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Slightly optimise and de-branch repetition pattern recognition
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@ -87,28 +87,29 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
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for (int start = monoHistory.Count - l - 1; start >= 0; start--)
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for (int start = monoHistory.Count - l - 1; start >= 0; start--)
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{
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{
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bool samePattern = true;
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if (!isSamePattern(start, l))
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continue;
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for (int i = 0; i < l; i++)
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int notesSince = 0;
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{
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for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i];
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if (monoHistory[start + i] != monoHistory[monoHistory.Count - l + i])
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penalty *= repetitionPenalty(notesSince);
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{
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break;
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samePattern = false;
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}
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}
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if (samePattern) // Repetition found!
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{
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int notesSince = 0;
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for (int i = start; i < monoHistory.Count; i++) notesSince += monoHistory[i];
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penalty *= repetitionPenalty(notesSince);
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break;
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}
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}
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}
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return penalty;
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return penalty;
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}
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}
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private bool isSamePattern(int start, int l)
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{
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for (int i = 0; i < l; i++)
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{
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if (monoHistory[start + i] != monoHistory[monoHistory.Count - l + i])
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return false;
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}
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return true;
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}
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private double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince);
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private double repetitionPenalty(int notesSince) => Math.Min(1.0, 0.032 * notesSince);
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}
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}
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}
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}
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