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Maintain sort stability by using carousel item ID as fallback
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@ -24,6 +24,7 @@ namespace osu.Game.Screens.Select.Carousel
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private ulong currentChildID;
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private Comparer<CarouselItem>? criteriaComparer;
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private Comparer<CarouselItem>? itemIDComparer;
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private FilterCriteria? lastCriteria;
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@ -90,7 +91,8 @@ namespace osu.Game.Screens.Select.Carousel
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// IEnumerable<T>.OrderBy() is used instead of List<T>.Sort() to ensure sorting stability
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criteriaComparer = Comparer<CarouselItem>.Create((x, y) => x.CompareTo(criteria, y));
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items = items.OrderBy(c => c, criteriaComparer).ToList();
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itemIDComparer = Comparer<CarouselItem>.Create((x, y) => x.ChildID.CompareTo(y.ChildID));
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items = items.OrderBy(c => c, criteriaComparer).ThenBy(c => c, itemIDComparer).ToList();
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lastCriteria = criteria;
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}
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