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wip
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@ -86,7 +86,7 @@ namespace osu.Game.Tests.Visual
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Child = songSelect = new TestSongSelect();
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}
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[Test]
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//[Test]
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public void TestDummy()
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{
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AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
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@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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}
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[Test]
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//[Test]
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public void TestSorting()
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{
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addManyTestMaps();
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@ -116,11 +116,20 @@ namespace osu.Game.Tests.Visual
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[Test]
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public void TestRulesetChange()
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{
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AddStep("change ruleset", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 2));
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AddStep("import test maps", () =>
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{
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manager.Import(createTestBeatmapSet(0, rulesets.AvailableRulesets.Where(r => r.ID == 0).ToArray()));
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manager.Import(createTestBeatmapSet(1, rulesets.AvailableRulesets.Where(r => r.ID == 0).ToArray()));
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manager.Import(createTestBeatmapSet(1, rulesets.AvailableRulesets.Where(r => r.ID == 2).ToArray()));
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});
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AddStep("change ruleset", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 1));
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AddUntilStep(() => songSelect.Carousel.SelectedBeatmap == null, "no selection");
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AddStep("change ruleset", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0));
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}
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private void addManyTestMaps()
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@ -13,6 +13,7 @@ using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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@ -310,12 +311,15 @@ namespace osu.Game.Screens.Select
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void performLoad()
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{
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Logger.Log($"performLoad with b:{beatmap} r:{ruleset}");
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WorkingBeatmap working = Beatmap.Value;
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bool preview = false;
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if (ruleset?.Equals(Ruleset.Value) == false)
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{
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Logger.Log($"ruleset changed from {Ruleset.Value} to {ruleset}");
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Ruleset.Value = ruleset;
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// force a filter before attempting to change the beatmap.
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@ -327,6 +331,8 @@ namespace osu.Game.Screens.Select
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// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
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if (!Equals(beatmap, Beatmap.Value.BeatmapInfo))
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{
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Logger.Log($"beatmap changed from {Beatmap.Value.BeatmapInfo} to {beatmap}");
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preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
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working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
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@ -467,6 +473,8 @@ namespace osu.Game.Screens.Select
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/// <param name="beatmap">The working beatmap.</param>
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protected virtual void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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Logger.Log($"working beatmap updated to {beatmap}");
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if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
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{
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backgroundModeBeatmap.Beatmap = beatmap;
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