRuleset = rulesets.GetRuleset(3);
Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
}
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = cols },
};
return createPlayfield(stages, inverted);
}
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
{
Clear();
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
playfield.Inverted.Value = inverted;
return playfield;
}
private void createPlayfieldWithNotes(bool inverted = false)
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
};
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Clock = new FramedClock(rateAdjustClock)
});
playfield.Inverted.Value = inverted;
for (double t = start_time; t <= start_time + duration; t += 100)
{
var note1 = new Note { StartTime = t, Column = 0 };
var note2 = new Note { StartTime = t, Column = 3 };
note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
}
var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
}
}
}

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@ -0,0 +1,173 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseNotes : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DrawableNote),
typeof(DrawableHoldNote)
};
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20),
Children = new[]
{
createNoteDisplay(ScrollingDirection.Down),
createNoteDisplay(ScrollingDirection.Up),
createHoldNoteDisplay(ScrollingDirection.Down),
createHoldNoteDisplay(ScrollingDirection.Up),
}
};
}
private Drawable createNoteDisplay(ScrollingDirection direction)
{
var note = new Note { StartTime = 999999999 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
{
Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
}
};
}
private Drawable createHoldNoteDisplay(ScrollingDirection direction)
{
var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction)
{
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
{
Child = new DrawableHoldNote(note)
{
RelativeSizeAxes = Axes.Both,
AccentColour = Color4.OrangeRed,
}
}
};
}
private class NoteContainer : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
private readonly ScrollingDirection direction;
public NoteContainer(ScrollingDirection direction, string description)
{
this.direction = direction;
AutoSizeAxes = Axes.Both;
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(0, 10),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 45,
Height = 100,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Width = 1.25f,
Colour = Color4.Black.Opacity(0.5f)
},
content = new Container { RelativeSizeAxes = Axes.Both }
}
},
new SpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 14,
Text = description
}
}
};
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
return dependencies;
}
protected override void Update()
{
base.Update();
foreach (var obj in content.OfType<DrawableHitObject>())
{
if (!(obj.HitObject is IHasEndTime endTime))
continue;
foreach (var nested in obj.NestedHitObjects)
{
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
switch (direction)
{
case ScrollingDirection.Up:
nested.Y = (float)(finalPosition * content.DrawHeight);
break;
case ScrollingDirection.Down:
nested.Y = (float)(-finalPosition * content.DrawHeight);
break;
}
}
}
}
}
}
}

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@ -0,0 +1,121 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseStage : ManiaInputTestCase
{
private const int columns = 4;
private readonly List<ManiaStage> stages = new List<ManiaStage>();
public TestCaseStage()
: base(columns)
{
}
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(20, 0),
Children = new[]
{
createStage(ScrollingDirection.Up, ManiaAction.Key1),
createStage(ScrollingDirection.Down, ManiaAction.Key3)
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
AddStep("note", createNote);
AddStep("hold note", createHoldNote);
AddStep("minor bar line", () => createBarLine(false));
AddStep("major bar line", () => createBarLine(true));
}
private void createNote()
{
foreach (var stage in stages)
{
for (int i = 0; i < stage.Columns.Count; i++)
{
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
stage.Add(new DrawableNote(obj));
}
}
}
private void createHoldNote()
{
foreach (var stage in stages)
{
for (int i = 0; i < stage.Columns.Count; i++)
{
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
stage.Add(new DrawableHoldNote(obj));
}
}
}
private void createBarLine(bool major)
{
foreach (var stage in stages)
{
var obj = new BarLine
{
StartTime = Time.Current + 2000,
ControlPoint = new TimingControlPoint(),
BeatIndex = major ? 0 : 1
};
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
stage.Add(obj);
}
}
private Drawable createStage(ScrollingDirection direction, ManiaAction action)
{
var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
stages.Add(stage);
return new ScrollingTestContainer(direction)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Child = stage
};
}
}
}

View File

@ -329,7 +329,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);

View File

@ -4,6 +4,7 @@
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Configuration
{
@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
@ -29,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
public enum ManiaSetting
{
ScrollTime
ScrollTime,
ScrollDirection
}
}

View File

@ -0,0 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaDifficultyAttributes : DifficultyAttributes
{
public double GreatHitWindow;
public ManiaDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
{
}
}
}

View File

@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
if (!beatmap.HitObjects.Any())
return new ManiaDifficultyAttributes(mods, 0);
var difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
@ -50,9 +53,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
return new DifficultyAttributes(mods, starRating);
return new ManiaDifficultyAttributes(mods, starRating)
{
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate
};
}
private bool calculateStrainValues(List<ManiaHitObjectDifficulty> objects, double timeRate)

View File

@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceCalculator : PerformanceCalculator
{
protected new ManiaDifficultyAttributes Attributes => (ManiaDifficultyAttributes)base.Attributes;
private Mod[] mods;
// Score after being scaled by non-difficulty-increasing mods
@ -105,14 +107,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeAccuracyValue(double strainValue)
{
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
if (hitWindowGreat <= 0)
if (Attributes.GreatHitWindow <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
* strainValue
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);

View File

@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
public class HoldNoteJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}

View File

@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -155,6 +156,8 @@ namespace osu.Game.Rulesets.Mania
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{

View File

@ -0,0 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania
{
public class ManiaSettingsSubsection : RulesetSettingsSubsection
{
protected override string Header => "osu!mania";
public ManiaSettingsSubsection(ManiaRuleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load(ManiaConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<ManiaScrollingDirection>
{
LabelText = "Scrolling direction",
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaSetting.ScrollDirection)
}
};
}
}
}

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -37,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly Container<DrawableHoldNoteTick> tickContainer;
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
: base(hitObject, action)
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.X;
@ -56,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
HoldStartTime = () => holdStartTime
})
},
head = new DrawableHeadNote(this, action)
head = new DrawableHeadNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
tail = new DrawableTailNote(this, action)
tail = new DrawableTailNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
@ -75,6 +76,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddNested(tail);
}
protected override void OnDirectionChanged(ScrollingDirection direction)
{
base.OnDirectionChanged(direction);
bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
@ -100,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
bodyPiece.Y = head.Height / 2;
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
}
@ -110,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
return false;
if (action != Action)
if (action != Action.Value)
return false;
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
@ -127,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdStartTime.HasValue)
return false;
if (action != Action)
if (action != Action.Value)
return false;
holdStartTime = null;
@ -146,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly DrawableHoldNote holdNote;
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Head, action)
public DrawableHeadNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Head)
{
this.holdNote = holdNote;
}
@ -183,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly DrawableHoldNote holdNote;
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
: base(holdNote.HitObject.Tail, action)
public DrawableTailNote(DrawableHoldNote holdNote)
: base(holdNote.HitObject.Tail)
{
this.holdNote = holdNote;
}
@ -227,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!holdNote.holdStartTime.HasValue)
return false;
if (action != Action)
if (action != Action.Value)
return false;
UpdateJudgement(true);

View File

@ -1,31 +1,55 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject>
where TObject : ManiaHitObject
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
{
/// <summary>
/// The key that will trigger input for this hit object.
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
/// </summary>
protected ManiaAction Action { get; }
protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
public new TObject HitObject;
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
protected DrawableManiaHitObject(ManiaHitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
HitObject = hitObject;
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
{
if (action != null)
Action = action.Value;
Action.BindTo(action);
Direction.BindTo(scrollingInfo.Direction);
Direction.BindValueChanged(OnDirectionChanged, true);
}
protected virtual void OnDirectionChanged(ScrollingDirection direction)
{
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
protected override void UpdateState(ArmedState state)

View File

@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -19,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject, ManiaAction action)
: base(hitObject, action)
public DrawableNote(Note hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -28,14 +29,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
CornerRadius = 5;
Masking = true;
InternalChildren = new Drawable[]
{
headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
InternalChild = headPiece = new NotePiece();
}
};
protected override void OnDirectionChanged(ScrollingDirection direction)
{
base.OnDirectionChanged(direction);
headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
public override Color4 AccentColour
@ -73,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public virtual bool OnPressed(ManiaAction action)
{
if (action != Action)
if (action != Action.Value)
return false;
return UpdateJudgement(true);

View File

@ -1,12 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
@ -18,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Box colouredBox;
public NotePiece()
@ -33,8 +39,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
},
colouredBox = new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = head_colour_height,
Alpha = 0.2f
@ -42,6 +46,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{
colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}, true);
}
private Color4 accentColour;
public Color4 AccentColour
{

View File

@ -1,50 +1,39 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
private const float key_icon_border_radius = 2;
private const float hit_target_height = 10;
private const float hit_target_bar_height = 2;
private const float column_width = 45;
private const float special_column_width = 70;
public ManiaAction Action;
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly Box background;
private readonly Box backgroundOverlay;
private readonly Container hitTargetBar;
private readonly Container keyIcon;
private readonly ColumnBackground background;
private readonly ColumnKeyArea keyArea;
private readonly ColumnHitObjectArea hitObjectArea;
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
protected override Container<Drawable> Content => hitObjectArea;
public Column()
: base(ScrollingDirection.Up)
public Column(ScrollingDirection direction)
: base(direction)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
@ -52,71 +41,21 @@ namespace osu.Game.Rulesets.Mania.UI
Masking = true;
CornerRadius = 5;
InternalChildren = new Drawable[]
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
Container hitTargetContainer;
InternalChildren = new[]
{
background = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f
},
backgroundOverlay = new Box
{
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Blending = BlendingMode.Additive,
Alpha = 0
},
new Container
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
hitTargetContainer = new Container
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
Children = new Drawable[]
{
new Container
{
Name = "Hit target",
RelativeSizeAxes = Axes.X,
Height = hit_target_height,
Children = new Drawable[]
{
new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
hitTargetBar = new Container
{
Name = "Bar",
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both
}
}
}
}
},
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
},
// For column lighting, we need to capture input events before the notes
new InputTarget
{
Pressed = onPressed,
Released = onReleased
},
hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
explosionContainer = new Container
{
Name = "Hit explosions",
@ -124,46 +63,27 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
},
new Container
keyArea = new ColumnKeyArea
{
Name = "Key",
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
Children = new Drawable[]
{
new Box
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
Alpha = 0.5f
},
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
BorderColour = Color4.White, // Not true
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
},
background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(explosionContainer.CreateProxy());
Direction.BindValueChanged(d =>
{
hitTargetContainer.Padding = new MarginPadding
{
Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
};
keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}, true);
}
public override Axes RelativeSizeAxes => Axes.Y;
@ -192,25 +112,19 @@ namespace osu.Game.Rulesets.Mania.UI
return;
accentColour = value;
background.Colour = accentColour;
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
hitTargetBar.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
background.AccentColour = value;
keyArea.AccentColour = value;
hitObjectArea.AccentColour = value;
}
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
return dependencies;
}
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
@ -228,48 +142,10 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
return;
explosionContainer.Add(new HitExplosion(judgedObject));
}
private bool onPressed(ManiaAction action)
explosionContainer.Add(new HitExplosion(judgedObject)
{
if (action == Action)
{
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
}
return false;
}
private bool onReleased(ManiaAction action)
{
if (action == Action)
{
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
}
return false;
}
/// <summary>
/// This is a simple container which delegates various input events that have to be captured before the notes.
/// </summary>
private class InputTarget : Container, IKeyBindingHandler<ManiaAction>
{
public Func<ManiaAction, bool> Pressed;
public Func<ManiaAction, bool> Released;
public InputTarget()
{
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
}
public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
});
}
public bool OnPressed(ManiaAction action)

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@ -0,0 +1,108 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private Box background;
private Box backgroundOverlay;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader]
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
{
this.action.BindTo(action);
InternalChildren = new[]
{
background = new Box
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f
},
backgroundOverlay = new Box
{
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Blending = BlendingMode.Additive,
Alpha = 0
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{
backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
updateColours();
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
background.Colour = AccentColour;
var brightPoint = AccentColour.Opacity(0.6f);
var dimPoint = AccentColour.Opacity(0);
backgroundOverlay.Colour = ColourInfo.GradientVertical(
direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
}
public bool OnPressed(ManiaAction action)
{
if (action == this.action.Value)
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
return false;
}
public bool OnReleased(ManiaAction action)
{
if (action == this.action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
return false;
}
}
}

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@ -0,0 +1,99 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : Container, IHasAccentColour
{
private const float hit_target_height = 10;
private const float hit_target_bar_height = 2;
private Container<Drawable> content;
protected override Container<Drawable> Content => content;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container hitTargetLine;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
Drawable hitTargetBar;
InternalChildren = new[]
{
hitTargetBar = new Box
{
RelativeSizeAxes = Axes.X,
Height = hit_target_height,
Colour = Color4.Black
},
hitTargetLine = new Container
{
RelativeSizeAxes = Axes.X,
Height = hit_target_bar_height,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
content = new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
},
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{
Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
hitTargetLine.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
}
}
}

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@ -0,0 +1,123 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private const float key_icon_size = 10;
private const float key_icon_corner_radius = 3;
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container keyIcon;
[BackgroundDependencyLoader]
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
{
this.action.BindTo(action);
Drawable gradient;
InternalChildren = new[]
{
gradient = new Box
{
Name = "Key gradient",
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f
},
keyIcon = new Container
{
Name = "Key icon",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(key_icon_size),
Masking = true,
CornerRadius = key_icon_corner_radius,
BorderThickness = 2,
BorderColour = Color4.White, // Not true
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{
gradient.Colour = ColourInfo.GradientVertical(
direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
}, true);
}
protected override void LoadComplete()
{
base.LoadComplete();
updateColours();
}
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateColours();
}
}
private void updateColours()
{
if (!IsLoaded)
return;
keyIcon.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 5,
Colour = accentColour.Opacity(0.5f),
};
}
public bool OnPressed(ManiaAction action)
{
if (action == this.action.Value)
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
return false;
}
public bool OnReleased(ManiaAction action)
{
if (action == this.action.Value)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
return false;
}
}
}

View File

@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
bool isTick = judgedObject is DrawableHoldNoteTick;
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;

View File

@ -0,0 +1,17 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public interface IScrollingInfo
{
/// <summary>
/// The direction <see cref="HitObject"/>s should scroll in.
/// </summary>
IBindable<ScrollingDirection> Direction { get; }
}
}

View File

@ -8,7 +8,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
@ -17,18 +16,13 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield
public class ManiaPlayfield : ManiaScrollingPlayfield
{
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
: base(ScrollingDirection.Up)
public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
: base(direction)
{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
@ -36,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
Inverted.Value = true;
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
{
@ -50,9 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
newStage.Inverted.BindTo(Inverted);
playfieldGrid.Content[0][i] = newStage;

View File

@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -12,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable<BarLine> BarLines;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private ScrollingInfo scrollingInfo;
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
@ -65,12 +70,24 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
private void load()
private void load(ManiaConfigManager config)
{
BarLines.ForEach(Playfield.Add);
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
}
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(scrollingInfo = new ScrollingInfo());
return dependencies;
}
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -84,21 +101,25 @@ namespace osu.Game.Rulesets.Mania.UI
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote, action);
var note = h as Note;
if (note != null)
return new DrawableNote(note, action);
switch (h)
{
case HoldNote holdNote:
return new DrawableHoldNote(holdNote);
case Note note:
return new DrawableNote(note);
default:
return null;
}
}
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
private class ScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
}
}
}

View File

@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public enum ManiaScrollingDirection
{
Up = ScrollingDirection.Up,
Down = ScrollingDirection.Down
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaScrollingPlayfield : ScrollingPlayfield
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public ManiaScrollingPlayfield(ScrollingDirection direction)
: base(direction)
{
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction => Direction.Value = direction, true);
}
}
}

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -24,20 +23,15 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
internal class ManiaStage : ScrollingPlayfield
internal class ManiaStage : ManiaScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
public IReadOnlyList<Column> Columns => columnFlow.Children;
private readonly FillFlowContainer<Column> columnFlow;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
protected override Container<Drawable> Content => barLineContainer;
private readonly Container<Drawable> barLineContainer;
public Container<DrawableManiaJudgement> Judgements => judgements;
private readonly JudgementContainer<DrawableManiaJudgement> judgements;
@ -49,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
: base(ScrollingDirection.Up)
public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
: base(direction)
{
this.firstColumnIndex = firstColumnIndex;
@ -106,13 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
Child = content = new Container
Child = barLineContainer = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
},
judgements = new JudgementContainer<DrawableManiaJudgement>
@ -131,23 +124,23 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = definition.IsSpecialColumn(i);
var column = new Column
var column = new Column(direction)
{
IsSpecial = isSpecial,
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
};
AddColumn(column);
}
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
Direction.BindValueChanged(d =>
{
Scale = new Vector2(1, newValue ? -1 : 1);
Judgements.Scale = Scale;
barLineContainer.Padding = new MarginPadding
{
Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
};
}, true);
}
public void AddColumn(Column c)
@ -218,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
content.Width = columnFlow.Width;
barLineContainer.Width = columnFlow.Width;
}
}
}

View File

@ -8,17 +8,19 @@ using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
[TestFixture]
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase("basic")]
[TestCase("colinear-perfect-curve")]
[TestCase("slider-ticks")]
public new void Test(string name)
{
base.Test(name);
@ -26,24 +28,30 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
var startPosition = (hitObject as IHasPosition)?.Position ?? new Vector2(256, 192);
var endPosition = (hitObject as Slider)?.EndPosition ?? startPosition;
yield return new ConvertValue
switch (hitObject)
{
StartTime = hitObject.StartTime,
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
StartX = startPosition.X,
StartY = startPosition.Y,
EndX = endPosition.X,
EndY = endPosition.Y
case Slider slider:
foreach (var nested in slider.NestedHitObjects)
yield return createConvertValue(nested);
break;
default:
yield return createConvertValue(hitObject);
break;
}
ConvertValue createConvertValue(HitObject obj) => new ConvertValue
{
StartTime = obj.StartTime,
EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
};
}
protected override Ruleset CreateRuleset() => new OsuRuleset();
}
internal struct ConvertValue : IEquatable<ConvertValue>
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@ -52,17 +60,13 @@ namespace osu.Game.Rulesets.Osu.Tests
public double StartTime;
public double EndTime;
public float StartX;
public float StartY;
public float EndX;
public float EndY;
public float X;
public float Y;
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& Precision.AlmostEquals(StartX, other.StartX)
&& Precision.AlmostEquals(StartY, other.StartY, conversion_lenience)
&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
&& Precision.AlmostEquals(X, other.X, conversion_lenience)
&& Precision.AlmostEquals(Y, other.Y, conversion_lenience);
}
}

View File

@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
var endTimeData = original as IHasEndTime;
var positionData = original as IHasPosition;
var comboData = original as IHasCombo;
var legacyOffset = original as IHasLegacyLastTickOffset;
if (curveData != null)
{
@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false
NewCombo = comboData?.NewCombo ?? false,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
};
}
else if (endTimeData != null)

View File

@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
}
public override void PostProcess()
public override void PreProcess()
{
base.PreProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
base.PostProcess();
}
private void applyStacking(Beatmap<OsuHitObject> beatmap)
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue;
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
//We are no longer within stacking range of the next object.
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = beatmap.HitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo?.StackLeniency ?? 0.7f;
double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.

View File

@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public double AimStrain;
public double SpeedStrain;
public double ApproachRate;
public double OverallDifficulty;
public int MaxCombo;
public OsuDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)

View File

@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
if (!beatmap.HitObjects.Any())
return new OsuDifficultyAttributes(mods, 0);
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast<OsuHitObject>().ToList(), timeRate);
Skill[] skills =
{
@ -58,10 +61,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
int maxCombo = beatmap.HitObjects.Count();
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
return new OsuDifficultyAttributes(mods, starRating)
{
AimStrain = aimRating,
SpeedStrain = speedRating
SpeedStrain = speedRating,
ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo
};
}

View File

@ -22,16 +22,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private Mod[] mods;
/// <summary>
/// Approach rate adjusted by mods.
/// </summary>
private double realApproachRate;
/// <summary>
/// Overall difficulty adjusted by mods.
/// </summary>
private double realOverallDifficulty;
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
@ -63,13 +53,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => !m.Ranked))
return 0;
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
realOverallDifficulty = (80 - hitWindowGreat) / 6;
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
@ -94,8 +77,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
categoryRatings.Add("Aim", aimValue);
categoryRatings.Add("Speed", speedValue);
categoryRatings.Add("Accuracy", accuracyValue);
categoryRatings.Add("OD", realOverallDifficulty);
categoryRatings.Add("AR", realApproachRate);
categoryRatings.Add("OD", Attributes.OverallDifficulty);
categoryRatings.Add("AR", Attributes.ApproachRate);
categoryRatings.Add("Max Combo", beatmapMaxCombo);
}
@ -120,22 +103,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
double approachRateFactor = 1.0f;
if (realApproachRate > 10.33f)
approachRateFactor += 0.45f * (realApproachRate - 10.33f);
else if (realApproachRate < 8.0f)
if (Attributes.ApproachRate > 10.33f)
approachRateFactor += 0.45f * (Attributes.ApproachRate - 10.33f);
else if (Attributes.ApproachRate < 8.0f)
{
// HD is worth more with lower ar!
if (mods.Any(h => h is OsuModHidden))
approachRateFactor += 0.02f * (8.0f - realApproachRate);
approachRateFactor += 0.02f * (8.0f - Attributes.ApproachRate);
else
approachRateFactor += 0.01f * (8.0f - realApproachRate);
approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
}
aimValue *= approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
aimValue *= 1.02 + (11.0f - Attributes.ApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
if (mods.Any(h => h is OsuModFlashlight))
{
@ -146,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the aim value with accuracy _slightly_
aimValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return aimValue;
}
@ -172,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the speed value with accuracy _slightly_
speedValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
speedValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return speedValue;
}
@ -194,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
@ -12,11 +11,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
{
public override HitResult MaxResult => HitResult.Great;
/// <summary>
/// The positional hit offset.
/// </summary>
public Vector2 PositionOffset;
protected override int NumericResultFor(HitResult result)
{
switch (result)

View File

@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu.Judgements
public class OsuSliderTailJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
}
}

View File

@ -93,7 +93,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AddJudgement(new OsuJudgement
{
Result = result,
PositionOffset = Vector2.Zero //todo: set to correct value
});
}

View File

@ -93,6 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.AccentColour = value;
Body.AccentColour = AccentColour;
Ball.AccentColour = AccentColour;
foreach (var drawableHitObject in NestedHitObjects)
drawableHitObject.AccentColour = AccentColour;
}
}
@ -133,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var judgementsCount = NestedHitObjects.Count;
var judgementsCount = NestedHitObjects.Count();
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount;

View File

@ -54,9 +54,9 @@ namespace osu.Game.Rulesets.Osu.Objects
public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; }
public virtual int IndexInCurrentCombo { get; set; }
public int ComboIndex { get; set; }
public virtual int ComboIndex { get; set; }
public bool LastInCombo { get; set; }

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
@ -25,6 +26,28 @@ namespace osu.Game.Rulesets.Osu.Objects
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
public override Vector2 EndPosition => Position + this.CurvePositionAt(1);
public override int ComboIndex
{
get => base.ComboIndex;
set
{
base.ComboIndex = value;
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
n.ComboIndex = value;
}
}
public override int IndexInCurrentCombo
{
get => base.IndexInCurrentCombo;
set
{
base.IndexInCurrentCombo = value;
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
n.IndexInCurrentCombo = value;
}
}
public SliderCurve Curve { get; } = new SliderCurve();
public List<Vector2> ControlPoints
@ -45,6 +68,8 @@ namespace osu.Game.Rulesets.Osu.Objects
set { Curve.Distance = value; }
}
public double? LegacyLastTickOffset { get; set; }
/// <summary>
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
/// with as few movements as possible. This is set and used by difficulty calculation.
@ -91,6 +116,9 @@ namespace osu.Game.Rulesets.Osu.Objects
createSliderEnds();
createTicks();
createRepeatPoints();
if (LegacyLastTickOffset != null)
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
}
private void createSliderEnds()
@ -141,7 +169,8 @@ namespace osu.Game.Rulesets.Osu.Objects
var distanceProgress = d / length;
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
if (firstSample != null)

View File

@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Replays
/// <summary>
/// Constants (for spinners).
/// </summary>
protected static readonly Vector2 SPINNER_CENTRE = new Vector2(256, 192);
protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
protected const float SPIN_RADIUS = 50;
/// <summary>

View File

@ -1,124 +1,256 @@
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}

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@ -1,13 +1,16 @@
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}

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"EndTime": 4624.0,
"X": 406.038757,
"Y": 192.0
}, {
"StartTime": 4749.0,
"EndTime": 4749.0,
"X": 396.0375,
"Y": 192.0
}, {
"StartTime": 4874.0,
"EndTime": 4874.0,
"X": 386.036255,
"Y": 192.0
}, {
"StartTime": 4999.0,
"EndTime": 4999.0,
"X": 376.035034,
"Y": 192.0
}, {
"StartTime": 5124.0,
"EndTime": 5124.0,
"X": 366.033752,
"Y": 192.0
}, {
"StartTime": 5249.0,
"EndTime": 5249.0,
"X": 356.0325,
"Y": 192.0
}, {
"StartTime": 5374.0,
"EndTime": 5374.0,
"X": 346.03125,
"Y": 192.0
}, {
"StartTime": 5499.0,
"EndTime": 5499.0,
"X": 336.030029,
"Y": 192.0
}, {
"StartTime": 5624.0,
"EndTime": 5624.0,
"X": 326.028748,
"Y": 192.0
}, {
"StartTime": 5749.0,
"EndTime": 5749.0,
"X": 316.0275,
"Y": 192.0
}, {
"StartTime": 5874.0,
"EndTime": 5874.0,
"X": 306.026245,
"Y": 192.0
}, {
"StartTime": 5999.0,
"EndTime": 5999.0,
"X": 296.025,
"Y": 192.0
}, {
"StartTime": 6124.0,
"EndTime": 6124.0,
"X": 286.023773,
"Y": 192.0
}, {
"StartTime": 6249.0,
"EndTime": 6249.0,
"X": 276.022522,
"Y": 192.0
}, {
"StartTime": 6374.0,
"EndTime": 6374.0,
"X": 266.02124,
"Y": 192.0
}, {
"StartTime": 6499.0,
"EndTime": 6499.0,
"X": 256.02,
"Y": 192.0
}, {
"StartTime": 6624.0,
"EndTime": 6624.0,
"X": 246.018768,
"Y": 192.0
}, {
"StartTime": 6749.0,
"EndTime": 6749.0,
"X": 236.017517,
"Y": 192.0
}, {
"StartTime": 6874.0,
"EndTime": 6874.0,
"X": 226.016251,
"Y": 192.0
}, {
"StartTime": 6999.0,
"EndTime": 6999.0,
"X": 216.014984,
"Y": 192.0
}, {
"StartTime": 7124.0,
"EndTime": 7124.0,
"X": 206.013733,
"Y": 192.0
}, {
"StartTime": 7249.0,
"EndTime": 7249.0,
"X": 196.012512,
"Y": 192.0
}, {
"StartTime": 7374.0,
"EndTime": 7374.0,
"X": 186.011261,
"Y": 192.0
}, {
"StartTime": 7499.0,
"EndTime": 7499.0,
"X": 176.01,
"Y": 192.0
}, {
"StartTime": 7624.0,
"EndTime": 7624.0,
"X": 166.008728,
"Y": 192.0
}, {
"StartTime": 7749.0,
"EndTime": 7749.0,
"X": 156.0075,
"Y": 192.0
}, {
"StartTime": 7874.0,
"EndTime": 7874.0,
"X": 146.006256,
"Y": 192.0
}, {
"StartTime": 7999.0,
"EndTime": 7999.0,
"X": 136.005,
"Y": 192.0
}, {
"StartTime": 8124.0,
"EndTime": 8124.0,
"X": 126.003738,
"Y": 192.0
}, {
"StartTime": 8249.0,
"EndTime": 8249.0,
"X": 116.002518,
"Y": 192.0
}, {
"StartTime": 8374.0,
"EndTime": 8374.0,
"X": 106.001259,
"Y": 192.0
}, {
"StartTime": 8463.0,
"EndTime": 8463.0,
"X": 96.0,
"Y": 192.0
}]
}]
}

View File

@ -0,0 +1,20 @@
osu file format v14
[General]
StackLeniency: 0.7
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.3
SliderMultiplier:0.400000005960464
SliderTickRate:4
[TimingPoints]
500,500,4,2,1,50,1,0
13426,-100,4,3,1,45,0,0
14884,-100,4,2,1,50,0,0
[HitObjects]
96,192,500,6,0,L|416:192,2,320.000004768372

View File

@ -11,7 +11,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.UI
{
@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.UI
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
};
judgementLayer.Add(explosion);

View File

@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
[TestFixture]
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override Ruleset CreateRuleset() => new TaikoRuleset();
}
internal struct ConvertValue : IEquatable<ConvertValue>
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.

View File

@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoDifficultyAttributes : DifficultyAttributes
{
public double GreatHitWindow;
public int MaxCombo;
public TaikoDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
{
}
}
}

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@ -34,6 +35,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
if (!beatmap.HitObjects.Any())
return new TaikoDifficultyAttributes(mods, 0);
var difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
foreach (var hitObject in beatmap.HitObjects)
@ -47,7 +51,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
return new DifficultyAttributes(mods, starRating);
return new TaikoDifficultyAttributes(mods, starRating)
{
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate,
MaxCombo = beatmap.HitObjects.Count(h => h is Hit)
};
}
private bool calculateStrainValues(List<TaikoHitObjectDifficulty> objects, double timeRate)

View File

@ -8,13 +8,12 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoPerformanceCalculator : PerformanceCalculator
{
private readonly int beatmapMaxCombo;
protected new TaikoDifficultyAttributes Attributes => (TaikoDifficultyAttributes)base.Attributes;
private Mod[] mods;
private int countGreat;
@ -25,7 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
@ -78,8 +76,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
strainValue *= Math.Pow(0.985, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
if (Attributes.MaxCombo > 0)
strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0);
if (mods.Any(m => m is ModHidden))
strainValue *= 1.025;
@ -94,14 +92,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeAccuracyValue()
{
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
if (hitWindowGreat <= 0)
if (Attributes.GreatHitWindow <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
double accValue = Math.Pow(150.0 / Attributes.GreatHitWindow, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoIntermediateSwellJudgement : TaikoJudgement
{
public override HitResult MaxResult => HitResult.Perfect;
public override bool AffectsCombo => false;
public TaikoIntermediateSwellJudgement()
{
Final = false;
}
/// <summary>
/// Computes the numeric result value for the combo portion of the score.
/// </summary>
/// <param name="result">The result to compute the value for.</param>
/// <returns>The numeric result value.</returns>
protected override int NumericResultFor(HitResult result) => 0;
}
}

View File

@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State.Value)
{
case ArmedState.Idle:
SecondHitAllowed = false;
validKeyPressed = false;
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
@ -95,7 +98,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
if (X >= -0.05f)
ProxyContent();
var flash = circlePiece?.FlashBox;

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
@ -46,6 +47,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
}
protected override void UpdateState(ArmedState state)
{
base.UpdateState(state);
switch (state)
{
case ArmedState.Idle:
firstHitTime = 0;
firstKeyHeld = false;
break;
}
}
public override bool OnReleased(TaikoAction action)
{
if (action == firstHitAction)

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -20,6 +19,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableSwell : DrawableTaikoHitObject<Swell>
{
/// <summary>
/// A judgement is only displayed when the user has complete the swell (either a hit or miss).
/// </summary>
public override bool DisplayJudgement => AllJudged;
private const float target_ring_thick_border = 1.4f;
private const float target_ring_thin_border = 1f;
private const float target_ring_scale = 5f;
@ -29,11 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
/// <summary>
/// The amount of times the user has hit this swell.
/// </summary>
private int userHits;
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
@ -129,9 +128,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
if (userTriggered)
{
userHits++;
AddJudgement(new TaikoIntermediateSwellJudgement());
var completion = (float)userHits / HitObject.RequiredHits;
var completion = (float)Judgements.Count / HitObject.RequiredHits;
expandingRing
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
@ -142,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
if (userHits == HitObject.RequiredHits)
if (Judgements.Count == HitObject.RequiredHits)
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
}
else
@ -151,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return;
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
AddJudgement(userHits > HitObject.RequiredHits / 2
AddJudgement(Judgements.Count > HitObject.RequiredHits / 2
? new TaikoJudgement { Result = HitResult.Good }
: new TaikoJudgement { Result = HitResult.Miss });
}
@ -162,23 +161,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
const float preempt = 100;
const float out_transition_time = 300;
double untilStartTime = HitObject.StartTime - Time.Current;
double untilJudgement = untilStartTime + (Judgements.FirstOrDefault()?.TimeOffset ?? 0) + HitObject.Duration;
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
switch (state)
{
case ArmedState.Idle:
UnproxyContent();
expandingRing.FadeTo(0);
using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
break;
case ArmedState.Miss:
case ArmedState.Hit:
bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
break;
}
this.FadeOut(out_transition_time, Easing.Out);
bodyContainer.ScaleTo(1.4f, out_transition_time);
Expire();
break;
}
}
protected override void Update()

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private void loadBarLines()
{
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
@ -69,11 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
double bl = currentPoint.BeatLength;
if (bl < 800)
bl *= (int)currentPoint.TimeSignature;
time += bl;
time += currentPoint.BeatLength * (int)currentPoint.TimeSignature;
currentBeat++;
}
}

View File

@ -11,6 +11,7 @@ using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
namespace osu.Game.Tests.Beatmaps.Formats
@ -211,5 +212,23 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
}
}
[Test]
public void TestDecodeCustomSamples()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = Resource.OpenResource("custom-samples.osu"))
using (var stream = new StreamReader(resStream))
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[0]).Name);
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[1]).Name);
Assert.AreEqual("hitnormal2", getTestableSampleInfo(hitObjects[2]).Name);
Assert.AreEqual("hitnormal", getTestableSampleInfo(hitObjects[3]).Name);
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(new SampleInfo { Name = "hitnormal" });
}
}
}

View File

@ -118,7 +118,11 @@ namespace osu.Game.Tests.Beatmaps.Formats
public void TestParity(string beatmap)
{
var legacy = decode(beatmap, out Beatmap json);
json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert();
json.WithDeepEqual(legacy)
.IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)
// Todo: CustomSampleBank shouldn't exist going forward, we need a conversion mechanism
|| r.Name == nameof(LegacyDecoder<Beatmap>.LegacySampleControlPoint.CustomSampleBank))
.Assert();
}
/// <summary>

View File

@ -0,0 +1,16 @@
osu file format v14
[General]
SampleSet: Normal
[TimingPoints]
2170,468.75,4,1,0,40,1,0
2638,-100,4,1,1,40,0,0
3107,-100,4,1,2,40,0,0
3576,-100,4,1,0,40,0,0
[HitObjects]
255,193,2170,1,0,0:0:0:0:
256,191,2638,5,0,0:0:0:0:
255,193,3107,1,0,0:0:0:0:
256,191,3576,1,0,0:0:0:0:

View File

@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
var ruleset = rulesetInfo.CreateInstance();
var instance = rulesetInfo.CreateInstance();
var testBeatmap = createTestBeatmap(rulesetInfo);
beatmaps.Add(testBeatmap);
AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
selectBeatmap(testBeatmap);
testBeatmapLabels(ruleset);
testBeatmapLabels(instance);
// TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset)
switch (instance)
{
case OsuRuleset _:
testInfoLabels(5);

View File

@ -1,8 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -10,9 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using OpenTK;
@ -20,10 +16,9 @@ using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorSeekSnapping : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(HitObjectComposer) };
public TestCaseEditorSeekSnapping()
{
BeatDivisor.Value = 4;
@ -56,22 +51,13 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
testSeekNoSnapping();
testSeekSnappingOnBeat();
testSeekSnappingInBetweenBeat();
testSeekForwardNoSnapping();
testSeekForwardSnappingOnBeat();
testSeekForwardSnappingFromInBetweenBeat();
testSeekBackwardSnappingOnBeat();
testSeekBackwardSnappingFromInBetweenBeat();
testSeekingWithFloatingPointBeatLength();
}
/// <summary>
/// Tests whether time is correctly seeked without snapping.
/// </summary>
private void testSeekNoSnapping()
[Test]
public void TestSeekNoSnapping()
{
reset();
@ -94,7 +80,8 @@ namespace osu.Game.Tests.Visual
/// Tests whether seeking to exact beat times puts us on the beat time.
/// These are the white/yellow ticks on the graph.
/// </summary>
private void testSeekSnappingOnBeat()
[Test]
public void TestSeekSnappingOnBeat()
{
reset();
@ -117,9 +104,9 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests whether seeking to somewhere in the middle between beats puts us on the expected beats.
/// For example, snapping between a white/yellow beat should put us on either the yellow or white, depending on which one we're closer too.
/// If
/// </summary>
private void testSeekSnappingInBetweenBeat()
[Test]
public void TestSeekSnappingInBetweenBeat()
{
reset();
@ -140,7 +127,8 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that when seeking forward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
/// </summary>
private void testSeekForwardNoSnapping()
[Test]
public void TestSeekForwardNoSnapping()
{
reset();
@ -159,7 +147,8 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that when seeking forward with beat snapping, all beats are snapped to and timing points are never skipped.
/// </summary>
private void testSeekForwardSnappingOnBeat()
[Test]
public void TestSeekForwardSnappingOnBeat()
{
reset();
@ -181,7 +170,8 @@ namespace osu.Game.Tests.Visual
/// Tests that when seeking forward from in-between two beats, the next beat or timing point is snapped to, and no beats are skipped.
/// This will also test being extremely close to the next beat/timing point, to ensure rounding is not an issue.
/// </summary>
private void testSeekForwardSnappingFromInBetweenBeat()
[Test]
public void TestSeekForwardSnappingFromInBetweenBeat()
{
reset();
@ -214,21 +204,20 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that when seeking backward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
/// </summary>
private void testSeekBackwardNoSnapping()
[Test]
public void TestSeekBackwardNoSnapping()
{
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 425", () => Clock.CurrentTime == 425);
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 375", () => Clock.CurrentTime == 375);
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 325", () => Clock.CurrentTime == 325);
AddAssert("Time = 150", () => Clock.CurrentTime == 150);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 125", () => Clock.CurrentTime == 125);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 25", () => Clock.CurrentTime == 25);
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
}
@ -236,7 +225,8 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that when seeking backward with beat snapping, all beats are snapped to and timing points are never skipped.
/// </summary>
private void testSeekBackwardSnappingOnBeat()
[Test]
public void TestSeekBackwardSnappingOnBeat()
{
reset();
@ -259,7 +249,8 @@ namespace osu.Game.Tests.Visual
/// Tests that when seeking backward from in-between two beats, the previous beat or timing point is snapped to, and no beats are skipped.
/// This will also test being extremely close to the previous beat/timing point, to ensure rounding is not an issue.
/// </summary>
private void testSeekBackwardSnappingFromInBetweenBeat()
[Test]
public void TestSeekBackwardSnappingFromInBetweenBeat()
{
reset();
@ -280,7 +271,8 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that there are no rounding issues when snapping to beats within a timing point with a floating-point beatlength.
/// </summary>
private void testSeekingWithFloatingPointBeatLength()
[Test]
public void TestSeekingWithFloatingPointBeatLength()
{
reset();
@ -288,7 +280,7 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(0)", () => Clock.Seek(0));
for (int i = 0; i < 20; i++)
for (int i = 0; i < 9; i++)
{
AddStep("SeekForward, Snap", () =>
{
@ -298,7 +290,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
}
for (int i = 0; i < 20; i++)
for (int i = 0; i < 9; i++)
{
AddStep("SeekBackward, Snap", () =>
{
@ -316,16 +308,6 @@ namespace osu.Game.Tests.Visual
AddStep("Reset", () => Clock.Seek(0));
}
private class TestHitObjectComposer : HitObjectComposer
{
public TestHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[0];
}
private class TimingPointVisualiser : CompositeDrawable
{
private readonly double length;

View File

@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
@ -17,6 +19,12 @@ namespace osu.Game.Tests.Visual
[Description("PlaySongSelect leaderboard")]
public class TestCaseLeaderboard : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] {
typeof(Placeholder),
typeof(MessagePlaceholder),
typeof(RetrievalFailurePlaceholder),
};
private RulesetStore rulesets;
private readonly FailableLeaderboard leaderboard;

View File

@ -0,0 +1,63 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseLoadingAnimation : GridTestCase
{
public TestCaseLoadingAnimation()
: base(2, 2)
{
LoadingAnimation loading;
Cell(0).AddRange(new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both
},
loading = new LoadingAnimation()
});
loading.Show();
Cell(1).AddRange(new Drawable[]
{
new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both
},
loading = new LoadingAnimation()
});
loading.Show();
Cell(2).AddRange(new Drawable[]
{
new Box
{
Colour = Color4.Gray,
RelativeSizeAxes = Axes.Both
},
loading = new LoadingAnimation()
});
loading.Show();
Cell(3).AddRange(new Drawable[]
{
loading = new LoadingAnimation()
});
Scheduler.AddDelayed(() => loading.ToggleVisibility(), 200, true);
}
}
}

View File

@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual
AddStep(@"set rooms", () => lounge.Rooms = rooms);
selectAssert(1);
AddStep(@"open room 1", () => clickRoom(1));
AddUntilStep(() => !lounge.IsCurrentScreen, "wait until room current");
AddUntilStep(() => lounge.ChildScreen?.IsCurrentScreen == true, "wait until room current");
AddStep(@"make lounge current", lounge.MakeCurrent);
filterAssert(@"THE FINAL", LoungeTab.Public, 1);
filterAssert(string.Empty, LoungeTab.Public, 2);

View File

@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
Ruleset ruleset = rulesetInfo.CreateInstance();
AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
switch (ruleset)
{

View File

@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
private class TestPlayfield : ScrollingPlayfield
{
public readonly ScrollingDirection Direction;
public new readonly ScrollingDirection Direction;
public TestPlayfield(ScrollingDirection direction)
: base(direction)

View File

@ -32,5 +32,7 @@ namespace osu.Game.Audio
/// The sample volume.
/// </summary>
public int Volume;
public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
}
}

View File

@ -66,8 +66,8 @@ namespace osu.Game.Beatmaps
// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public float StackLeniency { get; set; }
public bool Countdown { get; set; } = true;
public float StackLeniency { get; set; } = 0.7f;
public bool SpecialStyle { get; set; }
public int RulesetID { get; set; }

View File

@ -138,7 +138,7 @@ namespace osu.Game.Beatmaps
PostNotification?.Invoke(new SimpleNotification
{
Icon = FontAwesome.fa_superpowers,
Text = "You gotta be a supporter to download for now 'yo"
Text = "You gotta be an osu!supporter to download for now 'yo"
});
return;
}

View File

@ -69,11 +69,22 @@ namespace osu.Game.Beatmaps
}
catch
{
return new TrackVirtual();
return null;
}
}
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
protected override Waveform GetWaveform()
{
try
{
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new Waveform(trackData);
}
catch
{
return null;
}
}
protected override Storyboard GetStoryboard()
{

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